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"Is that you, Lady Maria? No, you're someone else.",
"Well, perhaps you could help me all the same? I can't move at all, I'm afraid. But I need Brain Fluid. Murky, mushy Brain Fluid. Help me hear the sticky sound, I've gone so long without it...",
"Please, could you do something for me? I need Brain Fluid. Murky, mushy Brain Fluid...",
"Oh, thank you, you're terribly kind.",
"Ohh... it's wonderful. And, oh! I hear the sticky sound. Do you hear it, too?",
"Oh, I know. Will you have my blood, as thanks? I'll have you know. I was once a Blood Saint, too. So, do come back, if you ever run dry of Saint's Blood.",
"That makes me happy. But I cannot move. Look, on my right arm.",
"I'm sorry to trouble you, but you don't mind, do you?",
"Oh, I'm sorry... Do come back if it please you. I am in your debt.",
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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##Abstract
Pokémon celebrates its 20th anniversary this year, so why not take some time off from getting fatigued over JavaScript to relax with one of the world's most popular games. Every developer starts their journey with a single framework, like the protagonist of Red and Blue started out with their first companion. But the path to becoming a champion involves exploring new frontiers, meeting new people, and learning that no option comes without weaknesses. Have you mastered 150+ JavaScript modules? There's lots to learn from Pokemon for those new and old to the series.
##Details
The not-so-subtle metaphor of this talk is getting people to consider Javascript frameworks/libraries/tools/modules as individual Pokémon. Each one presents its own situational advantages and disadvantages. Specializing in a single type in the game series can be fatal if you don't have enough options to deal with the myriad obstacles you'll face. Like frameworks, no one Pokemon is
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