Created
March 15, 2016 08:58
-
-
Save bumaociyuan/ce0785357c25a02cc068 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@IBAction func moveBlock(sender: AnyObject) { | |
UIView.animateWithDuration(3, animations: { () -> Void in | |
self.viewToAnimate.frame = .zero | |
}) { (success) -> Void in | |
} | |
} | |
@IBAction func stop(sender: AnyObject) { | |
if viewToAnimate.layer.speed == 0 { | |
resumeLayer(viewToAnimate.layer) | |
} else { | |
pauseLayer(viewToAnimate.layer) | |
} | |
} | |
// http://stackoverflow.com/questions/33994520/how-to-pause-and-resume-uiview-animatewithduration | |
func pauseLayer(layer: CALayer) { | |
let pausedTime: CFTimeInterval = layer.convertTime(CACurrentMediaTime(), fromLayer: nil) | |
layer.speed = 0.0 | |
layer.timeOffset = pausedTime | |
} | |
func resumeLayer(layer: CALayer) { | |
let pausedTime: CFTimeInterval = layer.timeOffset | |
layer.speed = 1.0 | |
layer.timeOffset = 0.0 | |
layer.beginTime = 0.0 | |
let timeSincePause: CFTimeInterval = layer.convertTime(CACurrentMediaTime(), fromLayer: nil) - pausedTime | |
layer.beginTime = timeSincePause | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment