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@cFerg
Created September 7, 2014 03:02
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ToyBox System (For a server I no longer play on) :P
#toybox for 2.0 - rendition by Elite
#box = Toybox inside the toybox
#n = not unlocked (requires certain supporter level or bought with tickets or bought in store)
#b = bought shop item
#u = not purchased shop item
#e = 1 (enabled) in use - or activated
#d = 0 (disabled) not in use - or deactivated
#g = given item - the item the player is able to use outside of the chest gui.
options:
gHelp: book named "&6&lOBAM&fCraft &3Guide" with lore "&7Right click this book||&7to &6learn&7 all about OBAM."
gWorlds: ender pearl named "&3Game &dWorlds" with lore "&7Right click this item to &dview&7||&7the available Game Worlds!"
gFly: feather named "&6&l≾&3Fly&6&l≿" with lore "&7Right click this||&7to &3fly &7in hub!"
#
dSkyblock: i;grass;n;&6Skyblock;l;&7Try our Skyblock world||&7with &dCustom Challenges||&7and &9Villager Trading&7!;c;sudo %player% worlds skyblock
dFronts: i;cobblestone;n;&6Fronts;l;&7Our Special flavour of||&7Survival with &binstant&7||&7land claiming!;c;sudo %player% worlds survival
dWtfronts: i;magma cream;n;&6WTFronts;l;&cBETA TESTING|| ||&7Extreme Survival||&7with &cextreme&7 payoffs!;c;sudo %player% worlds wtf
dKitpvp: i;blaze rod;n;&6Kit PVP;l;&7Play OBAM's KitPvP||&7with &anew&7 original kits!;c;sudo %player% worlds kit
dGarage: i;tripwire hook;n;&6Garage;l;&7Where things get &9fixed.;c;sudo %player% worlds garage
#
tempslot1: light gray stained glass pane named "."
tempslot2: light gray stained glass pane named ".."
tempslot3: light gray stained glass pane named "..."
tempslot4: light gray stained glass pane named "...."
#
gToybox: ender chest named "&2Toy &9Box" with lore "&7Click to &2open&7 the toy box.||&7See what toys you may use."
#
gEffectmachine: ender portal frame named "&3The &2Effect &3Machine" with lore "&7Click to &3activate&7||&7the effect machine."
#
uEffect: i;nether star;n;&6Unstable &fGases;l;&3Not Purchased|| ||&aPrice: 5,000 tickets||&5Click to Buy.;c;sudo %player% effect magic
bEffect: i;nether star;n;&6Unstable &fGases;l;&aBought|| ||&eYou already have this unlocked.;c;sudo %player% effect magic
nEffect: i;nether star;n;&6Unstable &fGases;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect shop
eEffect: i;nether star;n;&6Unstable &fGases;l;&aEnabled|| ||&fClick to &cDisable;c;sudo %player% effectmachine magic
dEffect: i;nether star;n;&6Unstable &fGases;l;&cDisabled|| ||&fClick to &aEnable;c;sudo %player% effectmachine magic
#
dDisguise: i;iron door item;n;&6Disguise &fCloset;l;&fClick to &9Open &fyour closet;c;sudo %player% effectmachine disguise
#
eBoat: i;boat;n;&6Boat;l;&aEnabled|| ||&fClick to &cDisable;c;sudo %player% toybox boat
dBoat: i;boat;n;&6Boat;l;&cDisabled|| ||&fClick to &aEnable;c;sudo %player% toybox boat
gBoat: boat named "&3%player%'s &fBoat" with lore "&3Travel&7 the majestic waters||&7of the hub with this boat!"
#
eCart: i;storage minecart;n;&6MineCart;l;&aEnabled|| ||&fClick to &cDisable;c;sudo %player% toybox cart
dCart: i;powered minecart;n;&6MineCart;l;&cDisabled|| ||&fClick to &aEnable;c;sudo %player% toybox cart
gCart: minecart named "&3%player%'s &fCart" with lore "&7Want to sore on the track?||&3Place&7 this cart down . . .|| ||&5Let's take it for a spin."
#
uFirework: i;firework rocket;n;&6OBAM&fCraft &6Firework;l;&3Not Purchased|| ||&aPrice: 2,500 tickets||&5Click to Buy.;c;sudo %player% toy firework
bFirework: i;firework rocket;n;&6OBAM&fCraft &6Firework;l;&aBought|| ||&eYou already have this unlocked.;c;sudo %player% toy firework
nFirework: i;firework rocket;n;&6OBAM&fCraft &6Firework;l;&3Not Unlocked|| ||&eType &f/toy shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% toy shop
eFirework: i;firework rocket;n;&6OBAM&fCraft &6Firework;l;&aEnabled|| ||&fClick to &cDisable;c;sudo %player% toybox firework
dFirework: i;firework rocket;n;&6OBAM&fCraft &6Firework;l;&cDisabled|| ||&fClick to &aEnable;c;sudo %player% toybox firework
gFirework: firework rocket named "&6OBAM&fCraft &3Firework" with lore "&7Right click to &3see&7 a random||&7OBAM themed firework effect.|| ||&73 Second Cooldown"
#
uPiston: i;piston base;n;&6Player&fPusher;l;&3Not Purchased|| ||&aPrice: 5,000 tickets||&5Click to Buy.;c;sudo %player% toy piston
bPiston: i;piston base;n;&6Player&fPusher;l;&aBought|| ||&eYou already have this unlocked.;c;sudo %player% toy piston
nPiston: i;piston base;n;&6Player&fPusher;l;&3Not Unlocked|| ||&eType &f/toy shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% toy shop
ePiston: i;piston base;n;&6Player&fPusher;l;&aEnabled|| ||&fClick to &cDisable;c;sudo %player% toybox piston
dPiston: i;piston base;n;&6Player&FPusher;l;&cDisabled|| ||&fClick to &aEnable;c;sudo %player% toybox piston
gPiston: piston base named "&3Player&fPusher" with lore "&7Use this to &3push&7 players around.|| ||&5How to use: Punch someone while holding it."
#
tShop: i;nether quartz ore;n;&2Toy &9Shop;l;&7Click to &2travel&7 to||&7the toy shop;c;sudo %player% toy shop
eShop: i;bottle of enchanting;n;&2Effect &9Shop;l;&7Click to &2travel&7 to||&7the effect shop;c;sudo %player% effect shop
dShop: i;head item;n;&2Disguise &9Shop;l;&7Click to &2look&7 inside||&7the disguise shop;c;sudo %player% effect disguise
#
dStop: s;54;i;red wool;n; ;l;&fClick here to||&c Undisguise;c;sudo %player% disguiseset remove
#
#replace dStop item with barrier after 1.8
#
togAzombie: i;zombie spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset zombie2
togBzombie: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset zombie2
#
togAslime: i;ghast tear;n;&fSmall;c;csplit %player% dset size1 disguiseset slime2
togBslime: i;snowball;n;&fMedium;c;csplit %player% dset size2 disguiseset slime2
togCslime: i;snow;n;&fLarge;c;csplit %player% dset size3 disguiseset slime2
#
togApigman: i;zombie pigman spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset pigman2
togBpigman: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset pigman2
#
togAmagma: i;ghast tear;n;&fSmall;c;csplit %player% dset size1 disguiseset magma2
togBmagma: i;snowball;n;&fMedium;c;csplit %player% dset size2 disguiseset magma2
togCmagma: i;snow;n;&fLarge;c;csplit %player% dset size3 disguiseset magma2
#
togApig: i;pig spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset pig2
togBpig: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset pig2
#
togAsheep: i;sheep spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset sheep2
togBsheep: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset sheep2
tog1sheep: i;wool;n;&fDefault;c;csplit %player% dset white disguiseset sheep3
tog2sheep: i;orange wool;n;&fOrange;c;csplit %player% dset orange disguiseset sheep3
tog3sheep: i;magenta wool;n;&fMagenta;c;csplit %player% dset magenta disguiseset sheep3
tog4sheep: i;light blue wool;n;&fLight Blue;c;csplit %player% dset light_blue disguiseset sheep3
tog5sheep: i;yellow wool;n;&fYellow;c;csplit %player% dset yellow disguiseset sheep3
tog6sheep: i;lime wool;n;&fLime;c;csplit %player% dset lime disguiseset sheep3
tog7sheep: i;pink wool;n;&fPink;c;csplit %player% dset pink disguiseset sheep3
tog8sheep: i;gray wool;n;&fGray;c;csplit %player% dset gray disguiseset sheep3
tog9sheep: i;light gray wool;n;&fSilver;c;csplit %player% dset silver disguiseset sheep3
tog10sheep: i;cyan wool;n;&fCyan;c;csplit %player% dset cyan disguiseset sheep3
tog11sheep: i;purple wool;n;&fPurple;c;csplit %player% dset purple disguiseset sheep3
tog12sheep: i;blue wool;n;&fBlue;c;csplit %player% dset blue disguiseset sheep3
tog13sheep: i;brown wool;n;&fBrown;c;csplit %player% dset brown disguiseset sheep3
tog14sheep: i;green wool;n;&fGreen;c;csplit %player% dset green disguiseset sheep3
tog15sheep: i;red wool;n;&fRed;c;csplit %player% dset red disguiseset sheep3
tog16sheep: i;black wool;n;&fBlack;c;csplit %player% dset black disguiseset sheep3
togRCsheep: i;bookshelf;n;&fRandom Colour;c;csplit %player% dset rc disguiseset sheep3
#
togAcow: i;cow spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset cow2
togBcow: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset cow2
#
togAchicken: i;chicken spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset chicken2
togBchicken: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset chicken2
#
togAwolf: i;wolf spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset wolf2
togBwolf: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset wolf2
togWwolf: i;raw salmon;n;&fWild;csplit %player% dset wild disguiseset wolf3
togTwolf: i;lead;n;&fTamed;csplit %player% dset tamed disguiseset wolf3
tog1wolf: i;red wool;n;&fDefault;c;csplit %player% dset red disguiseset wolf4
tog2wolf: i;orange wool;n;&fOrange;c;csplit %player% dset orange disguiseset wolf4
tog3wolf: i;magenta wool;n;&fMagenta;c;csplit %player% dset magenta disguiseset wolf4
tog4wolf: i;light blue wool;n;&fLight Blue;c;csplit %player% dset light_blue disguiseset wolf4
tog5wolf: i;yellow wool;n;&fYellow;c;csplit %player% dset yellow disguiseset wolf4
tog6wolf: i;lime wool;n;&fLime;c;csplit %player% dset lime disguiseset wolf4
tog7wolf: i;pink wool;n;&fPink;c;csplit %player% dset pink disguiseset wolf4
tog8wolf: i;gray wool;n;&fGray;c;csplit %player% dset gray disguiseset wolf4
tog9wolf: i;light gray wool;n;&fSilver;c;csplit %player% dset silver disguiseset wolf4
tog10wolf: i;cyan wool;n;&fCyan;c;csplit %player% dset cyan disguiseset wolf4
tog11wolf: i;purple wool;n;&fPurple;c;csplit %player% dset purple disguiseset wolf4
tog12wolf: i;blue wool;n;&fBlue;c;csplit %player% dset blue disguiseset wolf4
tog13wolf: i;brown wool;n;&fBrown;c;csplit %player% dset brown disguiseset wolf4
tog14wolf: i;green wool;n;&fGreen;c;csplit %player% dset green disguiseset wolf4
tog15wolf: i;black wool;n;&fBlack;c;csplit %player% dset black disguiseset wolf4
togRCwolf: i;bookshelf;n;&fRandom Collar Colour;c;csplit %player% dset rc disguiseset wolf4
#
togAmooshroom: i;mooshroom spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset mooshroom2
togBmooshroom: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset mooshroom2
#
togAocelot: i;ocelot spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset ocelot2
togBocelot: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset ocelot2
togWocelot: i;raw salmon;n;&fWild;c;csplit %player% dset wild disguiseset ocelot3
togTocelot: i;lead;n;&fTamed;c;csplit %player% dset tamed disguiseset ocelot3
tog1ocelot: i;black wool;n;&fBlack Cat;c;csplit %player% dset ct2 disguiseset ocelot4
tog2ocelot: i;red wool;n;&fRed Cat;c;csplit %player% dset ct3 disguiseset ocelot4
tog3ocelot: i;wool;n;&fSiamese Cat;c;csplit %player% dset ct4 disguiseset ocelot4
togRTocelot: i;bookshelf;n;&fRandom Type;c;csplit %player% dset rt disguiseset ocelot4
#
togHorse: i;horse spawn egg;n;&fHorse;c;sudo %player% disguiseset horse2
togDonkey: i;horse spawn egg;n;&fDonkey;c;sudo %player% disguiseset donkey2
togMule: i;horse spawn egg;n;&fMule;c;sudo %player% disguiseset mule2
togAhorse: i;horse spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset horse3
togBhorse: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset horse3
togC1horse: i;quartz block;n;&fWhite;c;csplit %player% dset hc1 disguiseset horse4
togC2horse: i;white stained clay;n;&fCreamy;c;csplit %player% dset hc2 disguiseset horse4
togC3horse: i;hardened clay;n;&fChestnut;c;csplit %player% dset hc3 disguiseset horse4
togC4horse: i;brown stained clay;n;&fBrown;c;csplit %player% dset hc4 disguiseset horse4
togC5horse: i;block of coal;n;&fBlack;c;csplit %player% dset hc5 disguiseset horse4
togC6horse: i;cyan stained clay;n;&fGray;c;csplit %player% dset hc6 disguiseset horse4
togC7horse: i;black stained clay;n;&fDark Brown;c;csplit %player% dset hc7 disguiseset horse4
togRChorse: i;bookshelf;n;&fRandom Colour;c;csplit %player% dset rhc disguiseset horse4
togS1horse: i;brown wool;n;&fPlain;c;csplit %player% dset hs1 disguiseset horse5
togS2horse: i;nether quartz ore;n;&fWhite;c;csplit %player% dset hs2 disguiseset horse5
togS3horse: i;birch log;n;&fWhitefield;c;csplit %player% dset hs3 disguiseset horse5
togS4horse: i;pumpkin seeds;n;&fWhite Dots;c;csplit %player% dset hs4 disguiseset horse5
togS5horse: i;melon seeds;n;&fBlack Dots;c;csplit %player% dset hs5 disguiseset horse5
togRShorse: i;bookshelf;n;&fRandom Style;c;csplit %player% dset rhs disguiseset horse5
togAdonkey: i;horse spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset donkey3
togBdonkey: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset donkey3
togAmule: i;horse spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset mule3
togBmule: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset mule3
#
togAvillager: i;villager spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset villager2
togBvillager: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset villager2
tog1villager: i;wooden hoe;n;&fFarmer;c;csplit %player% dset p1 disguiseset villager3
tog2villager: i;book;n;&fLibrarian;c;csplit %player% dset p2 disguiseset villager3
tog3villager: i;nether star;n;&fPriest;c;csplit %player% dset p3 disguiseset villager3
tog4villager: i;anvil;n;&fBlacksmith;c;csplit %player% dset p4 disguiseset villager3
tog5villager: i;raw beef;n;&fButcher;c;csplit %player% dset p5 disguiseset villager3
togRPvillager: i;bookshelf;n;&fRandom Profession;c;csplit %player% dset rp disguiseset villager3
#
dDspecial: s;45;i;dragon egg;n;&9Specials;l;&cComing Soon;c;sudo %player% disguiseset special
#
TutorialHelp: i;book;n;&6&lOBAM&fCraft &3Guide;c;sudo %player% tutorial help
TutorialHelp1: i;book;n;&6&lOBAM&fCraft &3Guide;c;sudo %player% tutorial help1
TutorialHelp2: i;book;n;&6&lOBAM&fCraft &3Guide;c;sudo %player% tutorial help2
TutorialHelp3: i;book;n;&6&lOBAM&fCraft &3Guide;c;sudo %player% tutorial help3
TutorialWorld: i;ender pearl;n;&3Game &dWorlds;c;sudo %player% tutorial world
TutorialWorld1: i;ender pearl;n;&3Game &dWorlds;c;sudo %player% tutorial world1
TutorialWorld2: i;ender pearl;n;&3Game &dWorlds;c;sudo %player% tutorial world2
TutorialFly: i;feather;n;&6&l≾&3Fly&6&l≿;c;sudo %player% tutorial fly
TutorialToy: i;ender chest;n;&2Toy &9Box;c;sudo %player% tutorial items
TutorialToy1: i;ender chest;n;&2Toy &9Box;c;sudo %player% tutorial items1
TutorialToy2: i;ender chest;n;&2Toy &9Box;c;sudo %player% tutorial items2
TutorialToy3: i;ender chest;n;&2Toy &9Box;c;sudo %player% tutorial items3
TutorialEffect: i;ender portal frame;n;&3The &2Effect &3Machine;c;sudo %player% tutorial items
TutorialEffect1: i;ender portal frame;n;&3The &2Effect &3Machine;c;sudo %player% tutorial items1
TutorialEffect2: i;ender portal frame;n;&3The &2Effect &3Machine;c;sudo %player% tutorial items4
TutorialEffect3: i;ender portal frame;n;&3The &2Effect &3Machine;c;sudo %player% tutorial items5
TutorialYes: i;green wool;n;&aYes;c;sudo %player% tutorial help
TutorialNo: i;red wool;n;&cNo
on first join:
wait 2 seconds
make player execute command "/tutorial first"
command /tutorial [<text>]:
trigger:
if argument is not set:
make player execute command "/tutorial help"
if argument is "first":
wait 2 seconds
show "" with 0 row named "&6Welcome to Obam, %player%" to player
wait 3 seconds
show "" with 0 row named "&3Would you like to watch . . ." to player
wait 3 seconds
show "s;3;{@TutorialYes};s;7;{@TutorialNo}" with 1 row named "&3the tutorial?" to player
if argument is "help":
wait 3 seconds
show "s;1;{@TutorialHelp}" with 1 row named "&2This is the &3Help Guide" to player
make player execute command "/tutorial help1"
if argument is "help1":
wait 3 seconds
show "s;1;{@TutorialHelp1}" with 1 row named "&2click it whenever you want" to player
make player execute command "/tutorial help2"
if argument is "help2":
wait 3 seconds
show "s;1;{@TutorialHelp2}" with 1 row named "&2and a GUI will show up to help" to player
make player execute command "/tutorial help3"
if argument is "help3":
wait 3 seconds
show "s;1;{@TutorialHelp3}" with 1 row named "&2you understand things in OBAM." to player
make player execute command "/tutorial world"
if argument is "world":
wait 3 seconds
show "s;2;{@TutorialWorld}" with 1 row named "&3This is the &2Game Worlds" to player
make player execute command "/tutorial world1"
if argument is "world1":
wait 3 seconds
show "s;2;{@TutorialWorld1}" with 1 row named "&3use it to travel to specific" to player
make player execute command "/tutorial world2"
if argument is "world2":
wait 3 seconds
show "s;2;{@TutorialWorld2}" with 1 row named "&3game worlds or servers." to player
make player execute command "/tutorial fly"
if argument is "fly":
wait 3 seconds
show "s;3;{@TutorialFly}" with 1 row named "&2This item toggles your flight." to player
make player execute command "/tutorial items"
if argument is "items":
wait 3 seconds
show "s;7;{@TutorialToy};s;9;{@TutorialEffect}" with 1 row named "&3These items are used to play" to player
make player execute command "/tutorial items1"
if argument is "items1":
wait 3 seconds
show "s;7;{@TutorialToy1};s;9;{@TutorialEffect1}" with 1 row named "&3with inside the Hub." to player
make player execute command "/tutorial items2"
if argument is "items2":
wait 3 seconds
show "s;7;{@TutorialToy2}" with 1 row named "&3This item is the &2Toy Box" to player
make player execute command "/tutorial items3"
if argument is "items3":
wait 3 seconds
show "s;7;{@TutorialToy3}" with 1 row named "&3It gives you physical toys." to player
make player execute command "/tutorial items4"
if argument is "items4":
wait 3 seconds
show "s;9;{@TutorialEffect2}" with 1 row named "&3This is the &2Effect Machine" to player
make player execute command "/tutorial items5"
if argument is "items5":
wait 3 seconds
show "s;9;{@TutorialEffect3}" with 1 row named "&3It gives you cool effects." to player
make player execute command "/tutorial end"
if argument is "end":
wait 3 seconds
show "" with 0 row named "&2You may use any of" to player
wait 3 seconds
show "" with 0 row named "&2these items in the hub" to player
wait 3 seconds
show "" with 0 row named "&2...enjoy :D" to player
wait 3 seconds
show "s;3;{@TutorialYes};s;7;{@TutorialNo}" with 1 row named "&2Replay the tutorial?" to player
on join:
#execute console command "/mv tp %player% Death-Hub"
#clear player's inventory
#player is in "death-hub"
if {db_effectshop.effect.%player%} is not set:
set {db_effectshop.effect.%player%} to false
if {db_toyshop.firework.%player%} is not set:
set {db_toyshop.firework.%player%} to false
if {db_toyshop.piston.%player%} is not set:
set {db_toyshop.piston.%player%} to false
if {db_effectshop.disguises.creeper.%player%} is not set:
set {db_effectshop.disguises.creeper.%player%} to false
if {db_effectshop.disguises.skeleton.%player%} is not set:
set {db_effectshop.disguises.skeleton.%player%} to false
if {db_effectshop.disguises.spider.%player%} is not set:
set {db_effectshop.disguises.spider.%player%} to false
if {db_effectshop.disguises.zombie.%player%} is not set:
set {db_effectshop.disguises.zombie.%player%} to false
if {db_effectshop.disguises.slime.%player%} is not set:
set {db_effectshop.disguises.slime.%player%} to false
if {db_effectshop.disguises.ghast.%player%} is not set:
set {db_effectshop.disguises.ghast.%player%} to false
if {db_effectshop.disguises.zombiepigman.%player%} is not set:
set {db_effectshop.disguises.zombiepigman.%player%} to false
if {db_effectshop.disguises.enderman.%player%} is not set:
set {db_effectshop.disguises.enderman.%player%} to false
if {db_effectshop.disguises.cavespider.%player%} is not set:
set {db_effectshop.disguises.cavespider.%player%} to false
if {db_effectshop.disguises.silverfish.%player%} is not set:
set {db_effectshop.disguises.silverfish.%player%} to false
if {db_effectshop.disguises.blaze.%player%} is not set:
set {db_effectshop.disguises.blaze.%player%} to false
if {db_effectshop.disguises.magmacube.%player%} is not set:
set {db_effectshop.disguises.magmacube.%player%} to false
if {db_effectshop.disguises.bat.%player%} is not set:
set {db_effectshop.disguises.bat.%player%} to false
if {db_effectshop.disguises.witch.%player%} is not set:
set {db_effectshop.disguises.witch.%player%} to false
if {db_effectshop.disguises.pig.%player%} is not set:
set {db_effectshop.disguises.pig.%player%} to false
if {db_effectshop.disguises.sheep.%player%} is not set:
set {db_effectshop.disguises.sheep.%player%} to false
if {db_effectshop.disguises.cow.%player%} is not set:
set {db_effectshop.disguises.cow.%player%} to false
if {db_effectshop.disguises.chicken.%player%} is not set:
set {db_effectshop.disguises.chicken.%player%} to false
if {db_effectshop.disguises.squid.%player%} is not set:
set {db_effectshop.disguises.squid.%player%} to false
if {db_effectshop.disguises.wolf.%player%} is not set:
set {db_effectshop.disguises.wolf.%player%} to false
if {db_effectshop.disguises.mooshroom.%player%} is not set:
set {db_effectshop.disguises.mooshroom.%player%} to false
if {db_effectshop.disguises.ocelot.%player%} is not set:
set {db_effectshop.disguises.ocelot.%player%} to false
if {db_effectshop.disguises.horse.%player%} is not set:
set {db_effectshop.disguises.horse.%player%} to false
if {db_effectshop.disguises.villager.%player%} is not set:
set {db_effectshop.disguises.villager.%player%} to false
#
player is in "world":
player does not have a {@gHelp}:
give 1 {@gHelp} to player
player does not have a {@gWorlds}:
give 1 {@gWorlds} to player
player does not have a {@gFly}:
give 1 {@gFly} to player
give 1 {@tempslot1} to player
give 1 {@tempslot2} to player
give 1 {@tempslot3} to player
player does not have a {@gToybox}:
give 1 {@gToybox} to player
give 1 {@tempslot4} to player
player does not have a {@gEffectmachine}:
give 1 {@gEffectmachine} to player
#
if {boatstop.%player%} is not set:
set {boatstop.%player%} to false
if {boatstop.%player%} is true:
set {boatstop.%player%} to false
if {cartstop.%player%} is not set:
set {cartstop.%player%} to false
if {cartstop.%player%} is true:
set {cartstop.%player%} to false
if {toybox.boat.%player%} is not set:
set {toybox.boat.%player%} to 0
if {toybox.cart.%player%} is not set:
set {toybox.cart.%player%} to 0
if {toybox.firework.%player%} is not set:
set {toybox.firework.%player%} to 0
if {toybox.piston.%player%} is not set:
set {toybox.piston.%player%} to 0
#
if {effects.magic.%player%} is not set:
set {effects.magic.%player%} to 0
#
if {toybox.boat.%player%} is 1:
set {toybox.boat.%player%} to 0
if {toybox.cart.%player%} is 1:
set {toybox.cart.%player%} to 0
if {toybox.firework.%player%} is 1:
set {toybox.firework.%player%} to 0
if {toybox.piston.%player%} is 1:
set {toybox.piston.%player%} to 0
#
set {effects.disguises.creeper.%player%} to 0
set {effects.disguises.skeleton.%player%} to 0
set {effects.disguises.spider.%player%} to 0
set {effects.disguises.zombie.%player%} to 0
set {effects.disguises.slime.%player%} to 0
set {effects.disguises.ghast.%player%} to 0
set {effects.disguises.zombiepigman.%player%} to 0
set {effects.disguises.enderman.%player%} to 0
set {effects.disguises.cavespider.%player%} to 0
set {effects.disguises.silverfish.%player%} to 0
set {effects.disguises.blaze.%player%} to 0
set {effects.disguises.magmacube.%player%} to 0
set {effects.disguises.bat.%player%} to 0
set {effects.disguises.witch.%player%} to 0
set {effects.disguises.pig.%player%} to 0
set {effects.disguises.sheep.%player%} to 0
set {effects.disguises.cow.%player%} to 0
set {effects.disguises.chicken.%player%} to 0
set {effects.disguises.squid.%player%} to 0
set {effects.disguises.wolf.%player%} to 0
set {effects.disguises.mooshroom.%player%} to 0
set {effects.disguises.ocelot.%player%} to 0
set {effects.disguises.horse.%player%} to 0
set {effects.disguises.villager.%player%} to 0
#
if {effects.magic.%player%} is 1:
set {effects.magic.%player%} to 0
set {disguise.type.%player%} to "creeper"
#
clear {time.set.%player%}
#
{fly.hub.%player%} is true:
set fly state of player to true
#
remove all {@tempslot1} from player's inventory
remove all {@tempslot2} from player's inventory
remove all {@tempslot3} from player's inventory
remove all {@tempslot4} from player's inventory
on inventory click:
player is in "world":
cancel event
on respawn:
#player is in "death-hub"
if {db_effectshop.effect.%player%} is not set:
set {db_effectshop.effect.%player%} to false
if {db_toyshop.firework.%player%} is not set:
set {db_toyshop.firework.%player%} to false
if {db_toyshop.piston.%player%} is not set:
set {db_toyshop.piston.%player%} to false
#
player is in "world":
player does not have a {@gHelp}:
give 1 {@gHelp} to player
player does not have a {@gWorlds}:
give 1 {@gWorlds} to player
player does not have a {@gFly}:
give 1 {@gFly} to player
give 1 {@tempslot1} to player
give 1 {@tempslot2} to player
give 1 {@tempslot3} to player
player does not have a {@gToybox}:
give 1 {@gToybox} to player
give 1 {@tempslot4} to player
player does not have a {@gEffectmachine}:
give 1 {@gEffectmachine} to player
#
if {boatstop.%player%} is not set:
set {boatstop.%player%} to false
if {boatstop.%player%} is true:
set {boatstop.%player%} to false
if {cartstop.%player%} is not set:
set {cartstop.%player%} to false
if {cartstop.%player%} is true:
set {cartstop.%player%} to false
if {toybox.boat.%player%} is not set:
set {toybox.boat.%player%} to 0
if {toybox.cart.%player%} is not set:
set {toybox.cart.%player%} to 0
if {toybox.firework.%player%} is not set:
set {toybox.firework.%player%} to 0
if {toybox.piston.%player%} is not set:
set {toybox.piston.%player%} to 0
#
if {toybox.boat.%player%} is 1:
set {toybox.boat.%player%} to 0
if {toybox.cart.%player%} is 1:
set {toybox.cart.%player%} to 0
if {toybox.firework.%player%} is 1:
set {toybox.firework.%player%} to 0
if {toybox.piston.%player%} is 1:
set {toybox.piston.%player%} to 0
#
if {effects.magic.%player%} is 1:
set {effects.magic.%player%} to 0
#
clear {time.set.%player%}
#
{fly.hub.%player%} is true:
set fly state of player to true
#
remove all {@tempslot1} from player's inventory
remove all {@tempslot2} from player's inventory
remove all {@tempslot3} from player's inventory
remove all {@tempslot4} from player's inventory
command /sudo <player> <text>:
executable by: console
trigger:
make argument 1 execute command "%argument 2%"
command /csplit <player> <text> <text> <text> <text>:
executable by: console
trigger:
make console execute command "/%argument 2% %argument 3% %argument 1%"
make argument 1 execute command "/%argument 4% %argument 5%"
command /purge <text>:
executable by: players
permission: obam.admin
trigger:
if argument is "boat":
loop all entities in player's world:
if loop-entity is a boat:
delete loop-entity
if player is in "world":
loop all players in player's world:
set {boatstop.%loop-player%} to false
set {toybox.boat.%loop-player%} to 0
remove all {@gBoat} from loop-player's inventory
broadcast "&fPurging all boats!" to the player's world
stop
if argument is "cart" or "minecart":
loop all entities in player's world:
if loop-entity is a minecart:
delete loop-entity
if player is in "world":
loop all players in player's world:
set {cartstop.%loop-player%} to false
set {toybox.cart.%loop-player%} to 0
remove all {@gCart} from loop-player's inventory
broadcast "&fPurging all carts!" to the player's world
stop
send "&fPlease Use The Correct Usage:" to player
send "&e/purge cart" to player
send "&e/purge boat" to player
stop
on teleport:
#player is in "death-hub"
wait 1 second
player's world is "world":
{fly.hub.%player%} is true:
set fly state of player to true
player does not have a {@gHelp}:
give 1 {@gHelp} to player
player does not have a {@gWorlds}:
give 1 {@gWorlds} to player
player does not have a {@gFly}:
give 1 {@gFly} to player
give 1 {@tempslot1} to player
give 1 {@tempslot2} to player
give 1 {@tempslot3} to player
player does not have a {@gToybox}:
give 1 {@gToybox} to player
give 1 {@tempslot4} to player
player does not have a {@gEffectmachine}:
give 1 {@gEffectmachine} to player
#
if {boatstop.%player%} is not set:
set {boatstop.%player%} to false
if {boatstop.%player%} is true:
set {boatstop.%player%} to false
if {cartstop.%player%} is not set:
set {cartstop.%player%} to false
if {cartstop.%player%} is true:
set {cartstop.%player%} to false
if {toybox.boat.%player%} is not set:
set {toybox.boat.%player%} to 0
if {toybox.cart.%player%} is not set:
set {toybox.cart.%player%} to 0
if {toybox.firework.%player%} is not set:
set {toybox.firework.%player%} to 0
if {toybox.piston.%player%} is not set:
set {toybox.piston.%player%} to 0
#
set {effects.disguises.creeper.%player%} to 0
set {effects.disguises.skeleton.%player%} to 0
set {effects.disguises.spider.%player%} to 0
set {effects.disguises.zombie.%player%} to 0
set {effects.disguises.slime.%player%} to 0
set {effects.disguises.ghast.%player%} to 0
set {effects.disguises.zombiepigman.%player%} to 0
set {effects.disguises.enderman.%player%} to 0
set {effects.disguises.cavespider.%player%} to 0
set {effects.disguises.silverfish.%player%} to 0
set {effects.disguises.blaze.%player%} to 0
set {effects.disguises.magmacube.%player%} to 0
set {effects.disguises.bat.%player%} to 0
set {effects.disguises.witch.%player%} to 0
set {effects.disguises.pig.%player%} to 0
set {effects.disguises.sheep.%player%} to 0
set {effects.disguises.cow.%player%} to 0
set {effects.disguises.chicken.%player%} to 0
set {effects.disguises.squid.%player%} to 0
set {effects.disguises.wolf.%player%} to 0
set {effects.disguises.mooshroom.%player%} to 0
set {effects.disguises.ocelot.%player%} to 0
set {effects.disguises.horse.%player%} to 0
set {effects.disguises.villager.%player%} to 0
if {effects.magic.%player%} is not set:
set {effects.magic.%player%} to 0
#
if {toybox.boat.%player%} is 1:
set {toybox.boat.%player%} to 0
if {toybox.cart.%player%} is 1:
set {toybox.cart.%player%} to 0
if {toybox.firework.%player%} is 1:
set {toybox.firework.%player%} to 0
if {toybox.piston.%player%} is 1:
set {toybox.piston.%player%} to 0
#
if {effects.magic.%player%} is 1:
set {effects.magic.%player%} to 0
set {disguise.type.%player%} to "creeper"
#
remove all {@tempslot1} from player's inventory
remove all {@tempslot2} from player's inventory
remove all {@tempslot3} from player's inventory
remove all {@tempslot4} from player's inventory
player's world is not "world":
{fly.hub.%player%} is true:
set fly state of player to false
if {boatstop.%player%} is true:
delete vehicle of player
set {boatstop.%player%} to false
if {cartstop.%player%} is true:
delete vehicle of player
set {cartstop.%player%} to false
if {toybox.boat.%player%} is 1:
set {toybox.boat.%player%} to 0
if {toybox.cart.%player%} is 1:
set {toybox.cart.%player%} to 0
if {toybox.firework.%player%} is 1:
set {toybox.firework.%player%} to 0
if {toybox.piston.%player%} is 1:
set {toybox.piston.%player%} to 0
#
if {effects.magic.%player%} is 1:
set {effects.magic.%player%} to 0
#
if {disguise.set.%player%} is true:
execute console command "/undisguiseplayer %player%"
set {disguise.set.%player%} to false
#
if player has {@gHelp}:
remove all {@gHelp} from player's inventory
if player has {@gWorlds}:
remove all {@gWorlds} from player's inventory
if player has {@gFly}:
remove all {@gFly} from player's inventory
if player has {@gToybox}:
remove all {@gToybox} from player's inventory
if player has {@gEffectmachine}:
remove all {@gEffectmachine} from player's inventory
if player has {@gBoat}:
remove all {@gBoat} from player's inventory
if player has {@gCart}:
remove all {@gCart} from player's inventory
if player has {@gFirework}:
remove all {@gFirework} from player's inventory
if player has {@gPiston}:
remove all {@gPiston} from player's inventory
clear {time.set.%player%}
on place:
player is in "world":
player's tool is {@gToybox}:
cancel event
remove all {@gToybox} from player's inventory
give 1 {@tempslot1} to player
give 1 {@tempslot2} to player
give 1 {@tempslot3} to player
give 1 {@gToybox} to player
remove all {@tempslot1} from player's inventory
remove all {@tempslot2} from player's inventory
remove all {@tempslot3} from player's inventory
stop
player's tool is {@gEffectmachine}:
cancel event
remove all {@gEffectmachine} from player's inventory
give 1 {@tempslot1} to player
give 1 {@tempslot2} to player
give 1 {@tempslot3} to player
if {toybox.boat.%player%} is 0:
if {toybox.cart.%player%} is 0:
if {toybox.firework.%player%} is 0:
if {toybox.piston.%player%} is 0:
give 1 {@tempslot4} to player
give 1 {@gEffectmachine} to player
remove all {@tempslot1} from player's inventory
remove all {@tempslot2} from player's inventory
remove all {@tempslot3} from player's inventory
remove all {@tempslot4} from player's inventory
player's tool is {@gPiston}:
cancel event
remove all {@gPiston} from player's inventory
give 1 {@tempslot1} to player
give 1 {@tempslot2} to player
give 1 {@tempslot3} to player
give 1 {@gPiston} to player
remove all {@tempslot1} from player's inventory
remove all {@tempslot2} from player's inventory
remove all {@tempslot3} from player's inventory
stop
on right click with boat:
player's world is "world":
player's tool is {@gBoat}:
targeted block is not water:
cancel event
remove all {@gBoat} from player's inventory
give 1 {@tempslot1} to player
give 1 {@tempslot2} to player
give 1 {@tempslot3} to player
give 1 {@gBoat} to player
remove all {@tempslot1} from player's inventory
remove all {@tempslot2} from player's inventory
remove all {@tempslot3} from player's inventory
stop
targeted block is water:
if distance between player and targeted block is less than 6:
cancel event
remove all {@gBoat} from player's inventory
spawn boat at targeted block
make player ride spawned boat
wait 1 second
make console execute command "/cset %player% boat true"
stop
cancel event
on right click with minecart:
player's world is "world":
player's tool is {@gCart}:
targeted block is not rail:
cancel event
remove all {@gCart} from player's inventory
give 1 {@tempslot1} to player
give 1 {@tempslot2} to player
give 1 {@tempslot3} to player
give 1 {@gCart} to player
remove all {@tempslot1} from player's inventory
remove all {@tempslot2} from player's inventory
remove all {@tempslot3} from player's inventory
stop
targeted block is rail:
if distance between player and targeted block is less than 6:
cancel event
remove all {@gCart} from player's inventory
spawn minecart at targeted block
make player ride spawned minecart
wait 1 second
make console execute command "/cset %player% cart true"
stop
cancel event
command /cset <player> <text> <text>:
executable by: console
trigger:
if argument 2 is "boat":
if argument 3 is "true":
set {boatstop.%argument 1%} to true
set {toybox.boat.%argument 1%} to 1
stop
if argument 3 is "false":
set {boatstop.%argument 1%} to false
set {toybox.boat.%argument 1%} to 0
stop
if argument 2 is "cart":
if argument 3 is "true":
set {cartstop.%argument 1%} to true
set {toybox.cart.%argument 1%} to 1
stop
if argument 3 is "false":
set {cartstop.%argument 1%} to false
set {toybox.cart.%argument 1%} to 0
stop
on vehicle exit:
player is in "world":
cancel event
if player's vehicle is a boat:
push the player upward at speed 0.3
delete vehicle of player
wait 4 ticks
make console execute command "/cset %player% boat false"
if player's vehicle is a minecart:
push the player upward at speed 0.5
delete vehicle of player
wait 4 ticks
make console execute command "/cset %player% cart false"
on vehicle damage:
world is "world":
cancel event
on vehicle destroy:
world is "world":
cancel event
on click:
player is in "world":
player's tool is {@gToybox}:
make player execute command "/toybox"
player's tool is {@gEffectmachine}:
make player execute command "/effectmachine"
on left click:
player is in "world":
player's tool is {@gPiston}:
if distance between player and targeted entity is less than 6:
if targeted entity is a player:
push the targeted entity in the direction of the player at speed 1
on right click:
player is in "world":
player's tool is {@gHelp}:
make player execute command "/help"
stop
player's tool is {@gWorlds}:
cancel event
make player execute command "/worlds"
stop
player's tool is {@gFly}:
make player execute command "/flight"
stop
player's tool is {@gFirework}:
cancel event
if {time.set.%player%} is set:
if difference between {time.set.%player%} and now is smaller than 1 second:
send "&eYou must wait 3 seconds before you may use this." to player
stop
if difference between {time.set.%player%} and now is smaller than 2 seconds:
send "&eYou must wait 2 seconds before you may use this." to player
stop
if difference between {time.set.%player%} and now is smaller than 3 seconds:
send "&eYou must wait 1 second before you may use this." to player
stop
if distance between player and targeted block is less than 6:
set {time.set.%player%} to now
set {_firework.loc.%player%} to location of targeted block
shoot firework rocket from targeted block at speed 1 upward
set {_ran.type.num.%player%} to a random integer between 10 and 30
wait 1 second
add {_ran.type.num.%player%} to y-coordinate of {_firework.loc.%player%}
set {_ran.type.num.%player%} to a random integer between 1 and 15
wait 1 second
if {_ran.type.num.%player%} is 1:
pop ball colored gold at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 2:
pop ball colored dark aqua at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 3:
pop ball colored gold at {_firework.loc.%player%}
pop ball colored dark aqua at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 4:
pop ball large colored gold at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 5:
pop ball large colored dark aqua at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 6:
pop ball large colored gold at {_firework.loc.%player%}
pop ball large colored dark aqua at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 7:
pop burst colored gold at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 8:
pop burst colored dark aqua at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 9:
pop burst colored gold at {_firework.loc.%player%}
pop burst colored dark aqua at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 10:
pop creeper colored gold at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 11:
pop creeper colored dark aqua at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 12:
pop creeper colored gold at {_firework.loc.%player%}
pop creeper colored dark aqua at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 13:
pop star colored gold at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 14:
pop star colored dark aqua at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 15:
pop star colored gold at {_firework.loc.%player%}
pop star colored dark aqua at {_firework.loc.%player%}
stop
if {time.set.%player%} is not set:
if distance between player and targeted block is less than 6:
set {time.set.%player%} to now
set {_firework.loc.%player%} to location of targeted block
shoot firework rocket from targeted block at speed 1 upward
set {_ran.type.num.%player%} to a random integer between 10 and 30
wait 1 second
add {_ran.type.num.%player%} to y-coordinate of {_firework.loc.%player%}
set {_ran.type.num.%player%} to a random integer between 1 and 15
wait 1 second
if {_ran.type.num.%player%} is 1:
pop ball colored gold at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 2:
pop ball colored dark aqua at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 3:
pop ball colored gold at {_firework.loc.%player%}
pop ball colored dark aqua at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 4:
pop ball large colored gold at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 5:
pop ball large colored dark aqua at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 6:
pop ball large colored gold at {_firework.loc.%player%}
pop ball large colored dark aqua at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 7:
pop burst colored gold at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 8:
pop burst colored dark aqua at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 9:
pop burst colored gold at {_firework.loc.%player%}
pop burst colored dark aqua at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 10:
pop creeper colored gold at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 11:
pop creeper colored dark aqua at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 12:
pop creeper colored gold at {_firework.loc.%player%}
pop creeper colored dark aqua at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 13:
pop star colored gold at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 14:
pop star colored dark aqua at {_firework.loc.%player%}
stop
if {_ran.type.num.%player%} is 15:
pop star colored gold at {_firework.loc.%player%}
pop star colored dark aqua at {_firework.loc.%player%}
stop
on pick up:
world is "world":
cancel event
on disconnect:
#player is in "death-hub"
player is in "world":
if {boatstop.%player%} is true:
delete vehicle of player
set {boatstop.%player%} to false
if {cartstop.%player%} is true:
delete vehicle of player
set {cartstop.%player%} to false
if {toybox.boat.%player%} is 1:
set {toybox.boat.%player%} to 0
if {toybox.cart.%player%} is 1:
set {toybox.cart.%player%} to 0
if {toybox.firework.%player%} is 1:
set {toybox.firework.%player%} to 0
if {toybox.piston.%player%} is 1:
set {toybox.piston.%player%} to 0
#
if {effects.magic.%player%} is 1:
set {effects.magic.%player%} to 0
#
if {disguise.set.%player%} is true:
execute console command "/undisguiseplayer %player%"
set {disguise.set.%player%} to false
#
if player has {@gHelp}:
remove all {@gHelp} from player's inventory
if player has {@gWorlds}:
remove all {@gWorlds} from player's inventory
if player has {@gFly}:
remove all {@gFly} from player's inventory
if player has {@gToybox}:
remove all {@gToybox} from player's inventory
if player has {@gEffectmachine}:
remove all {@gEffectmachine} from player's inventory
if player has {@gBoat}:
remove all {@gBoat} from player's inventory
if player has {@gCart}:
remove all {@gCart} from player's inventory
if player has {@gFirework}:
remove all {@gFirework} from player's inventory
if player has {@gPiston}:
remove all {@gPiston} from player's inventory
clear {time.set.%player%}
on shoot:
world is "world":
shooter's tool is ender pearl:
cancel event
on damage:
world is "world":
cancel event
on drop:
player is in "world":
event-item is {@gHelp}:
cancel event
event-item is {@gWorlds}:
cancel event
event-item is {@gFly}:
cancel event
event-item is {@gToybox}:
cancel event
remove all {@gToybox} from player's inventory
give 1 {@tempslot1} to player
give 1 {@tempslot2} to player
give 1 {@tempslot3} to player
give 1 {@gToybox} to player
remove all {@tempslot1} from player's inventory
remove all {@tempslot2} from player's inventory
remove all {@tempslot3} from player's inventory
event-item is {@gEffectmachine}:
cancel event
remove all {@gEffectmachine} from player's inventory
give 1 {@tempslot1} to player
give 1 {@tempslot2} to player
give 1 {@tempslot3} to player
if {toybox.boat.%player%} is 0:
if {toybox.cart.%player%} is 0:
if {toybox.firework.%player%} is 0:
if {toybox.piston.%player%} is 0:
if {boatstop.%player%} is false:
if {cartstop.%player%} is false:
give 1 {@tempslot4} to player
give 1 {@gEffectmachine} to player
remove all {@tempslot1} from player's inventory
remove all {@tempslot2} from player's inventory
remove all {@tempslot3} from player's inventory
remove all {@tempslot4} from player's inventory
event-item is {@gPiston}:
cancel event
remove all {@gPiston} from player's inventory
give 1 {@tempslot1} to player
give 1 {@tempslot2} to player
give 1 {@tempslot3} to player
give 1 {@gPiston} to player
remove all {@tempslot1} from player's inventory
remove all {@tempslot2} from player's inventory
remove all {@tempslot3} from player's inventory
event-item is {@gBoat}:
cancel event
remove all {@gBoat} from player's inventory
give 1 {@tempslot1} to player
give 1 {@tempslot2} to player
give 1 {@tempslot3} to player
give 1 {@gBoat} to player
remove all {@tempslot1} from player's inventory
remove all {@tempslot2} from player's inventory
remove all {@tempslot3} from player's inventory
event-item is {@gCart}:
cancel event
remove all {@gCart} from player's inventory
give 1 {@tempslot1} to player
give 1 {@tempslot2} to player
give 1 {@tempslot3} to player
give 1 {@gCart} to player
remove all {@tempslot1} from player's inventory
remove all {@tempslot2} from player's inventory
remove all {@tempslot3} from player's inventory
event-item is {@gFirework}:
cancel event
remove all {@gFirework} from player's inventory
give 1 {@tempslot1} to player
give 1 {@tempslot2} to player
give 1 {@tempslot3} to player
give 1 {@gFirework} to player
remove all {@tempslot1} from player's inventory
remove all {@tempslot2} from player's inventory
remove all {@tempslot3} from player's inventory
on death:
player is in "world":
remove all {@gHelp} from drops
remove all {@gWorlds} from drops
remove all {@gFly} from drops
remove all {@gToybox} from drops
remove all {@gBoat} from drops
remove all {@gCart} from drops
remove all {@gFirework} from drops
remove all {@gPiston} from drops
remove all {@gEffectmachine} from drops
command /worlds [<text>]:
permission: obam.free
trigger:
#world is "Death-hub"
world is "world":
argument is not set:
player has permission "obam.admin":
send "&eOpening the &fWorld &3Viewer &e. . ."
show "s;1;{@dSkyblock};s;3;{@dKitpvp};s;5;{@dFronts};s;7;{@dWtfronts};s;9;{@dGarage}" with 1 row named "&dWorld &3Viewer" to player
stop
player has permission "obam.smod":
send "&eOpening the &fWorld &3Viewer &e. . ."
show "s;1;{@dSkyblock};s;3;{@dKitpvp};s;5;{@dFronts};s;7;{@dWtfronts};s;9;{@dGarage}" with 1 row named "&dWorld &3Viewer" to player
stop
player has permission "obam.mod":
send "&eOpening the &fWorld &3Viewer &e. . ."
show "s;1;{@dSkyblock};s;3;{@dKitpvp};s;5;{@dFronts};s;7;{@dWtfronts};s;9;{@dGarage}" with 1 row named "&dWorld &3Viewer" to player
stop
player has permission "obam.mechanic":
send "&eOpening the &fWorld &3Viewer &e. . ."
show "s;1;{@dSkyblock};s;3;{@dKitpvp};s;5;{@dFronts};s;7;{@dWtfronts};s;9;{@dGarage}" with 1 row named "&dWorld &3Viewer" to player
stop
send "&eOpening the &fWorld &3Viewer &e. . ."
show "s;2;{@dSkyblock};s;4;{@dKitpvp};s;6;{@dFronts};s;8;{@dWtfronts}" with 1 row named "&dWorld &3Viewer" to player
stop
argument is "survival":
send "&eYou are being summoned to Fronts." to player
make player execute command "/transfer survival"
argument is "wtf":
send "&eYou are being summoned to WTF." to player
make player execute command "/transfer curtain"
argument is "skyblock":
send "&eYou are being summoned to SkyBlock." to player
execute console command "mv tp %player% skyworld"
argument is "kit":
send "&eYou are being summoned to KitPVP." to player
make player execute command "/transfer kit"
argument is "garage":
send "&eYou are being summoned to Garage." to player
make player execute command "/transfer garage"
command /flight:
trigger:
#world is "Death-hub"
world is "world":
{fly.hub.%player%} is not set:
set {fly.hub.%player%} to true
set player's fly state to true
send "&aYou can fly!" to player
stop
{fly.hub.%player%} is true:
set {fly.hub.%player%} to false
set player's fly state to false
send "&cYou can no longer fly!" to player
stop
{fly.hub.%player%} is false:
set {fly.hub.%player%} to true
set player's fly state to true
send "&aYou can fly!" to player
stop
command /transfer [<text>]:
trigger:
#world is "Death-hub"
world is "world":
connect player to "%argument%"
command /toy [<text>]:
trigger:
player is in "world":
argument is not set:
send "&eCorrect Usage: /toy shop" to player
stop
argument is "shop":
set {_amount.%player%} to player's balance
send "&f&eCurrent Balance: &f%{_amount.%player%}%" to player
wait 1 second
send "&eEntering the &2Toy &9Shop &e. . ." to player
if {db_toyshop.firework.%player%} is true:
if {db_toyshop.piston.%player%} is true:
show "s;3;{@bFirework};s;7;{@bPiston}" with 1 row named "&2Toy &9Shop" to player
stop
if {db_toyshop.firework.%player%} is true:
if {db_toyshop.piston.%player%} is false:
show "s;3;{@bFirework};s;7;{@uPiston}" with 1 row named "&2Toy &9Shop" to player
stop
if {db_toyshop.firework.%player%} is false:
if {db_toyshop.piston.%player%} is true:
show "s;3;{@uFirework};s;7;{@bPiston}" with 1 row named "&2Toy &9Shop" to player
stop
show "s;3;{@uFirework};s;7;{@uPiston}" with 1 row named "&2Toy &9Shop" to player
stop
argument is "firework":
wait 1 second
make player execute command "/buy firework"
stop
argument is "piston":
wait 1 second
make player execute command "/buy piston"
stop
command /effect [<text>]:
trigger:
player is in "world":
argument is not set:
send "&eCorrect Usage: /effect shop" to player
stop
argument is "shop":
set {_amount.%player%} to player's balance
send "&f&eCurrent Balance: &f%{_amount.%player%}%" to player
wait 1 second
send "&eEntering the &9Effect &2Shop &e. . ." to player
if {db_effectshop.effect.%player%} is true:
show "s;3;{@bEffect};s;7;{@dShop}" with 1 row named "&9Effect &2Shop" to player
stop
if {db_effectshop.effect.%player%} is false:
show "s;3;{@uEffect};s;7;{@dShop}" with 1 row named "&9Effect &2Shop" to player
stop
argument is "magic":
wait 1 second
make player execute command "/buy effect"
stop
argument is "d1":
wait 1 second
make player execute command "/buy d1"
stop
argument is "d2":
wait 1 second
make player execute command "/buy d2"
stop
argument is "d3":
wait 1 second
make player execute command "/buy d3"
stop
argument is "d4":
wait 1 second
make player execute command "/buy d4"
stop
argument is "d5":
wait 1 second
make player execute command "/buy d5"
stop
argument is "d6":
wait 1 second
make player execute command "/buy d6"
stop
argument is "d7":
wait 1 second
make player execute command "/buy d7"
stop
argument is "d8":
wait 1 second
make player execute command "/buy d8"
stop
argument is "d9":
wait 1 second
make player execute command "/buy d9"
stop
argument is "d10":
wait 1 second
make player execute command "/buy d10"
stop
argument is "d11":
wait 1 second
make player execute command "/buy d11"
stop
argument is "d12":
wait 1 second
make player execute command "/buy d12"
stop
argument is "d13":
wait 1 second
make player execute command "/buy d13"
stop
argument is "d14":
wait 1 second
make player execute command "/buy d14"
stop
argument is "d15":
wait 1 second
make player execute command "/buy d15"
stop
argument is "d16":
wait 1 second
make player execute command "/buy d16"
stop
argument is "d17":
wait 1 second
make player execute command "/buy d17"
stop
argument is "d18":
wait 1 second
make player execute command "/buy d18"
stop
argument is "d19":
wait 1 second
make player execute command "/buy d19"
stop
argument is "d20":
wait 1 second
make player execute command "/buy d20"
stop
argument is "d21":
wait 1 second
make player execute command "/buy d21"
stop
argument is "d22":
wait 1 second
make player execute command "/buy d22"
stop
argument is "d23":
wait 1 second
make player execute command "/buy d23"
stop
argument is "d24":
wait 1 second
make player execute command "/buy d24"
stop
argument is "disguise":
set {_amount.%player%} to player's balance
send "&f&eCurrent Balance: &f%{_amount.%player%}%" to player
wait 1 second
send "&eEntering the &9Disguise &2Shop &e. . ." to player
set {_increment.closet.%player%} to 1
if {db_effectshop.disguises.creeper.%player%} is true:
set {_shop.d1.%player%} to ""
if {db_effectshop.disguises.creeper.%player%} is false:
set {_slot.d1.%player%} to {_increment.closet.%player%}
set {_shop.d1.%player%} to "s;%{_slot.d1.%player%}%;i;creeper spawn egg;n;&6Creeper;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d1;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.skeleton.%player%} is true:
set {_shop.d2.%player%} to ""
if {db_effectshop.disguises.skeleton.%player%} is false:
set {_slot.d2.%player%} to {_increment.closet.%player%}
set {_shop.d2.%player%} to "s;%{_slot.d2.%player%}%;i;skeleton spawn egg;n;&6Skeleton;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d2;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.spider.%player%} is true:
set {_shop.d3.%player%} to ""
if {db_effectshop.disguises.spider.%player%} is false:
set {_slot.d3.%player%} to {_increment.closet.%player%}
set {_shop.d3.%player%} to "s;%{_slot.d3.%player%}%;i;spider spawn egg;n;&6Spider;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d3;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.zombie.%player%} is true:
set {_shop.d4.%player%} to ""
if {db_effectshop.disguises.zombie.%player%} is false:
set {_slot.d4.%player%} to {_increment.closet.%player%}
set {_shop.d4.%player%} to "s;%{_slot.d4.%player%}%;i;zombie spawn egg;n;&6Zombie;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d4;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.slime.%player%} is true:
set {_shop.d5.%player%} to ""
if {db_effectshop.disguises.slime.%player%} is false:
set {_slot.d5.%player%} to {_increment.closet.%player%}
set {_shop.d5.%player%} to "s;%{_slot.d5.%player%}%;i;slime spawn egg;n;&6Slime;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d5;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.ghast.%player%} is true:
set {_shop.d6.%player%} to ""
if {db_effectshop.disguises.ghast.%player%} is false:
set {_slot.d6.%player%} to {_increment.closet.%player%}
set {_shop.d6.%player%} to "s;%{_slot.d6.%player%}%;i;ghast spawn egg;n;&6Ghast;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d6;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.zombiepigman.%player%} is true:
set {_shop.d7.%player%} to ""
if {db_effectshop.disguises.zombiepigman.%player%} is false:
set {_slot.d7.%player%} to {_increment.closet.%player%}
set {_shop.d7.%player%} to "s;%{_slot.d7.%player%}%;i;zombie pigman spawn egg;n;&6Zombie Pigman;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d7;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.enderman.%player%} is true:
set {_shop.d8.%player%} to ""
if {db_effectshop.disguises.enderman.%player%} is false:
set {_slot.d8.%player%} to {_increment.closet.%player%}
set {_shop.d8.%player%} to "s;%{_slot.d8.%player%}%;i;enderman spawn egg;n;&6Enderman;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d8;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.cavespider.%player%} is true:
set {_shop.d9.%player%} to ""
if {db_effectshop.disguises.cavespider.%player%} is false:
set {_slot.d9.%player%} to {_increment.closet.%player%}
set {_shop.d9.%player%} to "s;%{_slot.d9.%player%}%;i;cave spider spawn egg;n;&6Cave Spider;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d9;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.silverfish.%player%} is true:
set {_shop.d10.%player%} to ""
if {db_effectshop.disguises.silverfish.%player%} is false:
set {_slot.d10.%player%} to {_increment.closet.%player%}
set {_shop.d10.%player%} to "s;%{_slot.d10.%player%}%;i;silverfish spawn egg;n;&6Silverfish;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d10;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.blaze.%player%} is true:
set {_shop.d11.%player%} to ""
if {db_effectshop.disguises.blaze.%player%} is false:
set {_slot.d11.%player%} to {_increment.closet.%player%}
set {_shop.d11.%player%} to "s;%{_slot.d11.%player%}%;i;blaze spawn egg;n;&6Blaze;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d11;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.magmacube.%player%} is true:
set {_shop.d12.%player%} to ""
if {db_effectshop.disguises.magmacube.%player%} is false:
set {_slot.d12.%player%} to {_increment.closet.%player%}
set {_shop.d12.%player%} to "s;%{_slot.d12.%player%}%;i;magma cube spawn egg;n;&6Magma Cube;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d12;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.bat.%player%} is true:
set {_shop.d13.%player%} to ""
if {db_effectshop.disguises.bat.%player%} is false:
set {_slot.d13.%player%} to {_increment.closet.%player%}
set {_shop.d13.%player%} to "s;%{_slot.d13.%player%}%;i;bat spawn egg;n;&6Bat;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d13;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.witch.%player%} is true:
set {_shop.d14.%player%} to ""
if {db_effectshop.disguises.witch.%player%} is false:
set {_slot.d14.%player%} to {_increment.closet.%player%}
set {_shop.d14.%player%} to "s;%{_slot.d14.%player%}%;i;witch spawn egg;n;&6Witch;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d14;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.pig.%player%} is true:
set {_shop.d15.%player%} to ""
if {db_effectshop.disguises.pig.%player%} is false:
set {_slot.d15.%player%} to {_increment.closet.%player%}
set {_shop.d15.%player%} to "s;%{_slot.d15.%player%}%;i;pig spawn egg;n;&6Pig;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d15;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.sheep.%player%} is true:
set {_shop.d16.%player%} to ""
if {db_effectshop.disguises.sheep.%player%} is false:
set {_slot.d16.%player%} to {_increment.closet.%player%}
set {_shop.d16.%player%} to "s;%{_slot.d16.%player%}%;i;sheep spawn egg;n;&6Sheep;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d16;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.cow.%player%} is true:
set {_shop.d17.%player%} to ""
if {db_effectshop.disguises.cow.%player%} is false:
set {_slot.d17.%player%} to {_increment.closet.%player%}
set {_shop.d17.%player%} to "s;%{_slot.d17.%player%}%;i;cow spawn egg;n;&6Cow;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d17;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.chicken.%player%} is true:
set {_shop.d18.%player%} to ""
if {db_effectshop.disguises.chicken.%player%} is false:
set {_slot.d18.%player%} to {_increment.closet.%player%}
set {_shop.d18.%player%} to "s;%{_slot.d18.%player%}%;i;chicken spawn egg;n;&6Chicken;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d18;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.squid.%player%} is true:
set {_shop.d19.%player%} to ""
if {db_effectshop.disguises.squid.%player%} is false:
set {_slot.d19.%player%} to {_increment.closet.%player%}
set {_shop.d19.%player%} to "s;%{_slot.d19.%player%}%;i;squid spawn egg;n;&6Squid;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d19;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.wolf.%player%} is true:
set {_shop.d20.%player%} to ""
if {db_effectshop.disguises.wolf.%player%} is false:
set {_slot.d20.%player%} to {_increment.closet.%player%}
set {_shop.d20.%player%} to "s;%{_slot.d20.%player%}%;i;wolf spawn egg;n;&6Wolf;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d20;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.mooshroom.%player%} is true:
set {_shop.d21.%player%} to ""
if {db_effectshop.disguises.mooshroom.%player%} is false:
set {_slot.d21.%player%} to {_increment.closet.%player%}
set {_shop.d21.%player%} to "s;%{_slot.d21.%player%}%;i;mooshroom spawn egg;n;&6Mooshroom;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d21;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.ocelot.%player%} is true:
set {_shop.d22.%player%} to ""
if {db_effectshop.disguises.ocelot.%player%} is false:
set {_slot.d22.%player%} to {_increment.closet.%player%}
set {_shop.d22.%player%} to "s;%{_slot.d22.%player%}%;i;ocelot spawn egg;n;&6Ocelot;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d22;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.horse.%player%} is true:
set {_shop.d23.%player%} to ""
if {db_effectshop.disguises.horse.%player%} is false:
set {_slot.d23.%player%} to {_increment.closet.%player%}
set {_shop.d23.%player%} to "s;%{_slot.d23.%player%}%;i;horse spawn egg;n;&6Horse;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d23;"
if {_increment.closet.%player%} is 52:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 50:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 48:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 46:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 45:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 43:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 41:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 39:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 37:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 36:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 34:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 32:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 30:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 28:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 27:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 25:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 23:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 21:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 19:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 18:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 16:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 14:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 12:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 10:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 9:
add 1 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 7:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 5:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 3:
add 2 to {_increment.closet.%player%}
if {_increment.closet.%player%} is 1:
add 2 to {_increment.closet.%player%}
if {db_effectshop.disguises.villager.%player%} is true:
set {_shop.d24.%player%} to ""
if {db_effectshop.disguises.villager.%player%} is false:
set {_slot.d24.%player%} to {_increment.closet.%player%}
set {_shop.d24.%player%} to "s;%{_slot.d24.%player%}%;i;villager spawn egg;n;&6Villager;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d24"
#if more are added - add a semicolon at the end of the variable
#add more incrementation values here later for more releases
show "%{_shop.d1.%player%}%%{_shop.d2.%player%}%%{_shop.d3.%player%}%%{_shop.d4.%player%}%%{_shop.d5.%player%}%%{_shop.d6.%player%}%%{_shop.d7.%player%}%%{_shop.d8.%player%}%%{_shop.d9.%player%}%%{_shop.d10.%player%}%%{_shop.d11.%player%}%%{_shop.d12.%player%}%%{_shop.d13.%player%}%%{_shop.d14.%player%}%%{_shop.d15.%player%}%%{_shop.d16.%player%}%%{_shop.d17.%player%}%%{_shop.d18.%player%}%%{_shop.d19.%player%}%%{_shop.d20.%player%}%%{_shop.d21.%player%}%%{_shop.d22.%player%}%%{_shop.d23.%player%}%%{_shop.d24.%player%}%" with 6 rows named "&3Disguise &2Shop" to player
stop
command /buy [<text>]:
trigger:
player is in "world":
argument is not set:
send "&eCorrect Usage: &F/buy (item)" to player
send "&eFor a list of current items type &f/buy list" to player
stop
argument is "list":
send "&eBuyable Toy List:" to player
send "&f-Player Pusher: &a2,500 tickets" to player
send "&f-OBAM Firework: &a5,000 tickets" to player
send "" to player
send "&3Buyable Effects List:" to player
send "&9-Unstable Pack: &a2,500 tickets" to player
send "&9-Mob Disguises: &a5,000 tickets" to player
stop
argument is "piston":
if {db_toyshop.piston.%player%} is true:
send "&6Player&fPusher &ehas already been bought." to player
stop
if {db_toyshop.piston.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 2500:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 2500 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &bPlayerPusher &afrom the Toy Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_toyshop.piston.%player%} to true
log "%player% bought PlayerPusher for 2,500 tickets at %now%" to "/shop/toys/PlayerPusher.log"
stop
argument is "firework":
if {db_toyshop.firework.%player%} is true:
send "&6OBAM&fFirework &ehas already been bought." to player
stop
if {db_toyshop.firework.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 5000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 5000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &bOBAMFirework &afrom the Toy Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_toyshop.firework.%player%} to true
log "%player% bought ObamFirework for 5,000 tickets at %now%" to "/shop/toys/ObamFirework.log"
stop
argument is "effect":
if {db_effectshop.effect.%player%} is true:
send "&6Unstable &fGases &ehave already been bought." to player
stop
if {db_effectshop.effect.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 5000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 5000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased &6Unstable &fGases &afrom the Effect Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.effect.%player%} to true
log "%player% bought Unstable Gases for 5,000 tickets at %now%" to "/shop/effects/UnstableGases.log"
stop
argument is "d1":
if {db_effectshop.disguises.creeper.%player%} is true:
send "&6Creeper &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.creeper.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Creeper &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.creeper.%player%} to true
log "%player% bought Creeper Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseCreeper.log"
stop
argument is "d2":
if {db_effectshop.disguises.skeleton.%player%} is true:
send "&6Skeleton &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.skeleton.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Skeleton &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.skeleton.%player%} to true
log "%player% bought Skeleton Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseSkeleton.log"
stop
argument is "d3":
if {db_effectshop.disguises.spider.%player%} is true:
send "&6Spider &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.spider.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Spider &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.spider.%player%} to true
log "%player% bought Spider Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseSpider.log"
stop
argument is "d4":
if {db_effectshop.disguises.zombie.%player%} is true:
send "&6Zombie &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.zombie.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Zombie &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.zombie.%player%} to true
log "%player% bought Zombie Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseZombie.log"
stop
argument is "d5":
if {db_effectshop.disguises.slime.%player%} is true:
send "&6Slime &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.slime.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Slime &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.slime.%player%} to true
log "%player% bought Slime Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseSlime.log"
stop
argument is "d6":
if {db_effectshop.disguises.ghast.%player%} is true:
send "&6Ghast &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.ghast.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Ghast &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.ghast.%player%} to true
log "%player% bought Ghast Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseGhast.log"
stop
argument is "d7":
if {db_effectshop.disguises.zombiepigman.%player%} is true:
send "&6Zombie Pigman &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.zombiepigman.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Zombie Pigman &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.zombiepigman.%player%} to true
log "%player% bought Zombie Pigman Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseZombiePigman.log"
stop
argument is "d8":
if {db_effectshop.disguises.enderman.%player%} is true:
send "&6Enderman &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.enderman.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Enderman &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.enderman.%player%} to true
log "%player% bought Enderman Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseEnderman.log"
stop
argument is "d9":
if {db_effectshop.disguises.cavespider.%player%} is true:
send "&6Cave Spider &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.cavespider.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Cave Spider &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.cavespider.%player%} to true
log "%player% bought Cave Spider Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseCaveSpider.log"
stop
argument is "d10":
if {db_effectshop.disguises.silverfish.%player%} is true:
send "&6Silverfish &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.silverfish.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Silverfish &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.silverfish.%player%} to true
log "%player% bought Silverfish Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseSilverfish.log"
stop
argument is "d11":
if {db_effectshop.disguises.blaze.%player%} is true:
send "&6Blaze &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.blaze.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Blaze &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.blaze.%player%} to true
log "%player% bought Blaze Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseBlaze.log"
stop
argument is "d12":
if {db_effectshop.disguises.magmacube.%player%} is true:
send "&6Magma Cube &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.magmacube.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Magma Cube &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.magmacube.%player%} to true
log "%player% bought Magma Cube Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseMagmaCube.log"
stop
argument is "d13":
if {db_effectshop.disguises.bat.%player%} is true:
send "&6Bat &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.bat.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Bat &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.bat.%player%} to true
log "%player% bought Bat Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseBat.log"
stop
argument is "d14":
if {db_effectshop.disguises.witch.%player%} is true:
send "&6Witch &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.witch.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Witch &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.witch.%player%} to true
log "%player% bought Witch Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseWitch.log"
stop
argument is "d15":
if {db_effectshop.disguises.pig.%player%} is true:
send "&6Pig &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.pig.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Pig &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.pig.%player%} to true
log "%player% bought Pig Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguisePig.log"
stop
argument is "d16":
if {db_effectshop.disguises.sheep.%player%} is true:
send "&6Sheep &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.sheep.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Sheep &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.sheep.%player%} to true
log "%player% bought Sheep Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseSheep.log"
stop
argument is "d17":
if {db_effectshop.disguises.cow.%player%} is true:
send "&6Cow &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.cow.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Cow &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.cow.%player%} to true
log "%player% bought Cow Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseCow.log"
stop
argument is "d18":
if {db_effectshop.disguises.chicken.%player%} is true:
send "&6Chicken &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.chicken.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Chicken &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.chicken.%player%} to true
log "%player% bought Chicken Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseChicken.log"
stop
argument is "d19":
if {db_effectshop.disguises.squid.%player%} is true:
send "&6Squid &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.squid.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Squid &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.squid.%player%} to true
log "%player% bought Squid Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseSquid.log"
stop
argument is "d20":
if {db_effectshop.disguises.wolf.%player%} is true:
send "&6Wolf &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.wolf.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Wolf &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.wolf.%player%} to true
log "%player% bought Wolf Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseWolf.log"
stop
argument is "d21":
if {db_effectshop.disguises.mooshroom.%player%} is true:
send "&6Mooshroom &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.mooshroom.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Mooshroom &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.mooshroom.%player%} to true
log "%player% bought Mooshroom Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseMooshroom.log"
stop
argument is "d22":
if {db_effectshop.disguises.ocelot.%player%} is true:
send "&6Ocelot &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.ocelot.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Ocelot &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.ocelot.%player%} to true
log "%player% bought Ocelot Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseOcelot.log"
stop
argument is "d23":
if {db_effectshop.disguises.horse.%player%} is true:
send "&6Horse &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.horse.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Horse &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.horse.%player%} to true
log "%player% bought Horse Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseHorse.log"
stop
argument is "d24":
if {db_effectshop.disguises.villager.%player%} is true:
send "&6Villager &fDisguise &ehas already been bought." to player
stop
if {db_effectshop.disguises.villager.%player%} is false:
set {_amount.%player%} to player's balance
if {_amount.%player%} is less than 10000:
send "&cYou do not have enough tickets for that!" to player
stop
subtract 10000 from player's balance
set {_amount.%player%} to player's balance
send "&aYou have just purchased the &6Villager &fDisguise &afrom the Shop!" to player
send "&aYour new balance is now: &e%{_amount.%player%}%." to player
set {db_effectshop.disguises.villager.%player%} to true
log "%player% bought Villager Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseVillager.log"
stop
command /toybox [<text>]:
trigger:
#player is in "Death-hub":
player is in "world":
argument is not set:
if {db_toyshop.firework.%player%} is false:
if {db_toyshop.piston.%player%} is true:
if {toybox.boat.%player%} is 1:
send "&eOpening the majestical &2Toy &9Box &e. . ." to player
show "s;1;{@eBoat};s;3;{@dCart};s;5;{@nFirework};s;7;{@dPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player
stop
if {toybox.cart.%player%} is 1:
send "&eOpening the majestical &2Toy &9Box &e. . ." to player
show "s;1;{@dBoat};s;3;{@eCart};s;5;{@nFirework};s;7;{@dPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player
stop
if {toybox.piston.%player%} is 1:
send "&eOpening the majestical &2Toy &9Box &e. . ." to player
show "s;1;{@dBoat};s;3;{@dCart};s;5;{@nFirework};s;7;{@ePiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player
stop
send "&eOpening the majestical &2Toy &9Box &e. . ." to player
show "s;1;{@dBoat};s;3;{@dCart};s;5;{@nFirework};s;7;{@dPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player
stop
if {db_toyshop.piston.%player%} is false:
if {toybox.boat.%player%} is 1:
send "&eOpening the majestical &2Toy &9Box &e. . ." to player
show "s;1;{@eBoat};s;3;{@dCart};s;5;{@nFirework};s;7;{@nPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player
stop
if {toybox.cart.%player%} is 1:
send "&eOpening the majestical &2Toy &9Box &e. . ." to player
show "s;1;{@dBoat};s;3;{@eCart};s;5;{@nFirework};s;7;{@nPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player
stop
send "&eOpening the majestical &2Toy &9Box &e. . ." to player
show "s;1;{@dBoat};s;3;{@dCart};s;5;{@nFirework};s;7;{@nPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player
stop
if {db_toyshop.piston.%player%} is false:
if {db_toyshop.firework.%player%} is true:
if {toybox.boat.%player%} is 1:
send "&eOpening the majestical &2Toy &9Box &e. . ." to player
show "s;1;{@eBoat};s;3;{@dCart};s;5;{@dFirework};s;7;{@nPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player
stop
if {toybox.cart.%player%} is 1:
send "&eOpening the majestical &2Toy &9Box &e. . ." to player
show "s;1;{@dBoat};s;3;{@eCart};s;5;{@dFirework};s;7;{@nPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player
stop
if {toybox.firework.%player%} is 1:
send "&eOpening the majestical &2Toy &9Box &e. . ." to player
show "s;1;{@dBoat};s;3;{@dCart};s;5;{@eFirework};s;7;{@nPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player
stop
send "&eOpening the majestical &2Toy &9Box &e. . ." to player
show "s;1;{@dBoat};s;3;{@dCart};s;5;{@dFirework};s;7;{@nPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player
stop
if {toybox.boat.%player%} is 1:
send "&eOpening the majestical &2Toy &9Box &e. . ." to player
show "s;1;{@eBoat};s;3;{@dCart};s;5;{@dFirework};s;7;{@dPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player
stop
if {toybox.cart.%player%} is 1:
send "&eOpening the majestical &2Toy &9Box &e. . ." to player
show "s;1;{@dBoat};s;3;{@eCart};s;5;{@dFirework};s;7;{@dPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player
stop
if {toybox.firework.%player%} is 1:
send "&eOpening the majestical &2Toy &9Box &e. . ." to player
show "s;1;{@dBoat};s;3;{@dCart};s;5;{@eFirework};s;7;{@dPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player
stop
if {toybox.piston.%player%} is 1:
send "&eOpening the majestical &2Toy &9Box &e. . ." to player
show "s;1;{@dBoat};s;3;{@dCart};s;5;{@dFirework};s;7;{@ePiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player
stop
send "&eOpening the majestical &2Toy &9Box &e. . ." to player
show "s;1;{@dBoat};s;3;{@dCart};s;5;{@dFirework};s;7;{@dPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player
stop
argument is "boat":
make player execute command "/boat"
argument is "cart":
make player execute command "/cart"
argument is "firework":
make player execute command "/firework"
argument is "piston":
make player execute command "/piston"
command /effectmachine [<text>]:
trigger:
player is in "world":
argument is not set:
if {db_effectshop.effect.%player%} is false:
send "&ePowering the &2Effect &3Machine &e. . ." to player
show "s;1;{@nEffect};s;5;{@dDisguise};s;9;{@eShop}" with 1 row named "&2Effect &3Machine" to player
stop
if {db_effectshop.effect.%player%} is true:
if {effects.magic.%player%} is 1:
send "&ePowering the &2Effect &3Machine &e. . ." to player
show "s;1;{@eEffect};s;5;{@dDisguise};s;9;{@eShop}" with 1 row named "&2Effect &3Machine" to player
stop
if {effects.magic.%player%} is 0:
send "&ePowering the &2Effect &3Machine &e. . ." to player
show "s;1;{@dEffect};s;5;{@dDisguise};s;9;{@eShop}" with 1 row named "&2Effect &3Machine" to player
argument is "disguise":
send "&eUnlocking your closet. . ." to player
wait 2 ticks
make player execute command "/disguiseset"
argument is "magic":
make player execute command "/magic default"
command /magic [<text>]:
trigger:
player is in "world":
if {db_effectshop.effect.%player%} is true:
if argument is "default":
if {effects.magic.%player%} is 0:
set {effects.magic.%player%} to 1
send "&fYou are now &cunstable&f." to player
make player execute command "/magic effect"
stop
if {effects.magic.%player%} is 1:
set {effects.magic.%player%} to 0
send "&fYou are now &astable&f." to player
stop
if argument is "effect":
if {effects.magic.%player%} is 1:
set {_magic.loc.%player%} to location of player
spawn 100 of red dust data 1 offset with 1, 1, 1 at {_magic.loc.%player%}
wait 2 seconds
make player execute command "/magic effect"
if {db_effectshop.effect.%player%} is false:
send "&eSorry, You have not unlocked this yet." to player
stop
command /boat:
trigger:
player is in "world":
if {toybox.boat.%player%} is 0:
if {cartstop.%player%} is true:
send "You are currently riding a minecart. Please exit the vehicle to use another vehicle."
stop
if player has {@gFirework} in his inventory:
remove all {@gFirework} from player's inventory
wait 2 ticks
set {toybox.firework.%player%} to 0
if player has {@gPiston} in his inventory:
remove all {@gPiston} from player's inventory
wait 2 ticks
set {toybox.piston.%player%} to 0
if player has {@gCart} in his inventory:
remove all {@gCart} from player's inventory
wait 2 ticks
set {toybox.cart.%player%} to 0
if {boatstop.%player%} is true:
send "You already are using a boat." to player
stop
give 1 {@tempslot1} to player
give 1 {@tempslot2} to player
give 1 {@tempslot3} to player
give 1 {@gBoat} to player
remove all {@tempslot1} from player's inventory
remove all {@tempslot2} from player's inventory
remove all {@tempslot3} from player's inventory
wait 1 second
make console execute command "/cset %player% boat true"
send "You have received a boat." to player
stop
if {toybox.boat.%player%} is 1:
if {boatstop.%player%} is true:
delete vehicle of player
wait 1 second
make console execute command "/cset %player% boat false"
if player has {@gBoat} in his inventory:
remove all {@gBoat} from player's inventory
stop
command /cart:
aliases: /minecart
trigger:
player is in "world":
if {toybox.cart.%player%} is 0:
if {boatstop.%player%} is true:
send "You are currently riding a boat. Please exit the vehicle to use another vehicle."
stop
if player has {@gFirework} in his inventory:
remove all {@gFirework} from player's inventory
wait 2 ticks
set {toybox.firework.%player%} to 0
if player has {@gPiston} in his inventory:
remove all {@gPiston} from player's inventory
wait 2 ticks
set {toybox.piston.%player%} to 0
if player has {@gBoat} in his inventory:
remove all {@gBoat} from player's inventory
wait 2 ticks
set {toybox.boat.%player%} to 0
if {cartstop.%player%} is true:
send "You already using a minecart." to player
stop
give 1 {@tempslot1} to player
give 1 {@tempslot2} to player
give 1 {@tempslot3} to player
give 1 {@gCart} to player
remove all {@tempslot1} from player's inventory
remove all {@tempslot2} from player's inventory
remove all {@tempslot3} from player's inventory
wait 1 second
make console execute command "/cset %player% cart true"
send "You have received a minecart." to player
stop
if {toybox.cart.%player%} is 1:
if {cartstop.%player%} is true:
delete vehicle of player
wait 1 second
make console execute command "/cset %player% cart false"
if player has {@gCart} in his inventory:
remove all {@gCart} from player's inventory
stop
command /firework:
trigger:
player is in "world":
if {db_toyshop.firework.%player%} is true:
if {toybox.firework.%player%} is 0:
if player has {@gBoat} in his inventory:
remove all {@gBoat} from player's inventory
wait 2 ticks
set {toybox.boat.%player%} to 0
if player has {@gCart} in his inventory:
remove all {@gCart} from player's inventory
wait 2 ticks
set {toybox.cart.%player%} to 0
if player has {@gPiston} in his inventory:
remove all {@gPiston} from player's inventory
wait 2 ticks
set {toybox.piston.%player%} to 0
give 1 {@tempslot1} to player
give 1 {@tempslot2} to player
give 1 {@tempslot3} to player
give 1 {@gFirework} to player
remove all {@tempslot1} from player's inventory
remove all {@tempslot2} from player's inventory
remove all {@tempslot3} from player's inventory
wait 2 ticks
set {toybox.firework.%player%} to 1
send "You have received an OBAM Firework" to player
stop
if {toybox.firework.%player%} is 1:
if player has {@gFirework} in his inventory:
remove all {@gFirework} from player's inventory
wait 2 ticks
set {toybox.firework.%player%} to 0
stop
send "&eSorry, You have not unlocked this yet." to player
stop
command /piston:
trigger:
player is in "world":
if {db_toyshop.piston.%player%} is true:
if {toybox.piston.%player%} is 0:
if player has {@gBoat} in his inventory:
remove all {@gBoat} from player's inventory
wait 2 ticks
set {toybox.boat.%player%} to 0
if player has {@gCart} in his inventory:
remove all {@gCart} from player's inventory
wait 2 ticks
set {toybox.cart.%player%} to 0
if player has {@gFirework} in his inventory:
remove all {@gFirework} from player's inventory
wait 2 ticks
set {toybox.firework.%player%} to 0
give 1 {@tempslot1} to player
give 1 {@tempslot2} to player
give 1 {@tempslot3} to player
give 1 {@gPiston} to player
remove all {@tempslot1} from player's inventory
remove all {@tempslot2} from player's inventory
remove all {@tempslot3} from player's inventory
wait 2 ticks
set {toybox.piston.%player%} to 1
send "You have received a player pusher" to player
stop
if {toybox.piston.%player%} is 1:
if player has {@gPiston} in his inventory:
remove all {@gPiston} from player's inventory
wait 2 ticks
set {toybox.piston.%player%} to 0
stop
send "&eSorry, You have not unlocked this yet." to player
stop
command /disguiseset [<text>]:
trigger:
if argument is not set:
#alternative: light gray stained glass pane
#for misa etc: gray stained glass pane
#until shiny use: ender portal
send "&eOpening up your closet. . ." to player
if {db_effectshop.disguises.creeper.%player%} is true:
if {effects.disguises.creeper.%player%} is 0:
set {_temp.d1.%player%} to "s;1;i;creeper spawn egg;n;&6Creeper;l;&7Currently &cDisabled;c;sudo %player% disguiseset creeper"
if {effects.disguises.creeper.%player%} is 1:
set {_temp.d1.%player%} to "s;1;i;creeper spawn egg;n;&6Creeper;l;&7Currently &aEnabled;c;sudo %player% disguiseset creeper"
if {db_effectshop.disguises.creeper.%player%} is false:
set {_temp.d1.%player%} to "s;1;i;ender portal;n;&6Creeper;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.skeleton.%player%} is true:
if {effects.disguises.skeleton.%player%} is 0:
set {_temp.d2.%player%} to "s;3;i;skeleton spawn egg;n;&6Skeleton;l;&7Currently &cDisabled;c;sudo %player% disguiseset skeleton"
if {effects.disguises.skeleton.%player%} is 1:
set {_temp.d2.%player%} to "s;3;i;skeleton spawn egg;n;&6Skeleton;l;&7Currently &aEnabled;c;sudo %player% disguiseset skeleton"
if {db_effectshop.disguises.skeleton.%player%} is false:
set {_temp.d2.%player%} to "s;3;i;ender portal;n;&6Skeleton;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.spider.%player%} is true:
if {effects.disguises.spider.%player%} is 0:
set {_temp.d3.%player%} to "s;5;i;spider spawn egg;n;&6Spider;l;&7Currently &cDisabled;c;sudo %player% disguiseset spider"
if {effects.disguises.spider.%player%} is 1:
set {_temp.d3.%player%} to "s;5;i;spider spawn egg;n;&6Spider;l;&7Currently &aEnabled;c;sudo %player% disguiseset spider"
if {db_effectshop.disguises.spider.%player%} is false:
set {_temp.d3.%player%} to "s;5;i;ender portal;n;&6Spider;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.zombie.%player%} is true:
if {effects.disguises.zombie.%player%} is 0:
set {_temp.d4.%player%} to "s;7;i;zombie spawn egg;n;&6Zombie;l;&7Currently &cDisabled;c;sudo %player% disguiseset zombie"
if {effects.disguises.zombie.%player%} is 1:
set {_temp.d4.%player%} to "s;7;i;zombie spawn egg;n;&6Zombie;l;&7Currently &aEnabled;c;sudo %player% disguiseset zombie"
if {db_effectshop.disguises.zombie.%player%} is false:
set {_temp.d4.%player%} to "s;7;i;ender portal;n;&6Zombie;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.slime.%player%} is true:
if {effects.disguises.slime.%player%} is 0:
set {_temp.d5.%player%} to "s;9;i;slime spawn egg;n;&6Slime;l;&7Currently &cDisabled;c;sudo %player% disguiseset slime"
if {effects.disguises.slime.%player%} is 1:
set {_temp.d5.%player%} to "s;9;i;slime spawn egg;n;&6Slime;l;&7Currently &aEnabled;c;sudo %player% disguiseset slime"
if {db_effectshop.disguises.slime.%player%} is false:
set {_temp.d5.%player%} to "s;9;i;ender portal;n;&6Slime;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.ghast.%player%} is true:
if {effects.disguises.ghast.%player%} is 0:
set {_temp.d6.%player%} to "s;10;i;ghast spawn egg;n;&6Ghast;l;&7Currently &cDisabled;c;sudo %player% disguiseset ghast"
if {effects.disguises.ghast.%player%} is 1:
set {_temp.d6.%player%} to "s;10;i;ghast spawn egg;n;&6Ghast;l;&7Currently &aEnabled;c;sudo %player% disguiseset ghast"
if {db_effectshop.disguises.ghast.%player%} is false:
set {_temp.d6.%player%} to "s;10;i;ender portal;n;&6Ghast;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.zombiepigman.%player%} is true:
if {effects.disguises.zombiepigman.%player%} is 0:
set {_temp.d7.%player%} to "s;12;i;zombie pigman spawn egg;n;&6Zombie Pigman;l;&7Currently &cDisabled;c;sudo %player% disguiseset zombiepigman"
if {effects.disguises.zombiepigman.%player%} is 1:
set {_temp.d7.%player%} to "s;12;i;zombie pigman spawn egg;n;&6Zombie Pigman;l;&7Currently &aEnabled;c;sudo %player% disguiseset zombiepigman"
if {db_effectshop.disguises.zombiepigman.%player%} is false:
set {_temp.d7.%player%} to "s;12;i;ender portal;n;&6Zombie Pigman;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.enderman.%player%} is true:
if {effects.disguises.enderman.%player%} is 0:
set {_temp.d8.%player%} to "s;14;i;enderman spawn egg;n;&6Enderman;l;&7Currently &cDisabled;c;sudo %player% disguiseset enderman"
if {effects.disguises.enderman.%player%} is 1:
set {_temp.d8.%player%} to "s;14;i;enderman spawn egg;n;&6Enderman;l;&7Currently &aEnabled;c;sudo %player% disguiseset enderman"
if {db_effectshop.disguises.enderman.%player%} is false:
set {_temp.d8.%player%} to "s;14;i;ender portal;n;&6Enderman;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.cavespider.%player%} is true:
if {effects.disguises.cavespider.%player%} is 0:
set {_temp.d9.%player%} to "s;16;i;cave spider spawn egg;n;&6Cave Spider;l;&7Currently &cDisabled;c;sudo %player% disguiseset cavespider"
if {effects.disguises.cavespider.%player%} is 1:
set {_temp.d9.%player%} to "s;16;i;cave spider spawn egg;n;&6Cave Spider;l;&7Currently &aEnabled;c;sudo %player% disguiseset cavespider"
if {db_effectshop.disguises.cavespider.%player%} is false:
set {_temp.d9.%player%} to "s;16;i;ender portal;n;&6Cave Spider;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.silverfish.%player%} is true:
if {effects.disguises.silverfish.%player%} is 0:
set {_temp.d10.%player%} to "s;18;i;silverfish spawn egg;n;&6Silverfish;l;&7Currently &cDisabled;c;sudo %player% disguiseset silverfish"
if {effects.disguises.silverfish.%player%} is 1:
set {_temp.d10.%player%} to "s;18;i;silverfish spawn egg;n;&6Silverfish;l;&7Currently &aEnabled;c;sudo %player% disguiseset silverfish"
if {db_effectshop.disguises.silverfish.%player%} is false:
set {_temp.d10.%player%} to "s;18;i;ender portal;n;&6Silverfish;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.blaze.%player%} is true:
if {effects.disguises.blaze.%player%} is 0:
set {_temp.d11.%player%} to "s;19;i;blaze spawn egg;n;&6Blaze;l;&7Currently &cDisabled;c;sudo %player% disguiseset blaze"
if {effects.disguises.blaze.%player%} is 1:
set {_temp.d11.%player%} to "s;19;i;blaze spawn egg;n;&6Blaze;l;&7Currently &aEnabled;c;sudo %player% disguiseset blaze"
if {db_effectshop.disguises.blaze.%player%} is false:
set {_temp.d11.%player%} to "s;19;i;ender portal;n;&6Blaze;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.magmacube.%player%} is true:
if {effects.disguises.magmacube.%player%} is 0:
set {_temp.d12.%player%} to "s;21;i;magma cube spawn egg;n;&6Magma Cube;l;&7Currently &cDisabled;c;sudo %player% disguiseset magmacube"
if {effects.disguises.magmacube.%player%} is 1:
set {_temp.d12.%player%} to "s;21;i;magma cube spawn egg;n;&6Magma Cube;l;&7Currently &aEnabled;c;sudo %player% disguiseset magmacube"
if {db_effectshop.disguises.magmacube.%player%} is false:
set {_temp.d12.%player%} to "s;21;i;ender portal;n;&6Magma Cube;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.bat.%player%} is true:
if {effects.disguises.bat.%player%} is 0:
set {_temp.d13.%player%} to "s;23;i;bat spawn egg;n;&6Bat;l;&7Currently &cDisabled;c;sudo %player% disguiseset bat"
if {effects.disguises.bat.%player%} is 1:
set {_temp.d13.%player%} to "s;23;i;bat spawn egg;n;&6Bat;l;&7Currently &aEnabled;c;sudo %player% disguiseset bat"
if {db_effectshop.disguises.bat.%player%} is false:
set {_temp.d13.%player%} to "s;23;i;ender portal;n;&6Bat;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.witch.%player%} is true:
if {effects.disguises.witch.%player%} is 0:
set {_temp.d14.%player%} to "s;25;i;witch spawn egg;n;&6Witch;l;&7Currently &cDisabled;c;sudo %player% disguiseset witch"
if {effects.disguises.witch.%player%} is 1:
set {_temp.d14.%player%} to "s;25;i;witch spawn egg;n;&6Witch;l;&7Currently &aEnabled;c;sudo %player% disguiseset witch"
if {db_effectshop.disguises.witch.%player%} is false:
set {_temp.d14.%player%} to "s;25;i;ender portal;n;&6Witch;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.pig.%player%} is true:
if {effects.disguises.pig.%player%} is 0:
set {_temp.d15.%player%} to "s;27;i;pig spawn egg;n;&6Pig;l;&7Currently &cDisabled;c;sudo %player% disguiseset pig"
if {effects.disguises.pig.%player%} is 1:
set {_temp.d15.%player%} to "s;27;i;pig spawn egg;n;&6Pig;l;&7Currently &aEnabled;c;sudo %player% disguiseset pig"
if {db_effectshop.disguises.pig.%player%} is false:
set {_temp.d15.%player%} to "s;27;i;ender portal;n;&6Pig;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.sheep.%player%} is true:
if {effects.disguises.sheep.%player%} is 0:
set {_temp.d16.%player%} to "s;28;i;sheep spawn egg;n;&6Sheep;l;&7Currently &cDisabled;c;sudo %player% disguiseset sheep"
if {effects.disguises.sheep.%player%} is 1:
set {_temp.d16.%player%} to "s;28;i;sheep spawn egg;n;&6Sheep;l;&7Currently &aEnabled;c;sudo %player% disguiseset sheep"
if {db_effectshop.disguises.sheep.%player%} is false:
set {_temp.d16.%player%} to "s;28;i;ender portal;n;&6Sheep;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.cow.%player%} is true:
if {effects.disguises.cow.%player%} is 0:
set {_temp.d17.%player%} to "s;30;i;cow spawn egg;n;&6Cow;l;&7Currently &cDisabled;c;sudo %player% disguiseset cow"
if {effects.disguises.cow.%player%} is 1:
set {_temp.d17.%player%} to "s;30;i;cow spawn egg;n;&6Cow;l;&7Currently &aEnabled;c;sudo %player% disguiseset cow"
if {db_effectshop.disguises.cow.%player%} is false:
set {_temp.d17.%player%} to "s;30;i;ender portal;n;&6Cow;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.chicken.%player%} is true:
if {effects.disguises.chicken.%player%} is 0:
set {_temp.d18.%player%} to "s;32;i;chicken spawn egg;n;&6Chicken;l;&7Currently &cDisabled;c;sudo %player% disguiseset chicken"
if {effects.disguises.chicken.%player%} is 1:
set {_temp.d18.%player%} to "s;32;i;chicken spawn egg;n;&6Chicken;l;&7Currently &aEnabled;c;sudo %player% disguiseset chicken"
if {db_effectshop.disguises.chicken.%player%} is false:
set {_temp.d18.%player%} to "s;32;i;ender portal;n;&6Chicken;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.squid.%player%} is true:
if {effects.disguises.squid.%player%} is 0:
set {_temp.d19.%player%} to "s;34;i;squid spawn egg;n;&6Squid;l;&7Currently &cDisabled;c;sudo %player% disguiseset squid"
if {effects.disguises.squid.%player%} is 1:
set {_temp.d19.%player%} to "s;34;i;squid spawn egg;n;&6Squid;l;&7Currently &aEnabled;c;sudo %player% disguiseset squid"
if {db_effectshop.disguises.squid.%player%} is false:
set {_temp.d19.%player%} to "s;34;i;ender portal;n;&6Squid;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.wolf.%player%} is true:
if {effects.disguises.wolf.%player%} is 0:
set {_temp.d20.%player%} to "s;36;i;wolf spawn egg;n;&6Wolf;l;&7Currently &cDisabled;c;sudo %player% disguiseset wolf"
if {effects.disguises.wolf.%player%} is 1:
set {_temp.d20.%player%} to "s;36;i;wolf spawn egg;n;&6Wolf;l;&7Currently &aEnabled;c;sudo %player% disguiseset wolf"
if {db_effectshop.disguises.wolf.%player%} is false:
set {_temp.d20.%player%} to "s;36;i;ender portal;n;&6Wolf;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.mooshroom.%player%} is true:
if {effects.disguises.mooshroom.%player%} is 0:
set {_temp.d21.%player%} to "s;37;i;mooshroom spawn egg;n;&6Mooshroom;l;&7Currently &cDisabled;c;sudo %player% disguiseset mooshroom"
if {effects.disguises.mooshroom.%player%} is 1:
set {_temp.d21.%player%} to "s;37;i;mooshroom spawn egg;n;&6Mooshroom;l;&7Currently &aEnabled;c;sudo %player% disguiseset mooshroom"
if {db_effectshop.disguises.mooshroom.%player%} is false:
set {_temp.d21.%player%} to "s;37;i;ender portal;n;&6Mooshroom;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.ocelot.%player%} is true:
if {effects.disguises.ocelot.%player%} is 0:
set {_temp.d22.%player%} to "s;39;i;ocelot spawn egg;n;&6Ocelot;l;&7Currently &cDisabled;c;sudo %player% disguiseset ocelot"
if {effects.disguises.ocelot.%player%} is 1:
set {_temp.d22.%player%} to "s;39;i;ocelot spawn egg;n;&6Ocelot;l;&7Currently &aEnabled;c;sudo %player% disguiseset ocelot"
if {db_effectshop.disguises.ocelot.%player%} is false:
set {_temp.d22.%player%} to "s;39;i;ender portal;n;&6Ocelot;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.horse.%player%} is true:
if {effects.disguises.horse.%player%} is 0:
set {_temp.d23.%player%} to "s;41;i;horse spawn egg;n;&6Horse;l;&7Currently &cDisabled;c;sudo %player% disguiseset horse"
if {effects.disguises.horse.%player%} is 1:
set {_temp.d23.%player%} to "s;41;i;horse spawn egg;n;&6Horse;l;&7Currently &aEnabled;c;sudo %player% disguiseset horse"
if {db_effectshop.disguises.horse.%player%} is false:
set {_temp.d23.%player%} to "s;41;i;ender portal;n;&6Horse;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
if {db_effectshop.disguises.villager.%player%} is true:
if {effects.disguises.villager.%player%} is 0:
set {_temp.d24.%player%} to "s;43;i;villager spawn egg;n;&6Villager;l;&7Currently &cDisabled;c;sudo %player% disguiseset villager"
if {effects.disguises.villager.%player%} is 1:
set {_temp.d24.%player%} to "s;43;i;villager spawn egg;n;&6Villager;l;&7Currently &aEnabled;c;sudo %player% disguiseset villager"
if {db_effectshop.disguises.villager.%player%} is false:
set {_temp.d24.%player%} to "s;43;i;ender portal;n;&6Villager;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise"
show "%{_temp.d1.%player%}%;%{_temp.d2.%player%}%;%{_temp.d3.%player%}%;%{_temp.d4.%player%}%;%{_temp.d5.%player%}%;%{_temp.d6.%player%}%;%{_temp.d7.%player%}%;%{_temp.d8.%player%}%;%{_temp.d9.%player%}%;%{_temp.d10.%player%}%;%{_temp.d11.%player%}%;%{_temp.d12.%player%}%;%{_temp.d13.%player%}%;%{_temp.d14.%player%}%;%{_temp.d15.%player%}%;%{_temp.d16.%player%}%;%{_temp.d17.%player%}%;%{_temp.d18.%player%}%;%{_temp.d19.%player%}%;%{_temp.d20.%player%}%;%{_temp.d21.%player%}%;%{_temp.d22.%player%}%;%{_temp.d23.%player%}%;%{_temp.d24.%player%}%;{@dDspecial};{@dStop}" with 6 rows named "&3Disguise &2Closet" to player
stop
if argument is "creeper":
if {db_effectshop.disguises.creeper.%player%} is true:
if {effects.disguises.creeper.%player%} is 1:
send "&fYou are already disguised as a creeper." to player
stop
if {effects.disguises.creeper.%player%} is 0:
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.creeper.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "creeper"
execute console command "/disguiseplayer %player% creeper"
send "&eYou are now disguised as a creeper." to player
stop
if {db_effectshop.disguises.creeper.%player%} is false:
send "&fYou need to unlock the creeper to disguise as it." to player
stop
if argument is "skeleton":
if {db_effectshop.disguises.skeleton.%player%} is true:
if {effects.disguises.skeleton.%player%} is 1:
send "&fYou are already disguised as a skeleton." to player
stop
if {effects.disguises.skeleton.%player%} is 0:
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.skeleton.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "skeleton"
execute console command "/disguiseplayer %player% skeleton"
send "&eYou are now disguised as a skeleton." to player
stop
if {db_effectshop.disguises.skeleton.%player%} is false:
send "&fYou need to unlock the skeleton to disguise as it." to player
stop
if argument is "spider":
if {db_effectshop.disguises.spider.%player%} is true:
if {effects.disguises.spider.%player%} is 1:
send "&fYou are already disguised as a spider." to player
stop
if {effects.disguises.spider.%player%} is 0:
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.spider.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "spider"
execute console command "/disguiseplayer %player% spider"
send "&eYou are now disguised as a spider." to player
stop
if {db_effectshop.disguises.spider.%player%} is false:
send "&fYou need to unlock the spider to disguise as it." to player
stop
if argument is "zombie":
if {db_effectshop.disguises.zombie.%player%} is true:
wait 1 second
show "s;3;{@togAzombie};s;7;{@togBzombie}" with 1 row named "&2Choose an age" to player
if {db_effectshop.disguises.zombie.%player%} is false:
send "&fYou need to unlock the zombie to disguise as it." to player
stop
if argument is "zombie2":
if {db_effectshop.disguises.zombie.%player%} is true:
wait 1 second
execute console command "/disguiseplayer %player% zombie setBaby %{disguise.baby.%player%}%"
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.zombie.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "zombie"
send "&eYou are now disguised as a zombie." to player
stop
if {db_effectshop.disguises.zombie.%player%} is false:
send "&fYou need to unlock the zombie to disguise as it." to player
stop
if argument is "slime":
if {db_effectshop.disguises.slime.%player%} is true:
wait 1 second
show "s;2;{@togAslime};s;5;{@togBslime};s;8;{@togCslime}" with 1 row named "&2Choose a size" to player
if {db_effectshop.disguises.slime.%player%} is false:
send "&fYou need to unlock the slime to disguise as it." to player
stop
if argument is "slime2":
if {db_effectshop.disguises.slime.%player%} is true:
wait 1 second
execute console command "/disguiseplayer %player% slime setSize %{disguise.size.%player%}%"
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.slime.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "slime"
send "&eYou are now disguised as a slime." to player
stop
if {db_effectshop.disguises.slime.%player%} is false:
send "&fYou need to unlock the slime to disguise as it." to player
stop
if argument is "ghast":
if {db_effectshop.disguises.ghast.%player%} is true:
if {effects.disguises.ghast.%player%} is 1:
send "&fYou are already disguised as a ghast." to player
stop
if {effects.disguises.ghast.%player%} is 0:
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.ghast.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "ghast"
execute console command "/disguiseplayer %player% ghast"
send "&eYou are now disguised as a ghast." to player
stop
if {db_effectshop.disguises.ghast.%player%} is false:
send "&fYou need to unlock the ghast to disguise as it." to player
stop
if argument is "zombiepigman":
if {db_effectshop.disguises.zombiepigman.%player%} is true:
wait 1 second
show "s;3;{@togApigman};s;7;{@togBpigman}" with 1 row named "&2Choose an age" to player
if {db_effectshop.disguises.zombiepigman.%player%} is false:
send "&fYou need to unlock the zombie pigman to disguise as it." to player
stop
if argument is "zombiepigman2":
if {db_effectshop.disguises.zombiepigman.%player%} is true:
wait 1 second
execute console command "/disguiseplayer %player% pig_zombie setBaby %{disguise.baby.%player%}%"
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.zombiepigman.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "zombiepigman"
send "&eYou are now disguised as a zombie pigman." to player
stop
if {db_effectshop.disguises.zombiepigman.%player%} is false:
send "&fYou need to unlock the zombie pigman to disguise as it." to player
stop
if argument is "enderman":
if {db_effectshop.disguises.enderman.%player%} is true:
if {effects.disguises.enderman.%player%} is 1:
send "&fYou are already disguised as an enderman." to player
stop
if {effects.disguises.enderman.%player%} is 0:
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.enderman.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "enderman"
execute console command "/disguiseplayer %player% enderman"
send "&eYou are now disguised as an enderman." to player
stop
if {db_effectshop.disguises.enderman.%player%} is false:
send "&fYou need to unlock the enderman to disguise as it." to player
stop
if argument is "cavespider":
if {db_effectshop.disguises.cavespider.%player%} is true:
if {effects.disguises.cavespider.%player%} is 1:
send "&fYou are already disguised as a cave spider." to player
stop
if {effects.disguises.cavespider.%player%} is 0:
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.cavespider.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "cavespider"
execute console command "/disguiseplayer %player% cave_spider"
send "&eYou are now disguised as a cave spider." to player
stop
if {db_effectshop.disguises.cavespider.%player%} is false:
send "&fYou need to unlock the cave spider to disguise as it." to player
stop
if argument is "silverfish":
if {db_effectshop.disguises.silverfish.%player%} is true:
if {effects.disguises.silverfish.%player%} is 1:
send "&fYou are already disguised as a silverfish." to player
stop
if {effects.disguises.silverfish.%player%} is 0:
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.silverfish.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "silverfish"
execute console command "/disguiseplayer %player% silverfish"
send "&eYou are now disguised as a silverfish." to player
stop
if {db_effectshop.disguises.silverfish.%player%} is false:
send "&fYou need to unlock the silverfish to disguise as it." to player
stop
if argument is "blaze":
if {db_effectshop.disguises.blaze.%player%} is true:
if {effects.disguises.blaze.%player%} is 1:
send "&fYou are already disguised as a blaze." to player
stop
if {effects.disguises.blaze.%player%} is 0:
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.blaze.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "blaze"
execute console command "/disguiseplayer %player% blaze"
send "&eYou are now disguised as a blaze." to player
stop
if {db_effectshop.disguises.blaze.%player%} is false:
send "&fYou need to unlock the blaze to disguise as it." to player
stop
if argument is "magmacube":
if {db_effectshop.disguises.magmacube.%player%} is true:
wait 1 second
show "s;2;{@togAmagma};s;5;{@togBmagma};s;8;{@togCmagma}" with 1 row named "&2Choose a size" to player
if {db_effectshop.disguises.magmacube.%player%} is false:
send "&fYou need to unlock the magma cube to disguise as it." to player
stop
if argument is "magmacube2":
if {db_effectshop.disguises.magmacube.%player%} is true:
wait 1 second
execute console command "/disguiseplayer %player% magma_cube setSize %{disguise.size.%player%}%"
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.magmacube.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "magmacube"
send "&eYou are now disguised as a magma cube." to player
stop
if {db_effectshop.disguises.magmacube.%player%} is false:
send "&fYou need to unlock the magma cube to disguise as it." to player
stop
if argument is "bat":
if {db_effectshop.disguises.bat.%player%} is true:
if {effects.disguises.bat.%player%} is 1:
send "&fYou are already disguised as a bat." to player
stop
if {effects.disguises.bat.%player%} is 0:
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.bat.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "bat"
execute console command "/disguiseplayer %player% bat"
send "&eYou are now disguised as a bat." to player
stop
if {db_effectshop.disguises.bat.%player%} is false:
send "&fYou need to unlock the bat to disguise as it." to player
stop
if argument is "witch":
if {db_effectshop.disguises.witch.%player%} is true:
if {effects.disguises.witch.%player%} is 1:
send "&fYou are already disguised as a witch." to player
stop
if {effects.disguises.witch.%player%} is 0:
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.witch.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "witch"
execute console command "/disguiseplayer %player% witch"
send "&eYou are now disguised as a witch." to player
stop
if {db_effectshop.disguises.witch.%player%} is false:
send "&fYou need to unlock the witch to disguise as it." to player
stop
if argument is "pig":
if {db_effectshop.disguises.pig.%player%} is true:
wait 1 second
show "s;3;{@togApig};s;7;{@togBpig}" with 1 row named "&2Choose an age" to player
if {db_effectshop.disguises.pig.%player%} is false:
send "&fYou need to unlock the pig to disguise as it." to player
stop
if argument is "pig2":
if {db_effectshop.disguises.pig.%player%} is true:
wait 1 second
execute console command "/disguiseplayer %player% pig setBaby %{disguise.baby.%player%}%"
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.pig.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "pig"
send "&eYou are now disguised as a pig." to player
stop
if {db_effectshop.disguises.pig.%player%} is false:
send "&fYou need to unlock the pig to disguise as it." to player
stop
if argument is "sheep":
if {db_effectshop.disguises.sheep.%player%} is true:
wait 1 second
show "s;3;{@togAsheep};s;7;{@togBsheep}" with 1 row named "&2Choose an age" to player
if {db_effectshop.disguises.sheep.%player%} is false:
send "&fYou need to unlock the sheep to disguise as it." to player
stop
if argument is "sheep2":
if {db_effectshop.disguises.sheep.%player%} is true:
wait 1 second
show "s;1;{@tog2sheep};s;3;{@tog3sheep};s;5;{@tog4sheep};s;7;{@tog5sheep};s;9;{@tog6sheep};s;10;{@tog7sheep};s;12;{@tog8sheep};s;14;{@tog9sheep};s;16;{@tog10sheep};s;18;{@tog11sheep};s;19;{@tog12sheep};s;21;{@tog13sheep};s;23;{@tog14sheep};s;25;{@tog15sheep};s;27;{@tog16sheep};s;37;{@tog1sheep};s;45;{@togRCsheep}" with 5 rows named "&2Select a colour" to player
if {db_effectshop.disguises.sheep.%player%} is false:
send "&fYou need to unlock the sheep to disguise as it." to player
stop
if argument is "sheep3":
if {db_effectshop.disguises.sheep.%player%} is true:
wait 1 second
execute console command "/disguiseplayer %player% sheep setBaby %{disguise.baby.%player%}% setColor %{disguise.color.%player%}%"
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.sheep.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "sheep"
send "&eYou are now disguised as a sheep." to player
stop
if {db_effectshop.disguises.sheep.%player%} is false:
send "&fYou need to unlock the sheep to disguise as it." to player
stop
if argument is "cow":
if {db_effectshop.disguises.cow.%player%} is true:
wait 1 second
show "s;3;{@togAcow};s;7;{@togBcow}" with 1 row named "&2Choose an age" to player
if {db_effectshop.disguises.cow.%player%} is false:
send "&fYou need to unlock the cow to disguise as it." to player
stop
if argument is "cow2":
if {db_effectshop.disguises.cow.%player%} is true:
wait 1 second
execute console command "/disguiseplayer %player% cow setBaby %{disguise.baby.%player%}%"
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.cow.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "cow"
send "&eYou are now disguised as a cow." to player
stop
if {db_effectshop.disguises.cow.%player%} is false:
send "&fYou need to unlock the cow to disguise as it." to player
stop
if argument is "chicken":
if {db_effectshop.disguises.chicken.%player%} is true:
wait 1 second
show "s;3;{@togAchicken};s;7;{@togBchicken}" with 1 row named "&2Choose an age" to player
if {db_effectshop.disguises.chicken.%player%} is false:
send "&fYou need to unlock the chicken to disguise as it." to player
stop
if argument is "chicken2":
if {db_effectshop.disguises.chicken.%player%} is true:
wait 1 second
execute console command "/disguiseplayer %player% chicken setBaby %{disguise.baby.%player%}%"
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.chicken.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "chicken"
send "&eYou are now disguised as a chicken." to player
stop
if {db_effectshop.disguises.chicken.%player%} is false:
send "&fYou need to unlock the chicken to disguise as it." to player
stop
if argument is "squid":
if {db_effectshop.disguises.squid.%player%} is true:
if {effects.disguises.squid.%player%} is 1:
send "&fYou are already disguised as a squid." to player
stop
if {effects.disguises.squid.%player%} is 0:
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.squid.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "squid"
execute console command "/disguiseplayer %player% squid"
send "&eYou are now disguised as a squid." to player
stop
if {db_effectshop.disguises.squid.%player%} is false:
send "&fYou need to unlock the squid to disguise as it." to player
stop
if argument is "wolf":
if {db_effectshop.disguises.wolf.%player%} is true:
wait 1 second
show "s;3;{@togAwolf};s;7;{@togBwolf}" with 1 row named "&2Choose an age" to player
if {db_effectshop.disguises.wolf.%player%} is false:
send "&fYou need to unlock the wolf to disguise as it." to player
stop
if argument is "wolf2":
if {db_effectshop.disguises.wolf.%player%} is true:
wait 1 second
show "s;3;{@togWwolf};s;7;{@togTwolf}" with 1 row named "&2Wild or Tamed?" to player
if {db_effectshop.disguises.wolf.%player%} is false:
send "&fYou need to unlock the wolf to disguise as it." to player
stop
if argument is "wolf3":
if {db_effectshop.disguises.wolf.%player%} is true:
wait 1 second
if {disguise.tamed.%player%} is "wild":
execute console command "/disguiseplayer %player% wolf setBaby %{disguise.baby.%player%}% setTamed false"
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.wolf.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "wolf"
execute console command "/disguiseplayer %player% wolf"
send "&eYou are now disguised as a wolf." to player
stop
show "s;1;{@tog2sheep};s;3;{@tog3sheep};s;5;{@tog4sheep};s;7;{@tog5sheep};s;9;{@tog6sheep};s;10;{@tog7sheep};s;12;{@tog8sheep};s;14;{@tog9sheep};s;16;{@tog10sheep};s;18;{@tog11sheep};s;19;{@tog12sheep};s;21;{@tog13sheep};s;23;{@tog14sheep};s;25;{@tog15sheep};s;27;{@tog16sheep};s;37;{@tog1sheep};s;45;{@togRCsheep}" with 5 rows named "&2Select a colour" to player
if {db_effectshop.disguises.wolf.%player%} is false:
send "&fYou need to unlock the wolf to disguise as it." to player
stop
if argument is "wolf4":
if {db_effectshop.disguises.wolf.%player%} is true:
wait 1 second
execute console command "/disguiseplayer %player% sheep setBaby %{disguise.baby.%player%}% setCollarColor %{disguise.color.%player%}%"
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.wolf.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "wolf"
execute console command "/disguiseplayer %player% wolf"
send "&eYou are now disguised as a wolf." to player
stop
if {db_effectshop.disguises.wolf.%player%} is false:
send "&fYou need to unlock the wolf to disguise as it." to player
stop
if argument is "mooshroom":
if {db_effectshop.disguises.mooshroom.%player%} is true:
wait 1 second
show "s;3;{@togAmooshroom};s;7;{@togBmooshroom}" with 1 row named "&2Choose an age" to player
if {db_effectshop.disguises.mooshroom.%player%} is false:
send "&fYou need to unlock the mooshroom to disguise as it." to player
stop
if argument is "mooshroom2":
if {db_effectshop.disguises.mooshroom.%player%} is true:
wait 1 second
execute console command "/disguiseplayer %player% mushroom_cow setBaby %{disguise.baby.%player%}%"
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.mooshroom.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "mooshroom"
send "&eYou are now disguised as a mooshroom." to player
stop
if {db_effectshop.disguises.mooshroom.%player%} is false:
send "&fYou need to unlock the mooshroom to disguise as it." to player
stop
if argument is "ocelot":
if {db_effectshop.disguises.ocelot.%player%} is true:
wait 1 second
show "s;3;{@togAocelot};s;7;{@togBocelot}" with 1 row named "&2Choose an age" to player
if {db_effectshop.disguises.ocelot.%player%} is false:
send "&fYou need to unlock the ocelot to disguise as it." to player
stop
if argument is "ocelot2":
if {db_effectshop.disguises.ocelot.%player%} is true:
wait 1 second
show "s;3;{@togWocelot};s;7;{@togTocelot}" with 1 row named "&2Wild or Tamed?" to player
if {db_effectshop.disguises.ocelot.%player%} is false:
send "&fYou need to unlock the ocelot to disguise as it." to player
stop
if argument is "ocelot3":
if {db_effectshop.disguises.ocelot.%player%} is true:
wait 1 second
if {disguise.tamed.%player%} is "wild":
execute console command "/disguiseplayer %player% ocelot setBaby %{disguise.baby.%player%}% setTamed false"
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.ocelot.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "ocelot"
send "&eYou are now disguised as an ocelot." to player
stop
show "s;1;{@tog1ocelot};s;3;{@tog2ocelot};s;5;{@tog3ocelot};s;9;{@togRTocelot}" with 1 row named "&2Choose a type" to player
if {db_effectshop.disguises.ocelot.%player%} is false:
send "&fYou need to unlock the ocelot to disguise as it." to player
stop
if argument is "ocelot4":
if {db_effectshop.disguises.ocelot.%player%} is true:
wait 1 second
execute console command "/disguiseplayer %player% ocelot setBaby %{disguise.baby.%player%}% setTamed true setType %{disguise.cat.type.%player%}%"
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.ocelot.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "ocelot"
send "&eYou are now disguised as an ocelot." to player
stop
if {db_effectshop.disguises.ocelot.%player%} is false:
send "&fYou need to unlock the ocelot to disguise as it." to player
stop
if argument is "horse":
if {db_effectshop.disguises.horse.%player%} is true:
wait 1 second
show "s;2;{@togHorse};s;5;{@togDonkey};s;8;{@togMule}" with 1 row named "&2Choose an Animal" to player
if {db_effectshop.disguises.horse.%player%} is false:
send "&fYou need to unlock the horse to disguise as it." to player
stop
if argument is "horse2":
if {db_effectshop.disguises.horse.%player%} is true:
wait 1 second
show "s;3;{@togAhorse};s;7;{@togBhorse}" with 1 row named "&2Choose an age" to player
if {db_effectshop.disguises.horse.%player%} is false:
send "&fYou need to unlock the horse to disguise as it." to player
stop
if argument is "horse3":
if {db_effectshop.disguises.horse.%player%} is true:
wait 1 second
show "s;1;{@togC1horse};s;2;{@togC2horse};s;3;{@togC3horse};s;4;{@togC4horse};s;5;{@togC5horse};s;6;{@togC6horse};s;7;{@togC7horse};s;9;{@togRChorse}" with 1 row named "&2Choose a color" to player
if {db_effectshop.disguises.horse.%player%} is false:
send "&fYou need to unlock the horse to disguise as it." to player
stop
if argument is "horse4":
if {db_effectshop.disguises.horse.%player%} is true:
wait 1 second
show "s;1;{@togS1horse};s;3;{@togS2horse};s;4;{@togS3horse};s;5;{@togS4horse};s;6;{@togS5horse};s;9;{@togRShorse}" with 1 row named "&2Choose a style" to player
if {db_effectshop.disguises.horse.%player%} is false:
send "&fYou need to unlock the horse to disguise as it." to player
stop
if argument is "horse5":
if {db_effectshop.disguises.horse.%player%} is true:
wait 1 second
execute console command "/disguiseplayer %player% horse setBaby %{disguise.baby.%player%}% setColor %{disguise.horse.color.%player%}% setStyle %{disguise.horse.style.%player%}%"
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.horse.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "horse"
send "&eYou are now disguised as a horse." to player
stop
if {db_effectshop.disguises.horse.%player%} is false:
send "&fYou need to unlock the horse to disguise as it." to player
stop
if argument is "donkey2":
if {db_effectshop.disguises.horse.%player%} is true:
wait 1 second
show "s;3;{@togAdonkey};s;7;{@togBdonkey}" with 1 row named "&2Choose an age" to player
if {db_effectshop.disguises.horse.%player%} is false:
send "&fYou need to unlock the horse to disguise as a donkey." to player
stop
if argument is "donkey3":
if {db_effectshop.disguises.horse.%player%} is true:
wait 1 second
execute console command "/disguiseplayer %player% donkey setBaby %{disguise.baby.%player%}%"
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.horse.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "horse"
send "&eYou are now disguised as a donkey." to player
stop
if {db_effectshop.disguises.horse.%player%} is false:
send "&fYou need to unlock the horse to disguise as a donkey." to player
stop
if argument is "mule2":
if {db_effectshop.disguises.horse.%player%} is true:
wait 1 second
show "s;3;{@togAmule};s;7;{@togBmule}" with 1 row named "&2Choose an age" to player
if {db_effectshop.disguises.horse.%player%} is false:
send "&fYou need to unlock the horse to disguise as a mule." to player
stop
if argument is "mule3":
if {db_effectshop.disguises.horse.%player%} is true:
wait 1 second
execute console command "/disguiseplayer %player% mule setBaby %{disguise.baby.%player%}%"
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.horse.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "horse"
send "&eYou are now disguised as a mule." to player
stop
if {db_effectshop.disguises.horse.%player%} is false:
send "&fYou need to unlock the horse to disguise as a mule." to player
stop
if argument is "villager":
if {db_effectshop.disguises.villager.%player%} is true:
wait 1 second
show "s;3;{@togAvillager};s;7;{@togBvillager}" with 1 row named "&2Choose an age" to player
if {db_effectshop.disguises.villager.%player%} is false:
send "&fYou need to unlock the villager to disguise as it." to player
stop
if argument is "villager2":
if {db_effectshop.disguises.villager.%player%} is true:
wait 1 second
show "s;2;{@tog1villager};s;3;{@tog2villager};s;4;{@tog3villager};s;5;{@tog4villager};s;6;{@tog5villager};s;9;{@togRPvillager};" with 1 row named "&2Choose a profession" to player
if {db_effectshop.disguises.villager.%player%} is false:
send "&fYou need to unlock the villager to disguise as it." to player
stop
if argument is "villager3":
if {db_effectshop.disguises.villager.%player%} is true:
wait 1 second
execute console command "/disguiseplayer %player% villager setBaby %{disguise.baby.%player%}% setProfession %{disguise.profession.%player%}%"
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {effects.disguises.villager.%player%} to 1
set {disguise.set.%player%} to true
set {disguise.type.%player%} to "villager"
send "&eYou are now disguised as a villager." to player
stop
if {db_effectshop.disguises.villager.%player%} is false:
send "&fYou need to unlock the villager to disguise as it." to player
stop
if argument is "special":
send "&eSpecial Disguises - Coming Soon . . ." to player
stop
if argument is "remove":
if {disguise.set.%player%} is false:
send "&cYou are currently not disguised." to player
stop
if {disguise.set.%player%} is true:
execute console command "/undisguiseplayer %player%"
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0
set {disguise.set.%player%} to false
send "&eYou are now undisguised." to player
stop
command /dset <text> <player>:
executable by: console
trigger:
if argument 1 is "baby":
set {disguise.baby.%argument 2%} to "true"
stop
if argument 1 is "adult":
set {disguise.baby.%argument 2%} to "false"
stop
if argument 1 is "black":
set {disguise.color.%argument 2%} to "black"
stop
if argument 1 is "blue":
set {disguise.color.%argument 2%} to "blue"
stop
if argument 1 is "brown":
set {disguise.color.%argument 2%} to "brown"
stop
if argument 1 is "cyan":
set {disguise.color.%argument 2%} to "cyan"
stop
if argument 1 is "gray":
set {disguise.color.%argument 2%} to "gray"
stop
if argument 1 is "green":
set {disguise.color.%argument 2%} to "green"
stop
if argument 1 is "light_blue":
set {disguise.color.%argument 2%} to "light_blue"
stop
if argument 1 is "lime":
set {disguise.color.%argument 2%} to "lime"
stop
if argument 1 is "magenta":
set {disguise.color.%argument 2%} to "magenta"
stop
if argument 1 is "orange":
set {disguise.color.%argument 2%} to "orange"
stop
if argument 1 is "pink":
set {disguise.color.%argument 2%} to "pink"
stop
if argument 1 is "purple":
set {disguise.color.%argument 2%} to "purple"
stop
if argument 1 is "red":
set {disguise.color.%argument 2%} to "red"
stop
if argument 1 is "silver":
set {disguise.color.%argument 2%} to "silver"
stop
if argument 1 is "white":
set {disguise.color.%argument 2%} to "white"
stop
if argument 1 is "yellow":
set {disguise.color.%argument 2%} to "yellow"
stop
if argument 1 is "rc":
set {_temp.pick.rc.%argument 2%} to a random integer between 1 and 16
if {_temp.pick.rc.%argument 2%} is 1:
set {disguise.color.%argument 2%} to "black"
stop
if {_temp.pick.rc.%argument 2%} is 2:
set {disguise.color.%argument 2%} to "blue"
stop
if {_temp.pick.rc.%argument 2%} is 3:
set {disguise.color.%argument 2%} to "brown"
stop
if {_temp.pick.rc.%argument 2%} is 4:
set {disguise.color.%argument 2%} to "cyan"
stop
if {_temp.pick.rc.%argument 2%} is 5:
set {disguise.color.%argument 2%} to "gray"
stop
if {_temp.pick.rc.%argument 2%} is 6:
set {disguise.color.%argument 2%} to "green"
stop
if {_temp.pick.rc.%argument 2%} is 7:
set {disguise.color.%argument 2%} to "light_blue"
stop
if {_temp.pick.rc.%argument 2%} is 8:
set {disguise.color.%argument 2%} to "lime"
stop
if {_temp.pick.rc.%argument 2%} is 9:
set {disguise.color.%argument 2%} to "magenta"
stop
if {_temp.pick.rc.%argument 2%} is 10:
set {disguise.color.%argument 2%} to "orange"
stop
if {_temp.pick.rc.%argument 2%} is 11:
set {disguise.color.%argument 2%} to "pink"
stop
if {_temp.pick.rc.%argument 2%} is 12:
set {disguise.color.%argument 2%} to "purple"
stop
if {_temp.pick.rc.%argument 2%} is 13:
set {disguise.color.%argument 2%} to "red"
stop
if {_temp.pick.rc.%argument 2%} is 14:
set {disguise.color.%argument 2%} to "silver"
stop
if {_temp.pick.rc.%argument 2%} is 15:
set {disguise.color.%argument 2%} to "white"
stop
if {_temp.pick.rc.%argument 2%} is 16:
set {disguise.color.%argument 2%} to "yellow"
stop
if argument 1 is "tamed":
set {disguise.tamed.%argument 2%} to "tamed"
stop
if argument 1 is "wild":
set {disguise.tamed.%argument 2%} to "wild"
stop
if argument 1 is "size1":
set {disguise.size.%argument 2%} to "1"
stop
if argument 1 is "size2":
set {disguise.size.%argument 2%} to "2"
stop
if argument 1 is "size3":
set {disguise.size.%argument 2%} to "3"
stop
if argument 1 is "hc1":
set {disguise.horse.color.%argument 2%} to "white"
stop
if argument 1 is "hc2":
set {disguise.horse.color.%argument 2%} to "creamy"
stop
if argument 1 is "hc3":
set {disguise.horse.color.%argument 2%} to "chestnut"
stop
if argument 1 is "hc4":
set {disguise.horse.color.%argument 2%} to "brown"
stop
if argument 1 is "hc5":
set {disguise.horse.color.%argument 2%} to "black"
stop
if argument 1 is "hc6":
set {disguise.horse.color.%argument 2%} to "gray"
stop
if argument 1 is "hc7":
set {disguise.horse.color.%argument 2%} to "dark_brown"
stop
if argument 1 is "rhc":
set {_temp.pick.rhc.%argument 2%} to a random integer between 1 and 7
if {_temp.pick.rhc.%argument 2%} is 1:
set {disguise.horse.color.%argument 2%} to "white"
stop
if {_temp.pick.rhc.%argument 2%} is 2:
set {disguise.horse.color.%argument 2%} to "creamy"
stop
if {_temp.pick.rhc.%argument 2%} is 3:
set {disguise.horse.color.%argument 2%} to "chestnut"
stop
if {_temp.pick.rhc.%argument 2%} is 4:
set {disguise.horse.color.%argument 2%} to "brown"
stop
if {_temp.pick.rhc.%argument 2%} is 5:
set {disguise.horse.color.%argument 2%} to "black"
stop
if {_temp.pick.rhc.%argument 2%} is 6:
set {disguise.horse.color.%argument 2%} to "gray"
stop
if {_temp.pick.rhc.%argument 2%} is 7:
set {disguise.horse.color.%argument 2%} to "dark_brown"
stop
if argument 1 is "hs1":
set {disguise.horse.style.%argument 2%} to "none"
stop
if argument 1 is "hs2":
set {disguise.horse.style.%argument 2%} to "white"
stop
if argument 1 is "hs3":
set {disguise.horse.style.%argument 2%} to "whitefield"
stop
if argument 1 is "hs4":
set {disguise.horse.style.%argument 2%} to "white_dots"
stop
if argument 1 is "hs5":
set {disguise.horse.style.%argument 2%} to "black_dots"
stop
if argument 1 is "rhs":
set {_temp.pick.rhs.%argument 2%} to a random integer between 1 and 5
if {_temp.pick.rhs.%argument 2%} is 1:
set {disguise.horse.style.%argument 2%} to "none"
stop
if {_temp.pick.rhs.%argument 2%} is 2:
set {disguise.horse.style.%argument 2%} to "white"
stop
if {_temp.pick.rhs.%argument 2%} is 3:
set {disguise.horse.style.%argument 2%} to "whitefield"
stop
if {_temp.pick.rhs.%argument 2%} is 4:
set {disguise.horse.style.%argument 2%} to "white_dots"
stop
if {_temp.pick.rhs.%argument 2%} is 5:
set {disguise.horse.style.%argument 2%} to "black_dots"
stop
if argument 1 is "p1":
set {disguise.profession.%argument 2%} to "farmer"
stop
if argument 1 is "p2":
set {disguise.profession.%argument 2%} to "librarian"
stop
if argument 1 is "p3":
set {disguise.profession.%argument 2%} to "priest"
stop
if argument 1 is "p4":
set {disguise.profession.%argument 2%} to "blacksmith"
stop
if argument 1 is "p5":
set {disguise.profession.%argument 2%} to "butcher"
stop
if argument 1 is "rp":
set {_temp.pick.rp.%argument 2%} to a random integer between 1 and 5
if {_temp.pick.rp.%argument 2%} is 1:
set {disguise.profession.%argument 2%} to "farmer"
stop
if {_temp.pick.rp.%argument 2%} is 2:
set {disguise.profession.%argument 2%} to "librarian"
stop
if {_temp.pick.rp.%argument 2%} is 3:
set {disguise.profession.%argument 2%} to "priest"
stop
if {_temp.pick.rp.%argument 2%} is 4:
set {disguise.profession.%argument 2%} to "blacksmith"
stop
if {_temp.pick.rp.%argument 2%} is 5:
set {disguise.profession.%argument 2%} to "butcher"
stop
if argument 1 is "ct1":
set {disguise.cat.type.%argument 2%} to "wild_ocelot"
stop
if argument 1 is "ct2":
set {disguise.cat.type.%argument 2%} to "black_cat"
stop
if argument 1 is "ct3":
set {disguise.cat.type.%argument 2%} to "red_cat"
stop
if argument 1 is "ct4":
set {disguise.cat.type.%argument 2%} to "siamese_cat"
stop
if argument 1 is "rt":
set {_temp.pick.rt.%argument 2%} to a random integer between 1 and 3
if {_temp.pick.rt.%argument 2%} is 1:
set {disguise.cat.type.%argument 2%} to "black_cat"
stop
if {_temp.pick.rt.%argument 2%} is 2:
set {disguise.cat.type.%argument 2%} to "red_cat"
stop
if {_temp.pick.rt.%argument 2%} is 3:
set {disguise.cat.type.%argument 2%} to "siamese_cat"
stop
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