Created
November 17, 2011 09:38
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canvas practice1 | frok from http://barmamutha.net/html5/canvas11_2.html
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_g | |
class Hole | |
constructor: () -> | |
@SPRING = .1 | |
@FRICTION = .9 | |
@x = _g.document.width() / 2 | |
@y = _g.document.height() / 2 | |
@radius = 3 | |
@radius2 = 14 | |
@vec = {x: 100 * Math.random() - 50, y: 100 * Math.random() - 50} | |
render: (mouseX, mouseY, h) -> | |
@vec.x += (mouseX - @x) * @SPRING | |
@vec.y += (mouseY - @y) * @SPRING | |
@vec.x *= @FRICTION | |
@vec.y *= @FRICTION | |
@x += @vec.x | |
@y += @vec.y | |
_g.context.beginPath() | |
grad = _g.context.createRadialGradient(@x, @y, @radius, @x, @y, @radius2) | |
grad.addColorStop(0, "hsla(#{h}, 100%, 50%, 1)") | |
grad.addColorStop(1, "hsla(#{h}, 100%, 50%, 0)") | |
_g.context.fillStyle = grad | |
_g.context.rect(@x - @radius2, @y - @radius2, @radius2*2, @radius2*2) | |
_g.context.fill() | |
_g.context.closePath() | |
class StarSprite | |
constructor: (distance, move_speed, clear_speed, scale_speed, rotation, x, y, h) -> | |
@distance = distance.min + Math.random() * (distance.max - distance.min) | |
@moveSpeed = move_speed.min + Math.random() * (move_speed.max - move_speed.min) | |
@clearSpeed = clear_speed.min + Math.random() * (clear_speed.max - clear_speed.min) | |
@scaleSpeed = scale_speed.min + Math.random() * (scale_speed.max - scale_speed.min) | |
@rotation = rotation | |
@scale = 1 | |
@alpha = 1 | |
rot = @rotation + Math.random() * 120 - 60 | |
theta = rot * Math.PI / 180 | |
@h = h | |
@x = x | |
@y = y | |
@vx = x - Math.cos(theta) * @distance | |
@vy = y + Math.sin(theta) * @distance | |
render: () -> | |
@x += (@vx - @x) * @moveSpeed | |
@y += (@vy - @y) * @moveSpeed | |
@alpha -= @clearSpeed | |
@scale += @scaleSpeed | |
color = "hsla(#{@h}, 100%, 50%, #{@alpha})" | |
_g.context.strokeStyle = color | |
_g.context.beginPath() | |
_g.context.arc(@x, @y, 4*@scale, 0, Math.PI*2, false) | |
_g.context.stroke() | |
_g.context.closePath() | |
class Global | |
constructor: () -> | |
@distance = { min:200, max:300 } | |
@moveSpeed = { min:0.01, max:0.03 } | |
@clearSpeed = { min:0.02, max:0.06 } | |
@scaleSpeed = { min:0.02, max:0.06 } | |
@rotation = 0 | |
@prevX = 0 | |
@prevY = 0 | |
@renderCount = 0 | |
@canvas | |
@context | |
@hole | |
@h = 0 | |
@particles = [] | |
@mouseXY = {x:250, y:250} | |
@document = $(document) | |
@clearRect = true | |
init: () -> | |
me = this | |
@canvas = document.getElementById 'canvas01' | |
@context = @canvas.getContext '2d' | |
@context.lineWidth = 2 | |
@context.shadowBlur = 20 | |
@canvas.onmousemove = (e) -> | |
me.mouseXY = me.mousePosition(me.canvas, e) | |
@hole = new Hole() | |
@fps = 20 | |
me = this | |
setInterval () -> | |
me.render() | |
, 1000/@fps | |
mousePosition: (obj, e) -> | |
pos = {x:0, y:0} | |
pos.x += obj.offsetLeft | |
pos.y += obj.offsetTop | |
p = obj.offsetParent | |
while (p) | |
pos.x += p.offsetLeft | |
pos.y += p.offsetTop | |
p = p.offsetParent | |
d = document | |
if window.pageXOffset | |
pageX = window.pageXOffset | |
unless pageX? | |
if d.documentElement and d.documentElement.scrollLeft | |
pageX = d.documentElement.scrollLeft | |
unless pageX? | |
if d.body | |
pageX = d.body.scrollLeft | |
unless pageX? | |
pageX = 0 | |
if window.pageYOffset | |
pageY = window.pageYOffset | |
unless pageY? | |
if d.documentElement and d.documentElement.scrollTop | |
pageY = d.documentElement.scrollTop | |
unless pageY? | |
if d.body | |
pageY = d.body.scrollTop | |
unless pageY? | |
pageY = 0 | |
pos.x = e.clientX - pos.x + pageX | |
pos.y = e.clientY - pos.y + pageY | |
pos | |
render: () -> | |
unless @h is 360 | |
@h += 10 | |
else | |
@h = 0 | |
@context.clearRect(0, 0, @document.width(), @document.height()) if @clearRect | |
@context.shadowColor = "hsl(#{@h}, 100%, 50%)" | |
@rotation = Math.atan2(@prevX - @hole.x, @prevY - @hole.y) * 180 / Math.PI + 90 | |
@prevX = @hole.x | |
@prevY = @hole.y | |
for [1..3] | |
obj = new StarSprite(@distance, @moveSpeed, @clearSpeed, @scaleSpeed, @rotation, @hole.x, @hole.y, @h) | |
if @renderCount is 4 | |
obj.scale = Math.random() * 10 + .8 | |
@renderCount = 0 | |
else | |
obj.scale = Math.random() * .4 + .4 | |
@renderCount++ | |
@particles.push obj | |
alives = [] | |
for p in @particles | |
if p.alpha > 0 | |
p.render() | |
alives.push p | |
@particles = alives | |
@hole.render(@mouseXY.x, @mouseXY.y, @h) | |
toggleRect: () -> | |
@clearRect = if @clearRect then false else true | |
_g = new Global() | |
$ -> | |
$("#canvas01").attr("width", Math.floor($(document).width())) | |
$("#canvas01").attr("height", Math.floor($(document).height())) | |
_g.init() | |
$("canvas").on 'click', | |
() -> | |
_g.toggleRect() |
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