Created
September 1, 2019 11:29
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class Enemy { | |
constructor(config) { | |
const {name, health, attackPoints} = config; | |
this.#name = name; | |
this.#health = health; | |
this.#attackPoints = attackPoints; | |
this.enemyType = config.enemyType; | |
} | |
#name = null; | |
#health = null; | |
#attackPoints = null; | |
go() { | |
console.log(this.#name + " go"); | |
} | |
protect() { | |
console.log(this.#name + " protect"); | |
} | |
stop() { | |
console.log(this.#name + " stop"); | |
} | |
attack() { | |
return `I attack ${this.#attackPoints} health points`; | |
} | |
} | |
class EnemyWeak extends Enemy { | |
constructor(config) { | |
const enemyType = 'enemyWeak'; | |
const allParams = {...config, enemyType}; | |
EnemyWeak.count = EnemyWeak.count + 1; | |
super(allParams); | |
} | |
static count = 0; | |
static getWeekEnemyCount() { | |
console.log(this); | |
return EnemyWeak.count; | |
} | |
attack() { | |
const baseString = super.attack(); | |
console.log(baseString + ' 10 magic points'); | |
} | |
} | |
const greenTurtle = new EnemyWeak({ | |
name: 'green-turtle', health: 200, attackPoints:10 | |
}); | |
class EnemyStrong extends Enemy { | |
constructor(config) { | |
const enemyType = 'enemyStrong'; | |
const allParams = {...config, enemyType}; | |
super(allParams); | |
} | |
#location = ['desert', 'sea']; | |
attack() { | |
const baseString = super.attack(); | |
console.log(baseString + ' 30 magic points'); | |
} | |
getLocation() { | |
return this.#location; | |
} | |
} | |
const redTurtle = new EnemyStrong({ | |
name: 'Red-turtle', health: 400, attackPoints:30 | |
}); |
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