Created
September 11, 2016 14:40
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Show mesh vertices and normals in sceneview [Unity3D]
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// author: Stijn Raaijmakers (@bugshake) | |
// date: 11 sep 2016 | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
/// <summary>Add this component to any GameObject with a MeshFilter, then select it in the editor</summary> | |
public class MeshInspector : MonoBehaviour | |
{ | |
#if UNITY_EDITOR | |
void OnDrawGizmosSelected() | |
{ | |
Mesh mesh = GetComponent<MeshFilter>().sharedMesh; | |
if (mesh != null) | |
{ | |
var verts = mesh.vertices; | |
var norms = mesh.normals; | |
for (int i = 0; i < verts.Length && i < norms.Length; ++i) | |
{ | |
Vector3 p1 = transform.TransformPoint(verts[i]); | |
Vector3 p2 = transform.TransformPoint(verts[i] + norms[i]); | |
Gizmos.color = Color.blue; | |
Gizmos.DrawSphere(p1, .1f); | |
Gizmos.color = Color.yellow; | |
Gizmos.DrawLine(p1, p2); | |
Handles.Label(p1, i.ToString()); | |
} | |
} | |
} | |
#endif | |
} |
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