Created
November 6, 2012 03:13
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Example PureData initializer
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using UnityEngine; | |
using System.Collections; | |
public class Audio : MonoBehaviour { | |
// Use this for initialization | |
void Start () { | |
PureData.initPd(44100, 32, 2, 2); | |
PureData.openFile("BasicSynth.pd"); | |
PureData.startAudio(); | |
} | |
} |
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