| Test Case | CollEntr | CollStay | CollExit | TrigEntr | TrigStay | TrigExit | CCHit | OverlapSphere |
|---|---|---|---|---|---|---|---|---|
| CC_vs_Collider | ✗ | ✗ | ✗ | - | - | - | ✓ | ✓ CC |
| CC_vs_Collider+RB | ✗ | ✗ | ✗ | - | - | - | ✓ | ✓ CC |
| CC_vs_Trigger | - | - | - | ✓ | ✓ | ✓ | ✗ | ✓ CC |
| CC_vs_Trigger+RB | - | - | - | ✓ | ✓ | ✓ | ✗ | ✓ CC |
| RB_vs_Collider | ✓ | ✓ | ✓ | - | - | - | - | ✓ RB |
| RB_vs_Collider+RB | ✓ | ✓ | ✓ | - | - | - | - | ✓ RB |
| RB_vs_Trigger | - | - | - | ✓ | ✓ | ✓ |
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| /* | |
| * Author: bwaynesu | |
| * Date: 2024-11-20 | |
| * GitHub: https://github.com/snoopyuj | |
| * Description: Wrapper class for WeakReference that can be used with UnityEngine.Object. | |
| * Goal: To make IsAlive and TryGetTarget work properly with UnityEngine.Object. | |
| * | |
| * Change Log: | |
| * - 1.0.0 (2024-11-20) - Initial version | |
| */ |
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| /* | |
| * Author: bwaynesu | |
| * Date: 2024-11-07 | |
| * GitHub: https://github.com/snoopyuj | |
| * Description: This script is used to extend the features of PlayableDirector in the Unity Editor. | |
| * | |
| * Change Log: | |
| * - 1.0.0 (2024-11-07) - Initial version: Add the feature to remove unused bindings. | |
| */ |
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| /* | |
| * Author: bwaynesu | |
| * Date: 07/10 2024 | |
| * https://github.com/snoopyuj | |
| */ | |
| using System.Collections.Generic; | |
| namespace BUtilties.Collections | |
| { |
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| using System.Collections; | |
| using UnityEngine; | |
| public class TestNull : MonoBehaviour | |
| { | |
| public UnityEngine.Object serializedObj = null; | |
| // The results of privateSerializeObj are the same as publicObj | |
| // [SerializeField] | |
| // private UnityEngine.Object privateSerializeObj = null; |
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| using System; | |
| using UnityEngine; | |
| using UnityEngine.Profiling; | |
| /// <summary> | |
| /// This script is used to observe the garbage collection (GC) situation when an action is passed as a parameter in different scenarios. | |
| /// You can try writing the answer yourself using TryItYourself(). The answer is in HereAreAnswers(). | |
| /// Additionally, you can run this Mono and observe the Profiler for more detailed information. | |
| /// </summary> | |
| public class TestActionGC : MonoBehaviour |
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| /* | |
| * Author: bwaynesu | |
| * Date: 06/19 2023 | |
| * https://github.com/snoopyuj | |
| */ | |
| public static class CoroutineExtensions | |
| { | |
| /// <summary> | |
| /// Execute Coroutines sequentially and invoke a callback upon completion. |
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| /* | |
| * Author: bwaynesu | |
| * Support Unity Version: 2017 or LOWER | |
| */ | |
| using UnityEngine; | |
| using System.Reflection; | |
| using System.IO; | |
| using System; |
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| package ce1002.E9.s101522071; | |
| import java.util.Random; | |
| import java.util.TimerTask; | |
| import javax.swing.JLabel; | |
| public class list extends TimerTask | |
| { | |
| static JLabel lab = new JLabel("0 ", JLabel.RIGHT); |
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| package ce1002.E9.s101522071; | |
| import java.awt.*; | |
| import java.awt.event.*; | |
| import java.util.Random; | |
| import java.util.Timer; | |
| import javax.swing.*; | |
| import java.util.*; |
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