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@bvibber
Created August 12, 2022 15:17
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Calculate ideal viewing distance such that in-game FOV matches angular size in player's vision
// Calculate ideal viewing distance such that
// in-game FOV matches angular size in player's
// vision.
// 34" 21:9 "ultrawide"
// approx 90-degree horizontal FOV in MSFS
distance({
h_px: 3440,
v_px: 1440,
diagonal_in: 34,
fov_deg: 90,
});
// 48" 4K monitor
// approx 70-degree horizontal FOV in MSFS
distance({
h_px: 3840,
v_px: 2160,
diagonal_in: 48,
fov_deg: 70,
});
function round1(val) {
return Math.round(val * 10) / 10;
}
function round2(val) {
return Math.round(val * 100) / 100;
}
function distance({h_px, v_px, diagonal_in, fov_deg}) {
// Derived data...
let aspect = h_px / v_px;
let diagonal_px = Math.sqrt(h_px * h_px + v_px * v_px);
let h_in = diagonal_in * h_px / diagonal_px;
let v_in = diagonal_in * v_px / diagonal_px;
let fov_rad = fov_deg * Math.PI / 180;
// Calc the viewing distance such that
// half of the FOV (from center to edge) is
// equal to half the width of the viewing plane
//
// Math.tan(fov_rad / 2) * dist == h_in / 2
//
let dist = (h_in / 2) / Math.tan(fov_rad / 2);
console.log(`for ${round1(diagonal_in)} in diagonal with ${round2(aspect)} aspect and ${fov_deg} degree FOV`);
console.log(`${round1(h_in)} x ${round1(v_in)} inches viewing plane`);
console.log(`${round1(dist)} inches recommended viewing distance`);
console.log('');
}
for 34 in diagonal with 2.39 aspect and 90 degree FOV
31.4 x 13.1 inches viewing plane
15.7 inches recommended viewing distance
for 48 in diagonal with 1.78 aspect and 70 degree FOV
41.8 x 23.5 inches viewing plane
29.9 inches recommended viewing distance
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