Created
August 14, 2012 05:39
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playing with metaballs
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''' | |
Created on Aug 10, 2012 | |
@author: spellrh | |
''' | |
import numpy as n | |
import pygame | |
from pygame.locals import * | |
from pygame import surfarray | |
import math, random | |
white = 255,255,255 | |
black = 0,0,0 | |
width,height = 300,300 | |
def main(): | |
pygame.init() | |
# screen = pygame.display.set_mode( (width,height) ) | |
pygame.display.set_caption('Metaballs') | |
def makeSpot(): | |
''' | |
this one is drawn with a surfArray | |
Note that the SurfaceArray progresses down each column of the image(surface) | |
and then across the image. The PixelArray traverses across the screen first | |
''' | |
center = n.array( [width / 2, height / 2],dtype='int32') | |
dmax = n.linalg.norm(center) | |
m = n.ones((width,height,3),dtype='int32') * 255 | |
screen = pygame.display.set_mode( m.shape[:2],0,32) | |
for i in range(height): | |
for j in range(width): | |
z = n.array([j,i]) | |
d = n.linalg.norm( center - z ) | |
dnorm = float(d/dmax) | |
m[j][i] *= dnorm | |
surfarray.blit_array(screen, m) | |
pygame.display.flip() | |
def makeCircle(radius): | |
''' | |
this one is drawn with a PixelArray | |
''' | |
width = 500 | |
height = 400 | |
rr = radius**2 | |
screen = pygame.display.set_mode((width,height),0,32) | |
# screen.fill((255,0,0)) | |
pixArray = pygame.PixelArray(screen) | |
cx = width / 2 | |
cy = height / 2 | |
for i in range(width): | |
for j in range(height): | |
xx = (i-cx)**2 | |
yy = (j-cy)**2 | |
if xx + yy == rr: | |
pixArray[i][j] = (255,200,0) | |
else: | |
pixArray[i][j] = (0,0,0) | |
del pixArray | |
class MetaBall(): | |
def __init__(self, x,y,radius): | |
self.x = x | |
self.y = y | |
self.r = float(radius) | |
self.speed = random.uniform(-5,5) | |
self.vx = random.random()*self.speed | |
self.vy = random.random()*self.speed | |
def compute(self,x,y): | |
if self.x == x and self.y == y: | |
return self.r | |
return self.r/ math.sqrt((self.x-x)**2 + (self.y-y)**2) | |
def update(self): | |
self.x += self.vx *.9 | |
self.y += self.vy *.9 | |
if self.x < 0 or self.x > width: | |
self.vx *= -1 | |
if self.y < 0 or self.y > height: | |
self.vy *= -1 | |
pass | |
metaballs = [] | |
count = 4 | |
for i in range(count): | |
metaballs.append( MetaBall(random.random()*width, random.random()*height, 30) ) | |
screen = pygame.display.set_mode((width,height),0,32) | |
max_t = 1.01 | |
min_t = .99 | |
def runMetaBalls(): | |
pixArray = pygame.PixelArray(screen) | |
for y in range(height): | |
for x in range(width): | |
sum = 0. | |
for m in metaballs: | |
sum += m.compute(x,y) | |
if sum >= min_t and sum <= max_t : | |
pixArray[x][y] = 255,255,255 | |
del pixArray | |
runMetaBalls() | |
pygame.display.update() | |
background = pygame.Surface(screen.get_size()) | |
background = background.convert() #makes the background the same format as screen; gives fastests results | |
background.fill( (0,0,0) ) | |
# makeSpot() | |
# makeCircle(50) | |
while True: | |
screen.blit(background, (0,0)) | |
for event in pygame.event.get(): | |
if event.type == QUIT: | |
return | |
for m in metaballs: | |
m.update() | |
runMetaBalls() | |
pygame.display.update() | |
if __name__ == '__main__': | |
main() | |
''' | |
def main(): | |
pygame.init() | |
screen = pygame.display.set_mode( (width,height) ) | |
pygame.display.set_caption('Metaballs') | |
center = n.array( [width / 2, height / 2],dtype='int32') | |
dmax = n.linalg.norm(center) | |
m = n.ones((width,height,3),dtype='int32') * 255 | |
for i in range(height): | |
for j in range(width): | |
z = n.array([j,i]) | |
d = n.linalg.norm( center - z ) | |
dnorm = float(d/dmax) | |
# m[j][i] *= dnorm | |
# m[j][i][0] = int(m[j][i][0]) | |
# m[j][i][1] = int(m[j][i][1]) | |
# m[j][i][2] = int(m[j][i][2]) | |
# print "%s; %s; dist = %s ; m = %s" % (z, center, dnorm, m[j][i] ) | |
screen = pygame.display.set_mode( m.shape[:2],0,32) | |
surfarray.blit_array(screen, m) | |
pygame.display.flip() | |
# pygame.display.set_caption("mandlebrot") | |
while True: | |
for event in pygame.event.get(): | |
if event.type == QUIT: | |
return | |
screen.blit(background, (0,0)) | |
screen.blit(canvas, (50,50)) | |
pygame.display.flip() | |
clock = pygame.time.Clock() | |
while True: | |
clock.tick(60) | |
canvas.fill(black) | |
for event in pygame.event.get(): | |
if event.type == QUIT: | |
return | |
elif event.type == KEYDOWN and event.key == K_ESCAPE: | |
return | |
elif event.type == MOUSEBUTTONDOWN: | |
pass | |
''' |
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