Created
February 25, 2014 01:20
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【Unity】Viewportを利用したWorldPoint(position)の画面外のposition ref: http://qiita.com/shori0917/items/5c4a249ff09244645c93
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public static Camera mainCamera; | |
public static float startWorldPointX; | |
public static float endWorldPointX; | |
public static float startWorldPointY; | |
public static float endWorldPointY; | |
void Start () { | |
mainCamera = GameObject .FindGameObjectWithTag("MainCamera" ).GetComponent <Camera> (); | |
// Viewポートの一番左のX座標 | |
GM.startWorldPointX = GM.mainCamera.ViewportToWorldPoint(new Vector3 (0.0f, 1.0f, GM .mainCamera. nearClipPlane)).x; | |
// Viewポートの一番右のX座標 | |
GM.endWorldPointX = GM.mainCamera.ViewportToWorldPoint(new Vector3 (1.0f, 1.0f, GM .mainCamera. nearClipPlane)).x; | |
// Viewポートの一番上のY座標 | |
GM.startWorldPointY = GM.mainCamera.ViewportToWorldPoint(new Vector3 (0.0f, 0.0f, GM .mainCamera. nearClipPlane)).y; | |
// Viewポートの一番下のY座標 | |
GM.endWorldPointY = GM.mainCamera.ViewportToWorldPoint(new Vector3 (0.0f, 1.0f, GM .mainCamera. nearClipPlane)).y; | |
} |
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