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LunarG Vulkan Triangle Demo ported to SDL2 (Linux-tested only)
/*
* Copyright (c) 2015-2016 The Khronos Group Inc.
* Copyright (c) 2015-2016 Valve Corporation
* Copyright (c) 2015-2016 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and/or associated documentation files (the "Materials"), to
* deal in the Materials without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Materials, and to permit persons to whom the Materials are
* furnished to do so, subject to the following conditions:
*
* The above copyright notice(s) and this permission notice shall be included in
* all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
*
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE
* USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
* Fragment shader for tri demo
*/
#version 400
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 0) uniform sampler2D tex;
layout (location = 0) in vec2 texcoord;
layout (location = 0) out vec4 uFragColor;
void main() {
uFragColor = texture(tex, texcoord);
}
/*
* Copyright (c) 2015-2016 The Khronos Group Inc.
* Copyright (c) 2015-2016 Valve Corporation
* Copyright (c) 2015-2016 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and/or associated documentation files (the "Materials"), to
* deal in the Materials without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Materials, and to permit persons to whom the Materials are
* furnished to do so, subject to the following conditions:
*
* The above copyright notice(s) and this permission notice shall be included in
* all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
*
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE
* USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
* Vertex shader used by tri demo.
*/
#version 400
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec4 pos;
layout (location = 1) in vec2 attr;
layout (location = 0) out vec2 texcoord;
void main() {
texcoord = attr;
gl_Position = pos;
}
/*
* Copyright (c) 2015-2016 The Khronos Group Inc.
* Copyright (c) 2015-2016 Valve Corporation
* Copyright (c) 2015-2016 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and/or associated documentation files (the "Materials"), to
* deal in the Materials without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Materials, and to permit persons to whom the Materials are
* furnished to do so, subject to the following conditions:
*
* The above copyright notice(s) and this permission notice shall be included in
* all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
*
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE
* USE OR OTHER DEALINGS IN THE MATERIALS.
*
* Author: Chia-I Wu <olvaffe@gmail.com>
* Author: Cody Northrop <cody@lunarg.com>
* Author: Courtney Goeltzenleuchter <courtney@LunarG.com>
* Author: Ian Elliott <ian@LunarG.com>
* Author: Jon Ashburn <jon@lunarg.com>
* Author: Piers Daniell <pdaniell@nvidia.com>
* Author (SDL2): Ethan Lee <flibitijibibo@flibitijibibo.com>
*/
/*
* Draw a textured triangle with depth testing. This is written against Intel
* ICD. It does not do state transition nor object memory binding like it
* should. It also does no error checking.
*/
#ifndef _MSC_VER
#define _ISOC11_SOURCE /* for aligned_alloc() */
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
#include <assert.h>
#include <signal.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_syswm.h>
#ifdef _WIN32
#pragma comment(linker, "/subsystem:windows")
#define APP_NAME_STR_LEN 80
#define VK_USE_PLATFORM_WIN32_KHR
#define PLATFORM_SURFACE_EXTENSION_NAME VK_KHR_WIN32_SURFACE_EXTENSION_NAME
#define PlatformSurfaceCreateInfo VkWin32SurfaceCreateInfoKHR
#define PLATFORM_SURFACE_CREATE_INFO VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
#define PLATFORM_ASSIGN_SURFACEINFO \
createInfo.hinstance = GetModuleHandle(NULL); \
createInfo.hwnd = info.info.win.window
#define PlatformCreateSurface vkCreateWin32SurfaceKHR
#else /* _WIN32 */
#define VK_USE_PLATFORM_XLIB_KHR
#define PLATFORM_SURFACE_EXTENSION_NAME VK_KHR_XLIB_SURFACE_EXTENSION_NAME
#define PlatformSurfaceCreateInfo VkXlibSurfaceCreateInfoKHR
#define PLATFORM_SURFACE_CREATE_INFO VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;
#define PLATFORM_ASSIGN_SURFACEINFO \
createInfo.dpy = info.info.x11.display; \
createInfo.window = info.info.x11.window
#define PlatformCreateSurface vkCreateXlibSurfaceKHR
#endif /* _WIN32 */
#include <vulkan/vulkan.h>
#define DEMO_TEXTURE_COUNT 1
#define VERTEX_BUFFER_BIND_ID 0
#define APP_SHORT_NAME "tri"
#define APP_LONG_NAME "The Vulkan Triangle Demo Program"
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#if defined(NDEBUG) && defined(__GNUC__)
#define U_ASSERT_ONLY __attribute__((unused))
#else
#define U_ASSERT_ONLY
#endif
#define ERR_EXIT(err_msg, err_class) \
do { \
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, APP_LONG_NAME, err_msg, NULL); \
exit(1); \
} while (0)
#define GET_INSTANCE_PROC_ADDR(inst, entrypoint) \
{ \
demo->fp##entrypoint = \
(PFN_vk##entrypoint)vkGetInstanceProcAddr(inst, "vk" #entrypoint); \
if (demo->fp##entrypoint == NULL) { \
ERR_EXIT("vkGetInstanceProcAddr failed to find vk" #entrypoint, \
"vkGetInstanceProcAddr Failure"); \
} \
}
#define GET_DEVICE_PROC_ADDR(dev, entrypoint) \
{ \
demo->fp##entrypoint = \
(PFN_vk##entrypoint)vkGetDeviceProcAddr(dev, "vk" #entrypoint); \
if (demo->fp##entrypoint == NULL) { \
ERR_EXIT("vkGetDeviceProcAddr failed to find vk" #entrypoint, \
"vkGetDeviceProcAddr Failure"); \
} \
}
struct texture_object {
VkSampler sampler;
VkImage image;
VkImageLayout imageLayout;
VkDeviceMemory mem;
VkImageView view;
int32_t tex_width, tex_height;
};
static int validation_error = 0;
VKAPI_ATTR VkBool32 VKAPI_CALL
dbgFunc(VkFlags msgFlags, VkDebugReportObjectTypeEXT objType,
uint64_t srcObject, size_t location, int32_t msgCode,
const char *pLayerPrefix, const char *pMsg, void *pUserData) {
char *message = (char *)malloc(strlen(pMsg) + 100);
assert(message);
validation_error = 1;
if (msgFlags & VK_DEBUG_REPORT_ERROR_BIT_EXT) {
sprintf(message, "ERROR: [%s] Code %d : %s", pLayerPrefix, msgCode,
pMsg);
} else if (msgFlags & VK_DEBUG_REPORT_WARNING_BIT_EXT) {
sprintf(message, "WARNING: [%s] Code %d : %s", pLayerPrefix, msgCode,
pMsg);
} else {
return false;
}
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, APP_LONG_NAME, message, NULL);
free(message);
/*
* false indicates that layer should not bail-out of an
* API call that had validation failures. This may mean that the
* app dies inside the driver due to invalid parameter(s).
* That's what would happen without validation layers, so we'll
* keep that behavior here.
*/
return false;
}
VKAPI_ATTR VkBool32 VKAPI_CALL
BreakCallback(VkFlags msgFlags, VkDebugReportObjectTypeEXT objType,
uint64_t srcObject, size_t location, int32_t msgCode,
const char *pLayerPrefix, const char *pMsg,
void *pUserData) {
raise(SIGTRAP);
return false;
}
typedef struct _SwapchainBuffers {
VkImage image;
VkCommandBuffer cmd;
VkImageView view;
} SwapchainBuffers;
struct demo {
SDL_Window *window;
VkSurfaceKHR surface;
bool prepared;
bool use_staging_buffer;
VkInstance inst;
VkPhysicalDevice gpu;
VkDevice device;
VkQueue queue;
VkPhysicalDeviceProperties gpu_props;
VkQueueFamilyProperties *queue_props;
uint32_t graphics_queue_node_index;
uint32_t enabled_extension_count;
char *extension_names[64];
int width, height;
VkFormat format;
VkColorSpaceKHR color_space;
uint32_t swapchainImageCount;
VkSwapchainKHR swapchain;
SwapchainBuffers *buffers;
VkCommandPool cmd_pool;
struct {
VkFormat format;
VkImage image;
VkDeviceMemory mem;
VkImageView view;
} depth;
struct texture_object textures[DEMO_TEXTURE_COUNT];
struct {
VkBuffer buf;
VkDeviceMemory mem;
VkPipelineVertexInputStateCreateInfo vi;
VkVertexInputBindingDescription vi_bindings[1];
VkVertexInputAttributeDescription vi_attrs[2];
} vertices;
VkCommandBuffer setup_cmd; // Command Buffer for initialization commands
VkCommandBuffer draw_cmd; // Command Buffer for drawing commands
VkPipelineLayout pipeline_layout;
VkDescriptorSetLayout desc_layout;
VkPipelineCache pipelineCache;
VkRenderPass render_pass;
VkPipeline pipeline;
VkShaderModule vert_shader_module;
VkShaderModule frag_shader_module;
VkDescriptorPool desc_pool;
VkDescriptorSet desc_set;
VkFramebuffer *framebuffers;
VkPhysicalDeviceMemoryProperties memory_properties;
int32_t curFrame;
int32_t frameCount;
bool use_break;
float depthStencil;
float depthIncrement;
bool quit;
uint32_t current_buffer;
uint32_t queue_count;
};
// Forward declaration:
static void demo_resize(struct demo *demo);
static bool memory_type_from_properties(struct demo *demo, uint32_t typeBits,
VkFlags requirements_mask,
uint32_t *typeIndex) {
// Search memtypes to find first index with those properties
for (uint32_t i = 0; i < 32; i++) {
if ((typeBits & 1) == 1) {
// Type is available, does it match user properties?
if ((demo->memory_properties.memoryTypes[i].propertyFlags &
requirements_mask) == requirements_mask) {
*typeIndex = i;
return true;
}
}
typeBits >>= 1;
}
// No memory types matched, return failure
return false;
}
static void demo_flush_init_cmd(struct demo *demo) {
VkResult U_ASSERT_ONLY err;
if (demo->setup_cmd == VK_NULL_HANDLE)
return;
err = vkEndCommandBuffer(demo->setup_cmd);
assert(!err);
const VkCommandBuffer cmd_bufs[] = {demo->setup_cmd};
VkFence nullFence = {VK_NULL_HANDLE};
VkSubmitInfo submit_info = {.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.pNext = NULL,
.waitSemaphoreCount = 0,
.pWaitSemaphores = NULL,
.pWaitDstStageMask = NULL,
.commandBufferCount = 1,
.pCommandBuffers = cmd_bufs,
.signalSemaphoreCount = 0,
.pSignalSemaphores = NULL};
err = vkQueueSubmit(demo->queue, 1, &submit_info, nullFence);
assert(!err);
err = vkQueueWaitIdle(demo->queue);
assert(!err);
vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, cmd_bufs);
demo->setup_cmd = VK_NULL_HANDLE;
}
static void demo_set_image_layout(struct demo *demo, VkImage image,
VkImageAspectFlags aspectMask,
VkImageLayout old_image_layout,
VkImageLayout new_image_layout,
VkAccessFlagBits srcAccessMask) {
VkResult U_ASSERT_ONLY err;
if (demo->setup_cmd == VK_NULL_HANDLE) {
const VkCommandBufferAllocateInfo cmd = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.pNext = NULL,
.commandPool = demo->cmd_pool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = 1,
};
err = vkAllocateCommandBuffers(demo->device, &cmd, &demo->setup_cmd);
assert(!err);
VkCommandBufferInheritanceInfo cmd_buf_hinfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO,
.pNext = NULL,
.renderPass = VK_NULL_HANDLE,
.subpass = 0,
.framebuffer = VK_NULL_HANDLE,
.occlusionQueryEnable = VK_FALSE,
.queryFlags = 0,
.pipelineStatistics = 0,
};
VkCommandBufferBeginInfo cmd_buf_info = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.pNext = NULL,
.flags = 0,
.pInheritanceInfo = &cmd_buf_hinfo,
};
err = vkBeginCommandBuffer(demo->setup_cmd, &cmd_buf_info);
assert(!err);
}
VkImageMemoryBarrier image_memory_barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = NULL,
.srcAccessMask = srcAccessMask,
.dstAccessMask = 0,
.oldLayout = old_image_layout,
.newLayout = new_image_layout,
.image = image,
.subresourceRange = {aspectMask, 0, 1, 0, 1}};
if (new_image_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
/* Make sure anything that was copying from this image has completed */
image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
}
if (new_image_layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
image_memory_barrier.dstAccessMask =
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
}
if (new_image_layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
image_memory_barrier.dstAccessMask =
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
}
if (new_image_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
/* Make sure any Copy or CPU writes to image are flushed */
image_memory_barrier.dstAccessMask =
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
}
VkImageMemoryBarrier *pmemory_barrier = &image_memory_barrier;
VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
vkCmdPipelineBarrier(demo->setup_cmd, src_stages, dest_stages, 0, 0, NULL,
0, NULL, 1, pmemory_barrier);
}
static void demo_draw_build_cmd(struct demo *demo) {
const VkCommandBufferInheritanceInfo cmd_buf_hinfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO,
.pNext = NULL,
.renderPass = VK_NULL_HANDLE,
.subpass = 0,
.framebuffer = VK_NULL_HANDLE,
.occlusionQueryEnable = VK_FALSE,
.queryFlags = 0,
.pipelineStatistics = 0,
};
const VkCommandBufferBeginInfo cmd_buf_info = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.pNext = NULL,
.flags = 0,
.pInheritanceInfo = &cmd_buf_hinfo,
};
const VkClearValue clear_values[2] = {
[0] = {.color.float32 = {0.2f, 0.2f, 0.2f, 0.2f}},
[1] = {.depthStencil = {demo->depthStencil, 0}},
};
const VkRenderPassBeginInfo rp_begin = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.pNext = NULL,
.renderPass = demo->render_pass,
.framebuffer = demo->framebuffers[demo->current_buffer],
.renderArea.offset.x = 0,
.renderArea.offset.y = 0,
.renderArea.extent.width = demo->width,
.renderArea.extent.height = demo->height,
.clearValueCount = 2,
.pClearValues = clear_values,
};
VkResult U_ASSERT_ONLY err;
err = vkBeginCommandBuffer(demo->draw_cmd, &cmd_buf_info);
assert(!err);
vkCmdBeginRenderPass(demo->draw_cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(demo->draw_cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
demo->pipeline);
vkCmdBindDescriptorSets(demo->draw_cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
demo->pipeline_layout, 0, 1, &demo->desc_set, 0,
NULL);
VkViewport viewport;
memset(&viewport, 0, sizeof(viewport));
viewport.height = (float)demo->height;
viewport.width = (float)demo->width;
viewport.minDepth = (float)0.0f;
viewport.maxDepth = (float)1.0f;
vkCmdSetViewport(demo->draw_cmd, 0, 1, &viewport);
VkRect2D scissor;
memset(&scissor, 0, sizeof(scissor));
scissor.extent.width = demo->width;
scissor.extent.height = demo->height;
scissor.offset.x = 0;
scissor.offset.y = 0;
vkCmdSetScissor(demo->draw_cmd, 0, 1, &scissor);
VkDeviceSize offsets[1] = {0};
vkCmdBindVertexBuffers(demo->draw_cmd, VERTEX_BUFFER_BIND_ID, 1,
&demo->vertices.buf, offsets);
vkCmdDraw(demo->draw_cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(demo->draw_cmd);
VkImageMemoryBarrier prePresentBarrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = NULL,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}};
prePresentBarrier.image = demo->buffers[demo->current_buffer].image;
VkImageMemoryBarrier *pmemory_barrier = &prePresentBarrier;
vkCmdPipelineBarrier(demo->draw_cmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0,
NULL, 1, pmemory_barrier);
err = vkEndCommandBuffer(demo->draw_cmd);
assert(!err);
}
static void demo_draw(struct demo *demo) {
VkResult U_ASSERT_ONLY err;
VkSemaphore presentCompleteSemaphore;
VkSemaphoreCreateInfo presentCompleteSemaphoreCreateInfo = {
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
.pNext = NULL,
.flags = 0,
};
err = vkCreateSemaphore(demo->device, &presentCompleteSemaphoreCreateInfo,
NULL, &presentCompleteSemaphore);
assert(!err);
// Get the index of the next available swapchain image:
err = vkAcquireNextImageKHR(demo->device, demo->swapchain, UINT64_MAX,
presentCompleteSemaphore,
(VkFence)0, // TODO: Show use of fence
&demo->current_buffer);
if (err == VK_ERROR_OUT_OF_DATE_KHR) {
// demo->swapchain is out of date (e.g. the window was resized) and
// must be recreated:
demo_resize(demo);
demo_draw(demo);
vkDestroySemaphore(demo->device, presentCompleteSemaphore, NULL);
return;
} else if (err == VK_SUBOPTIMAL_KHR) {
// demo->swapchain is not as optimal as it could be, but the platform's
// presentation engine will still present the image correctly.
} else {
assert(!err);
}
// Assume the command buffer has been run on current_buffer before so
// we need to set the image layout back to COLOR_ATTACHMENT_OPTIMAL
demo_set_image_layout(demo, demo->buffers[demo->current_buffer].image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
0);
demo_flush_init_cmd(demo);
// Wait for the present complete semaphore to be signaled to ensure
// that the image won't be rendered to until the presentation
// engine has fully released ownership to the application, and it is
// okay to render to the image.
// FIXME/TODO: DEAL WITH VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
demo_draw_build_cmd(demo);
VkFence nullFence = VK_NULL_HANDLE;
VkPipelineStageFlags pipe_stage_flags =
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
VkSubmitInfo submit_info = {.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.pNext = NULL,
.waitSemaphoreCount = 1,
.pWaitSemaphores = &presentCompleteSemaphore,
.pWaitDstStageMask = &pipe_stage_flags,
.commandBufferCount = 1,
.pCommandBuffers = &demo->draw_cmd,
.signalSemaphoreCount = 0,
.pSignalSemaphores = NULL};
err = vkQueueSubmit(demo->queue, 1, &submit_info, nullFence);
assert(!err);
VkPresentInfoKHR present = {
.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
.pNext = NULL,
.swapchainCount = 1,
.pSwapchains = &demo->swapchain,
.pImageIndices = &demo->current_buffer,
};
// TBD/TODO: SHOULD THE "present" PARAMETER BE "const" IN THE HEADER?
//err = demo->fpQueuePresentKHR(demo->queue, &present);
err = vkQueuePresentKHR(demo->queue, &present);
if (err == VK_ERROR_OUT_OF_DATE_KHR) {
// demo->swapchain is out of date (e.g. the window was resized) and
// must be recreated:
demo_resize(demo);
} else if (err == VK_SUBOPTIMAL_KHR) {
// demo->swapchain is not as optimal as it could be, but the platform's
// presentation engine will still present the image correctly.
} else {
assert(!err);
}
err = vkQueueWaitIdle(demo->queue);
assert(err == VK_SUCCESS);
vkDestroySemaphore(demo->device, presentCompleteSemaphore, NULL);
}
static void demo_prepare_buffers(struct demo *demo) {
VkResult U_ASSERT_ONLY err;
VkSwapchainKHR oldSwapchain = demo->swapchain;
// Check the surface capabilities and formats
VkSurfaceCapabilitiesKHR surfCapabilities;
err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
demo->gpu, demo->surface, &surfCapabilities);
assert(!err);
uint32_t presentModeCount;
err = vkGetPhysicalDeviceSurfacePresentModesKHR(
demo->gpu, demo->surface, &presentModeCount, NULL);
assert(!err);
VkPresentModeKHR *presentModes =
(VkPresentModeKHR *)malloc(presentModeCount * sizeof(VkPresentModeKHR));
assert(presentModes);
err = vkGetPhysicalDeviceSurfacePresentModesKHR(
demo->gpu, demo->surface, &presentModeCount, presentModes);
assert(!err);
VkExtent2D swapchainExtent;
// width and height are either both -1, or both not -1.
if (surfCapabilities.currentExtent.width == (uint32_t)-1) {
// If the surface size is undefined, the size is set to
// the size of the images requested.
swapchainExtent.width = demo->width;
swapchainExtent.height = demo->height;
} else {
// If the surface size is defined, the swap chain size must match
swapchainExtent = surfCapabilities.currentExtent;
demo->width = surfCapabilities.currentExtent.width;
demo->height = surfCapabilities.currentExtent.height;
}
VkPresentModeKHR swapchainPresentMode = VK_PRESENT_MODE_FIFO_KHR;
// Determine the number of VkImage's to use in the swap chain (we desire to
// own only 1 image at a time, besides the images being displayed and
// queued for display):
uint32_t desiredNumberOfSwapchainImages =
surfCapabilities.minImageCount + 1;
if ((surfCapabilities.maxImageCount > 0) &&
(desiredNumberOfSwapchainImages > surfCapabilities.maxImageCount)) {
// Application must settle for fewer images than desired:
desiredNumberOfSwapchainImages = surfCapabilities.maxImageCount;
}
VkSurfaceTransformFlagsKHR preTransform;
if (surfCapabilities.supportedTransforms &
VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) {
preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
} else {
preTransform = surfCapabilities.currentTransform;
}
const VkSwapchainCreateInfoKHR swapchain = {
.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
.pNext = NULL,
.surface = demo->surface,
.minImageCount = desiredNumberOfSwapchainImages,
.imageFormat = demo->format,
.imageColorSpace = demo->color_space,
.imageExtent =
{
.width = swapchainExtent.width, .height = swapchainExtent.height,
},
.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.preTransform = preTransform,
.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
.imageArrayLayers = 1,
.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = NULL,
.presentMode = swapchainPresentMode,
.oldSwapchain = oldSwapchain,
.clipped = true,
};
uint32_t i;
err = vkCreateSwapchainKHR(demo->device, &swapchain, NULL,
&demo->swapchain);
assert(!err);
// If we just re-created an existing swapchain, we should destroy the old
// swapchain at this point.
// Note: destroying the swapchain also cleans up all its associated
// presentable images once the platform is done with them.
if (oldSwapchain != VK_NULL_HANDLE) {
vkDestroySwapchainKHR(demo->device, oldSwapchain, NULL);
}
err = vkGetSwapchainImagesKHR(demo->device, demo->swapchain,
&demo->swapchainImageCount, NULL);
assert(!err);
VkImage *swapchainImages =
(VkImage *)malloc(demo->swapchainImageCount * sizeof(VkImage));
assert(swapchainImages);
err = vkGetSwapchainImagesKHR(demo->device, demo->swapchain,
&demo->swapchainImageCount,
swapchainImages);
assert(!err);
demo->buffers = (SwapchainBuffers *)malloc(sizeof(SwapchainBuffers) *
demo->swapchainImageCount);
assert(demo->buffers);
for (i = 0; i < demo->swapchainImageCount; i++) {
VkImageViewCreateInfo color_attachment_view = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = NULL,
.format = demo->format,
.components =
{
.r = VK_COMPONENT_SWIZZLE_R,
.g = VK_COMPONENT_SWIZZLE_G,
.b = VK_COMPONENT_SWIZZLE_B,
.a = VK_COMPONENT_SWIZZLE_A,
},
.subresourceRange = {.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1},
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.flags = 0,
};
demo->buffers[i].image = swapchainImages[i];
// Render loop will expect image to have been used before and in
// VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
// layout and will change to COLOR_ATTACHMENT_OPTIMAL, so init the image
// to that state
demo_set_image_layout(
demo, demo->buffers[i].image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
0);
color_attachment_view.image = demo->buffers[i].image;
err = vkCreateImageView(demo->device, &color_attachment_view, NULL,
&demo->buffers[i].view);
assert(!err);
}
demo->current_buffer = 0;
if (NULL != presentModes) {
free(presentModes);
}
}
static void demo_prepare_depth(struct demo *demo) {
const VkFormat depth_format = VK_FORMAT_D16_UNORM;
const VkImageCreateInfo image = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = NULL,
.imageType = VK_IMAGE_TYPE_2D,
.format = depth_format,
.extent = {demo->width, demo->height, 1},
.mipLevels = 1,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
.flags = 0,
};
VkMemoryAllocateInfo mem_alloc = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = NULL,
.allocationSize = 0,
.memoryTypeIndex = 0,
};
VkImageViewCreateInfo view = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = NULL,
.image = VK_NULL_HANDLE,
.format = depth_format,
.subresourceRange = {.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1},
.flags = 0,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
};
VkMemoryRequirements mem_reqs;
VkResult U_ASSERT_ONLY err;
bool U_ASSERT_ONLY pass;
demo->depth.format = depth_format;
/* create image */
err = vkCreateImage(demo->device, &image, NULL, &demo->depth.image);
assert(!err);
/* get memory requirements for this object */
vkGetImageMemoryRequirements(demo->device, demo->depth.image, &mem_reqs);
/* select memory size and type */
mem_alloc.allocationSize = mem_reqs.size;
pass = memory_type_from_properties(demo, mem_reqs.memoryTypeBits,
0, /* No requirements */
&mem_alloc.memoryTypeIndex);
assert(pass);
/* allocate memory */
err = vkAllocateMemory(demo->device, &mem_alloc, NULL, &demo->depth.mem);
assert(!err);
/* bind memory */
err =
vkBindImageMemory(demo->device, demo->depth.image, demo->depth.mem, 0);
assert(!err);
demo_set_image_layout(demo, demo->depth.image, VK_IMAGE_ASPECT_DEPTH_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
0);
/* create image view */
view.image = demo->depth.image;
err = vkCreateImageView(demo->device, &view, NULL, &demo->depth.view);
assert(!err);
}
static void
demo_prepare_texture_image(struct demo *demo, const uint32_t *tex_colors,
struct texture_object *tex_obj, VkImageTiling tiling,
VkImageUsageFlags usage, VkFlags required_props) {
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 2;
const int32_t tex_height = 2;
VkResult U_ASSERT_ONLY err;
bool U_ASSERT_ONLY pass;
tex_obj->tex_width = tex_width;
tex_obj->tex_height = tex_height;
const VkImageCreateInfo image_create_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = NULL,
.imageType = VK_IMAGE_TYPE_2D,
.format = tex_format,
.extent = {tex_width, tex_height, 1},
.mipLevels = 1,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = tiling,
.usage = usage,
.flags = 0,
.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED
};
VkMemoryAllocateInfo mem_alloc = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = NULL,
.allocationSize = 0,
.memoryTypeIndex = 0,
};
VkMemoryRequirements mem_reqs;
err =
vkCreateImage(demo->device, &image_create_info, NULL, &tex_obj->image);
assert(!err);
vkGetImageMemoryRequirements(demo->device, tex_obj->image, &mem_reqs);
mem_alloc.allocationSize = mem_reqs.size;
pass =
memory_type_from_properties(demo, mem_reqs.memoryTypeBits,
required_props, &mem_alloc.memoryTypeIndex);
assert(pass);
/* allocate memory */
err = vkAllocateMemory(demo->device, &mem_alloc, NULL, &tex_obj->mem);
assert(!err);
/* bind memory */
err = vkBindImageMemory(demo->device, tex_obj->image, tex_obj->mem, 0);
assert(!err);
if (required_props & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
const VkImageSubresource subres = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.arrayLayer = 0,
};
VkSubresourceLayout layout;
void *data;
int32_t x, y;
vkGetImageSubresourceLayout(demo->device, tex_obj->image, &subres,
&layout);
err = vkMapMemory(demo->device, tex_obj->mem, 0,
mem_alloc.allocationSize, 0, &data);
assert(!err);
for (y = 0; y < tex_height; y++) {
uint32_t *row = (uint32_t *)((char *)data + layout.rowPitch * y);
for (x = 0; x < tex_width; x++)
row[x] = tex_colors[(x & 1) ^ (y & 1)];
}
vkUnmapMemory(demo->device, tex_obj->mem);
}
tex_obj->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
demo_set_image_layout(demo, tex_obj->image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_PREINITIALIZED, tex_obj->imageLayout,
VK_ACCESS_HOST_WRITE_BIT);
/* setting the image layout does not reference the actual memory so no need
* to add a mem ref */
}
static void demo_destroy_texture_image(struct demo *demo,
struct texture_object *tex_obj) {
/* clean up staging resources */
vkDestroyImage(demo->device, tex_obj->image, NULL);
vkFreeMemory(demo->device, tex_obj->mem, NULL);
}
static void demo_prepare_textures(struct demo *demo) {
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
VkFormatProperties props;
const uint32_t tex_colors[DEMO_TEXTURE_COUNT][2] = {
{0xffff0000, 0xff00ff00},
};
uint32_t i;
VkResult U_ASSERT_ONLY err;
vkGetPhysicalDeviceFormatProperties(demo->gpu, tex_format, &props);
for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
if ((props.linearTilingFeatures &
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) &&
!demo->use_staging_buffer) {
/* Device can texture using linear textures */
demo_prepare_texture_image(demo, tex_colors[i], &demo->textures[i],
VK_IMAGE_TILING_LINEAR,
VK_IMAGE_USAGE_SAMPLED_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
} else if (props.optimalTilingFeatures &
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) {
/* Must use staging buffer to copy linear texture to optimized */
struct texture_object staging_texture;
memset(&staging_texture, 0, sizeof(staging_texture));
demo_prepare_texture_image(demo, tex_colors[i], &staging_texture,
VK_IMAGE_TILING_LINEAR,
VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
demo_prepare_texture_image(
demo, tex_colors[i], &demo->textures[i],
VK_IMAGE_TILING_OPTIMAL,
(VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT),
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
demo_set_image_layout(demo, staging_texture.image,
VK_IMAGE_ASPECT_COLOR_BIT,
staging_texture.imageLayout,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
0);
demo_set_image_layout(demo, demo->textures[i].image,
VK_IMAGE_ASPECT_COLOR_BIT,
demo->textures[i].imageLayout,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
0);
VkImageCopy copy_region = {
.srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
.srcOffset = {0, 0, 0},
.dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
.dstOffset = {0, 0, 0},
.extent = {staging_texture.tex_width,
staging_texture.tex_height, 1},
};
vkCmdCopyImage(
demo->setup_cmd, staging_texture.image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, demo->textures[i].image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &copy_region);
demo_set_image_layout(demo, demo->textures[i].image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
demo->textures[i].imageLayout,
0);
demo_flush_init_cmd(demo);
demo_destroy_texture_image(demo, &staging_texture);
} else {
/* Can't support VK_FORMAT_B8G8R8A8_UNORM !? */
assert(!"No support for B8G8R8A8_UNORM as texture image format");
}
const VkSamplerCreateInfo sampler = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.pNext = NULL,
.magFilter = VK_FILTER_NEAREST,
.minFilter = VK_FILTER_NEAREST,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT,
.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT,
.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT,
.mipLodBias = 0.0f,
.anisotropyEnable = VK_FALSE,
.maxAnisotropy = 1,
.compareOp = VK_COMPARE_OP_NEVER,
.minLod = 0.0f,
.maxLod = 0.0f,
.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
.unnormalizedCoordinates = VK_FALSE,
};
VkImageViewCreateInfo view = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = NULL,
.image = VK_NULL_HANDLE,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = tex_format,
.components =
{
VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A,
},
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1},
.flags = 0,
};
/* create sampler */
err = vkCreateSampler(demo->device, &sampler, NULL,
&demo->textures[i].sampler);
assert(!err);
/* create image view */
view.image = demo->textures[i].image;
err = vkCreateImageView(demo->device, &view, NULL,
&demo->textures[i].view);
assert(!err);
}
}
static void demo_prepare_vertices(struct demo *demo) {
// clang-format off
const float vb[3][5] = {
/* position texcoord */
{ -1.0f, -1.0f, 0.25f, 0.0f, 0.0f },
{ 1.0f, -1.0f, 0.25f, 1.0f, 0.0f },
{ 0.0f, 1.0f, 1.0f, 0.5f, 1.0f },
};
// clang-format on
const VkBufferCreateInfo buf_info = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = NULL,
.size = sizeof(vb),
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
.flags = 0,
};
VkMemoryAllocateInfo mem_alloc = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = NULL,
.allocationSize = 0,
.memoryTypeIndex = 0,
};
VkMemoryRequirements mem_reqs;
VkResult U_ASSERT_ONLY err;
bool U_ASSERT_ONLY pass;
void *data;
memset(&demo->vertices, 0, sizeof(demo->vertices));
err = vkCreateBuffer(demo->device, &buf_info, NULL, &demo->vertices.buf);
assert(!err);
vkGetBufferMemoryRequirements(demo->device, demo->vertices.buf, &mem_reqs);
assert(!err);
mem_alloc.allocationSize = mem_reqs.size;
pass = memory_type_from_properties(demo, mem_reqs.memoryTypeBits,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
&mem_alloc.memoryTypeIndex);
assert(pass);
err = vkAllocateMemory(demo->device, &mem_alloc, NULL, &demo->vertices.mem);
assert(!err);
err = vkMapMemory(demo->device, demo->vertices.mem, 0,
mem_alloc.allocationSize, 0, &data);
assert(!err);
memcpy(data, vb, sizeof(vb));
vkUnmapMemory(demo->device, demo->vertices.mem);
err = vkBindBufferMemory(demo->device, demo->vertices.buf,
demo->vertices.mem, 0);
assert(!err);
demo->vertices.vi.sType =
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
demo->vertices.vi.pNext = NULL;
demo->vertices.vi.vertexBindingDescriptionCount = 1;
demo->vertices.vi.pVertexBindingDescriptions = demo->vertices.vi_bindings;
demo->vertices.vi.vertexAttributeDescriptionCount = 2;
demo->vertices.vi.pVertexAttributeDescriptions = demo->vertices.vi_attrs;
demo->vertices.vi_bindings[0].binding = VERTEX_BUFFER_BIND_ID;
demo->vertices.vi_bindings[0].stride = sizeof(vb[0]);
demo->vertices.vi_bindings[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
demo->vertices.vi_attrs[0].binding = VERTEX_BUFFER_BIND_ID;
demo->vertices.vi_attrs[0].location = 0;
demo->vertices.vi_attrs[0].format = VK_FORMAT_R32G32B32_SFLOAT;
demo->vertices.vi_attrs[0].offset = 0;
demo->vertices.vi_attrs[1].binding = VERTEX_BUFFER_BIND_ID;
demo->vertices.vi_attrs[1].location = 1;
demo->vertices.vi_attrs[1].format = VK_FORMAT_R32G32_SFLOAT;
demo->vertices.vi_attrs[1].offset = sizeof(float) * 3;
}
static void demo_prepare_descriptor_layout(struct demo *demo) {
const VkDescriptorSetLayoutBinding layout_binding = {
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = DEMO_TEXTURE_COUNT,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
.pImmutableSamplers = NULL,
};
const VkDescriptorSetLayoutCreateInfo descriptor_layout = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = NULL,
.bindingCount = 1,
.pBindings = &layout_binding,
};
VkResult U_ASSERT_ONLY err;
err = vkCreateDescriptorSetLayout(demo->device, &descriptor_layout, NULL,
&demo->desc_layout);
assert(!err);
const VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = NULL,
.setLayoutCount = 1,
.pSetLayouts = &demo->desc_layout,
};
err = vkCreatePipelineLayout(demo->device, &pPipelineLayoutCreateInfo, NULL,
&demo->pipeline_layout);
assert(!err);
}
static void demo_prepare_render_pass(struct demo *demo) {
const VkAttachmentDescription attachments[2] = {
[0] =
{
.format = demo->format,
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
},
[1] =
{
.format = demo->depth.format,
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
.finalLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
},
};
const VkAttachmentReference color_reference = {
.attachment = 0, .layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
const VkAttachmentReference depth_reference = {
.attachment = 1,
.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
};
const VkSubpassDescription subpass = {
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.flags = 0,
.inputAttachmentCount = 0,
.pInputAttachments = NULL,
.colorAttachmentCount = 1,
.pColorAttachments = &color_reference,
.pResolveAttachments = NULL,
.pDepthStencilAttachment = &depth_reference,
.preserveAttachmentCount = 0,
.pPreserveAttachments = NULL,
};
const VkRenderPassCreateInfo rp_info = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.pNext = NULL,
.attachmentCount = 2,
.pAttachments = attachments,
.subpassCount = 1,
.pSubpasses = &subpass,
.dependencyCount = 0,
.pDependencies = NULL,
};
VkResult U_ASSERT_ONLY err;
err = vkCreateRenderPass(demo->device, &rp_info, NULL, &demo->render_pass);
assert(!err);
}
static VkShaderModule
demo_prepare_shader_module(struct demo *demo, const void *code, size_t size) {
VkShaderModuleCreateInfo moduleCreateInfo;
VkShaderModule module;
VkResult U_ASSERT_ONLY err;
moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
moduleCreateInfo.pNext = NULL;
moduleCreateInfo.codeSize = size;
moduleCreateInfo.pCode = code;
moduleCreateInfo.flags = 0;
err = vkCreateShaderModule(demo->device, &moduleCreateInfo, NULL, &module);
assert(!err);
return module;
}
char *demo_read_spv(const char *filename, size_t *psize) {
long int size;
void *shader_code;
size_t retVal;
FILE *fp = fopen(filename, "rb");
if (!fp)
{
char str[128];
sprintf(str, "Could not find spv file: %s\n", filename);
ERR_EXIT(str, "");
}
fseek(fp, 0L, SEEK_END);
size = ftell(fp);
fseek(fp, 0L, SEEK_SET);
shader_code = malloc(size);
retVal = fread(shader_code, size, 1, fp);
if (!retVal)
return NULL;
*psize = size;
fclose(fp);
return shader_code;
}
static VkShaderModule demo_prepare_vs(struct demo *demo) {
void *vertShaderCode;
size_t size;
vertShaderCode = demo_read_spv("tri-vert.spv", &size);
demo->vert_shader_module =
demo_prepare_shader_module(demo, vertShaderCode, size);
free(vertShaderCode);
return demo->vert_shader_module;
}
static VkShaderModule demo_prepare_fs(struct demo *demo) {
void *fragShaderCode;
size_t size;
fragShaderCode = demo_read_spv("tri-frag.spv", &size);
demo->frag_shader_module =
demo_prepare_shader_module(demo, fragShaderCode, size);
free(fragShaderCode);
return demo->frag_shader_module;
}
static void demo_prepare_pipeline(struct demo *demo) {
VkGraphicsPipelineCreateInfo pipeline;
VkPipelineCacheCreateInfo pipelineCache;
VkPipelineVertexInputStateCreateInfo vi;
VkPipelineInputAssemblyStateCreateInfo ia;
VkPipelineRasterizationStateCreateInfo rs;
VkPipelineColorBlendStateCreateInfo cb;
VkPipelineDepthStencilStateCreateInfo ds;
VkPipelineViewportStateCreateInfo vp;
VkPipelineMultisampleStateCreateInfo ms;
VkDynamicState dynamicStateEnables[VK_DYNAMIC_STATE_RANGE_SIZE];
VkPipelineDynamicStateCreateInfo dynamicState;
VkResult U_ASSERT_ONLY err;
memset(dynamicStateEnables, 0, sizeof dynamicStateEnables);
memset(&dynamicState, 0, sizeof dynamicState);
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamicState.pDynamicStates = dynamicStateEnables;
memset(&pipeline, 0, sizeof(pipeline));
pipeline.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipeline.layout = demo->pipeline_layout;
vi = demo->vertices.vi;
memset(&ia, 0, sizeof(ia));
ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
memset(&rs, 0, sizeof(rs));
rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs.polygonMode = VK_POLYGON_MODE_FILL;
rs.cullMode = VK_CULL_MODE_BACK_BIT;
rs.frontFace = VK_FRONT_FACE_CLOCKWISE;
rs.depthClampEnable = VK_FALSE;
rs.rasterizerDiscardEnable = VK_FALSE;
rs.depthBiasEnable = VK_FALSE;
memset(&cb, 0, sizeof(cb));
cb.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
VkPipelineColorBlendAttachmentState att_state[1];
memset(att_state, 0, sizeof(att_state));
att_state[0].colorWriteMask = 0xf;
att_state[0].blendEnable = VK_FALSE;
cb.attachmentCount = 1;
cb.pAttachments = att_state;
memset(&vp, 0, sizeof(vp));
vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vp.viewportCount = 1;
dynamicStateEnables[dynamicState.dynamicStateCount++] =
VK_DYNAMIC_STATE_VIEWPORT;
vp.scissorCount = 1;
dynamicStateEnables[dynamicState.dynamicStateCount++] =
VK_DYNAMIC_STATE_SCISSOR;
memset(&ds, 0, sizeof(ds));
ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
ds.depthTestEnable = VK_TRUE;
ds.depthWriteEnable = VK_TRUE;
ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
ds.depthBoundsTestEnable = VK_FALSE;
ds.back.failOp = VK_STENCIL_OP_KEEP;
ds.back.passOp = VK_STENCIL_OP_KEEP;
ds.back.compareOp = VK_COMPARE_OP_ALWAYS;
ds.stencilTestEnable = VK_FALSE;
ds.front = ds.back;
memset(&ms, 0, sizeof(ms));
ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
ms.pSampleMask = NULL;
ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
// Two stages: vs and fs
pipeline.stageCount = 2;
VkPipelineShaderStageCreateInfo shaderStages[2];
memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
shaderStages[0].module = demo_prepare_vs(demo);
shaderStages[0].pName = "main";
shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
shaderStages[1].module = demo_prepare_fs(demo);
shaderStages[1].pName = "main";
pipeline.pVertexInputState = &vi;
pipeline.pInputAssemblyState = &ia;
pipeline.pRasterizationState = &rs;
pipeline.pColorBlendState = &cb;
pipeline.pMultisampleState = &ms;
pipeline.pViewportState = &vp;
pipeline.pDepthStencilState = &ds;
pipeline.pStages = shaderStages;
pipeline.renderPass = demo->render_pass;
pipeline.pDynamicState = &dynamicState;
memset(&pipelineCache, 0, sizeof(pipelineCache));
pipelineCache.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
err = vkCreatePipelineCache(demo->device, &pipelineCache, NULL,
&demo->pipelineCache);
assert(!err);
err = vkCreateGraphicsPipelines(demo->device, demo->pipelineCache, 1,
&pipeline, NULL, &demo->pipeline);
assert(!err);
vkDestroyPipelineCache(demo->device, demo->pipelineCache, NULL);
vkDestroyShaderModule(demo->device, demo->frag_shader_module, NULL);
vkDestroyShaderModule(demo->device, demo->vert_shader_module, NULL);
}
static void demo_prepare_descriptor_pool(struct demo *demo) {
const VkDescriptorPoolSize type_count = {
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = DEMO_TEXTURE_COUNT,
};
const VkDescriptorPoolCreateInfo descriptor_pool = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.pNext = NULL,
.maxSets = 1,
.poolSizeCount = 1,
.pPoolSizes = &type_count,
};
VkResult U_ASSERT_ONLY err;
err = vkCreateDescriptorPool(demo->device, &descriptor_pool, NULL,
&demo->desc_pool);
assert(!err);
}
static void demo_prepare_descriptor_set(struct demo *demo) {
VkDescriptorImageInfo tex_descs[DEMO_TEXTURE_COUNT];
VkWriteDescriptorSet write;
VkResult U_ASSERT_ONLY err;
uint32_t i;
VkDescriptorSetAllocateInfo alloc_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.pNext = NULL,
.descriptorPool = demo->desc_pool,
.descriptorSetCount = 1,
.pSetLayouts = &demo->desc_layout};
err = vkAllocateDescriptorSets(demo->device, &alloc_info, &demo->desc_set);
assert(!err);
memset(&tex_descs, 0, sizeof(tex_descs));
for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
tex_descs[i].sampler = demo->textures[i].sampler;
tex_descs[i].imageView = demo->textures[i].view;
tex_descs[i].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
}
memset(&write, 0, sizeof(write));
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write.dstSet = demo->desc_set;
write.descriptorCount = DEMO_TEXTURE_COUNT;
write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
write.pImageInfo = tex_descs;
vkUpdateDescriptorSets(demo->device, 1, &write, 0, NULL);
}
static void demo_prepare_framebuffers(struct demo *demo) {
VkImageView attachments[2];
attachments[1] = demo->depth.view;
const VkFramebufferCreateInfo fb_info = {
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.pNext = NULL,
.renderPass = demo->render_pass,
.attachmentCount = 2,
.pAttachments = attachments,
.width = demo->width,
.height = demo->height,
.layers = 1,
};
VkResult U_ASSERT_ONLY err;
uint32_t i;
demo->framebuffers = (VkFramebuffer *)malloc(demo->swapchainImageCount *
sizeof(VkFramebuffer));
assert(demo->framebuffers);
for (i = 0; i < demo->swapchainImageCount; i++) {
attachments[0] = demo->buffers[i].view;
err = vkCreateFramebuffer(demo->device, &fb_info, NULL,
&demo->framebuffers[i]);
assert(!err);
}
}
static void demo_prepare(struct demo *demo) {
VkResult U_ASSERT_ONLY err;
const VkCommandPoolCreateInfo cmd_pool_info = {
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.pNext = NULL,
.queueFamilyIndex = demo->graphics_queue_node_index,
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
};
err = vkCreateCommandPool(demo->device, &cmd_pool_info, NULL,
&demo->cmd_pool);
assert(!err);
const VkCommandBufferAllocateInfo cmd = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.pNext = NULL,
.commandPool = demo->cmd_pool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = 1,
};
err = vkAllocateCommandBuffers(demo->device, &cmd, &demo->draw_cmd);
assert(!err);
demo_prepare_buffers(demo);
demo_prepare_depth(demo);
demo_prepare_textures(demo);
demo_prepare_vertices(demo);
demo_prepare_descriptor_layout(demo);
demo_prepare_render_pass(demo);
demo_prepare_pipeline(demo);
demo_prepare_descriptor_pool(demo);
demo_prepare_descriptor_set(demo);
demo_prepare_framebuffers(demo);
demo->prepared = true;
}
/*
* Return 1 (true) if all layer names specified in check_names
* can be found in given layer properties.
*/
static VkBool32 demo_check_layers(uint32_t check_count, char **check_names,
uint32_t layer_count,
VkLayerProperties *layers) {
for (uint32_t i = 0; i < check_count; i++) {
VkBool32 found = 0;
for (uint32_t j = 0; j < layer_count; j++) {
if (!strcmp(check_names[i], layers[j].layerName)) {
found = 1;
break;
}
}
if (!found) {
fprintf(stderr, "Cannot find layer: %s\n", check_names[i]);
return 0;
}
}
return 1;
}
static void demo_init_vk(struct demo *demo) {
VkResult err;
uint32_t instance_extension_count = 0;
char **instance_validation_layers = NULL;
demo->enabled_extension_count = 0;
/* Look for instance extensions */
VkBool32 surfaceExtFound = 0;
VkBool32 platformSurfaceExtFound = 0;
memset(demo->extension_names, 0, sizeof(demo->extension_names));
err = vkEnumerateInstanceExtensionProperties(
NULL, &instance_extension_count, NULL);
assert(!err);
if (instance_extension_count > 0) {
VkExtensionProperties *instance_extensions =
malloc(sizeof(VkExtensionProperties) * instance_extension_count);
err = vkEnumerateInstanceExtensionProperties(
NULL, &instance_extension_count, instance_extensions);
assert(!err);
for (uint32_t i = 0; i < instance_extension_count; i++) {
if (!strcmp(VK_KHR_SURFACE_EXTENSION_NAME,
instance_extensions[i].extensionName)) {
surfaceExtFound = 1;
demo->extension_names[demo->enabled_extension_count++] =
VK_KHR_SURFACE_EXTENSION_NAME;
}
if (!strcmp(PLATFORM_SURFACE_EXTENSION_NAME,
instance_extensions[i].extensionName)) {
platformSurfaceExtFound = 1;
demo->extension_names[demo->enabled_extension_count++] =
PLATFORM_SURFACE_EXTENSION_NAME;
}
assert(demo->enabled_extension_count < 64);
}
free(instance_extensions);
}
if (!surfaceExtFound) {
ERR_EXIT("vkEnumerateInstanceExtensionProperties failed to find "
"the " VK_KHR_SURFACE_EXTENSION_NAME
" extension.\n\nDo you have a compatible "
"Vulkan installable client driver (ICD) installed?\nPlease "
"look at the Getting Started guide for additional "
"information.\n",
"vkCreateInstance Failure");
}
if (!platformSurfaceExtFound) {
ERR_EXIT("vkEnumerateInstanceExtensionProperties failed to find "
"the " PLATFORM_SURFACE_EXTENSION_NAME
" extension.\n\nDo you have a compatible "
"Vulkan installable client driver (ICD) installed?\nPlease "
"look at the Getting Started guide for additional "
"information.\n",
"vkCreateInstance Failure");
}
const VkApplicationInfo app = {
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
.pNext = NULL,
.pApplicationName = APP_SHORT_NAME,
.applicationVersion = 0,
.pEngineName = APP_SHORT_NAME,
.engineVersion = 0,
.apiVersion = VK_API_VERSION_1_0,
};
VkInstanceCreateInfo inst_info = {
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
.pNext = NULL,
.pApplicationInfo = &app,
.enabledLayerCount = 0, // demo->enabled_layer_count,
.ppEnabledLayerNames = NULL, // (const char *const *)instance_validation_layers,
.enabledExtensionCount = demo->enabled_extension_count,
.ppEnabledExtensionNames = (const char *const *)demo->extension_names,
};
uint32_t gpu_count;
err = vkCreateInstance(&inst_info, NULL, &demo->inst);
if (err == VK_ERROR_INCOMPATIBLE_DRIVER) {
ERR_EXIT("Cannot find a compatible Vulkan installable client driver "
"(ICD).\n\nPlease look at the Getting Started guide for "
"additional information.\n",
"vkCreateInstance Failure");
} else if (err == VK_ERROR_EXTENSION_NOT_PRESENT) {
ERR_EXIT("Cannot find a specified extension library"
".\nMake sure your layers path is set appropriately\n",
"vkCreateInstance Failure");
} else if (err) {
ERR_EXIT("vkCreateInstance failed.\n\nDo you have a compatible Vulkan "
"installable client driver (ICD) installed?\nPlease look at "
"the Getting Started guide for additional information.\n",
"vkCreateInstance Failure");
}
/* Make initial call to query gpu_count, then second call for gpu info*/
err = vkEnumeratePhysicalDevices(demo->inst, &gpu_count, NULL);
assert(!err && gpu_count > 0);
if (gpu_count > 0) {
VkPhysicalDevice *physical_devices =
malloc(sizeof(VkPhysicalDevice) * gpu_count);
err = vkEnumeratePhysicalDevices(demo->inst, &gpu_count,
physical_devices);
assert(!err);
/* For tri demo we just grab the first physical device */
demo->gpu = physical_devices[0];
free(physical_devices);
} else {
ERR_EXIT("vkEnumeratePhysicalDevices reported zero accessible devices."
"\n\nDo you have a compatible Vulkan installable client"
" driver (ICD) installed?\nPlease look at the Getting Started"
" guide for additional information.\n",
"vkEnumeratePhysicalDevices Failure");
}
/* Look for device extensions */
uint32_t device_extension_count = 0;
VkBool32 swapchainExtFound = 0;
demo->enabled_extension_count = 0;
memset(demo->extension_names, 0, sizeof(demo->extension_names));
err = vkEnumerateDeviceExtensionProperties(demo->gpu, NULL,
&device_extension_count, NULL);
assert(!err);
if (device_extension_count > 0) {
VkExtensionProperties *device_extensions =
malloc(sizeof(VkExtensionProperties) * device_extension_count);
err = vkEnumerateDeviceExtensionProperties(
demo->gpu, NULL, &device_extension_count, device_extensions);
assert(!err);
for (uint32_t i = 0; i < device_extension_count; i++) {
if (!strcmp(VK_KHR_SWAPCHAIN_EXTENSION_NAME,
device_extensions[i].extensionName)) {
swapchainExtFound = 1;
demo->extension_names[demo->enabled_extension_count++] =
VK_KHR_SWAPCHAIN_EXTENSION_NAME;
}
assert(demo->enabled_extension_count < 64);
}
free(device_extensions);
}
if (!swapchainExtFound) {
ERR_EXIT("vkEnumerateDeviceExtensionProperties failed to find "
"the " VK_KHR_SWAPCHAIN_EXTENSION_NAME
" extension.\n\nDo you have a compatible "
"Vulkan installable client driver (ICD) installed?\nPlease "
"look at the Getting Started guide for additional "
"information.\n",
"vkCreateInstance Failure");
}
vkGetPhysicalDeviceProperties(demo->gpu, &demo->gpu_props);
// Query with NULL data to get count
vkGetPhysicalDeviceQueueFamilyProperties(demo->gpu, &demo->queue_count,
NULL);
demo->queue_props = (VkQueueFamilyProperties *)malloc(
demo->queue_count * sizeof(VkQueueFamilyProperties));
vkGetPhysicalDeviceQueueFamilyProperties(demo->gpu, &demo->queue_count,
demo->queue_props);
assert(demo->queue_count >= 1);
VkPhysicalDeviceFeatures features;
vkGetPhysicalDeviceFeatures(demo->gpu, &features);
if (!features.shaderClipDistance) {
ERR_EXIT("Required device feature `shaderClipDistance` not supported\n",
"GetPhysicalDeviceFeatures failure");
}
// Graphics queue and MemMgr queue can be separate.
// TODO: Add support for separate queues, including synchronization,
// and appropriate tracking for QueueSubmit
}
static void demo_init_device(struct demo *demo) {
VkResult U_ASSERT_ONLY err;
float queue_priorities[1] = {0.0};
const VkDeviceQueueCreateInfo queue = {
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.pNext = NULL,
.queueFamilyIndex = demo->graphics_queue_node_index,
.queueCount = 1,
.pQueuePriorities = queue_priorities};
VkPhysicalDeviceFeatures features = {
.shaderClipDistance = VK_TRUE,
};
VkDeviceCreateInfo device = {
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.pNext = NULL,
.queueCreateInfoCount = 1,
.pQueueCreateInfos = &queue,
.enabledLayerCount = 0,
.ppEnabledLayerNames = NULL,
.enabledExtensionCount = demo->enabled_extension_count,
.ppEnabledExtensionNames = (const char *const *)demo->extension_names,
.pEnabledFeatures = &features,
};
err = vkCreateDevice(demo->gpu, &device, NULL, &demo->device);
assert(!err);
}
static void demo_init_vk_swapchain(struct demo *demo) {
VkResult U_ASSERT_ONLY err;
uint32_t i;
// Create a WSI surface for the window:
PlatformSurfaceCreateInfo createInfo;
createInfo.sType = PLATFORM_SURFACE_CREATE_INFO;
createInfo.pNext = NULL;
createInfo.flags = 0;
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
SDL_GetWindowWMInfo(demo->window, &info);
PLATFORM_ASSIGN_SURFACEINFO;
err = PlatformCreateSurface(demo->inst, &createInfo, NULL, &demo->surface);
// Iterate over each queue to learn whether it supports presenting:
VkBool32 *supportsPresent =
(VkBool32 *)malloc(demo->queue_count * sizeof(VkBool32));
for (i = 0; i < demo->queue_count; i++) {
vkGetPhysicalDeviceSurfaceSupportKHR(demo->gpu, i, demo->surface,
&supportsPresent[i]);
}
// Search for a graphics and a present queue in the array of queue
// families, try to find one that supports both
uint32_t graphicsQueueNodeIndex = UINT32_MAX;
uint32_t presentQueueNodeIndex = UINT32_MAX;
for (i = 0; i < demo->queue_count; i++) {
if ((demo->queue_props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0) {
if (graphicsQueueNodeIndex == UINT32_MAX) {
graphicsQueueNodeIndex = i;
}
if (supportsPresent[i] == VK_TRUE) {
graphicsQueueNodeIndex = i;
presentQueueNodeIndex = i;
break;
}
}
}
if (presentQueueNodeIndex == UINT32_MAX) {
// If didn't find a queue that supports both graphics and present, then
// find a separate present queue.
for (uint32_t i = 0; i < demo->queue_count; ++i) {
if (supportsPresent[i] == VK_TRUE) {
presentQueueNodeIndex = i;
break;
}
}
}
free(supportsPresent);
// Generate error if could not find both a graphics and a present queue
if (graphicsQueueNodeIndex == UINT32_MAX ||
presentQueueNodeIndex == UINT32_MAX) {
ERR_EXIT("Could not find a graphics and a present queue\n",
"Swapchain Initialization Failure");
}
// TODO: Add support for separate queues, including presentation,
// synchronization, and appropriate tracking for QueueSubmit.
// NOTE: While it is possible for an application to use a separate graphics
// and a present queues, this demo program assumes it is only using
// one:
if (graphicsQueueNodeIndex != presentQueueNodeIndex) {
ERR_EXIT("Could not find a common graphics and a present queue\n",
"Swapchain Initialization Failure");
}
demo->graphics_queue_node_index = graphicsQueueNodeIndex;
demo_init_device(demo);
vkGetDeviceQueue(demo->device, demo->graphics_queue_node_index, 0,
&demo->queue);
// Get the list of VkFormat's that are supported:
uint32_t formatCount;
err = vkGetPhysicalDeviceSurfaceFormatsKHR(demo->gpu, demo->surface,
&formatCount, NULL);
assert(!err);
VkSurfaceFormatKHR *surfFormats =
(VkSurfaceFormatKHR *)malloc(formatCount * sizeof(VkSurfaceFormatKHR));
err = vkGetPhysicalDeviceSurfaceFormatsKHR(demo->gpu, demo->surface,
&formatCount, surfFormats);
assert(!err);
// If the format list includes just one entry of VK_FORMAT_UNDEFINED,
// the surface has no preferred format. Otherwise, at least one
// supported format will be returned.
if (formatCount == 1 && surfFormats[0].format == VK_FORMAT_UNDEFINED) {
demo->format = VK_FORMAT_B8G8R8A8_UNORM;
} else {
assert(formatCount >= 1);
demo->format = surfFormats[0].format;
}
demo->color_space = surfFormats[0].colorSpace;
demo->quit = false;
demo->curFrame = 0;
// Get Memory information and properties
vkGetPhysicalDeviceMemoryProperties(demo->gpu, &demo->memory_properties);
}
static void demo_init(struct demo *demo, const int argc, const char *argv[])
{
memset(demo, 0, sizeof(*demo));
demo->frameCount = INT32_MAX;
for (int i = 1; i < argc; i++) {
if (strcmp(argv[i], "--use_staging") == 0) {
demo->use_staging_buffer = true;
continue;
}
if (strcmp(argv[i], "--break") == 0) {
demo->use_break = true;
continue;
}
if (strcmp(argv[i], "--c") == 0 && demo->frameCount == INT32_MAX &&
i < argc - 1 && sscanf(argv[i + 1], "%d", &demo->frameCount) == 1 &&
demo->frameCount >= 0) {
i++;
continue;
}
fprintf(stderr, "Usage:\n %s [--use_staging] [--break] "
"[--c <framecount>]\n",
APP_SHORT_NAME);
fflush(stderr);
exit(1);
}
demo->width = 300;
demo->height = 300;
demo->depthStencil = 1.0;
demo->depthIncrement = -0.01f;
}
static void demo_cleanup(struct demo *demo) {
uint32_t i;
demo->prepared = false;
for (i = 0; i < demo->swapchainImageCount; i++) {
vkDestroyFramebuffer(demo->device, demo->framebuffers[i], NULL);
}
free(demo->framebuffers);
vkDestroyDescriptorPool(demo->device, demo->desc_pool, NULL);
if (demo->setup_cmd) {
vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->setup_cmd);
}
vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->draw_cmd);
vkDestroyCommandPool(demo->device, demo->cmd_pool, NULL);
vkDestroyPipeline(demo->device, demo->pipeline, NULL);
vkDestroyRenderPass(demo->device, demo->render_pass, NULL);
vkDestroyPipelineLayout(demo->device, demo->pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(demo->device, demo->desc_layout, NULL);
vkDestroyBuffer(demo->device, demo->vertices.buf, NULL);
vkFreeMemory(demo->device, demo->vertices.mem, NULL);
for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
vkDestroyImageView(demo->device, demo->textures[i].view, NULL);
vkDestroyImage(demo->device, demo->textures[i].image, NULL);
vkFreeMemory(demo->device, demo->textures[i].mem, NULL);
vkDestroySampler(demo->device, demo->textures[i].sampler, NULL);
}
for (i = 0; i < demo->swapchainImageCount; i++) {
vkDestroyImageView(demo->device, demo->buffers[i].view, NULL);
}
vkDestroyImageView(demo->device, demo->depth.view, NULL);
vkDestroyImage(demo->device, demo->depth.image, NULL);
vkFreeMemory(demo->device, demo->depth.mem, NULL);
vkDestroySwapchainKHR(demo->device, demo->swapchain, NULL);
free(demo->buffers);
vkDestroyDevice(demo->device, NULL);
vkDestroySurfaceKHR(demo->inst, demo->surface, NULL);
vkDestroyInstance(demo->inst, NULL);
free(demo->queue_props);
}
static void demo_resize(struct demo *demo) {
uint32_t i;
// Don't react to resize until after first initialization.
if (!demo->prepared) {
return;
}
// In order to properly resize the window, we must re-create the swapchain
// AND redo the command buffers, etc.
//
// First, perform part of the demo_cleanup() function:
demo->prepared = false;
for (i = 0; i < demo->swapchainImageCount; i++) {
vkDestroyFramebuffer(demo->device, demo->framebuffers[i], NULL);
}
free(demo->framebuffers);
vkDestroyDescriptorPool(demo->device, demo->desc_pool, NULL);
if (demo->setup_cmd) {
vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->setup_cmd);
}
vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->draw_cmd);
vkDestroyCommandPool(demo->device, demo->cmd_pool, NULL);
vkDestroyPipeline(demo->device, demo->pipeline, NULL);
vkDestroyRenderPass(demo->device, demo->render_pass, NULL);
vkDestroyPipelineLayout(demo->device, demo->pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(demo->device, demo->desc_layout, NULL);
vkDestroyBuffer(demo->device, demo->vertices.buf, NULL);
vkFreeMemory(demo->device, demo->vertices.mem, NULL);
for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
vkDestroyImageView(demo->device, demo->textures[i].view, NULL);
vkDestroyImage(demo->device, demo->textures[i].image, NULL);
vkFreeMemory(demo->device, demo->textures[i].mem, NULL);
vkDestroySampler(demo->device, demo->textures[i].sampler, NULL);
}
for (i = 0; i < demo->swapchainImageCount; i++) {
vkDestroyImageView(demo->device, demo->buffers[i].view, NULL);
}
vkDestroyImageView(demo->device, demo->depth.view, NULL);
vkDestroyImage(demo->device, demo->depth.image, NULL);
vkFreeMemory(demo->device, demo->depth.mem, NULL);
free(demo->buffers);
// Second, re-perform the demo_prepare() function, which will re-create the
// swapchain:
demo_prepare(demo);
}
int main(const int argc, const char *argv[]) {
struct demo demo;
SDL_Event evt;
demo_init(&demo, argc, argv);
demo.window = SDL_CreateWindow(
APP_LONG_NAME,
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
demo.width,
demo.height,
SDL_WINDOW_RESIZABLE
);
demo_init_vk(&demo);
demo_init_vk_swapchain(&demo);
demo_prepare(&demo);
while (!demo.quit) {
while (SDL_PollEvent(&evt) == 1) {
if (evt.type == SDL_QUIT)
demo.quit = true;
if (evt.type == SDL_WINDOWEVENT
&& evt.window.event == SDL_WINDOWEVENT_RESIZED) {
if ((demo.width != evt.window.data1)
|| (demo.height != evt.window.data2)) {
demo.width = evt.window.data1;
demo.height = evt.window.data2;
demo_resize(&demo);
}
}
}
demo_draw(&demo);
if (demo.depthStencil > 0.99f)
demo.depthIncrement = -0.001f;
if (demo.depthStencil < 0.8f)
demo.depthIncrement = 0.001f;
demo.depthStencil += demo.depthIncrement;
// Wait for work to finish before updating MVP.
vkDeviceWaitIdle(demo.device);
demo.curFrame++;
if (demo.frameCount != INT32_MAX && demo.curFrame == demo.frameCount)
demo.quit = true;
}
demo_cleanup(&demo);
SDL_DestroyWindow(demo.window);
SDL_Quit();
return validation_error;
}
30a31
> * Author (SDL2): Ethan Lee <flibitijibibo@flibitijibibo.com>
48a50,52
> #include <SDL2/SDL.h>
> #include <SDL2/SDL_syswm.h>
>
52,53c56,73
< #endif // _WIN32
<
---
> #define VK_USE_PLATFORM_WIN32_KHR
> #define PLATFORM_SURFACE_EXTENSION_NAME VK_KHR_WIN32_SURFACE_EXTENSION_NAME
> #define PlatformSurfaceCreateInfo VkWin32SurfaceCreateInfoKHR
> #define PLATFORM_SURFACE_CREATE_INFO VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
> #define PLATFORM_ASSIGN_SURFACEINFO \
> createInfo.hinstance = GetModuleHandle(NULL); \
> createInfo.hwnd = info.info.win.window
> #define PlatformCreateSurface vkCreateWin32SurfaceKHR
> #else /* _WIN32 */
> #define VK_USE_PLATFORM_XLIB_KHR
> #define PLATFORM_SURFACE_EXTENSION_NAME VK_KHR_XLIB_SURFACE_EXTENSION_NAME
> #define PlatformSurfaceCreateInfo VkXlibSurfaceCreateInfoKHR
> #define PLATFORM_SURFACE_CREATE_INFO VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;
> #define PLATFORM_ASSIGN_SURFACEINFO \
> createInfo.dpy = info.info.x11.display; \
> createInfo.window = info.info.x11.window
> #define PlatformCreateSurface vkCreateXlibSurfaceKHR
> #endif /* _WIN32 */
69,76d88
< #ifdef _WIN32
< #define ERR_EXIT(err_msg, err_class) \
< do { \
< MessageBox(NULL, err_msg, err_class, MB_OK); \
< exit(1); \
< } while (0)
< #else // _WIN32
<
79,80c91
< printf(err_msg); \
< fflush(stdout); \
---
> SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, APP_LONG_NAME, err_msg, NULL); \
83d93
< #endif // _WIN32
138,143c148,149
< #ifdef _WIN32
< MessageBox(NULL, message, "Alert", MB_OK);
< #else
< printf("%s\n", message);
< fflush(stdout);
< #endif
---
> SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, APP_LONG_NAME, message, NULL);
>
161d166
< #ifndef WIN32
163,165d167
< #else
< DebugBreak();
< #endif
177,187c179
< #ifdef _WIN32
< #define APP_NAME_STR_LEN 80
< HINSTANCE connection; // hInstance - Windows Instance
< char name[APP_NAME_STR_LEN]; // Name to put on the window/icon
< HWND window; // hWnd - window handle
< #else // _WIN32
< xcb_connection_t *connection;
< xcb_screen_t *screen;
< xcb_window_t window;
< xcb_intern_atom_reply_t *atom_wm_delete_window;
< #endif // _WIN32
---
> SDL_Window *window;
1523,1722d1514
< #ifdef _WIN32
< static void demo_run(struct demo *demo) {
< if (!demo->prepared)
< return;
< demo_draw(demo);
<
< if (demo->depthStencil > 0.99f)
< demo->depthIncrement = -0.001f;
< if (demo->depthStencil < 0.8f)
< demo->depthIncrement = 0.001f;
<
< demo->depthStencil += demo->depthIncrement;
<
< demo->curFrame++;
< if (demo->frameCount != INT32_MAX && demo->curFrame == demo->frameCount) {
< PostQuitMessage(validation_error);
< }
< }
<
< // On MS-Windows, make this a global, so it's available to WndProc()
< struct demo demo;
<
< // MS-Windows event handling function:
< LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
< char tmp_str[] = APP_LONG_NAME;
<
< switch (uMsg) {
< case WM_CREATE:
< return 0;
< case WM_CLOSE:
< PostQuitMessage(validation_error);
< return 0;
< case WM_PAINT:
< if (demo.prepared) {
< demo_run(&demo);
< break;
< }
< case WM_SIZE:
< // Resize the application to the new window size, except when
< // it was minimized. Vulkan doesn't support images or swapchains
< // with width=0 and height=0.
< if (wParam != SIZE_MINIMIZED) {
< demo.width = lParam & 0xffff;
< demo.height = lParam & 0xffff0000 >> 16;
< demo_resize(&demo);
< }
< break;
< default:
< break;
< }
< return (DefWindowProc(hWnd, uMsg, wParam, lParam));
< }
<
< static void demo_create_window(struct demo *demo) {
< WNDCLASSEX win_class;
<
< // Initialize the window class structure:
< win_class.cbSize = sizeof(WNDCLASSEX);
< win_class.style = CS_HREDRAW | CS_VREDRAW;
< win_class.lpfnWndProc = WndProc;
< win_class.cbClsExtra = 0;
< win_class.cbWndExtra = 0;
< win_class.hInstance = demo->connection; // hInstance
< win_class.hIcon = LoadIcon(NULL, IDI_APPLICATION);
< win_class.hCursor = LoadCursor(NULL, IDC_ARROW);
< win_class.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
< win_class.lpszMenuName = NULL;
< win_class.lpszClassName = demo->name;
< win_class.hIconSm = LoadIcon(NULL, IDI_WINLOGO);
< // Register window class:
< if (!RegisterClassEx(&win_class)) {
< // It didn't work, so try to give a useful error:
< printf("Unexpected error trying to start the application!\n");
< fflush(stdout);
< exit(1);
< }
< // Create window with the registered class:
< RECT wr = {0, 0, demo->width, demo->height};
< AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE);
< demo->window = CreateWindowEx(0,
< demo->name, // class name
< demo->name, // app name
< WS_OVERLAPPEDWINDOW | // window style
< WS_VISIBLE | WS_SYSMENU,
< 100, 100, // x/y coords
< wr.right - wr.left, // width
< wr.bottom - wr.top, // height
< NULL, // handle to parent
< NULL, // handle to menu
< demo->connection, // hInstance
< NULL); // no extra parameters
< if (!demo->window) {
< // It didn't work, so try to give a useful error:
< printf("Cannot create a window in which to draw!\n");
< fflush(stdout);
< exit(1);
< }
< }
< #else // _WIN32
<
< static void demo_handle_event(struct demo *demo,
< const xcb_generic_event_t *event) {
< switch (event->response_type & 0x7f) {
< case XCB_EXPOSE:
< demo_draw(demo);
< break;
< case XCB_CLIENT_MESSAGE:
< if ((*(xcb_client_message_event_t *)event).data.data32[0] ==
< (*demo->atom_wm_delete_window).atom) {
< demo->quit = true;
< }
< break;
< case XCB_KEY_RELEASE: {
< const xcb_key_release_event_t *key =
< (const xcb_key_release_event_t *)event;
<
< if (key->detail == 0x9)
< demo->quit = true;
< } break;
< case XCB_DESTROY_NOTIFY:
< demo->quit = true;
< break;
< case XCB_CONFIGURE_NOTIFY: {
< const xcb_configure_notify_event_t *cfg =
< (const xcb_configure_notify_event_t *)event;
< if ((demo->width != cfg->width) || (demo->height != cfg->height)) {
< demo->width = cfg->width;
< demo->height = cfg->height;
< demo_resize(demo);
< }
< } break;
< default:
< break;
< }
< }
<
< static void demo_run(struct demo *demo) {
< xcb_flush(demo->connection);
<
< while (!demo->quit) {
< xcb_generic_event_t *event;
<
< event = xcb_poll_for_event(demo->connection);
< if (event) {
< demo_handle_event(demo, event);
< free(event);
< }
<
< demo_draw(demo);
<
< if (demo->depthStencil > 0.99f)
< demo->depthIncrement = -0.001f;
< if (demo->depthStencil < 0.8f)
< demo->depthIncrement = 0.001f;
<
< demo->depthStencil += demo->depthIncrement;
<
< // Wait for work to finish before updating MVP.
< vkDeviceWaitIdle(demo->device);
< demo->curFrame++;
< if (demo->frameCount != INT32_MAX && demo->curFrame == demo->frameCount)
< demo->quit = true;
< }
< }
<
< static void demo_create_window(struct demo *demo) {
< uint32_t value_mask, value_list[32];
<
< demo->window = xcb_generate_id(demo->connection);
<
< value_mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
< value_list[0] = demo->screen->black_pixel;
< value_list[1] = XCB_EVENT_MASK_KEY_RELEASE | XCB_EVENT_MASK_EXPOSURE |
< XCB_EVENT_MASK_STRUCTURE_NOTIFY;
<
< xcb_create_window(demo->connection, XCB_COPY_FROM_PARENT, demo->window,
< demo->screen->root, 0, 0, demo->width, demo->height, 0,
< XCB_WINDOW_CLASS_INPUT_OUTPUT, demo->screen->root_visual,
< value_mask, value_list);
<
< /* Magic code that will send notification when window is destroyed */
< xcb_intern_atom_cookie_t cookie =
< xcb_intern_atom(demo->connection, 1, 12, "WM_PROTOCOLS");
< xcb_intern_atom_reply_t *reply =
< xcb_intern_atom_reply(demo->connection, cookie, 0);
<
< xcb_intern_atom_cookie_t cookie2 =
< xcb_intern_atom(demo->connection, 0, 16, "WM_DELETE_WINDOW");
< demo->atom_wm_delete_window =
< xcb_intern_atom_reply(demo->connection, cookie2, 0);
<
< xcb_change_property(demo->connection, XCB_PROP_MODE_REPLACE, demo->window,
< (*reply).atom, 4, 32, 1,
< &(*demo->atom_wm_delete_window).atom);
< free(reply);
<
< xcb_map_window(demo->connection, demo->window);
< }
< #endif // _WIN32
<
1839,1840c1631
< #ifdef _WIN32
< if (!strcmp(VK_KHR_WIN32_SURFACE_EXTENSION_NAME,
---
> if (!strcmp(PLATFORM_SURFACE_EXTENSION_NAME,
1844c1635
< VK_KHR_WIN32_SURFACE_EXTENSION_NAME;
---
> PLATFORM_SURFACE_EXTENSION_NAME;
1846,1853d1636
< #else // _WIN32
< if (!strcmp(VK_KHR_XCB_SURFACE_EXTENSION_NAME,
< instance_extensions[i].extensionName)) {
< platformSurfaceExtFound = 1;
< demo->extension_names[demo->enabled_extension_count++] =
< VK_KHR_XCB_SURFACE_EXTENSION_NAME;
< }
< #endif // _WIN32
1877d1659
< #ifdef _WIN32
1879c1661
< "the " VK_KHR_WIN32_SURFACE_EXTENSION_NAME
---
> "the " PLATFORM_SURFACE_EXTENSION_NAME
1885,1893d1666
< #else // _WIN32
< ERR_EXIT("vkEnumerateInstanceExtensionProperties failed to find "
< "the " VK_KHR_XCB_SURFACE_EXTENSION_NAME
< " extension.\n\nDo you have a compatible "
< "Vulkan installable client driver (ICD) installed?\nPlease "
< "look at the Getting Started guide for additional "
< "information.\n",
< "vkCreateInstance Failure");
< #endif // _WIN32
2153,2155c1926,1927
< #ifdef _WIN32
< VkWin32SurfaceCreateInfoKHR createInfo;
< createInfo.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
---
> PlatformSurfaceCreateInfo createInfo;
> createInfo.sType = PLATFORM_SURFACE_CREATE_INFO;
2158,2173c1930,1934
< createInfo.hinstance = demo->connection;
< createInfo.hwnd = demo->window;
<
< err =
< vkCreateWin32SurfaceKHR(demo->inst, &createInfo, NULL, &demo->surface);
<
< #else // _WIN32
< VkXcbSurfaceCreateInfoKHR createInfo;
< createInfo.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
< createInfo.pNext = NULL;
< createInfo.flags = 0;
< createInfo.connection = demo->connection;
< createInfo.window = demo->window;
<
< err = vkCreateXcbSurfaceKHR(demo->inst, &createInfo, NULL, &demo->surface);
< #endif // _WIN32
---
> SDL_SysWMinfo info;
> SDL_VERSION(&info.version);
> SDL_GetWindowWMInfo(demo->window, &info);
> PLATFORM_ASSIGN_SURFACEINFO;
> err = PlatformCreateSurface(demo->inst, &createInfo, NULL, &demo->surface);
2264,2286d2024
< static void demo_init_connection(struct demo *demo) {
< #ifndef _WIN32
< const xcb_setup_t *setup;
< xcb_screen_iterator_t iter;
< int scr;
<
< demo->connection = xcb_connect(NULL, &scr);
< if (demo->connection == NULL) {
< printf("Cannot find a compatible Vulkan installable client driver "
< "(ICD).\nExiting ...\n");
< fflush(stdout);
< exit(1);
< }
<
< setup = xcb_get_setup(demo->connection);
< iter = xcb_setup_roots_iterator(setup);
< while (scr-- > 0)
< xcb_screen_next(&iter);
<
< demo->screen = iter.data;
< #endif // _WIN32
< }
<
2319d2056
< demo_init_connection(demo);
2379,2384d2115
<
< #ifndef _WIN32
< xcb_destroy_window(demo->connection, demo->window);
< xcb_disconnect(demo->connection);
< free(demo->atom_wm_delete_window);
< #endif // _WIN32
2440a2172,2174
> int main(const int argc, const char *argv[]) {
> struct demo demo;
> SDL_Event evt;
2442,2444c2176,2185
< #ifdef _WIN32
< // Include header required for parsing the command line options.
< #include <shellapi.h>
---
> demo_init(&demo, argc, argv);
> demo.window = SDL_CreateWindow(
> APP_LONG_NAME,
> SDL_WINDOWPOS_CENTERED,
> SDL_WINDOWPOS_CENTERED,
> demo.width,
> demo.height,
> SDL_WINDOW_RESIZABLE
> );
> demo_init_vk_swapchain(&demo);
2446,2476c2187,2198
< int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
< LPSTR pCmdLine, int nCmdShow) {
< MSG msg; // message
< bool done; // flag saying when app is complete
< int argc;
< char **argv;
<
< // Use the CommandLine functions to get the command line arguments.
< // Unfortunately, Microsoft outputs
< // this information as wide characters for Unicode, and we simply want the
< // Ascii version to be compatible
< // with the non-Windows side. So, we have to convert the information to
< // Ascii character strings.
< LPWSTR *commandLineArgs = CommandLineToArgvW(GetCommandLineW(), &argc);
< if (NULL == commandLineArgs) {
< argc = 0;
< }
<
< if (argc > 0) {
< argv = (char **)malloc(sizeof(char *) * argc);
< if (argv == NULL) {
< argc = 0;
< } else {
< for (int iii = 0; iii < argc; iii++) {
< size_t wideCharLen = wcslen(commandLineArgs[iii]);
< size_t numConverted = 0;
<
< argv[iii] = (char *)malloc(sizeof(char) * (wideCharLen + 1));
< if (argv[iii] != NULL) {
< wcstombs_s(&numConverted, argv[iii], wideCharLen + 1,
< commandLineArgs[iii], wideCharLen + 1);
---
> demo_prepare(&demo);
> while (!demo.quit) {
> while (SDL_PollEvent(&evt) == 1) {
> if (evt.type == SDL_QUIT)
> demo.quit = true;
> if (evt.type == SDL_WINDOWEVENT
> && evt.window.event == SDL_WINDOWEVENT_RESIZED) {
> if ((demo.width != evt.window.data1)
> || (demo.height != evt.window.data2)) {
> demo.width = evt.window.data1;
> demo.height = evt.window.data2;
> demo_resize(&demo);
2480,2482d2201
< } else {
< argv = NULL;
< }
2484c2203
< demo_init(&demo, argc, argv);
---
> demo_draw(&demo);
2486,2499c2205,2208
< // Free up the items we had to allocate for the command line arguments.
< if (argc > 0 && argv != NULL) {
< for (int iii = 0; iii < argc; iii++) {
< if (argv[iii] != NULL) {
< free(argv[iii]);
< }
< }
< free(argv);
< }
<
< demo.connection = hInstance;
< strncpy(demo.name, "tri", APP_NAME_STR_LEN);
< demo_create_window(&demo);
< demo_init_vk_swapchain(&demo);
---
> if (demo.depthStencil > 0.99f)
> demo.depthIncrement = -0.001f;
> if (demo.depthStencil < 0.8f)
> demo.depthIncrement = 0.001f;
2501c2210
< demo_prepare(&demo);
---
> demo.depthStencil += demo.depthIncrement;
2503,2515c2212,2216
< done = false; // initialize loop condition variable
< /* main message loop*/
< while (!done) {
< PeekMessage(&msg, NULL, 0, 0, PM_REMOVE);
< if (msg.message == WM_QUIT) // check for a quit message
< {
< done = true; // if found, quit app
< } else {
< /* Translate and dispatch to event queue*/
< TranslateMessage(&msg);
< DispatchMessage(&msg);
< }
< RedrawWindow(demo.window, NULL, NULL, RDW_INTERNALPAINT);
---
> // Wait for work to finish before updating MVP.
> vkDeviceWaitIdle(demo.device);
> demo.curFrame++;
> if (demo.frameCount != INT32_MAX && demo.curFrame == demo.frameCount)
> demo.quit = true;
2520,2533c2221,2222
< return (int)msg.wParam;
< }
< #else // _WIN32
< int main(const int argc, const char *argv[]) {
< struct demo demo;
<
< demo_init(&demo, argc, argv);
< demo_create_window(&demo);
< demo_init_vk_swapchain(&demo);
<
< demo_prepare(&demo);
< demo_run(&demo);
<
< demo_cleanup(&demo);
---
> SDL_DestroyWindow(demo.window);
> SDL_Quit();
2537d2225
< #endif // _WIN32
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