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@bzgeb
Created April 3, 2021 00:46
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HDRP Fullscreen Blit with Command Buffer
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
public class HdrpFullscreenBlit : MonoBehaviour
{
public Texture Source;
void OnEnable()
{
var cameraData = GetComponent<HDAdditionalCameraData>();
cameraData.customRender += BlitPass;
}
void OnDisable()
{
var cameraData = GetComponent<HDAdditionalCameraData>();
cameraData.customRender -= BlitPass;
}
void BlitPass(ScriptableRenderContext context, HDCamera hdCamera)
{
var cameraTarget = hdCamera.camera.targetTexture;
var command = CommandBufferPool.Get();
command.Blit(Source, cameraTarget);
context.ExecuteCommandBuffer(command);
command.Release();
}
}
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