Created
November 16, 2022 06:16
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自分と同じスピードで追従してくるやつ(ローグライクゲームより着想)
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta http-equiv="X-UA-Compatible" content="IE=edge"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Document</title> | |
<style> | |
.stage { | |
display: block; | |
position: absolute; | |
left: 0; | |
top: 0; | |
width: 960px; | |
height: 540px; | |
border: 1px solid black; | |
overflow: hidden; | |
} | |
</style> | |
</head> | |
<body> | |
<div data-stage class="stage"> | |
<canvas></canvas> | |
</div> | |
<script src="script.js"></script> | |
</body> | |
</html> |
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const stageElm = document.querySelector("[data-stage]") | |
const canvasElm = stageElm.querySelector("canvas") | |
const ctx = canvasElm.getContext("2d") | |
const cur = { | |
x: null, | |
y: null, | |
} | |
let acc = 0 | |
enemyArr = [] | |
curEnemyIndex = 0 | |
const stageW = stageElm.clientWidth | |
const stageH = stageElm.clientHeight | |
canvasElm.width = stageW | |
canvasElm.height = stageH | |
stageElm.addEventListener("mousemove", evt => { | |
const x = evt.offsetX | |
const y = evt.offsetY | |
if (cur.x == null && cur.y == null) { | |
cur.x = x | |
cur.y = y | |
} | |
const diff = Math.sqrt((x - cur.x) ** 2 + (y - cur.y) ** 2) | |
acc += diff | |
ctx.clearRect(0, 0, stageW, stageH) | |
enemyArr.filter(enemy => enemy.isActive).forEach(enemy => { | |
if (diff > 15) { | |
return | |
} | |
const abs = Math.sqrt((x - enemy.x) ** 2 + (y - enemy.y) ** 2) | |
const arg = Math.atan2(y - enemy.y, x - enemy.x) | |
if (abs <= 15) { | |
enemy.isActive = false | |
return | |
} | |
enemy.x += Math.cos(arg) * diff | |
enemy.y += Math.sin(arg) * diff | |
ctx.fillStyle = "red" | |
ctx.beginPath() | |
ctx.arc(enemy.x, enemy.y, 3, 0, Math.PI * 2) | |
ctx.fill() | |
}) | |
const encountRatio = 0.01 | |
const newEnemyLen = Math.floor(acc * encountRatio - enemyArr.length) | |
for (let i = 0; i < newEnemyLen; i++) { | |
const x = Math.random() * stageW | |
const y = Math.random() * stageH | |
enemyArr.push({ | |
isActive: true, | |
x, | |
y, | |
}) | |
} | |
cur.x = x | |
cur.y = y | |
}) |
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