Created
September 7, 2014 03:02
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ToyBox System (For a server I no longer play on) :P
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#toybox for 2.0 - rendition by Elite | |
#box = Toybox inside the toybox | |
#n = not unlocked (requires certain supporter level or bought with tickets or bought in store) | |
#b = bought shop item | |
#u = not purchased shop item | |
#e = 1 (enabled) in use - or activated | |
#d = 0 (disabled) not in use - or deactivated | |
#g = given item - the item the player is able to use outside of the chest gui. | |
options: | |
gHelp: book named "&6&lOBAM&fCraft &3Guide" with lore "&7Right click this book||&7to &6learn&7 all about OBAM." | |
gWorlds: ender pearl named "&3Game &dWorlds" with lore "&7Right click this item to &dview&7||&7the available Game Worlds!" | |
gFly: feather named "&6&l≾&3Fly&6&l≿" with lore "&7Right click this||&7to &3fly &7in hub!" | |
# | |
dSkyblock: i;grass;n;&6Skyblock;l;&7Try our Skyblock world||&7with &dCustom Challenges||&7and &9Villager Trading&7!;c;sudo %player% worlds skyblock | |
dFronts: i;cobblestone;n;&6Fronts;l;&7Our Special flavour of||&7Survival with &binstant&7||&7land claiming!;c;sudo %player% worlds survival | |
dWtfronts: i;magma cream;n;&6WTFronts;l;&cBETA TESTING|| ||&7Extreme Survival||&7with &cextreme&7 payoffs!;c;sudo %player% worlds wtf | |
dKitpvp: i;blaze rod;n;&6Kit PVP;l;&7Play OBAM's KitPvP||&7with &anew&7 original kits!;c;sudo %player% worlds kit | |
dGarage: i;tripwire hook;n;&6Garage;l;&7Where things get &9fixed.;c;sudo %player% worlds garage | |
# | |
tempslot1: light gray stained glass pane named "." | |
tempslot2: light gray stained glass pane named ".." | |
tempslot3: light gray stained glass pane named "..." | |
tempslot4: light gray stained glass pane named "...." | |
# | |
gToybox: ender chest named "&2Toy &9Box" with lore "&7Click to &2open&7 the toy box.||&7See what toys you may use." | |
# | |
gEffectmachine: ender portal frame named "&3The &2Effect &3Machine" with lore "&7Click to &3activate&7||&7the effect machine." | |
# | |
uEffect: i;nether star;n;&6Unstable &fGases;l;&3Not Purchased|| ||&aPrice: 5,000 tickets||&5Click to Buy.;c;sudo %player% effect magic | |
bEffect: i;nether star;n;&6Unstable &fGases;l;&aBought|| ||&eYou already have this unlocked.;c;sudo %player% effect magic | |
nEffect: i;nether star;n;&6Unstable &fGases;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect shop | |
eEffect: i;nether star;n;&6Unstable &fGases;l;&aEnabled|| ||&fClick to &cDisable;c;sudo %player% effectmachine magic | |
dEffect: i;nether star;n;&6Unstable &fGases;l;&cDisabled|| ||&fClick to &aEnable;c;sudo %player% effectmachine magic | |
# | |
dDisguise: i;iron door item;n;&6Disguise &fCloset;l;&fClick to &9Open &fyour closet;c;sudo %player% effectmachine disguise | |
# | |
eBoat: i;boat;n;&6Boat;l;&aEnabled|| ||&fClick to &cDisable;c;sudo %player% toybox boat | |
dBoat: i;boat;n;&6Boat;l;&cDisabled|| ||&fClick to &aEnable;c;sudo %player% toybox boat | |
gBoat: boat named "&3%player%'s &fBoat" with lore "&3Travel&7 the majestic waters||&7of the hub with this boat!" | |
# | |
eCart: i;storage minecart;n;&6MineCart;l;&aEnabled|| ||&fClick to &cDisable;c;sudo %player% toybox cart | |
dCart: i;powered minecart;n;&6MineCart;l;&cDisabled|| ||&fClick to &aEnable;c;sudo %player% toybox cart | |
gCart: minecart named "&3%player%'s &fCart" with lore "&7Want to sore on the track?||&3Place&7 this cart down . . .|| ||&5Let's take it for a spin." | |
# | |
uFirework: i;firework rocket;n;&6OBAM&fCraft &6Firework;l;&3Not Purchased|| ||&aPrice: 2,500 tickets||&5Click to Buy.;c;sudo %player% toy firework | |
bFirework: i;firework rocket;n;&6OBAM&fCraft &6Firework;l;&aBought|| ||&eYou already have this unlocked.;c;sudo %player% toy firework | |
nFirework: i;firework rocket;n;&6OBAM&fCraft &6Firework;l;&3Not Unlocked|| ||&eType &f/toy shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% toy shop | |
eFirework: i;firework rocket;n;&6OBAM&fCraft &6Firework;l;&aEnabled|| ||&fClick to &cDisable;c;sudo %player% toybox firework | |
dFirework: i;firework rocket;n;&6OBAM&fCraft &6Firework;l;&cDisabled|| ||&fClick to &aEnable;c;sudo %player% toybox firework | |
gFirework: firework rocket named "&6OBAM&fCraft &3Firework" with lore "&7Right click to &3see&7 a random||&7OBAM themed firework effect.|| ||&73 Second Cooldown" | |
# | |
uPiston: i;piston base;n;&6Player&fPusher;l;&3Not Purchased|| ||&aPrice: 5,000 tickets||&5Click to Buy.;c;sudo %player% toy piston | |
bPiston: i;piston base;n;&6Player&fPusher;l;&aBought|| ||&eYou already have this unlocked.;c;sudo %player% toy piston | |
nPiston: i;piston base;n;&6Player&fPusher;l;&3Not Unlocked|| ||&eType &f/toy shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% toy shop | |
ePiston: i;piston base;n;&6Player&fPusher;l;&aEnabled|| ||&fClick to &cDisable;c;sudo %player% toybox piston | |
dPiston: i;piston base;n;&6Player&FPusher;l;&cDisabled|| ||&fClick to &aEnable;c;sudo %player% toybox piston | |
gPiston: piston base named "&3Player&fPusher" with lore "&7Use this to &3push&7 players around.|| ||&5How to use: Punch someone while holding it." | |
# | |
tShop: i;nether quartz ore;n;&2Toy &9Shop;l;&7Click to &2travel&7 to||&7the toy shop;c;sudo %player% toy shop | |
eShop: i;bottle of enchanting;n;&2Effect &9Shop;l;&7Click to &2travel&7 to||&7the effect shop;c;sudo %player% effect shop | |
dShop: i;head item;n;&2Disguise &9Shop;l;&7Click to &2look&7 inside||&7the disguise shop;c;sudo %player% effect disguise | |
# | |
dStop: s;54;i;red wool;n; ;l;&fClick here to||&c Undisguise;c;sudo %player% disguiseset remove | |
# | |
#replace dStop item with barrier after 1.8 | |
# | |
togAzombie: i;zombie spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset zombie2 | |
togBzombie: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset zombie2 | |
# | |
togAslime: i;ghast tear;n;&fSmall;c;csplit %player% dset size1 disguiseset slime2 | |
togBslime: i;snowball;n;&fMedium;c;csplit %player% dset size2 disguiseset slime2 | |
togCslime: i;snow;n;&fLarge;c;csplit %player% dset size3 disguiseset slime2 | |
# | |
togApigman: i;zombie pigman spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset pigman2 | |
togBpigman: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset pigman2 | |
# | |
togAmagma: i;ghast tear;n;&fSmall;c;csplit %player% dset size1 disguiseset magma2 | |
togBmagma: i;snowball;n;&fMedium;c;csplit %player% dset size2 disguiseset magma2 | |
togCmagma: i;snow;n;&fLarge;c;csplit %player% dset size3 disguiseset magma2 | |
# | |
togApig: i;pig spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset pig2 | |
togBpig: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset pig2 | |
# | |
togAsheep: i;sheep spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset sheep2 | |
togBsheep: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset sheep2 | |
tog1sheep: i;wool;n;&fDefault;c;csplit %player% dset white disguiseset sheep3 | |
tog2sheep: i;orange wool;n;&fOrange;c;csplit %player% dset orange disguiseset sheep3 | |
tog3sheep: i;magenta wool;n;&fMagenta;c;csplit %player% dset magenta disguiseset sheep3 | |
tog4sheep: i;light blue wool;n;&fLight Blue;c;csplit %player% dset light_blue disguiseset sheep3 | |
tog5sheep: i;yellow wool;n;&fYellow;c;csplit %player% dset yellow disguiseset sheep3 | |
tog6sheep: i;lime wool;n;&fLime;c;csplit %player% dset lime disguiseset sheep3 | |
tog7sheep: i;pink wool;n;&fPink;c;csplit %player% dset pink disguiseset sheep3 | |
tog8sheep: i;gray wool;n;&fGray;c;csplit %player% dset gray disguiseset sheep3 | |
tog9sheep: i;light gray wool;n;&fSilver;c;csplit %player% dset silver disguiseset sheep3 | |
tog10sheep: i;cyan wool;n;&fCyan;c;csplit %player% dset cyan disguiseset sheep3 | |
tog11sheep: i;purple wool;n;&fPurple;c;csplit %player% dset purple disguiseset sheep3 | |
tog12sheep: i;blue wool;n;&fBlue;c;csplit %player% dset blue disguiseset sheep3 | |
tog13sheep: i;brown wool;n;&fBrown;c;csplit %player% dset brown disguiseset sheep3 | |
tog14sheep: i;green wool;n;&fGreen;c;csplit %player% dset green disguiseset sheep3 | |
tog15sheep: i;red wool;n;&fRed;c;csplit %player% dset red disguiseset sheep3 | |
tog16sheep: i;black wool;n;&fBlack;c;csplit %player% dset black disguiseset sheep3 | |
togRCsheep: i;bookshelf;n;&fRandom Colour;c;csplit %player% dset rc disguiseset sheep3 | |
# | |
togAcow: i;cow spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset cow2 | |
togBcow: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset cow2 | |
# | |
togAchicken: i;chicken spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset chicken2 | |
togBchicken: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset chicken2 | |
# | |
togAwolf: i;wolf spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset wolf2 | |
togBwolf: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset wolf2 | |
togWwolf: i;raw salmon;n;&fWild;csplit %player% dset wild disguiseset wolf3 | |
togTwolf: i;lead;n;&fTamed;csplit %player% dset tamed disguiseset wolf3 | |
tog1wolf: i;red wool;n;&fDefault;c;csplit %player% dset red disguiseset wolf4 | |
tog2wolf: i;orange wool;n;&fOrange;c;csplit %player% dset orange disguiseset wolf4 | |
tog3wolf: i;magenta wool;n;&fMagenta;c;csplit %player% dset magenta disguiseset wolf4 | |
tog4wolf: i;light blue wool;n;&fLight Blue;c;csplit %player% dset light_blue disguiseset wolf4 | |
tog5wolf: i;yellow wool;n;&fYellow;c;csplit %player% dset yellow disguiseset wolf4 | |
tog6wolf: i;lime wool;n;&fLime;c;csplit %player% dset lime disguiseset wolf4 | |
tog7wolf: i;pink wool;n;&fPink;c;csplit %player% dset pink disguiseset wolf4 | |
tog8wolf: i;gray wool;n;&fGray;c;csplit %player% dset gray disguiseset wolf4 | |
tog9wolf: i;light gray wool;n;&fSilver;c;csplit %player% dset silver disguiseset wolf4 | |
tog10wolf: i;cyan wool;n;&fCyan;c;csplit %player% dset cyan disguiseset wolf4 | |
tog11wolf: i;purple wool;n;&fPurple;c;csplit %player% dset purple disguiseset wolf4 | |
tog12wolf: i;blue wool;n;&fBlue;c;csplit %player% dset blue disguiseset wolf4 | |
tog13wolf: i;brown wool;n;&fBrown;c;csplit %player% dset brown disguiseset wolf4 | |
tog14wolf: i;green wool;n;&fGreen;c;csplit %player% dset green disguiseset wolf4 | |
tog15wolf: i;black wool;n;&fBlack;c;csplit %player% dset black disguiseset wolf4 | |
togRCwolf: i;bookshelf;n;&fRandom Collar Colour;c;csplit %player% dset rc disguiseset wolf4 | |
# | |
togAmooshroom: i;mooshroom spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset mooshroom2 | |
togBmooshroom: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset mooshroom2 | |
# | |
togAocelot: i;ocelot spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset ocelot2 | |
togBocelot: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset ocelot2 | |
togWocelot: i;raw salmon;n;&fWild;c;csplit %player% dset wild disguiseset ocelot3 | |
togTocelot: i;lead;n;&fTamed;c;csplit %player% dset tamed disguiseset ocelot3 | |
tog1ocelot: i;black wool;n;&fBlack Cat;c;csplit %player% dset ct2 disguiseset ocelot4 | |
tog2ocelot: i;red wool;n;&fRed Cat;c;csplit %player% dset ct3 disguiseset ocelot4 | |
tog3ocelot: i;wool;n;&fSiamese Cat;c;csplit %player% dset ct4 disguiseset ocelot4 | |
togRTocelot: i;bookshelf;n;&fRandom Type;c;csplit %player% dset rt disguiseset ocelot4 | |
# | |
togHorse: i;horse spawn egg;n;&fHorse;c;sudo %player% disguiseset horse2 | |
togDonkey: i;horse spawn egg;n;&fDonkey;c;sudo %player% disguiseset donkey2 | |
togMule: i;horse spawn egg;n;&fMule;c;sudo %player% disguiseset mule2 | |
togAhorse: i;horse spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset horse3 | |
togBhorse: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset horse3 | |
togC1horse: i;quartz block;n;&fWhite;c;csplit %player% dset hc1 disguiseset horse4 | |
togC2horse: i;white stained clay;n;&fCreamy;c;csplit %player% dset hc2 disguiseset horse4 | |
togC3horse: i;hardened clay;n;&fChestnut;c;csplit %player% dset hc3 disguiseset horse4 | |
togC4horse: i;brown stained clay;n;&fBrown;c;csplit %player% dset hc4 disguiseset horse4 | |
togC5horse: i;block of coal;n;&fBlack;c;csplit %player% dset hc5 disguiseset horse4 | |
togC6horse: i;cyan stained clay;n;&fGray;c;csplit %player% dset hc6 disguiseset horse4 | |
togC7horse: i;black stained clay;n;&fDark Brown;c;csplit %player% dset hc7 disguiseset horse4 | |
togRChorse: i;bookshelf;n;&fRandom Colour;c;csplit %player% dset rhc disguiseset horse4 | |
togS1horse: i;brown wool;n;&fPlain;c;csplit %player% dset hs1 disguiseset horse5 | |
togS2horse: i;nether quartz ore;n;&fWhite;c;csplit %player% dset hs2 disguiseset horse5 | |
togS3horse: i;birch log;n;&fWhitefield;c;csplit %player% dset hs3 disguiseset horse5 | |
togS4horse: i;pumpkin seeds;n;&fWhite Dots;c;csplit %player% dset hs4 disguiseset horse5 | |
togS5horse: i;melon seeds;n;&fBlack Dots;c;csplit %player% dset hs5 disguiseset horse5 | |
togRShorse: i;bookshelf;n;&fRandom Style;c;csplit %player% dset rhs disguiseset horse5 | |
togAdonkey: i;horse spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset donkey3 | |
togBdonkey: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset donkey3 | |
togAmule: i;horse spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset mule3 | |
togBmule: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset mule3 | |
# | |
togAvillager: i;villager spawn egg;n;&fAdult;c;csplit %player% dset adult disguiseset villager2 | |
togBvillager: i;egg;n;&fBaby;c;csplit %player% dset baby disguiseset villager2 | |
tog1villager: i;wooden hoe;n;&fFarmer;c;csplit %player% dset p1 disguiseset villager3 | |
tog2villager: i;book;n;&fLibrarian;c;csplit %player% dset p2 disguiseset villager3 | |
tog3villager: i;nether star;n;&fPriest;c;csplit %player% dset p3 disguiseset villager3 | |
tog4villager: i;anvil;n;&fBlacksmith;c;csplit %player% dset p4 disguiseset villager3 | |
tog5villager: i;raw beef;n;&fButcher;c;csplit %player% dset p5 disguiseset villager3 | |
togRPvillager: i;bookshelf;n;&fRandom Profession;c;csplit %player% dset rp disguiseset villager3 | |
# | |
dDspecial: s;45;i;dragon egg;n;&9Specials;l;&cComing Soon;c;sudo %player% disguiseset special | |
# | |
TutorialHelp: i;book;n;&6&lOBAM&fCraft &3Guide;c;sudo %player% tutorial help | |
TutorialHelp1: i;book;n;&6&lOBAM&fCraft &3Guide;c;sudo %player% tutorial help1 | |
TutorialHelp2: i;book;n;&6&lOBAM&fCraft &3Guide;c;sudo %player% tutorial help2 | |
TutorialHelp3: i;book;n;&6&lOBAM&fCraft &3Guide;c;sudo %player% tutorial help3 | |
TutorialWorld: i;ender pearl;n;&3Game &dWorlds;c;sudo %player% tutorial world | |
TutorialWorld1: i;ender pearl;n;&3Game &dWorlds;c;sudo %player% tutorial world1 | |
TutorialWorld2: i;ender pearl;n;&3Game &dWorlds;c;sudo %player% tutorial world2 | |
TutorialFly: i;feather;n;&6&l≾&3Fly&6&l≿;c;sudo %player% tutorial fly | |
TutorialToy: i;ender chest;n;&2Toy &9Box;c;sudo %player% tutorial items | |
TutorialToy1: i;ender chest;n;&2Toy &9Box;c;sudo %player% tutorial items1 | |
TutorialToy2: i;ender chest;n;&2Toy &9Box;c;sudo %player% tutorial items2 | |
TutorialToy3: i;ender chest;n;&2Toy &9Box;c;sudo %player% tutorial items3 | |
TutorialEffect: i;ender portal frame;n;&3The &2Effect &3Machine;c;sudo %player% tutorial items | |
TutorialEffect1: i;ender portal frame;n;&3The &2Effect &3Machine;c;sudo %player% tutorial items1 | |
TutorialEffect2: i;ender portal frame;n;&3The &2Effect &3Machine;c;sudo %player% tutorial items4 | |
TutorialEffect3: i;ender portal frame;n;&3The &2Effect &3Machine;c;sudo %player% tutorial items5 | |
TutorialYes: i;green wool;n;&aYes;c;sudo %player% tutorial help | |
TutorialNo: i;red wool;n;&cNo | |
on first join: | |
wait 2 seconds | |
make player execute command "/tutorial first" | |
command /tutorial [<text>]: | |
trigger: | |
if argument is not set: | |
make player execute command "/tutorial help" | |
if argument is "first": | |
wait 2 seconds | |
show "" with 0 row named "&6Welcome to Obam, %player%" to player | |
wait 3 seconds | |
show "" with 0 row named "&3Would you like to watch . . ." to player | |
wait 3 seconds | |
show "s;3;{@TutorialYes};s;7;{@TutorialNo}" with 1 row named "&3the tutorial?" to player | |
if argument is "help": | |
wait 3 seconds | |
show "s;1;{@TutorialHelp}" with 1 row named "&2This is the &3Help Guide" to player | |
make player execute command "/tutorial help1" | |
if argument is "help1": | |
wait 3 seconds | |
show "s;1;{@TutorialHelp1}" with 1 row named "&2click it whenever you want" to player | |
make player execute command "/tutorial help2" | |
if argument is "help2": | |
wait 3 seconds | |
show "s;1;{@TutorialHelp2}" with 1 row named "&2and a GUI will show up to help" to player | |
make player execute command "/tutorial help3" | |
if argument is "help3": | |
wait 3 seconds | |
show "s;1;{@TutorialHelp3}" with 1 row named "&2you understand things in OBAM." to player | |
make player execute command "/tutorial world" | |
if argument is "world": | |
wait 3 seconds | |
show "s;2;{@TutorialWorld}" with 1 row named "&3This is the &2Game Worlds" to player | |
make player execute command "/tutorial world1" | |
if argument is "world1": | |
wait 3 seconds | |
show "s;2;{@TutorialWorld1}" with 1 row named "&3use it to travel to specific" to player | |
make player execute command "/tutorial world2" | |
if argument is "world2": | |
wait 3 seconds | |
show "s;2;{@TutorialWorld2}" with 1 row named "&3game worlds or servers." to player | |
make player execute command "/tutorial fly" | |
if argument is "fly": | |
wait 3 seconds | |
show "s;3;{@TutorialFly}" with 1 row named "&2This item toggles your flight." to player | |
make player execute command "/tutorial items" | |
if argument is "items": | |
wait 3 seconds | |
show "s;7;{@TutorialToy};s;9;{@TutorialEffect}" with 1 row named "&3These items are used to play" to player | |
make player execute command "/tutorial items1" | |
if argument is "items1": | |
wait 3 seconds | |
show "s;7;{@TutorialToy1};s;9;{@TutorialEffect1}" with 1 row named "&3with inside the Hub." to player | |
make player execute command "/tutorial items2" | |
if argument is "items2": | |
wait 3 seconds | |
show "s;7;{@TutorialToy2}" with 1 row named "&3This item is the &2Toy Box" to player | |
make player execute command "/tutorial items3" | |
if argument is "items3": | |
wait 3 seconds | |
show "s;7;{@TutorialToy3}" with 1 row named "&3It gives you physical toys." to player | |
make player execute command "/tutorial items4" | |
if argument is "items4": | |
wait 3 seconds | |
show "s;9;{@TutorialEffect2}" with 1 row named "&3This is the &2Effect Machine" to player | |
make player execute command "/tutorial items5" | |
if argument is "items5": | |
wait 3 seconds | |
show "s;9;{@TutorialEffect3}" with 1 row named "&3It gives you cool effects." to player | |
make player execute command "/tutorial end" | |
if argument is "end": | |
wait 3 seconds | |
show "" with 0 row named "&2You may use any of" to player | |
wait 3 seconds | |
show "" with 0 row named "&2these items in the hub" to player | |
wait 3 seconds | |
show "" with 0 row named "&2...enjoy :D" to player | |
wait 3 seconds | |
show "s;3;{@TutorialYes};s;7;{@TutorialNo}" with 1 row named "&2Replay the tutorial?" to player | |
on join: | |
#execute console command "/mv tp %player% Death-Hub" | |
#clear player's inventory | |
#player is in "death-hub" | |
if {db_effectshop.effect.%player%} is not set: | |
set {db_effectshop.effect.%player%} to false | |
if {db_toyshop.firework.%player%} is not set: | |
set {db_toyshop.firework.%player%} to false | |
if {db_toyshop.piston.%player%} is not set: | |
set {db_toyshop.piston.%player%} to false | |
if {db_effectshop.disguises.creeper.%player%} is not set: | |
set {db_effectshop.disguises.creeper.%player%} to false | |
if {db_effectshop.disguises.skeleton.%player%} is not set: | |
set {db_effectshop.disguises.skeleton.%player%} to false | |
if {db_effectshop.disguises.spider.%player%} is not set: | |
set {db_effectshop.disguises.spider.%player%} to false | |
if {db_effectshop.disguises.zombie.%player%} is not set: | |
set {db_effectshop.disguises.zombie.%player%} to false | |
if {db_effectshop.disguises.slime.%player%} is not set: | |
set {db_effectshop.disguises.slime.%player%} to false | |
if {db_effectshop.disguises.ghast.%player%} is not set: | |
set {db_effectshop.disguises.ghast.%player%} to false | |
if {db_effectshop.disguises.zombiepigman.%player%} is not set: | |
set {db_effectshop.disguises.zombiepigman.%player%} to false | |
if {db_effectshop.disguises.enderman.%player%} is not set: | |
set {db_effectshop.disguises.enderman.%player%} to false | |
if {db_effectshop.disguises.cavespider.%player%} is not set: | |
set {db_effectshop.disguises.cavespider.%player%} to false | |
if {db_effectshop.disguises.silverfish.%player%} is not set: | |
set {db_effectshop.disguises.silverfish.%player%} to false | |
if {db_effectshop.disguises.blaze.%player%} is not set: | |
set {db_effectshop.disguises.blaze.%player%} to false | |
if {db_effectshop.disguises.magmacube.%player%} is not set: | |
set {db_effectshop.disguises.magmacube.%player%} to false | |
if {db_effectshop.disguises.bat.%player%} is not set: | |
set {db_effectshop.disguises.bat.%player%} to false | |
if {db_effectshop.disguises.witch.%player%} is not set: | |
set {db_effectshop.disguises.witch.%player%} to false | |
if {db_effectshop.disguises.pig.%player%} is not set: | |
set {db_effectshop.disguises.pig.%player%} to false | |
if {db_effectshop.disguises.sheep.%player%} is not set: | |
set {db_effectshop.disguises.sheep.%player%} to false | |
if {db_effectshop.disguises.cow.%player%} is not set: | |
set {db_effectshop.disguises.cow.%player%} to false | |
if {db_effectshop.disguises.chicken.%player%} is not set: | |
set {db_effectshop.disguises.chicken.%player%} to false | |
if {db_effectshop.disguises.squid.%player%} is not set: | |
set {db_effectshop.disguises.squid.%player%} to false | |
if {db_effectshop.disguises.wolf.%player%} is not set: | |
set {db_effectshop.disguises.wolf.%player%} to false | |
if {db_effectshop.disguises.mooshroom.%player%} is not set: | |
set {db_effectshop.disguises.mooshroom.%player%} to false | |
if {db_effectshop.disguises.ocelot.%player%} is not set: | |
set {db_effectshop.disguises.ocelot.%player%} to false | |
if {db_effectshop.disguises.horse.%player%} is not set: | |
set {db_effectshop.disguises.horse.%player%} to false | |
if {db_effectshop.disguises.villager.%player%} is not set: | |
set {db_effectshop.disguises.villager.%player%} to false | |
# | |
player is in "world": | |
player does not have a {@gHelp}: | |
give 1 {@gHelp} to player | |
player does not have a {@gWorlds}: | |
give 1 {@gWorlds} to player | |
player does not have a {@gFly}: | |
give 1 {@gFly} to player | |
give 1 {@tempslot1} to player | |
give 1 {@tempslot2} to player | |
give 1 {@tempslot3} to player | |
player does not have a {@gToybox}: | |
give 1 {@gToybox} to player | |
give 1 {@tempslot4} to player | |
player does not have a {@gEffectmachine}: | |
give 1 {@gEffectmachine} to player | |
# | |
if {boatstop.%player%} is not set: | |
set {boatstop.%player%} to false | |
if {boatstop.%player%} is true: | |
set {boatstop.%player%} to false | |
if {cartstop.%player%} is not set: | |
set {cartstop.%player%} to false | |
if {cartstop.%player%} is true: | |
set {cartstop.%player%} to false | |
if {toybox.boat.%player%} is not set: | |
set {toybox.boat.%player%} to 0 | |
if {toybox.cart.%player%} is not set: | |
set {toybox.cart.%player%} to 0 | |
if {toybox.firework.%player%} is not set: | |
set {toybox.firework.%player%} to 0 | |
if {toybox.piston.%player%} is not set: | |
set {toybox.piston.%player%} to 0 | |
# | |
if {effects.magic.%player%} is not set: | |
set {effects.magic.%player%} to 0 | |
# | |
if {toybox.boat.%player%} is 1: | |
set {toybox.boat.%player%} to 0 | |
if {toybox.cart.%player%} is 1: | |
set {toybox.cart.%player%} to 0 | |
if {toybox.firework.%player%} is 1: | |
set {toybox.firework.%player%} to 0 | |
if {toybox.piston.%player%} is 1: | |
set {toybox.piston.%player%} to 0 | |
# | |
set {effects.disguises.creeper.%player%} to 0 | |
set {effects.disguises.skeleton.%player%} to 0 | |
set {effects.disguises.spider.%player%} to 0 | |
set {effects.disguises.zombie.%player%} to 0 | |
set {effects.disguises.slime.%player%} to 0 | |
set {effects.disguises.ghast.%player%} to 0 | |
set {effects.disguises.zombiepigman.%player%} to 0 | |
set {effects.disguises.enderman.%player%} to 0 | |
set {effects.disguises.cavespider.%player%} to 0 | |
set {effects.disguises.silverfish.%player%} to 0 | |
set {effects.disguises.blaze.%player%} to 0 | |
set {effects.disguises.magmacube.%player%} to 0 | |
set {effects.disguises.bat.%player%} to 0 | |
set {effects.disguises.witch.%player%} to 0 | |
set {effects.disguises.pig.%player%} to 0 | |
set {effects.disguises.sheep.%player%} to 0 | |
set {effects.disguises.cow.%player%} to 0 | |
set {effects.disguises.chicken.%player%} to 0 | |
set {effects.disguises.squid.%player%} to 0 | |
set {effects.disguises.wolf.%player%} to 0 | |
set {effects.disguises.mooshroom.%player%} to 0 | |
set {effects.disguises.ocelot.%player%} to 0 | |
set {effects.disguises.horse.%player%} to 0 | |
set {effects.disguises.villager.%player%} to 0 | |
# | |
if {effects.magic.%player%} is 1: | |
set {effects.magic.%player%} to 0 | |
set {disguise.type.%player%} to "creeper" | |
# | |
clear {time.set.%player%} | |
# | |
{fly.hub.%player%} is true: | |
set fly state of player to true | |
# | |
remove all {@tempslot1} from player's inventory | |
remove all {@tempslot2} from player's inventory | |
remove all {@tempslot3} from player's inventory | |
remove all {@tempslot4} from player's inventory | |
on inventory click: | |
player is in "world": | |
cancel event | |
on respawn: | |
#player is in "death-hub" | |
if {db_effectshop.effect.%player%} is not set: | |
set {db_effectshop.effect.%player%} to false | |
if {db_toyshop.firework.%player%} is not set: | |
set {db_toyshop.firework.%player%} to false | |
if {db_toyshop.piston.%player%} is not set: | |
set {db_toyshop.piston.%player%} to false | |
# | |
player is in "world": | |
player does not have a {@gHelp}: | |
give 1 {@gHelp} to player | |
player does not have a {@gWorlds}: | |
give 1 {@gWorlds} to player | |
player does not have a {@gFly}: | |
give 1 {@gFly} to player | |
give 1 {@tempslot1} to player | |
give 1 {@tempslot2} to player | |
give 1 {@tempslot3} to player | |
player does not have a {@gToybox}: | |
give 1 {@gToybox} to player | |
give 1 {@tempslot4} to player | |
player does not have a {@gEffectmachine}: | |
give 1 {@gEffectmachine} to player | |
# | |
if {boatstop.%player%} is not set: | |
set {boatstop.%player%} to false | |
if {boatstop.%player%} is true: | |
set {boatstop.%player%} to false | |
if {cartstop.%player%} is not set: | |
set {cartstop.%player%} to false | |
if {cartstop.%player%} is true: | |
set {cartstop.%player%} to false | |
if {toybox.boat.%player%} is not set: | |
set {toybox.boat.%player%} to 0 | |
if {toybox.cart.%player%} is not set: | |
set {toybox.cart.%player%} to 0 | |
if {toybox.firework.%player%} is not set: | |
set {toybox.firework.%player%} to 0 | |
if {toybox.piston.%player%} is not set: | |
set {toybox.piston.%player%} to 0 | |
# | |
if {toybox.boat.%player%} is 1: | |
set {toybox.boat.%player%} to 0 | |
if {toybox.cart.%player%} is 1: | |
set {toybox.cart.%player%} to 0 | |
if {toybox.firework.%player%} is 1: | |
set {toybox.firework.%player%} to 0 | |
if {toybox.piston.%player%} is 1: | |
set {toybox.piston.%player%} to 0 | |
# | |
if {effects.magic.%player%} is 1: | |
set {effects.magic.%player%} to 0 | |
# | |
clear {time.set.%player%} | |
# | |
{fly.hub.%player%} is true: | |
set fly state of player to true | |
# | |
remove all {@tempslot1} from player's inventory | |
remove all {@tempslot2} from player's inventory | |
remove all {@tempslot3} from player's inventory | |
remove all {@tempslot4} from player's inventory | |
command /sudo <player> <text>: | |
executable by: console | |
trigger: | |
make argument 1 execute command "%argument 2%" | |
command /csplit <player> <text> <text> <text> <text>: | |
executable by: console | |
trigger: | |
make console execute command "/%argument 2% %argument 3% %argument 1%" | |
make argument 1 execute command "/%argument 4% %argument 5%" | |
command /purge <text>: | |
executable by: players | |
permission: obam.admin | |
trigger: | |
if argument is "boat": | |
loop all entities in player's world: | |
if loop-entity is a boat: | |
delete loop-entity | |
if player is in "world": | |
loop all players in player's world: | |
set {boatstop.%loop-player%} to false | |
set {toybox.boat.%loop-player%} to 0 | |
remove all {@gBoat} from loop-player's inventory | |
broadcast "&fPurging all boats!" to the player's world | |
stop | |
if argument is "cart" or "minecart": | |
loop all entities in player's world: | |
if loop-entity is a minecart: | |
delete loop-entity | |
if player is in "world": | |
loop all players in player's world: | |
set {cartstop.%loop-player%} to false | |
set {toybox.cart.%loop-player%} to 0 | |
remove all {@gCart} from loop-player's inventory | |
broadcast "&fPurging all carts!" to the player's world | |
stop | |
send "&fPlease Use The Correct Usage:" to player | |
send "&e/purge cart" to player | |
send "&e/purge boat" to player | |
stop | |
on teleport: | |
#player is in "death-hub" | |
wait 1 second | |
player's world is "world": | |
{fly.hub.%player%} is true: | |
set fly state of player to true | |
player does not have a {@gHelp}: | |
give 1 {@gHelp} to player | |
player does not have a {@gWorlds}: | |
give 1 {@gWorlds} to player | |
player does not have a {@gFly}: | |
give 1 {@gFly} to player | |
give 1 {@tempslot1} to player | |
give 1 {@tempslot2} to player | |
give 1 {@tempslot3} to player | |
player does not have a {@gToybox}: | |
give 1 {@gToybox} to player | |
give 1 {@tempslot4} to player | |
player does not have a {@gEffectmachine}: | |
give 1 {@gEffectmachine} to player | |
# | |
if {boatstop.%player%} is not set: | |
set {boatstop.%player%} to false | |
if {boatstop.%player%} is true: | |
set {boatstop.%player%} to false | |
if {cartstop.%player%} is not set: | |
set {cartstop.%player%} to false | |
if {cartstop.%player%} is true: | |
set {cartstop.%player%} to false | |
if {toybox.boat.%player%} is not set: | |
set {toybox.boat.%player%} to 0 | |
if {toybox.cart.%player%} is not set: | |
set {toybox.cart.%player%} to 0 | |
if {toybox.firework.%player%} is not set: | |
set {toybox.firework.%player%} to 0 | |
if {toybox.piston.%player%} is not set: | |
set {toybox.piston.%player%} to 0 | |
# | |
set {effects.disguises.creeper.%player%} to 0 | |
set {effects.disguises.skeleton.%player%} to 0 | |
set {effects.disguises.spider.%player%} to 0 | |
set {effects.disguises.zombie.%player%} to 0 | |
set {effects.disguises.slime.%player%} to 0 | |
set {effects.disguises.ghast.%player%} to 0 | |
set {effects.disguises.zombiepigman.%player%} to 0 | |
set {effects.disguises.enderman.%player%} to 0 | |
set {effects.disguises.cavespider.%player%} to 0 | |
set {effects.disguises.silverfish.%player%} to 0 | |
set {effects.disguises.blaze.%player%} to 0 | |
set {effects.disguises.magmacube.%player%} to 0 | |
set {effects.disguises.bat.%player%} to 0 | |
set {effects.disguises.witch.%player%} to 0 | |
set {effects.disguises.pig.%player%} to 0 | |
set {effects.disguises.sheep.%player%} to 0 | |
set {effects.disguises.cow.%player%} to 0 | |
set {effects.disguises.chicken.%player%} to 0 | |
set {effects.disguises.squid.%player%} to 0 | |
set {effects.disguises.wolf.%player%} to 0 | |
set {effects.disguises.mooshroom.%player%} to 0 | |
set {effects.disguises.ocelot.%player%} to 0 | |
set {effects.disguises.horse.%player%} to 0 | |
set {effects.disguises.villager.%player%} to 0 | |
if {effects.magic.%player%} is not set: | |
set {effects.magic.%player%} to 0 | |
# | |
if {toybox.boat.%player%} is 1: | |
set {toybox.boat.%player%} to 0 | |
if {toybox.cart.%player%} is 1: | |
set {toybox.cart.%player%} to 0 | |
if {toybox.firework.%player%} is 1: | |
set {toybox.firework.%player%} to 0 | |
if {toybox.piston.%player%} is 1: | |
set {toybox.piston.%player%} to 0 | |
# | |
if {effects.magic.%player%} is 1: | |
set {effects.magic.%player%} to 0 | |
set {disguise.type.%player%} to "creeper" | |
# | |
remove all {@tempslot1} from player's inventory | |
remove all {@tempslot2} from player's inventory | |
remove all {@tempslot3} from player's inventory | |
remove all {@tempslot4} from player's inventory | |
player's world is not "world": | |
{fly.hub.%player%} is true: | |
set fly state of player to false | |
if {boatstop.%player%} is true: | |
delete vehicle of player | |
set {boatstop.%player%} to false | |
if {cartstop.%player%} is true: | |
delete vehicle of player | |
set {cartstop.%player%} to false | |
if {toybox.boat.%player%} is 1: | |
set {toybox.boat.%player%} to 0 | |
if {toybox.cart.%player%} is 1: | |
set {toybox.cart.%player%} to 0 | |
if {toybox.firework.%player%} is 1: | |
set {toybox.firework.%player%} to 0 | |
if {toybox.piston.%player%} is 1: | |
set {toybox.piston.%player%} to 0 | |
# | |
if {effects.magic.%player%} is 1: | |
set {effects.magic.%player%} to 0 | |
# | |
if {disguise.set.%player%} is true: | |
execute console command "/undisguiseplayer %player%" | |
set {disguise.set.%player%} to false | |
# | |
if player has {@gHelp}: | |
remove all {@gHelp} from player's inventory | |
if player has {@gWorlds}: | |
remove all {@gWorlds} from player's inventory | |
if player has {@gFly}: | |
remove all {@gFly} from player's inventory | |
if player has {@gToybox}: | |
remove all {@gToybox} from player's inventory | |
if player has {@gEffectmachine}: | |
remove all {@gEffectmachine} from player's inventory | |
if player has {@gBoat}: | |
remove all {@gBoat} from player's inventory | |
if player has {@gCart}: | |
remove all {@gCart} from player's inventory | |
if player has {@gFirework}: | |
remove all {@gFirework} from player's inventory | |
if player has {@gPiston}: | |
remove all {@gPiston} from player's inventory | |
clear {time.set.%player%} | |
on place: | |
player is in "world": | |
player's tool is {@gToybox}: | |
cancel event | |
remove all {@gToybox} from player's inventory | |
give 1 {@tempslot1} to player | |
give 1 {@tempslot2} to player | |
give 1 {@tempslot3} to player | |
give 1 {@gToybox} to player | |
remove all {@tempslot1} from player's inventory | |
remove all {@tempslot2} from player's inventory | |
remove all {@tempslot3} from player's inventory | |
stop | |
player's tool is {@gEffectmachine}: | |
cancel event | |
remove all {@gEffectmachine} from player's inventory | |
give 1 {@tempslot1} to player | |
give 1 {@tempslot2} to player | |
give 1 {@tempslot3} to player | |
if {toybox.boat.%player%} is 0: | |
if {toybox.cart.%player%} is 0: | |
if {toybox.firework.%player%} is 0: | |
if {toybox.piston.%player%} is 0: | |
give 1 {@tempslot4} to player | |
give 1 {@gEffectmachine} to player | |
remove all {@tempslot1} from player's inventory | |
remove all {@tempslot2} from player's inventory | |
remove all {@tempslot3} from player's inventory | |
remove all {@tempslot4} from player's inventory | |
player's tool is {@gPiston}: | |
cancel event | |
remove all {@gPiston} from player's inventory | |
give 1 {@tempslot1} to player | |
give 1 {@tempslot2} to player | |
give 1 {@tempslot3} to player | |
give 1 {@gPiston} to player | |
remove all {@tempslot1} from player's inventory | |
remove all {@tempslot2} from player's inventory | |
remove all {@tempslot3} from player's inventory | |
stop | |
on right click with boat: | |
player's world is "world": | |
player's tool is {@gBoat}: | |
targeted block is not water: | |
cancel event | |
remove all {@gBoat} from player's inventory | |
give 1 {@tempslot1} to player | |
give 1 {@tempslot2} to player | |
give 1 {@tempslot3} to player | |
give 1 {@gBoat} to player | |
remove all {@tempslot1} from player's inventory | |
remove all {@tempslot2} from player's inventory | |
remove all {@tempslot3} from player's inventory | |
stop | |
targeted block is water: | |
if distance between player and targeted block is less than 6: | |
cancel event | |
remove all {@gBoat} from player's inventory | |
spawn boat at targeted block | |
make player ride spawned boat | |
wait 1 second | |
make console execute command "/cset %player% boat true" | |
stop | |
cancel event | |
on right click with minecart: | |
player's world is "world": | |
player's tool is {@gCart}: | |
targeted block is not rail: | |
cancel event | |
remove all {@gCart} from player's inventory | |
give 1 {@tempslot1} to player | |
give 1 {@tempslot2} to player | |
give 1 {@tempslot3} to player | |
give 1 {@gCart} to player | |
remove all {@tempslot1} from player's inventory | |
remove all {@tempslot2} from player's inventory | |
remove all {@tempslot3} from player's inventory | |
stop | |
targeted block is rail: | |
if distance between player and targeted block is less than 6: | |
cancel event | |
remove all {@gCart} from player's inventory | |
spawn minecart at targeted block | |
make player ride spawned minecart | |
wait 1 second | |
make console execute command "/cset %player% cart true" | |
stop | |
cancel event | |
command /cset <player> <text> <text>: | |
executable by: console | |
trigger: | |
if argument 2 is "boat": | |
if argument 3 is "true": | |
set {boatstop.%argument 1%} to true | |
set {toybox.boat.%argument 1%} to 1 | |
stop | |
if argument 3 is "false": | |
set {boatstop.%argument 1%} to false | |
set {toybox.boat.%argument 1%} to 0 | |
stop | |
if argument 2 is "cart": | |
if argument 3 is "true": | |
set {cartstop.%argument 1%} to true | |
set {toybox.cart.%argument 1%} to 1 | |
stop | |
if argument 3 is "false": | |
set {cartstop.%argument 1%} to false | |
set {toybox.cart.%argument 1%} to 0 | |
stop | |
on vehicle exit: | |
player is in "world": | |
cancel event | |
if player's vehicle is a boat: | |
push the player upward at speed 0.3 | |
delete vehicle of player | |
wait 4 ticks | |
make console execute command "/cset %player% boat false" | |
if player's vehicle is a minecart: | |
push the player upward at speed 0.5 | |
delete vehicle of player | |
wait 4 ticks | |
make console execute command "/cset %player% cart false" | |
on vehicle damage: | |
world is "world": | |
cancel event | |
on vehicle destroy: | |
world is "world": | |
cancel event | |
on click: | |
player is in "world": | |
player's tool is {@gToybox}: | |
make player execute command "/toybox" | |
player's tool is {@gEffectmachine}: | |
make player execute command "/effectmachine" | |
on left click: | |
player is in "world": | |
player's tool is {@gPiston}: | |
if distance between player and targeted entity is less than 6: | |
if targeted entity is a player: | |
push the targeted entity in the direction of the player at speed 1 | |
on right click: | |
player is in "world": | |
player's tool is {@gHelp}: | |
make player execute command "/help" | |
stop | |
player's tool is {@gWorlds}: | |
cancel event | |
make player execute command "/worlds" | |
stop | |
player's tool is {@gFly}: | |
make player execute command "/flight" | |
stop | |
player's tool is {@gFirework}: | |
cancel event | |
if {time.set.%player%} is set: | |
if difference between {time.set.%player%} and now is smaller than 1 second: | |
send "&eYou must wait 3 seconds before you may use this." to player | |
stop | |
if difference between {time.set.%player%} and now is smaller than 2 seconds: | |
send "&eYou must wait 2 seconds before you may use this." to player | |
stop | |
if difference between {time.set.%player%} and now is smaller than 3 seconds: | |
send "&eYou must wait 1 second before you may use this." to player | |
stop | |
if distance between player and targeted block is less than 6: | |
set {time.set.%player%} to now | |
set {_firework.loc.%player%} to location of targeted block | |
shoot firework rocket from targeted block at speed 1 upward | |
set {_ran.type.num.%player%} to a random integer between 10 and 30 | |
wait 1 second | |
add {_ran.type.num.%player%} to y-coordinate of {_firework.loc.%player%} | |
set {_ran.type.num.%player%} to a random integer between 1 and 15 | |
wait 1 second | |
if {_ran.type.num.%player%} is 1: | |
pop ball colored gold at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 2: | |
pop ball colored dark aqua at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 3: | |
pop ball colored gold at {_firework.loc.%player%} | |
pop ball colored dark aqua at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 4: | |
pop ball large colored gold at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 5: | |
pop ball large colored dark aqua at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 6: | |
pop ball large colored gold at {_firework.loc.%player%} | |
pop ball large colored dark aqua at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 7: | |
pop burst colored gold at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 8: | |
pop burst colored dark aqua at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 9: | |
pop burst colored gold at {_firework.loc.%player%} | |
pop burst colored dark aqua at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 10: | |
pop creeper colored gold at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 11: | |
pop creeper colored dark aqua at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 12: | |
pop creeper colored gold at {_firework.loc.%player%} | |
pop creeper colored dark aqua at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 13: | |
pop star colored gold at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 14: | |
pop star colored dark aqua at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 15: | |
pop star colored gold at {_firework.loc.%player%} | |
pop star colored dark aqua at {_firework.loc.%player%} | |
stop | |
if {time.set.%player%} is not set: | |
if distance between player and targeted block is less than 6: | |
set {time.set.%player%} to now | |
set {_firework.loc.%player%} to location of targeted block | |
shoot firework rocket from targeted block at speed 1 upward | |
set {_ran.type.num.%player%} to a random integer between 10 and 30 | |
wait 1 second | |
add {_ran.type.num.%player%} to y-coordinate of {_firework.loc.%player%} | |
set {_ran.type.num.%player%} to a random integer between 1 and 15 | |
wait 1 second | |
if {_ran.type.num.%player%} is 1: | |
pop ball colored gold at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 2: | |
pop ball colored dark aqua at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 3: | |
pop ball colored gold at {_firework.loc.%player%} | |
pop ball colored dark aqua at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 4: | |
pop ball large colored gold at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 5: | |
pop ball large colored dark aqua at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 6: | |
pop ball large colored gold at {_firework.loc.%player%} | |
pop ball large colored dark aqua at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 7: | |
pop burst colored gold at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 8: | |
pop burst colored dark aqua at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 9: | |
pop burst colored gold at {_firework.loc.%player%} | |
pop burst colored dark aqua at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 10: | |
pop creeper colored gold at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 11: | |
pop creeper colored dark aqua at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 12: | |
pop creeper colored gold at {_firework.loc.%player%} | |
pop creeper colored dark aqua at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 13: | |
pop star colored gold at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 14: | |
pop star colored dark aqua at {_firework.loc.%player%} | |
stop | |
if {_ran.type.num.%player%} is 15: | |
pop star colored gold at {_firework.loc.%player%} | |
pop star colored dark aqua at {_firework.loc.%player%} | |
stop | |
on pick up: | |
world is "world": | |
cancel event | |
on disconnect: | |
#player is in "death-hub" | |
player is in "world": | |
if {boatstop.%player%} is true: | |
delete vehicle of player | |
set {boatstop.%player%} to false | |
if {cartstop.%player%} is true: | |
delete vehicle of player | |
set {cartstop.%player%} to false | |
if {toybox.boat.%player%} is 1: | |
set {toybox.boat.%player%} to 0 | |
if {toybox.cart.%player%} is 1: | |
set {toybox.cart.%player%} to 0 | |
if {toybox.firework.%player%} is 1: | |
set {toybox.firework.%player%} to 0 | |
if {toybox.piston.%player%} is 1: | |
set {toybox.piston.%player%} to 0 | |
# | |
if {effects.magic.%player%} is 1: | |
set {effects.magic.%player%} to 0 | |
# | |
if {disguise.set.%player%} is true: | |
execute console command "/undisguiseplayer %player%" | |
set {disguise.set.%player%} to false | |
# | |
if player has {@gHelp}: | |
remove all {@gHelp} from player's inventory | |
if player has {@gWorlds}: | |
remove all {@gWorlds} from player's inventory | |
if player has {@gFly}: | |
remove all {@gFly} from player's inventory | |
if player has {@gToybox}: | |
remove all {@gToybox} from player's inventory | |
if player has {@gEffectmachine}: | |
remove all {@gEffectmachine} from player's inventory | |
if player has {@gBoat}: | |
remove all {@gBoat} from player's inventory | |
if player has {@gCart}: | |
remove all {@gCart} from player's inventory | |
if player has {@gFirework}: | |
remove all {@gFirework} from player's inventory | |
if player has {@gPiston}: | |
remove all {@gPiston} from player's inventory | |
clear {time.set.%player%} | |
on shoot: | |
world is "world": | |
shooter's tool is ender pearl: | |
cancel event | |
on damage: | |
world is "world": | |
cancel event | |
on drop: | |
player is in "world": | |
event-item is {@gHelp}: | |
cancel event | |
event-item is {@gWorlds}: | |
cancel event | |
event-item is {@gFly}: | |
cancel event | |
event-item is {@gToybox}: | |
cancel event | |
remove all {@gToybox} from player's inventory | |
give 1 {@tempslot1} to player | |
give 1 {@tempslot2} to player | |
give 1 {@tempslot3} to player | |
give 1 {@gToybox} to player | |
remove all {@tempslot1} from player's inventory | |
remove all {@tempslot2} from player's inventory | |
remove all {@tempslot3} from player's inventory | |
event-item is {@gEffectmachine}: | |
cancel event | |
remove all {@gEffectmachine} from player's inventory | |
give 1 {@tempslot1} to player | |
give 1 {@tempslot2} to player | |
give 1 {@tempslot3} to player | |
if {toybox.boat.%player%} is 0: | |
if {toybox.cart.%player%} is 0: | |
if {toybox.firework.%player%} is 0: | |
if {toybox.piston.%player%} is 0: | |
if {boatstop.%player%} is false: | |
if {cartstop.%player%} is false: | |
give 1 {@tempslot4} to player | |
give 1 {@gEffectmachine} to player | |
remove all {@tempslot1} from player's inventory | |
remove all {@tempslot2} from player's inventory | |
remove all {@tempslot3} from player's inventory | |
remove all {@tempslot4} from player's inventory | |
event-item is {@gPiston}: | |
cancel event | |
remove all {@gPiston} from player's inventory | |
give 1 {@tempslot1} to player | |
give 1 {@tempslot2} to player | |
give 1 {@tempslot3} to player | |
give 1 {@gPiston} to player | |
remove all {@tempslot1} from player's inventory | |
remove all {@tempslot2} from player's inventory | |
remove all {@tempslot3} from player's inventory | |
event-item is {@gBoat}: | |
cancel event | |
remove all {@gBoat} from player's inventory | |
give 1 {@tempslot1} to player | |
give 1 {@tempslot2} to player | |
give 1 {@tempslot3} to player | |
give 1 {@gBoat} to player | |
remove all {@tempslot1} from player's inventory | |
remove all {@tempslot2} from player's inventory | |
remove all {@tempslot3} from player's inventory | |
event-item is {@gCart}: | |
cancel event | |
remove all {@gCart} from player's inventory | |
give 1 {@tempslot1} to player | |
give 1 {@tempslot2} to player | |
give 1 {@tempslot3} to player | |
give 1 {@gCart} to player | |
remove all {@tempslot1} from player's inventory | |
remove all {@tempslot2} from player's inventory | |
remove all {@tempslot3} from player's inventory | |
event-item is {@gFirework}: | |
cancel event | |
remove all {@gFirework} from player's inventory | |
give 1 {@tempslot1} to player | |
give 1 {@tempslot2} to player | |
give 1 {@tempslot3} to player | |
give 1 {@gFirework} to player | |
remove all {@tempslot1} from player's inventory | |
remove all {@tempslot2} from player's inventory | |
remove all {@tempslot3} from player's inventory | |
on death: | |
player is in "world": | |
remove all {@gHelp} from drops | |
remove all {@gWorlds} from drops | |
remove all {@gFly} from drops | |
remove all {@gToybox} from drops | |
remove all {@gBoat} from drops | |
remove all {@gCart} from drops | |
remove all {@gFirework} from drops | |
remove all {@gPiston} from drops | |
remove all {@gEffectmachine} from drops | |
command /worlds [<text>]: | |
permission: obam.free | |
trigger: | |
#world is "Death-hub" | |
world is "world": | |
argument is not set: | |
player has permission "obam.admin": | |
send "&eOpening the &fWorld &3Viewer &e. . ." | |
show "s;1;{@dSkyblock};s;3;{@dKitpvp};s;5;{@dFronts};s;7;{@dWtfronts};s;9;{@dGarage}" with 1 row named "&dWorld &3Viewer" to player | |
stop | |
player has permission "obam.smod": | |
send "&eOpening the &fWorld &3Viewer &e. . ." | |
show "s;1;{@dSkyblock};s;3;{@dKitpvp};s;5;{@dFronts};s;7;{@dWtfronts};s;9;{@dGarage}" with 1 row named "&dWorld &3Viewer" to player | |
stop | |
player has permission "obam.mod": | |
send "&eOpening the &fWorld &3Viewer &e. . ." | |
show "s;1;{@dSkyblock};s;3;{@dKitpvp};s;5;{@dFronts};s;7;{@dWtfronts};s;9;{@dGarage}" with 1 row named "&dWorld &3Viewer" to player | |
stop | |
player has permission "obam.mechanic": | |
send "&eOpening the &fWorld &3Viewer &e. . ." | |
show "s;1;{@dSkyblock};s;3;{@dKitpvp};s;5;{@dFronts};s;7;{@dWtfronts};s;9;{@dGarage}" with 1 row named "&dWorld &3Viewer" to player | |
stop | |
send "&eOpening the &fWorld &3Viewer &e. . ." | |
show "s;2;{@dSkyblock};s;4;{@dKitpvp};s;6;{@dFronts};s;8;{@dWtfronts}" with 1 row named "&dWorld &3Viewer" to player | |
stop | |
argument is "survival": | |
send "&eYou are being summoned to Fronts." to player | |
make player execute command "/transfer survival" | |
argument is "wtf": | |
send "&eYou are being summoned to WTF." to player | |
make player execute command "/transfer curtain" | |
argument is "skyblock": | |
send "&eYou are being summoned to SkyBlock." to player | |
execute console command "mv tp %player% skyworld" | |
argument is "kit": | |
send "&eYou are being summoned to KitPVP." to player | |
make player execute command "/transfer kit" | |
argument is "garage": | |
send "&eYou are being summoned to Garage." to player | |
make player execute command "/transfer garage" | |
command /flight: | |
trigger: | |
#world is "Death-hub" | |
world is "world": | |
{fly.hub.%player%} is not set: | |
set {fly.hub.%player%} to true | |
set player's fly state to true | |
send "&aYou can fly!" to player | |
stop | |
{fly.hub.%player%} is true: | |
set {fly.hub.%player%} to false | |
set player's fly state to false | |
send "&cYou can no longer fly!" to player | |
stop | |
{fly.hub.%player%} is false: | |
set {fly.hub.%player%} to true | |
set player's fly state to true | |
send "&aYou can fly!" to player | |
stop | |
command /transfer [<text>]: | |
trigger: | |
#world is "Death-hub" | |
world is "world": | |
connect player to "%argument%" | |
command /toy [<text>]: | |
trigger: | |
player is in "world": | |
argument is not set: | |
send "&eCorrect Usage: /toy shop" to player | |
stop | |
argument is "shop": | |
set {_amount.%player%} to player's balance | |
send "&f&eCurrent Balance: &f%{_amount.%player%}%" to player | |
wait 1 second | |
send "&eEntering the &2Toy &9Shop &e. . ." to player | |
if {db_toyshop.firework.%player%} is true: | |
if {db_toyshop.piston.%player%} is true: | |
show "s;3;{@bFirework};s;7;{@bPiston}" with 1 row named "&2Toy &9Shop" to player | |
stop | |
if {db_toyshop.firework.%player%} is true: | |
if {db_toyshop.piston.%player%} is false: | |
show "s;3;{@bFirework};s;7;{@uPiston}" with 1 row named "&2Toy &9Shop" to player | |
stop | |
if {db_toyshop.firework.%player%} is false: | |
if {db_toyshop.piston.%player%} is true: | |
show "s;3;{@uFirework};s;7;{@bPiston}" with 1 row named "&2Toy &9Shop" to player | |
stop | |
show "s;3;{@uFirework};s;7;{@uPiston}" with 1 row named "&2Toy &9Shop" to player | |
stop | |
argument is "firework": | |
wait 1 second | |
make player execute command "/buy firework" | |
stop | |
argument is "piston": | |
wait 1 second | |
make player execute command "/buy piston" | |
stop | |
command /effect [<text>]: | |
trigger: | |
player is in "world": | |
argument is not set: | |
send "&eCorrect Usage: /effect shop" to player | |
stop | |
argument is "shop": | |
set {_amount.%player%} to player's balance | |
send "&f&eCurrent Balance: &f%{_amount.%player%}%" to player | |
wait 1 second | |
send "&eEntering the &9Effect &2Shop &e. . ." to player | |
if {db_effectshop.effect.%player%} is true: | |
show "s;3;{@bEffect};s;7;{@dShop}" with 1 row named "&9Effect &2Shop" to player | |
stop | |
if {db_effectshop.effect.%player%} is false: | |
show "s;3;{@uEffect};s;7;{@dShop}" with 1 row named "&9Effect &2Shop" to player | |
stop | |
argument is "magic": | |
wait 1 second | |
make player execute command "/buy effect" | |
stop | |
argument is "d1": | |
wait 1 second | |
make player execute command "/buy d1" | |
stop | |
argument is "d2": | |
wait 1 second | |
make player execute command "/buy d2" | |
stop | |
argument is "d3": | |
wait 1 second | |
make player execute command "/buy d3" | |
stop | |
argument is "d4": | |
wait 1 second | |
make player execute command "/buy d4" | |
stop | |
argument is "d5": | |
wait 1 second | |
make player execute command "/buy d5" | |
stop | |
argument is "d6": | |
wait 1 second | |
make player execute command "/buy d6" | |
stop | |
argument is "d7": | |
wait 1 second | |
make player execute command "/buy d7" | |
stop | |
argument is "d8": | |
wait 1 second | |
make player execute command "/buy d8" | |
stop | |
argument is "d9": | |
wait 1 second | |
make player execute command "/buy d9" | |
stop | |
argument is "d10": | |
wait 1 second | |
make player execute command "/buy d10" | |
stop | |
argument is "d11": | |
wait 1 second | |
make player execute command "/buy d11" | |
stop | |
argument is "d12": | |
wait 1 second | |
make player execute command "/buy d12" | |
stop | |
argument is "d13": | |
wait 1 second | |
make player execute command "/buy d13" | |
stop | |
argument is "d14": | |
wait 1 second | |
make player execute command "/buy d14" | |
stop | |
argument is "d15": | |
wait 1 second | |
make player execute command "/buy d15" | |
stop | |
argument is "d16": | |
wait 1 second | |
make player execute command "/buy d16" | |
stop | |
argument is "d17": | |
wait 1 second | |
make player execute command "/buy d17" | |
stop | |
argument is "d18": | |
wait 1 second | |
make player execute command "/buy d18" | |
stop | |
argument is "d19": | |
wait 1 second | |
make player execute command "/buy d19" | |
stop | |
argument is "d20": | |
wait 1 second | |
make player execute command "/buy d20" | |
stop | |
argument is "d21": | |
wait 1 second | |
make player execute command "/buy d21" | |
stop | |
argument is "d22": | |
wait 1 second | |
make player execute command "/buy d22" | |
stop | |
argument is "d23": | |
wait 1 second | |
make player execute command "/buy d23" | |
stop | |
argument is "d24": | |
wait 1 second | |
make player execute command "/buy d24" | |
stop | |
argument is "disguise": | |
set {_amount.%player%} to player's balance | |
send "&f&eCurrent Balance: &f%{_amount.%player%}%" to player | |
wait 1 second | |
send "&eEntering the &9Disguise &2Shop &e. . ." to player | |
set {_increment.closet.%player%} to 1 | |
if {db_effectshop.disguises.creeper.%player%} is true: | |
set {_shop.d1.%player%} to "" | |
if {db_effectshop.disguises.creeper.%player%} is false: | |
set {_slot.d1.%player%} to {_increment.closet.%player%} | |
set {_shop.d1.%player%} to "s;%{_slot.d1.%player%}%;i;creeper spawn egg;n;&6Creeper;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d1;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.skeleton.%player%} is true: | |
set {_shop.d2.%player%} to "" | |
if {db_effectshop.disguises.skeleton.%player%} is false: | |
set {_slot.d2.%player%} to {_increment.closet.%player%} | |
set {_shop.d2.%player%} to "s;%{_slot.d2.%player%}%;i;skeleton spawn egg;n;&6Skeleton;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d2;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.spider.%player%} is true: | |
set {_shop.d3.%player%} to "" | |
if {db_effectshop.disguises.spider.%player%} is false: | |
set {_slot.d3.%player%} to {_increment.closet.%player%} | |
set {_shop.d3.%player%} to "s;%{_slot.d3.%player%}%;i;spider spawn egg;n;&6Spider;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d3;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.zombie.%player%} is true: | |
set {_shop.d4.%player%} to "" | |
if {db_effectshop.disguises.zombie.%player%} is false: | |
set {_slot.d4.%player%} to {_increment.closet.%player%} | |
set {_shop.d4.%player%} to "s;%{_slot.d4.%player%}%;i;zombie spawn egg;n;&6Zombie;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d4;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.slime.%player%} is true: | |
set {_shop.d5.%player%} to "" | |
if {db_effectshop.disguises.slime.%player%} is false: | |
set {_slot.d5.%player%} to {_increment.closet.%player%} | |
set {_shop.d5.%player%} to "s;%{_slot.d5.%player%}%;i;slime spawn egg;n;&6Slime;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d5;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.ghast.%player%} is true: | |
set {_shop.d6.%player%} to "" | |
if {db_effectshop.disguises.ghast.%player%} is false: | |
set {_slot.d6.%player%} to {_increment.closet.%player%} | |
set {_shop.d6.%player%} to "s;%{_slot.d6.%player%}%;i;ghast spawn egg;n;&6Ghast;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d6;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.zombiepigman.%player%} is true: | |
set {_shop.d7.%player%} to "" | |
if {db_effectshop.disguises.zombiepigman.%player%} is false: | |
set {_slot.d7.%player%} to {_increment.closet.%player%} | |
set {_shop.d7.%player%} to "s;%{_slot.d7.%player%}%;i;zombie pigman spawn egg;n;&6Zombie Pigman;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d7;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.enderman.%player%} is true: | |
set {_shop.d8.%player%} to "" | |
if {db_effectshop.disguises.enderman.%player%} is false: | |
set {_slot.d8.%player%} to {_increment.closet.%player%} | |
set {_shop.d8.%player%} to "s;%{_slot.d8.%player%}%;i;enderman spawn egg;n;&6Enderman;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d8;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.cavespider.%player%} is true: | |
set {_shop.d9.%player%} to "" | |
if {db_effectshop.disguises.cavespider.%player%} is false: | |
set {_slot.d9.%player%} to {_increment.closet.%player%} | |
set {_shop.d9.%player%} to "s;%{_slot.d9.%player%}%;i;cave spider spawn egg;n;&6Cave Spider;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d9;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.silverfish.%player%} is true: | |
set {_shop.d10.%player%} to "" | |
if {db_effectshop.disguises.silverfish.%player%} is false: | |
set {_slot.d10.%player%} to {_increment.closet.%player%} | |
set {_shop.d10.%player%} to "s;%{_slot.d10.%player%}%;i;silverfish spawn egg;n;&6Silverfish;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d10;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.blaze.%player%} is true: | |
set {_shop.d11.%player%} to "" | |
if {db_effectshop.disguises.blaze.%player%} is false: | |
set {_slot.d11.%player%} to {_increment.closet.%player%} | |
set {_shop.d11.%player%} to "s;%{_slot.d11.%player%}%;i;blaze spawn egg;n;&6Blaze;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d11;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.magmacube.%player%} is true: | |
set {_shop.d12.%player%} to "" | |
if {db_effectshop.disguises.magmacube.%player%} is false: | |
set {_slot.d12.%player%} to {_increment.closet.%player%} | |
set {_shop.d12.%player%} to "s;%{_slot.d12.%player%}%;i;magma cube spawn egg;n;&6Magma Cube;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d12;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.bat.%player%} is true: | |
set {_shop.d13.%player%} to "" | |
if {db_effectshop.disguises.bat.%player%} is false: | |
set {_slot.d13.%player%} to {_increment.closet.%player%} | |
set {_shop.d13.%player%} to "s;%{_slot.d13.%player%}%;i;bat spawn egg;n;&6Bat;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d13;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.witch.%player%} is true: | |
set {_shop.d14.%player%} to "" | |
if {db_effectshop.disguises.witch.%player%} is false: | |
set {_slot.d14.%player%} to {_increment.closet.%player%} | |
set {_shop.d14.%player%} to "s;%{_slot.d14.%player%}%;i;witch spawn egg;n;&6Witch;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d14;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.pig.%player%} is true: | |
set {_shop.d15.%player%} to "" | |
if {db_effectshop.disguises.pig.%player%} is false: | |
set {_slot.d15.%player%} to {_increment.closet.%player%} | |
set {_shop.d15.%player%} to "s;%{_slot.d15.%player%}%;i;pig spawn egg;n;&6Pig;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d15;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.sheep.%player%} is true: | |
set {_shop.d16.%player%} to "" | |
if {db_effectshop.disguises.sheep.%player%} is false: | |
set {_slot.d16.%player%} to {_increment.closet.%player%} | |
set {_shop.d16.%player%} to "s;%{_slot.d16.%player%}%;i;sheep spawn egg;n;&6Sheep;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d16;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.cow.%player%} is true: | |
set {_shop.d17.%player%} to "" | |
if {db_effectshop.disguises.cow.%player%} is false: | |
set {_slot.d17.%player%} to {_increment.closet.%player%} | |
set {_shop.d17.%player%} to "s;%{_slot.d17.%player%}%;i;cow spawn egg;n;&6Cow;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d17;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.chicken.%player%} is true: | |
set {_shop.d18.%player%} to "" | |
if {db_effectshop.disguises.chicken.%player%} is false: | |
set {_slot.d18.%player%} to {_increment.closet.%player%} | |
set {_shop.d18.%player%} to "s;%{_slot.d18.%player%}%;i;chicken spawn egg;n;&6Chicken;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d18;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.squid.%player%} is true: | |
set {_shop.d19.%player%} to "" | |
if {db_effectshop.disguises.squid.%player%} is false: | |
set {_slot.d19.%player%} to {_increment.closet.%player%} | |
set {_shop.d19.%player%} to "s;%{_slot.d19.%player%}%;i;squid spawn egg;n;&6Squid;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d19;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.wolf.%player%} is true: | |
set {_shop.d20.%player%} to "" | |
if {db_effectshop.disguises.wolf.%player%} is false: | |
set {_slot.d20.%player%} to {_increment.closet.%player%} | |
set {_shop.d20.%player%} to "s;%{_slot.d20.%player%}%;i;wolf spawn egg;n;&6Wolf;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d20;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.mooshroom.%player%} is true: | |
set {_shop.d21.%player%} to "" | |
if {db_effectshop.disguises.mooshroom.%player%} is false: | |
set {_slot.d21.%player%} to {_increment.closet.%player%} | |
set {_shop.d21.%player%} to "s;%{_slot.d21.%player%}%;i;mooshroom spawn egg;n;&6Mooshroom;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d21;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.ocelot.%player%} is true: | |
set {_shop.d22.%player%} to "" | |
if {db_effectshop.disguises.ocelot.%player%} is false: | |
set {_slot.d22.%player%} to {_increment.closet.%player%} | |
set {_shop.d22.%player%} to "s;%{_slot.d22.%player%}%;i;ocelot spawn egg;n;&6Ocelot;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d22;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.horse.%player%} is true: | |
set {_shop.d23.%player%} to "" | |
if {db_effectshop.disguises.horse.%player%} is false: | |
set {_slot.d23.%player%} to {_increment.closet.%player%} | |
set {_shop.d23.%player%} to "s;%{_slot.d23.%player%}%;i;horse spawn egg;n;&6Horse;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d23;" | |
if {_increment.closet.%player%} is 52: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 50: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 48: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 46: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 45: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 43: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 41: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 39: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 37: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 36: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 34: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 32: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 30: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 28: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 27: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 25: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 23: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 21: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 19: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 18: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 16: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 14: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 12: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 10: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 9: | |
add 1 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 7: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 5: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 3: | |
add 2 to {_increment.closet.%player%} | |
if {_increment.closet.%player%} is 1: | |
add 2 to {_increment.closet.%player%} | |
if {db_effectshop.disguises.villager.%player%} is true: | |
set {_shop.d24.%player%} to "" | |
if {db_effectshop.disguises.villager.%player%} is false: | |
set {_slot.d24.%player%} to {_increment.closet.%player%} | |
set {_shop.d24.%player%} to "s;%{_slot.d24.%player%}%;i;villager spawn egg;n;&6Villager;l;&3Not Purchased|| ||&aPrice: 10,000 tickets||&5Click to Buy.;c;sudo %player% effect d24" | |
#if more are added - add a semicolon at the end of the variable | |
#add more incrementation values here later for more releases | |
show "%{_shop.d1.%player%}%%{_shop.d2.%player%}%%{_shop.d3.%player%}%%{_shop.d4.%player%}%%{_shop.d5.%player%}%%{_shop.d6.%player%}%%{_shop.d7.%player%}%%{_shop.d8.%player%}%%{_shop.d9.%player%}%%{_shop.d10.%player%}%%{_shop.d11.%player%}%%{_shop.d12.%player%}%%{_shop.d13.%player%}%%{_shop.d14.%player%}%%{_shop.d15.%player%}%%{_shop.d16.%player%}%%{_shop.d17.%player%}%%{_shop.d18.%player%}%%{_shop.d19.%player%}%%{_shop.d20.%player%}%%{_shop.d21.%player%}%%{_shop.d22.%player%}%%{_shop.d23.%player%}%%{_shop.d24.%player%}%" with 6 rows named "&3Disguise &2Shop" to player | |
stop | |
command /buy [<text>]: | |
trigger: | |
player is in "world": | |
argument is not set: | |
send "&eCorrect Usage: &F/buy (item)" to player | |
send "&eFor a list of current items type &f/buy list" to player | |
stop | |
argument is "list": | |
send "&eBuyable Toy List:" to player | |
send "&f-Player Pusher: &a2,500 tickets" to player | |
send "&f-OBAM Firework: &a5,000 tickets" to player | |
send "" to player | |
send "&3Buyable Effects List:" to player | |
send "&9-Unstable Pack: &a2,500 tickets" to player | |
send "&9-Mob Disguises: &a5,000 tickets" to player | |
stop | |
argument is "piston": | |
if {db_toyshop.piston.%player%} is true: | |
send "&6Player&fPusher &ehas already been bought." to player | |
stop | |
if {db_toyshop.piston.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 2500: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 2500 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &bPlayerPusher &afrom the Toy Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_toyshop.piston.%player%} to true | |
log "%player% bought PlayerPusher for 2,500 tickets at %now%" to "/shop/toys/PlayerPusher.log" | |
stop | |
argument is "firework": | |
if {db_toyshop.firework.%player%} is true: | |
send "&6OBAM&fFirework &ehas already been bought." to player | |
stop | |
if {db_toyshop.firework.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 5000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 5000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &bOBAMFirework &afrom the Toy Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_toyshop.firework.%player%} to true | |
log "%player% bought ObamFirework for 5,000 tickets at %now%" to "/shop/toys/ObamFirework.log" | |
stop | |
argument is "effect": | |
if {db_effectshop.effect.%player%} is true: | |
send "&6Unstable &fGases &ehave already been bought." to player | |
stop | |
if {db_effectshop.effect.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 5000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 5000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased &6Unstable &fGases &afrom the Effect Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.effect.%player%} to true | |
log "%player% bought Unstable Gases for 5,000 tickets at %now%" to "/shop/effects/UnstableGases.log" | |
stop | |
argument is "d1": | |
if {db_effectshop.disguises.creeper.%player%} is true: | |
send "&6Creeper &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.creeper.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Creeper &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.creeper.%player%} to true | |
log "%player% bought Creeper Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseCreeper.log" | |
stop | |
argument is "d2": | |
if {db_effectshop.disguises.skeleton.%player%} is true: | |
send "&6Skeleton &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.skeleton.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Skeleton &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.skeleton.%player%} to true | |
log "%player% bought Skeleton Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseSkeleton.log" | |
stop | |
argument is "d3": | |
if {db_effectshop.disguises.spider.%player%} is true: | |
send "&6Spider &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.spider.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Spider &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.spider.%player%} to true | |
log "%player% bought Spider Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseSpider.log" | |
stop | |
argument is "d4": | |
if {db_effectshop.disguises.zombie.%player%} is true: | |
send "&6Zombie &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.zombie.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Zombie &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.zombie.%player%} to true | |
log "%player% bought Zombie Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseZombie.log" | |
stop | |
argument is "d5": | |
if {db_effectshop.disguises.slime.%player%} is true: | |
send "&6Slime &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.slime.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Slime &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.slime.%player%} to true | |
log "%player% bought Slime Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseSlime.log" | |
stop | |
argument is "d6": | |
if {db_effectshop.disguises.ghast.%player%} is true: | |
send "&6Ghast &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.ghast.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Ghast &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.ghast.%player%} to true | |
log "%player% bought Ghast Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseGhast.log" | |
stop | |
argument is "d7": | |
if {db_effectshop.disguises.zombiepigman.%player%} is true: | |
send "&6Zombie Pigman &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.zombiepigman.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Zombie Pigman &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.zombiepigman.%player%} to true | |
log "%player% bought Zombie Pigman Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseZombiePigman.log" | |
stop | |
argument is "d8": | |
if {db_effectshop.disguises.enderman.%player%} is true: | |
send "&6Enderman &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.enderman.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Enderman &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.enderman.%player%} to true | |
log "%player% bought Enderman Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseEnderman.log" | |
stop | |
argument is "d9": | |
if {db_effectshop.disguises.cavespider.%player%} is true: | |
send "&6Cave Spider &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.cavespider.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Cave Spider &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.cavespider.%player%} to true | |
log "%player% bought Cave Spider Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseCaveSpider.log" | |
stop | |
argument is "d10": | |
if {db_effectshop.disguises.silverfish.%player%} is true: | |
send "&6Silverfish &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.silverfish.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Silverfish &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.silverfish.%player%} to true | |
log "%player% bought Silverfish Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseSilverfish.log" | |
stop | |
argument is "d11": | |
if {db_effectshop.disguises.blaze.%player%} is true: | |
send "&6Blaze &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.blaze.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Blaze &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.blaze.%player%} to true | |
log "%player% bought Blaze Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseBlaze.log" | |
stop | |
argument is "d12": | |
if {db_effectshop.disguises.magmacube.%player%} is true: | |
send "&6Magma Cube &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.magmacube.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Magma Cube &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.magmacube.%player%} to true | |
log "%player% bought Magma Cube Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseMagmaCube.log" | |
stop | |
argument is "d13": | |
if {db_effectshop.disguises.bat.%player%} is true: | |
send "&6Bat &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.bat.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Bat &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.bat.%player%} to true | |
log "%player% bought Bat Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseBat.log" | |
stop | |
argument is "d14": | |
if {db_effectshop.disguises.witch.%player%} is true: | |
send "&6Witch &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.witch.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Witch &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.witch.%player%} to true | |
log "%player% bought Witch Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseWitch.log" | |
stop | |
argument is "d15": | |
if {db_effectshop.disguises.pig.%player%} is true: | |
send "&6Pig &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.pig.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Pig &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.pig.%player%} to true | |
log "%player% bought Pig Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguisePig.log" | |
stop | |
argument is "d16": | |
if {db_effectshop.disguises.sheep.%player%} is true: | |
send "&6Sheep &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.sheep.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Sheep &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.sheep.%player%} to true | |
log "%player% bought Sheep Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseSheep.log" | |
stop | |
argument is "d17": | |
if {db_effectshop.disguises.cow.%player%} is true: | |
send "&6Cow &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.cow.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Cow &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.cow.%player%} to true | |
log "%player% bought Cow Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseCow.log" | |
stop | |
argument is "d18": | |
if {db_effectshop.disguises.chicken.%player%} is true: | |
send "&6Chicken &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.chicken.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Chicken &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.chicken.%player%} to true | |
log "%player% bought Chicken Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseChicken.log" | |
stop | |
argument is "d19": | |
if {db_effectshop.disguises.squid.%player%} is true: | |
send "&6Squid &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.squid.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Squid &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.squid.%player%} to true | |
log "%player% bought Squid Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseSquid.log" | |
stop | |
argument is "d20": | |
if {db_effectshop.disguises.wolf.%player%} is true: | |
send "&6Wolf &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.wolf.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Wolf &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.wolf.%player%} to true | |
log "%player% bought Wolf Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseWolf.log" | |
stop | |
argument is "d21": | |
if {db_effectshop.disguises.mooshroom.%player%} is true: | |
send "&6Mooshroom &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.mooshroom.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Mooshroom &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.mooshroom.%player%} to true | |
log "%player% bought Mooshroom Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseMooshroom.log" | |
stop | |
argument is "d22": | |
if {db_effectshop.disguises.ocelot.%player%} is true: | |
send "&6Ocelot &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.ocelot.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Ocelot &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.ocelot.%player%} to true | |
log "%player% bought Ocelot Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseOcelot.log" | |
stop | |
argument is "d23": | |
if {db_effectshop.disguises.horse.%player%} is true: | |
send "&6Horse &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.horse.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Horse &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.horse.%player%} to true | |
log "%player% bought Horse Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseHorse.log" | |
stop | |
argument is "d24": | |
if {db_effectshop.disguises.villager.%player%} is true: | |
send "&6Villager &fDisguise &ehas already been bought." to player | |
stop | |
if {db_effectshop.disguises.villager.%player%} is false: | |
set {_amount.%player%} to player's balance | |
if {_amount.%player%} is less than 10000: | |
send "&cYou do not have enough tickets for that!" to player | |
stop | |
subtract 10000 from player's balance | |
set {_amount.%player%} to player's balance | |
send "&aYou have just purchased the &6Villager &fDisguise &afrom the Shop!" to player | |
send "&aYour new balance is now: &e%{_amount.%player%}%." to player | |
set {db_effectshop.disguises.villager.%player%} to true | |
log "%player% bought Villager Disguise for 10,000 tickets at %now%" to "/shop/effects/DisguiseVillager.log" | |
stop | |
command /toybox [<text>]: | |
trigger: | |
#player is in "Death-hub": | |
player is in "world": | |
argument is not set: | |
if {db_toyshop.firework.%player%} is false: | |
if {db_toyshop.piston.%player%} is true: | |
if {toybox.boat.%player%} is 1: | |
send "&eOpening the majestical &2Toy &9Box &e. . ." to player | |
show "s;1;{@eBoat};s;3;{@dCart};s;5;{@nFirework};s;7;{@dPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player | |
stop | |
if {toybox.cart.%player%} is 1: | |
send "&eOpening the majestical &2Toy &9Box &e. . ." to player | |
show "s;1;{@dBoat};s;3;{@eCart};s;5;{@nFirework};s;7;{@dPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player | |
stop | |
if {toybox.piston.%player%} is 1: | |
send "&eOpening the majestical &2Toy &9Box &e. . ." to player | |
show "s;1;{@dBoat};s;3;{@dCart};s;5;{@nFirework};s;7;{@ePiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player | |
stop | |
send "&eOpening the majestical &2Toy &9Box &e. . ." to player | |
show "s;1;{@dBoat};s;3;{@dCart};s;5;{@nFirework};s;7;{@dPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player | |
stop | |
if {db_toyshop.piston.%player%} is false: | |
if {toybox.boat.%player%} is 1: | |
send "&eOpening the majestical &2Toy &9Box &e. . ." to player | |
show "s;1;{@eBoat};s;3;{@dCart};s;5;{@nFirework};s;7;{@nPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player | |
stop | |
if {toybox.cart.%player%} is 1: | |
send "&eOpening the majestical &2Toy &9Box &e. . ." to player | |
show "s;1;{@dBoat};s;3;{@eCart};s;5;{@nFirework};s;7;{@nPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player | |
stop | |
send "&eOpening the majestical &2Toy &9Box &e. . ." to player | |
show "s;1;{@dBoat};s;3;{@dCart};s;5;{@nFirework};s;7;{@nPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player | |
stop | |
if {db_toyshop.piston.%player%} is false: | |
if {db_toyshop.firework.%player%} is true: | |
if {toybox.boat.%player%} is 1: | |
send "&eOpening the majestical &2Toy &9Box &e. . ." to player | |
show "s;1;{@eBoat};s;3;{@dCart};s;5;{@dFirework};s;7;{@nPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player | |
stop | |
if {toybox.cart.%player%} is 1: | |
send "&eOpening the majestical &2Toy &9Box &e. . ." to player | |
show "s;1;{@dBoat};s;3;{@eCart};s;5;{@dFirework};s;7;{@nPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player | |
stop | |
if {toybox.firework.%player%} is 1: | |
send "&eOpening the majestical &2Toy &9Box &e. . ." to player | |
show "s;1;{@dBoat};s;3;{@dCart};s;5;{@eFirework};s;7;{@nPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player | |
stop | |
send "&eOpening the majestical &2Toy &9Box &e. . ." to player | |
show "s;1;{@dBoat};s;3;{@dCart};s;5;{@dFirework};s;7;{@nPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player | |
stop | |
if {toybox.boat.%player%} is 1: | |
send "&eOpening the majestical &2Toy &9Box &e. . ." to player | |
show "s;1;{@eBoat};s;3;{@dCart};s;5;{@dFirework};s;7;{@dPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player | |
stop | |
if {toybox.cart.%player%} is 1: | |
send "&eOpening the majestical &2Toy &9Box &e. . ." to player | |
show "s;1;{@dBoat};s;3;{@eCart};s;5;{@dFirework};s;7;{@dPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player | |
stop | |
if {toybox.firework.%player%} is 1: | |
send "&eOpening the majestical &2Toy &9Box &e. . ." to player | |
show "s;1;{@dBoat};s;3;{@dCart};s;5;{@eFirework};s;7;{@dPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player | |
stop | |
if {toybox.piston.%player%} is 1: | |
send "&eOpening the majestical &2Toy &9Box &e. . ." to player | |
show "s;1;{@dBoat};s;3;{@dCart};s;5;{@dFirework};s;7;{@ePiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player | |
stop | |
send "&eOpening the majestical &2Toy &9Box &e. . ." to player | |
show "s;1;{@dBoat};s;3;{@dCart};s;5;{@dFirework};s;7;{@dPiston};s;9;{@tShop}" with 1 row named "&2Toy &9Box" to player | |
stop | |
argument is "boat": | |
make player execute command "/boat" | |
argument is "cart": | |
make player execute command "/cart" | |
argument is "firework": | |
make player execute command "/firework" | |
argument is "piston": | |
make player execute command "/piston" | |
command /effectmachine [<text>]: | |
trigger: | |
player is in "world": | |
argument is not set: | |
if {db_effectshop.effect.%player%} is false: | |
send "&ePowering the &2Effect &3Machine &e. . ." to player | |
show "s;1;{@nEffect};s;5;{@dDisguise};s;9;{@eShop}" with 1 row named "&2Effect &3Machine" to player | |
stop | |
if {db_effectshop.effect.%player%} is true: | |
if {effects.magic.%player%} is 1: | |
send "&ePowering the &2Effect &3Machine &e. . ." to player | |
show "s;1;{@eEffect};s;5;{@dDisguise};s;9;{@eShop}" with 1 row named "&2Effect &3Machine" to player | |
stop | |
if {effects.magic.%player%} is 0: | |
send "&ePowering the &2Effect &3Machine &e. . ." to player | |
show "s;1;{@dEffect};s;5;{@dDisguise};s;9;{@eShop}" with 1 row named "&2Effect &3Machine" to player | |
argument is "disguise": | |
send "&eUnlocking your closet. . ." to player | |
wait 2 ticks | |
make player execute command "/disguiseset" | |
argument is "magic": | |
make player execute command "/magic default" | |
command /magic [<text>]: | |
trigger: | |
player is in "world": | |
if {db_effectshop.effect.%player%} is true: | |
if argument is "default": | |
if {effects.magic.%player%} is 0: | |
set {effects.magic.%player%} to 1 | |
send "&fYou are now &cunstable&f." to player | |
make player execute command "/magic effect" | |
stop | |
if {effects.magic.%player%} is 1: | |
set {effects.magic.%player%} to 0 | |
send "&fYou are now &astable&f." to player | |
stop | |
if argument is "effect": | |
if {effects.magic.%player%} is 1: | |
set {_magic.loc.%player%} to location of player | |
spawn 100 of red dust data 1 offset with 1, 1, 1 at {_magic.loc.%player%} | |
wait 2 seconds | |
make player execute command "/magic effect" | |
if {db_effectshop.effect.%player%} is false: | |
send "&eSorry, You have not unlocked this yet." to player | |
stop | |
command /boat: | |
trigger: | |
player is in "world": | |
if {toybox.boat.%player%} is 0: | |
if {cartstop.%player%} is true: | |
send "You are currently riding a minecart. Please exit the vehicle to use another vehicle." | |
stop | |
if player has {@gFirework} in his inventory: | |
remove all {@gFirework} from player's inventory | |
wait 2 ticks | |
set {toybox.firework.%player%} to 0 | |
if player has {@gPiston} in his inventory: | |
remove all {@gPiston} from player's inventory | |
wait 2 ticks | |
set {toybox.piston.%player%} to 0 | |
if player has {@gCart} in his inventory: | |
remove all {@gCart} from player's inventory | |
wait 2 ticks | |
set {toybox.cart.%player%} to 0 | |
if {boatstop.%player%} is true: | |
send "You already are using a boat." to player | |
stop | |
give 1 {@tempslot1} to player | |
give 1 {@tempslot2} to player | |
give 1 {@tempslot3} to player | |
give 1 {@gBoat} to player | |
remove all {@tempslot1} from player's inventory | |
remove all {@tempslot2} from player's inventory | |
remove all {@tempslot3} from player's inventory | |
wait 1 second | |
make console execute command "/cset %player% boat true" | |
send "You have received a boat." to player | |
stop | |
if {toybox.boat.%player%} is 1: | |
if {boatstop.%player%} is true: | |
delete vehicle of player | |
wait 1 second | |
make console execute command "/cset %player% boat false" | |
if player has {@gBoat} in his inventory: | |
remove all {@gBoat} from player's inventory | |
stop | |
command /cart: | |
aliases: /minecart | |
trigger: | |
player is in "world": | |
if {toybox.cart.%player%} is 0: | |
if {boatstop.%player%} is true: | |
send "You are currently riding a boat. Please exit the vehicle to use another vehicle." | |
stop | |
if player has {@gFirework} in his inventory: | |
remove all {@gFirework} from player's inventory | |
wait 2 ticks | |
set {toybox.firework.%player%} to 0 | |
if player has {@gPiston} in his inventory: | |
remove all {@gPiston} from player's inventory | |
wait 2 ticks | |
set {toybox.piston.%player%} to 0 | |
if player has {@gBoat} in his inventory: | |
remove all {@gBoat} from player's inventory | |
wait 2 ticks | |
set {toybox.boat.%player%} to 0 | |
if {cartstop.%player%} is true: | |
send "You already using a minecart." to player | |
stop | |
give 1 {@tempslot1} to player | |
give 1 {@tempslot2} to player | |
give 1 {@tempslot3} to player | |
give 1 {@gCart} to player | |
remove all {@tempslot1} from player's inventory | |
remove all {@tempslot2} from player's inventory | |
remove all {@tempslot3} from player's inventory | |
wait 1 second | |
make console execute command "/cset %player% cart true" | |
send "You have received a minecart." to player | |
stop | |
if {toybox.cart.%player%} is 1: | |
if {cartstop.%player%} is true: | |
delete vehicle of player | |
wait 1 second | |
make console execute command "/cset %player% cart false" | |
if player has {@gCart} in his inventory: | |
remove all {@gCart} from player's inventory | |
stop | |
command /firework: | |
trigger: | |
player is in "world": | |
if {db_toyshop.firework.%player%} is true: | |
if {toybox.firework.%player%} is 0: | |
if player has {@gBoat} in his inventory: | |
remove all {@gBoat} from player's inventory | |
wait 2 ticks | |
set {toybox.boat.%player%} to 0 | |
if player has {@gCart} in his inventory: | |
remove all {@gCart} from player's inventory | |
wait 2 ticks | |
set {toybox.cart.%player%} to 0 | |
if player has {@gPiston} in his inventory: | |
remove all {@gPiston} from player's inventory | |
wait 2 ticks | |
set {toybox.piston.%player%} to 0 | |
give 1 {@tempslot1} to player | |
give 1 {@tempslot2} to player | |
give 1 {@tempslot3} to player | |
give 1 {@gFirework} to player | |
remove all {@tempslot1} from player's inventory | |
remove all {@tempslot2} from player's inventory | |
remove all {@tempslot3} from player's inventory | |
wait 2 ticks | |
set {toybox.firework.%player%} to 1 | |
send "You have received an OBAM Firework" to player | |
stop | |
if {toybox.firework.%player%} is 1: | |
if player has {@gFirework} in his inventory: | |
remove all {@gFirework} from player's inventory | |
wait 2 ticks | |
set {toybox.firework.%player%} to 0 | |
stop | |
send "&eSorry, You have not unlocked this yet." to player | |
stop | |
command /piston: | |
trigger: | |
player is in "world": | |
if {db_toyshop.piston.%player%} is true: | |
if {toybox.piston.%player%} is 0: | |
if player has {@gBoat} in his inventory: | |
remove all {@gBoat} from player's inventory | |
wait 2 ticks | |
set {toybox.boat.%player%} to 0 | |
if player has {@gCart} in his inventory: | |
remove all {@gCart} from player's inventory | |
wait 2 ticks | |
set {toybox.cart.%player%} to 0 | |
if player has {@gFirework} in his inventory: | |
remove all {@gFirework} from player's inventory | |
wait 2 ticks | |
set {toybox.firework.%player%} to 0 | |
give 1 {@tempslot1} to player | |
give 1 {@tempslot2} to player | |
give 1 {@tempslot3} to player | |
give 1 {@gPiston} to player | |
remove all {@tempslot1} from player's inventory | |
remove all {@tempslot2} from player's inventory | |
remove all {@tempslot3} from player's inventory | |
wait 2 ticks | |
set {toybox.piston.%player%} to 1 | |
send "You have received a player pusher" to player | |
stop | |
if {toybox.piston.%player%} is 1: | |
if player has {@gPiston} in his inventory: | |
remove all {@gPiston} from player's inventory | |
wait 2 ticks | |
set {toybox.piston.%player%} to 0 | |
stop | |
send "&eSorry, You have not unlocked this yet." to player | |
stop | |
command /disguiseset [<text>]: | |
trigger: | |
if argument is not set: | |
#alternative: light gray stained glass pane | |
#for misa etc: gray stained glass pane | |
#until shiny use: ender portal | |
send "&eOpening up your closet. . ." to player | |
if {db_effectshop.disguises.creeper.%player%} is true: | |
if {effects.disguises.creeper.%player%} is 0: | |
set {_temp.d1.%player%} to "s;1;i;creeper spawn egg;n;&6Creeper;l;&7Currently &cDisabled;c;sudo %player% disguiseset creeper" | |
if {effects.disguises.creeper.%player%} is 1: | |
set {_temp.d1.%player%} to "s;1;i;creeper spawn egg;n;&6Creeper;l;&7Currently &aEnabled;c;sudo %player% disguiseset creeper" | |
if {db_effectshop.disguises.creeper.%player%} is false: | |
set {_temp.d1.%player%} to "s;1;i;ender portal;n;&6Creeper;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.skeleton.%player%} is true: | |
if {effects.disguises.skeleton.%player%} is 0: | |
set {_temp.d2.%player%} to "s;3;i;skeleton spawn egg;n;&6Skeleton;l;&7Currently &cDisabled;c;sudo %player% disguiseset skeleton" | |
if {effects.disguises.skeleton.%player%} is 1: | |
set {_temp.d2.%player%} to "s;3;i;skeleton spawn egg;n;&6Skeleton;l;&7Currently &aEnabled;c;sudo %player% disguiseset skeleton" | |
if {db_effectshop.disguises.skeleton.%player%} is false: | |
set {_temp.d2.%player%} to "s;3;i;ender portal;n;&6Skeleton;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.spider.%player%} is true: | |
if {effects.disguises.spider.%player%} is 0: | |
set {_temp.d3.%player%} to "s;5;i;spider spawn egg;n;&6Spider;l;&7Currently &cDisabled;c;sudo %player% disguiseset spider" | |
if {effects.disguises.spider.%player%} is 1: | |
set {_temp.d3.%player%} to "s;5;i;spider spawn egg;n;&6Spider;l;&7Currently &aEnabled;c;sudo %player% disguiseset spider" | |
if {db_effectshop.disguises.spider.%player%} is false: | |
set {_temp.d3.%player%} to "s;5;i;ender portal;n;&6Spider;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.zombie.%player%} is true: | |
if {effects.disguises.zombie.%player%} is 0: | |
set {_temp.d4.%player%} to "s;7;i;zombie spawn egg;n;&6Zombie;l;&7Currently &cDisabled;c;sudo %player% disguiseset zombie" | |
if {effects.disguises.zombie.%player%} is 1: | |
set {_temp.d4.%player%} to "s;7;i;zombie spawn egg;n;&6Zombie;l;&7Currently &aEnabled;c;sudo %player% disguiseset zombie" | |
if {db_effectshop.disguises.zombie.%player%} is false: | |
set {_temp.d4.%player%} to "s;7;i;ender portal;n;&6Zombie;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.slime.%player%} is true: | |
if {effects.disguises.slime.%player%} is 0: | |
set {_temp.d5.%player%} to "s;9;i;slime spawn egg;n;&6Slime;l;&7Currently &cDisabled;c;sudo %player% disguiseset slime" | |
if {effects.disguises.slime.%player%} is 1: | |
set {_temp.d5.%player%} to "s;9;i;slime spawn egg;n;&6Slime;l;&7Currently &aEnabled;c;sudo %player% disguiseset slime" | |
if {db_effectshop.disguises.slime.%player%} is false: | |
set {_temp.d5.%player%} to "s;9;i;ender portal;n;&6Slime;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.ghast.%player%} is true: | |
if {effects.disguises.ghast.%player%} is 0: | |
set {_temp.d6.%player%} to "s;10;i;ghast spawn egg;n;&6Ghast;l;&7Currently &cDisabled;c;sudo %player% disguiseset ghast" | |
if {effects.disguises.ghast.%player%} is 1: | |
set {_temp.d6.%player%} to "s;10;i;ghast spawn egg;n;&6Ghast;l;&7Currently &aEnabled;c;sudo %player% disguiseset ghast" | |
if {db_effectshop.disguises.ghast.%player%} is false: | |
set {_temp.d6.%player%} to "s;10;i;ender portal;n;&6Ghast;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.zombiepigman.%player%} is true: | |
if {effects.disguises.zombiepigman.%player%} is 0: | |
set {_temp.d7.%player%} to "s;12;i;zombie pigman spawn egg;n;&6Zombie Pigman;l;&7Currently &cDisabled;c;sudo %player% disguiseset zombiepigman" | |
if {effects.disguises.zombiepigman.%player%} is 1: | |
set {_temp.d7.%player%} to "s;12;i;zombie pigman spawn egg;n;&6Zombie Pigman;l;&7Currently &aEnabled;c;sudo %player% disguiseset zombiepigman" | |
if {db_effectshop.disguises.zombiepigman.%player%} is false: | |
set {_temp.d7.%player%} to "s;12;i;ender portal;n;&6Zombie Pigman;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.enderman.%player%} is true: | |
if {effects.disguises.enderman.%player%} is 0: | |
set {_temp.d8.%player%} to "s;14;i;enderman spawn egg;n;&6Enderman;l;&7Currently &cDisabled;c;sudo %player% disguiseset enderman" | |
if {effects.disguises.enderman.%player%} is 1: | |
set {_temp.d8.%player%} to "s;14;i;enderman spawn egg;n;&6Enderman;l;&7Currently &aEnabled;c;sudo %player% disguiseset enderman" | |
if {db_effectshop.disguises.enderman.%player%} is false: | |
set {_temp.d8.%player%} to "s;14;i;ender portal;n;&6Enderman;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.cavespider.%player%} is true: | |
if {effects.disguises.cavespider.%player%} is 0: | |
set {_temp.d9.%player%} to "s;16;i;cave spider spawn egg;n;&6Cave Spider;l;&7Currently &cDisabled;c;sudo %player% disguiseset cavespider" | |
if {effects.disguises.cavespider.%player%} is 1: | |
set {_temp.d9.%player%} to "s;16;i;cave spider spawn egg;n;&6Cave Spider;l;&7Currently &aEnabled;c;sudo %player% disguiseset cavespider" | |
if {db_effectshop.disguises.cavespider.%player%} is false: | |
set {_temp.d9.%player%} to "s;16;i;ender portal;n;&6Cave Spider;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.silverfish.%player%} is true: | |
if {effects.disguises.silverfish.%player%} is 0: | |
set {_temp.d10.%player%} to "s;18;i;silverfish spawn egg;n;&6Silverfish;l;&7Currently &cDisabled;c;sudo %player% disguiseset silverfish" | |
if {effects.disguises.silverfish.%player%} is 1: | |
set {_temp.d10.%player%} to "s;18;i;silverfish spawn egg;n;&6Silverfish;l;&7Currently &aEnabled;c;sudo %player% disguiseset silverfish" | |
if {db_effectshop.disguises.silverfish.%player%} is false: | |
set {_temp.d10.%player%} to "s;18;i;ender portal;n;&6Silverfish;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.blaze.%player%} is true: | |
if {effects.disguises.blaze.%player%} is 0: | |
set {_temp.d11.%player%} to "s;19;i;blaze spawn egg;n;&6Blaze;l;&7Currently &cDisabled;c;sudo %player% disguiseset blaze" | |
if {effects.disguises.blaze.%player%} is 1: | |
set {_temp.d11.%player%} to "s;19;i;blaze spawn egg;n;&6Blaze;l;&7Currently &aEnabled;c;sudo %player% disguiseset blaze" | |
if {db_effectshop.disguises.blaze.%player%} is false: | |
set {_temp.d11.%player%} to "s;19;i;ender portal;n;&6Blaze;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.magmacube.%player%} is true: | |
if {effects.disguises.magmacube.%player%} is 0: | |
set {_temp.d12.%player%} to "s;21;i;magma cube spawn egg;n;&6Magma Cube;l;&7Currently &cDisabled;c;sudo %player% disguiseset magmacube" | |
if {effects.disguises.magmacube.%player%} is 1: | |
set {_temp.d12.%player%} to "s;21;i;magma cube spawn egg;n;&6Magma Cube;l;&7Currently &aEnabled;c;sudo %player% disguiseset magmacube" | |
if {db_effectshop.disguises.magmacube.%player%} is false: | |
set {_temp.d12.%player%} to "s;21;i;ender portal;n;&6Magma Cube;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.bat.%player%} is true: | |
if {effects.disguises.bat.%player%} is 0: | |
set {_temp.d13.%player%} to "s;23;i;bat spawn egg;n;&6Bat;l;&7Currently &cDisabled;c;sudo %player% disguiseset bat" | |
if {effects.disguises.bat.%player%} is 1: | |
set {_temp.d13.%player%} to "s;23;i;bat spawn egg;n;&6Bat;l;&7Currently &aEnabled;c;sudo %player% disguiseset bat" | |
if {db_effectshop.disguises.bat.%player%} is false: | |
set {_temp.d13.%player%} to "s;23;i;ender portal;n;&6Bat;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.witch.%player%} is true: | |
if {effects.disguises.witch.%player%} is 0: | |
set {_temp.d14.%player%} to "s;25;i;witch spawn egg;n;&6Witch;l;&7Currently &cDisabled;c;sudo %player% disguiseset witch" | |
if {effects.disguises.witch.%player%} is 1: | |
set {_temp.d14.%player%} to "s;25;i;witch spawn egg;n;&6Witch;l;&7Currently &aEnabled;c;sudo %player% disguiseset witch" | |
if {db_effectshop.disguises.witch.%player%} is false: | |
set {_temp.d14.%player%} to "s;25;i;ender portal;n;&6Witch;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.pig.%player%} is true: | |
if {effects.disguises.pig.%player%} is 0: | |
set {_temp.d15.%player%} to "s;27;i;pig spawn egg;n;&6Pig;l;&7Currently &cDisabled;c;sudo %player% disguiseset pig" | |
if {effects.disguises.pig.%player%} is 1: | |
set {_temp.d15.%player%} to "s;27;i;pig spawn egg;n;&6Pig;l;&7Currently &aEnabled;c;sudo %player% disguiseset pig" | |
if {db_effectshop.disguises.pig.%player%} is false: | |
set {_temp.d15.%player%} to "s;27;i;ender portal;n;&6Pig;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.sheep.%player%} is true: | |
if {effects.disguises.sheep.%player%} is 0: | |
set {_temp.d16.%player%} to "s;28;i;sheep spawn egg;n;&6Sheep;l;&7Currently &cDisabled;c;sudo %player% disguiseset sheep" | |
if {effects.disguises.sheep.%player%} is 1: | |
set {_temp.d16.%player%} to "s;28;i;sheep spawn egg;n;&6Sheep;l;&7Currently &aEnabled;c;sudo %player% disguiseset sheep" | |
if {db_effectshop.disguises.sheep.%player%} is false: | |
set {_temp.d16.%player%} to "s;28;i;ender portal;n;&6Sheep;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.cow.%player%} is true: | |
if {effects.disguises.cow.%player%} is 0: | |
set {_temp.d17.%player%} to "s;30;i;cow spawn egg;n;&6Cow;l;&7Currently &cDisabled;c;sudo %player% disguiseset cow" | |
if {effects.disguises.cow.%player%} is 1: | |
set {_temp.d17.%player%} to "s;30;i;cow spawn egg;n;&6Cow;l;&7Currently &aEnabled;c;sudo %player% disguiseset cow" | |
if {db_effectshop.disguises.cow.%player%} is false: | |
set {_temp.d17.%player%} to "s;30;i;ender portal;n;&6Cow;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.chicken.%player%} is true: | |
if {effects.disguises.chicken.%player%} is 0: | |
set {_temp.d18.%player%} to "s;32;i;chicken spawn egg;n;&6Chicken;l;&7Currently &cDisabled;c;sudo %player% disguiseset chicken" | |
if {effects.disguises.chicken.%player%} is 1: | |
set {_temp.d18.%player%} to "s;32;i;chicken spawn egg;n;&6Chicken;l;&7Currently &aEnabled;c;sudo %player% disguiseset chicken" | |
if {db_effectshop.disguises.chicken.%player%} is false: | |
set {_temp.d18.%player%} to "s;32;i;ender portal;n;&6Chicken;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.squid.%player%} is true: | |
if {effects.disguises.squid.%player%} is 0: | |
set {_temp.d19.%player%} to "s;34;i;squid spawn egg;n;&6Squid;l;&7Currently &cDisabled;c;sudo %player% disguiseset squid" | |
if {effects.disguises.squid.%player%} is 1: | |
set {_temp.d19.%player%} to "s;34;i;squid spawn egg;n;&6Squid;l;&7Currently &aEnabled;c;sudo %player% disguiseset squid" | |
if {db_effectshop.disguises.squid.%player%} is false: | |
set {_temp.d19.%player%} to "s;34;i;ender portal;n;&6Squid;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.wolf.%player%} is true: | |
if {effects.disguises.wolf.%player%} is 0: | |
set {_temp.d20.%player%} to "s;36;i;wolf spawn egg;n;&6Wolf;l;&7Currently &cDisabled;c;sudo %player% disguiseset wolf" | |
if {effects.disguises.wolf.%player%} is 1: | |
set {_temp.d20.%player%} to "s;36;i;wolf spawn egg;n;&6Wolf;l;&7Currently &aEnabled;c;sudo %player% disguiseset wolf" | |
if {db_effectshop.disguises.wolf.%player%} is false: | |
set {_temp.d20.%player%} to "s;36;i;ender portal;n;&6Wolf;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.mooshroom.%player%} is true: | |
if {effects.disguises.mooshroom.%player%} is 0: | |
set {_temp.d21.%player%} to "s;37;i;mooshroom spawn egg;n;&6Mooshroom;l;&7Currently &cDisabled;c;sudo %player% disguiseset mooshroom" | |
if {effects.disguises.mooshroom.%player%} is 1: | |
set {_temp.d21.%player%} to "s;37;i;mooshroom spawn egg;n;&6Mooshroom;l;&7Currently &aEnabled;c;sudo %player% disguiseset mooshroom" | |
if {db_effectshop.disguises.mooshroom.%player%} is false: | |
set {_temp.d21.%player%} to "s;37;i;ender portal;n;&6Mooshroom;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.ocelot.%player%} is true: | |
if {effects.disguises.ocelot.%player%} is 0: | |
set {_temp.d22.%player%} to "s;39;i;ocelot spawn egg;n;&6Ocelot;l;&7Currently &cDisabled;c;sudo %player% disguiseset ocelot" | |
if {effects.disguises.ocelot.%player%} is 1: | |
set {_temp.d22.%player%} to "s;39;i;ocelot spawn egg;n;&6Ocelot;l;&7Currently &aEnabled;c;sudo %player% disguiseset ocelot" | |
if {db_effectshop.disguises.ocelot.%player%} is false: | |
set {_temp.d22.%player%} to "s;39;i;ender portal;n;&6Ocelot;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.horse.%player%} is true: | |
if {effects.disguises.horse.%player%} is 0: | |
set {_temp.d23.%player%} to "s;41;i;horse spawn egg;n;&6Horse;l;&7Currently &cDisabled;c;sudo %player% disguiseset horse" | |
if {effects.disguises.horse.%player%} is 1: | |
set {_temp.d23.%player%} to "s;41;i;horse spawn egg;n;&6Horse;l;&7Currently &aEnabled;c;sudo %player% disguiseset horse" | |
if {db_effectshop.disguises.horse.%player%} is false: | |
set {_temp.d23.%player%} to "s;41;i;ender portal;n;&6Horse;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
if {db_effectshop.disguises.villager.%player%} is true: | |
if {effects.disguises.villager.%player%} is 0: | |
set {_temp.d24.%player%} to "s;43;i;villager spawn egg;n;&6Villager;l;&7Currently &cDisabled;c;sudo %player% disguiseset villager" | |
if {effects.disguises.villager.%player%} is 1: | |
set {_temp.d24.%player%} to "s;43;i;villager spawn egg;n;&6Villager;l;&7Currently &aEnabled;c;sudo %player% disguiseset villager" | |
if {db_effectshop.disguises.villager.%player%} is false: | |
set {_temp.d24.%player%} to "s;43;i;ender portal;n;&6Villager;l;&3Not Unlocked|| ||&eType &f/effect shop &eor||&ebuy on &fOBAM Shop &eto unlock.;c;sudo %player% effect disguise" | |
show "%{_temp.d1.%player%}%;%{_temp.d2.%player%}%;%{_temp.d3.%player%}%;%{_temp.d4.%player%}%;%{_temp.d5.%player%}%;%{_temp.d6.%player%}%;%{_temp.d7.%player%}%;%{_temp.d8.%player%}%;%{_temp.d9.%player%}%;%{_temp.d10.%player%}%;%{_temp.d11.%player%}%;%{_temp.d12.%player%}%;%{_temp.d13.%player%}%;%{_temp.d14.%player%}%;%{_temp.d15.%player%}%;%{_temp.d16.%player%}%;%{_temp.d17.%player%}%;%{_temp.d18.%player%}%;%{_temp.d19.%player%}%;%{_temp.d20.%player%}%;%{_temp.d21.%player%}%;%{_temp.d22.%player%}%;%{_temp.d23.%player%}%;%{_temp.d24.%player%}%;{@dDspecial};{@dStop}" with 6 rows named "&3Disguise &2Closet" to player | |
stop | |
if argument is "creeper": | |
if {db_effectshop.disguises.creeper.%player%} is true: | |
if {effects.disguises.creeper.%player%} is 1: | |
send "&fYou are already disguised as a creeper." to player | |
stop | |
if {effects.disguises.creeper.%player%} is 0: | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.creeper.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "creeper" | |
execute console command "/disguiseplayer %player% creeper" | |
send "&eYou are now disguised as a creeper." to player | |
stop | |
if {db_effectshop.disguises.creeper.%player%} is false: | |
send "&fYou need to unlock the creeper to disguise as it." to player | |
stop | |
if argument is "skeleton": | |
if {db_effectshop.disguises.skeleton.%player%} is true: | |
if {effects.disguises.skeleton.%player%} is 1: | |
send "&fYou are already disguised as a skeleton." to player | |
stop | |
if {effects.disguises.skeleton.%player%} is 0: | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.skeleton.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "skeleton" | |
execute console command "/disguiseplayer %player% skeleton" | |
send "&eYou are now disguised as a skeleton." to player | |
stop | |
if {db_effectshop.disguises.skeleton.%player%} is false: | |
send "&fYou need to unlock the skeleton to disguise as it." to player | |
stop | |
if argument is "spider": | |
if {db_effectshop.disguises.spider.%player%} is true: | |
if {effects.disguises.spider.%player%} is 1: | |
send "&fYou are already disguised as a spider." to player | |
stop | |
if {effects.disguises.spider.%player%} is 0: | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.spider.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "spider" | |
execute console command "/disguiseplayer %player% spider" | |
send "&eYou are now disguised as a spider." to player | |
stop | |
if {db_effectshop.disguises.spider.%player%} is false: | |
send "&fYou need to unlock the spider to disguise as it." to player | |
stop | |
if argument is "zombie": | |
if {db_effectshop.disguises.zombie.%player%} is true: | |
wait 1 second | |
show "s;3;{@togAzombie};s;7;{@togBzombie}" with 1 row named "&2Choose an age" to player | |
if {db_effectshop.disguises.zombie.%player%} is false: | |
send "&fYou need to unlock the zombie to disguise as it." to player | |
stop | |
if argument is "zombie2": | |
if {db_effectshop.disguises.zombie.%player%} is true: | |
wait 1 second | |
execute console command "/disguiseplayer %player% zombie setBaby %{disguise.baby.%player%}%" | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.zombie.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "zombie" | |
send "&eYou are now disguised as a zombie." to player | |
stop | |
if {db_effectshop.disguises.zombie.%player%} is false: | |
send "&fYou need to unlock the zombie to disguise as it." to player | |
stop | |
if argument is "slime": | |
if {db_effectshop.disguises.slime.%player%} is true: | |
wait 1 second | |
show "s;2;{@togAslime};s;5;{@togBslime};s;8;{@togCslime}" with 1 row named "&2Choose a size" to player | |
if {db_effectshop.disguises.slime.%player%} is false: | |
send "&fYou need to unlock the slime to disguise as it." to player | |
stop | |
if argument is "slime2": | |
if {db_effectshop.disguises.slime.%player%} is true: | |
wait 1 second | |
execute console command "/disguiseplayer %player% slime setSize %{disguise.size.%player%}%" | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.slime.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "slime" | |
send "&eYou are now disguised as a slime." to player | |
stop | |
if {db_effectshop.disguises.slime.%player%} is false: | |
send "&fYou need to unlock the slime to disguise as it." to player | |
stop | |
if argument is "ghast": | |
if {db_effectshop.disguises.ghast.%player%} is true: | |
if {effects.disguises.ghast.%player%} is 1: | |
send "&fYou are already disguised as a ghast." to player | |
stop | |
if {effects.disguises.ghast.%player%} is 0: | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.ghast.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "ghast" | |
execute console command "/disguiseplayer %player% ghast" | |
send "&eYou are now disguised as a ghast." to player | |
stop | |
if {db_effectshop.disguises.ghast.%player%} is false: | |
send "&fYou need to unlock the ghast to disguise as it." to player | |
stop | |
if argument is "zombiepigman": | |
if {db_effectshop.disguises.zombiepigman.%player%} is true: | |
wait 1 second | |
show "s;3;{@togApigman};s;7;{@togBpigman}" with 1 row named "&2Choose an age" to player | |
if {db_effectshop.disguises.zombiepigman.%player%} is false: | |
send "&fYou need to unlock the zombie pigman to disguise as it." to player | |
stop | |
if argument is "zombiepigman2": | |
if {db_effectshop.disguises.zombiepigman.%player%} is true: | |
wait 1 second | |
execute console command "/disguiseplayer %player% pig_zombie setBaby %{disguise.baby.%player%}%" | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.zombiepigman.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "zombiepigman" | |
send "&eYou are now disguised as a zombie pigman." to player | |
stop | |
if {db_effectshop.disguises.zombiepigman.%player%} is false: | |
send "&fYou need to unlock the zombie pigman to disguise as it." to player | |
stop | |
if argument is "enderman": | |
if {db_effectshop.disguises.enderman.%player%} is true: | |
if {effects.disguises.enderman.%player%} is 1: | |
send "&fYou are already disguised as an enderman." to player | |
stop | |
if {effects.disguises.enderman.%player%} is 0: | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.enderman.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "enderman" | |
execute console command "/disguiseplayer %player% enderman" | |
send "&eYou are now disguised as an enderman." to player | |
stop | |
if {db_effectshop.disguises.enderman.%player%} is false: | |
send "&fYou need to unlock the enderman to disguise as it." to player | |
stop | |
if argument is "cavespider": | |
if {db_effectshop.disguises.cavespider.%player%} is true: | |
if {effects.disguises.cavespider.%player%} is 1: | |
send "&fYou are already disguised as a cave spider." to player | |
stop | |
if {effects.disguises.cavespider.%player%} is 0: | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.cavespider.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "cavespider" | |
execute console command "/disguiseplayer %player% cave_spider" | |
send "&eYou are now disguised as a cave spider." to player | |
stop | |
if {db_effectshop.disguises.cavespider.%player%} is false: | |
send "&fYou need to unlock the cave spider to disguise as it." to player | |
stop | |
if argument is "silverfish": | |
if {db_effectshop.disguises.silverfish.%player%} is true: | |
if {effects.disguises.silverfish.%player%} is 1: | |
send "&fYou are already disguised as a silverfish." to player | |
stop | |
if {effects.disguises.silverfish.%player%} is 0: | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.silverfish.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "silverfish" | |
execute console command "/disguiseplayer %player% silverfish" | |
send "&eYou are now disguised as a silverfish." to player | |
stop | |
if {db_effectshop.disguises.silverfish.%player%} is false: | |
send "&fYou need to unlock the silverfish to disguise as it." to player | |
stop | |
if argument is "blaze": | |
if {db_effectshop.disguises.blaze.%player%} is true: | |
if {effects.disguises.blaze.%player%} is 1: | |
send "&fYou are already disguised as a blaze." to player | |
stop | |
if {effects.disguises.blaze.%player%} is 0: | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.blaze.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "blaze" | |
execute console command "/disguiseplayer %player% blaze" | |
send "&eYou are now disguised as a blaze." to player | |
stop | |
if {db_effectshop.disguises.blaze.%player%} is false: | |
send "&fYou need to unlock the blaze to disguise as it." to player | |
stop | |
if argument is "magmacube": | |
if {db_effectshop.disguises.magmacube.%player%} is true: | |
wait 1 second | |
show "s;2;{@togAmagma};s;5;{@togBmagma};s;8;{@togCmagma}" with 1 row named "&2Choose a size" to player | |
if {db_effectshop.disguises.magmacube.%player%} is false: | |
send "&fYou need to unlock the magma cube to disguise as it." to player | |
stop | |
if argument is "magmacube2": | |
if {db_effectshop.disguises.magmacube.%player%} is true: | |
wait 1 second | |
execute console command "/disguiseplayer %player% magma_cube setSize %{disguise.size.%player%}%" | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.magmacube.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "magmacube" | |
send "&eYou are now disguised as a magma cube." to player | |
stop | |
if {db_effectshop.disguises.magmacube.%player%} is false: | |
send "&fYou need to unlock the magma cube to disguise as it." to player | |
stop | |
if argument is "bat": | |
if {db_effectshop.disguises.bat.%player%} is true: | |
if {effects.disguises.bat.%player%} is 1: | |
send "&fYou are already disguised as a bat." to player | |
stop | |
if {effects.disguises.bat.%player%} is 0: | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.bat.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "bat" | |
execute console command "/disguiseplayer %player% bat" | |
send "&eYou are now disguised as a bat." to player | |
stop | |
if {db_effectshop.disguises.bat.%player%} is false: | |
send "&fYou need to unlock the bat to disguise as it." to player | |
stop | |
if argument is "witch": | |
if {db_effectshop.disguises.witch.%player%} is true: | |
if {effects.disguises.witch.%player%} is 1: | |
send "&fYou are already disguised as a witch." to player | |
stop | |
if {effects.disguises.witch.%player%} is 0: | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.witch.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "witch" | |
execute console command "/disguiseplayer %player% witch" | |
send "&eYou are now disguised as a witch." to player | |
stop | |
if {db_effectshop.disguises.witch.%player%} is false: | |
send "&fYou need to unlock the witch to disguise as it." to player | |
stop | |
if argument is "pig": | |
if {db_effectshop.disguises.pig.%player%} is true: | |
wait 1 second | |
show "s;3;{@togApig};s;7;{@togBpig}" with 1 row named "&2Choose an age" to player | |
if {db_effectshop.disguises.pig.%player%} is false: | |
send "&fYou need to unlock the pig to disguise as it." to player | |
stop | |
if argument is "pig2": | |
if {db_effectshop.disguises.pig.%player%} is true: | |
wait 1 second | |
execute console command "/disguiseplayer %player% pig setBaby %{disguise.baby.%player%}%" | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.pig.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "pig" | |
send "&eYou are now disguised as a pig." to player | |
stop | |
if {db_effectshop.disguises.pig.%player%} is false: | |
send "&fYou need to unlock the pig to disguise as it." to player | |
stop | |
if argument is "sheep": | |
if {db_effectshop.disguises.sheep.%player%} is true: | |
wait 1 second | |
show "s;3;{@togAsheep};s;7;{@togBsheep}" with 1 row named "&2Choose an age" to player | |
if {db_effectshop.disguises.sheep.%player%} is false: | |
send "&fYou need to unlock the sheep to disguise as it." to player | |
stop | |
if argument is "sheep2": | |
if {db_effectshop.disguises.sheep.%player%} is true: | |
wait 1 second | |
show "s;1;{@tog2sheep};s;3;{@tog3sheep};s;5;{@tog4sheep};s;7;{@tog5sheep};s;9;{@tog6sheep};s;10;{@tog7sheep};s;12;{@tog8sheep};s;14;{@tog9sheep};s;16;{@tog10sheep};s;18;{@tog11sheep};s;19;{@tog12sheep};s;21;{@tog13sheep};s;23;{@tog14sheep};s;25;{@tog15sheep};s;27;{@tog16sheep};s;37;{@tog1sheep};s;45;{@togRCsheep}" with 5 rows named "&2Select a colour" to player | |
if {db_effectshop.disguises.sheep.%player%} is false: | |
send "&fYou need to unlock the sheep to disguise as it." to player | |
stop | |
if argument is "sheep3": | |
if {db_effectshop.disguises.sheep.%player%} is true: | |
wait 1 second | |
execute console command "/disguiseplayer %player% sheep setBaby %{disguise.baby.%player%}% setColor %{disguise.color.%player%}%" | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.sheep.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "sheep" | |
send "&eYou are now disguised as a sheep." to player | |
stop | |
if {db_effectshop.disguises.sheep.%player%} is false: | |
send "&fYou need to unlock the sheep to disguise as it." to player | |
stop | |
if argument is "cow": | |
if {db_effectshop.disguises.cow.%player%} is true: | |
wait 1 second | |
show "s;3;{@togAcow};s;7;{@togBcow}" with 1 row named "&2Choose an age" to player | |
if {db_effectshop.disguises.cow.%player%} is false: | |
send "&fYou need to unlock the cow to disguise as it." to player | |
stop | |
if argument is "cow2": | |
if {db_effectshop.disguises.cow.%player%} is true: | |
wait 1 second | |
execute console command "/disguiseplayer %player% cow setBaby %{disguise.baby.%player%}%" | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.cow.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "cow" | |
send "&eYou are now disguised as a cow." to player | |
stop | |
if {db_effectshop.disguises.cow.%player%} is false: | |
send "&fYou need to unlock the cow to disguise as it." to player | |
stop | |
if argument is "chicken": | |
if {db_effectshop.disguises.chicken.%player%} is true: | |
wait 1 second | |
show "s;3;{@togAchicken};s;7;{@togBchicken}" with 1 row named "&2Choose an age" to player | |
if {db_effectshop.disguises.chicken.%player%} is false: | |
send "&fYou need to unlock the chicken to disguise as it." to player | |
stop | |
if argument is "chicken2": | |
if {db_effectshop.disguises.chicken.%player%} is true: | |
wait 1 second | |
execute console command "/disguiseplayer %player% chicken setBaby %{disguise.baby.%player%}%" | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.chicken.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "chicken" | |
send "&eYou are now disguised as a chicken." to player | |
stop | |
if {db_effectshop.disguises.chicken.%player%} is false: | |
send "&fYou need to unlock the chicken to disguise as it." to player | |
stop | |
if argument is "squid": | |
if {db_effectshop.disguises.squid.%player%} is true: | |
if {effects.disguises.squid.%player%} is 1: | |
send "&fYou are already disguised as a squid." to player | |
stop | |
if {effects.disguises.squid.%player%} is 0: | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.squid.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "squid" | |
execute console command "/disguiseplayer %player% squid" | |
send "&eYou are now disguised as a squid." to player | |
stop | |
if {db_effectshop.disguises.squid.%player%} is false: | |
send "&fYou need to unlock the squid to disguise as it." to player | |
stop | |
if argument is "wolf": | |
if {db_effectshop.disguises.wolf.%player%} is true: | |
wait 1 second | |
show "s;3;{@togAwolf};s;7;{@togBwolf}" with 1 row named "&2Choose an age" to player | |
if {db_effectshop.disguises.wolf.%player%} is false: | |
send "&fYou need to unlock the wolf to disguise as it." to player | |
stop | |
if argument is "wolf2": | |
if {db_effectshop.disguises.wolf.%player%} is true: | |
wait 1 second | |
show "s;3;{@togWwolf};s;7;{@togTwolf}" with 1 row named "&2Wild or Tamed?" to player | |
if {db_effectshop.disguises.wolf.%player%} is false: | |
send "&fYou need to unlock the wolf to disguise as it." to player | |
stop | |
if argument is "wolf3": | |
if {db_effectshop.disguises.wolf.%player%} is true: | |
wait 1 second | |
if {disguise.tamed.%player%} is "wild": | |
execute console command "/disguiseplayer %player% wolf setBaby %{disguise.baby.%player%}% setTamed false" | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.wolf.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "wolf" | |
execute console command "/disguiseplayer %player% wolf" | |
send "&eYou are now disguised as a wolf." to player | |
stop | |
show "s;1;{@tog2sheep};s;3;{@tog3sheep};s;5;{@tog4sheep};s;7;{@tog5sheep};s;9;{@tog6sheep};s;10;{@tog7sheep};s;12;{@tog8sheep};s;14;{@tog9sheep};s;16;{@tog10sheep};s;18;{@tog11sheep};s;19;{@tog12sheep};s;21;{@tog13sheep};s;23;{@tog14sheep};s;25;{@tog15sheep};s;27;{@tog16sheep};s;37;{@tog1sheep};s;45;{@togRCsheep}" with 5 rows named "&2Select a colour" to player | |
if {db_effectshop.disguises.wolf.%player%} is false: | |
send "&fYou need to unlock the wolf to disguise as it." to player | |
stop | |
if argument is "wolf4": | |
if {db_effectshop.disguises.wolf.%player%} is true: | |
wait 1 second | |
execute console command "/disguiseplayer %player% sheep setBaby %{disguise.baby.%player%}% setCollarColor %{disguise.color.%player%}%" | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.wolf.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "wolf" | |
execute console command "/disguiseplayer %player% wolf" | |
send "&eYou are now disguised as a wolf." to player | |
stop | |
if {db_effectshop.disguises.wolf.%player%} is false: | |
send "&fYou need to unlock the wolf to disguise as it." to player | |
stop | |
if argument is "mooshroom": | |
if {db_effectshop.disguises.mooshroom.%player%} is true: | |
wait 1 second | |
show "s;3;{@togAmooshroom};s;7;{@togBmooshroom}" with 1 row named "&2Choose an age" to player | |
if {db_effectshop.disguises.mooshroom.%player%} is false: | |
send "&fYou need to unlock the mooshroom to disguise as it." to player | |
stop | |
if argument is "mooshroom2": | |
if {db_effectshop.disguises.mooshroom.%player%} is true: | |
wait 1 second | |
execute console command "/disguiseplayer %player% mushroom_cow setBaby %{disguise.baby.%player%}%" | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.mooshroom.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "mooshroom" | |
send "&eYou are now disguised as a mooshroom." to player | |
stop | |
if {db_effectshop.disguises.mooshroom.%player%} is false: | |
send "&fYou need to unlock the mooshroom to disguise as it." to player | |
stop | |
if argument is "ocelot": | |
if {db_effectshop.disguises.ocelot.%player%} is true: | |
wait 1 second | |
show "s;3;{@togAocelot};s;7;{@togBocelot}" with 1 row named "&2Choose an age" to player | |
if {db_effectshop.disguises.ocelot.%player%} is false: | |
send "&fYou need to unlock the ocelot to disguise as it." to player | |
stop | |
if argument is "ocelot2": | |
if {db_effectshop.disguises.ocelot.%player%} is true: | |
wait 1 second | |
show "s;3;{@togWocelot};s;7;{@togTocelot}" with 1 row named "&2Wild or Tamed?" to player | |
if {db_effectshop.disguises.ocelot.%player%} is false: | |
send "&fYou need to unlock the ocelot to disguise as it." to player | |
stop | |
if argument is "ocelot3": | |
if {db_effectshop.disguises.ocelot.%player%} is true: | |
wait 1 second | |
if {disguise.tamed.%player%} is "wild": | |
execute console command "/disguiseplayer %player% ocelot setBaby %{disguise.baby.%player%}% setTamed false" | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.ocelot.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "ocelot" | |
send "&eYou are now disguised as an ocelot." to player | |
stop | |
show "s;1;{@tog1ocelot};s;3;{@tog2ocelot};s;5;{@tog3ocelot};s;9;{@togRTocelot}" with 1 row named "&2Choose a type" to player | |
if {db_effectshop.disguises.ocelot.%player%} is false: | |
send "&fYou need to unlock the ocelot to disguise as it." to player | |
stop | |
if argument is "ocelot4": | |
if {db_effectshop.disguises.ocelot.%player%} is true: | |
wait 1 second | |
execute console command "/disguiseplayer %player% ocelot setBaby %{disguise.baby.%player%}% setTamed true setType %{disguise.cat.type.%player%}%" | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.ocelot.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "ocelot" | |
send "&eYou are now disguised as an ocelot." to player | |
stop | |
if {db_effectshop.disguises.ocelot.%player%} is false: | |
send "&fYou need to unlock the ocelot to disguise as it." to player | |
stop | |
if argument is "horse": | |
if {db_effectshop.disguises.horse.%player%} is true: | |
wait 1 second | |
show "s;2;{@togHorse};s;5;{@togDonkey};s;8;{@togMule}" with 1 row named "&2Choose an Animal" to player | |
if {db_effectshop.disguises.horse.%player%} is false: | |
send "&fYou need to unlock the horse to disguise as it." to player | |
stop | |
if argument is "horse2": | |
if {db_effectshop.disguises.horse.%player%} is true: | |
wait 1 second | |
show "s;3;{@togAhorse};s;7;{@togBhorse}" with 1 row named "&2Choose an age" to player | |
if {db_effectshop.disguises.horse.%player%} is false: | |
send "&fYou need to unlock the horse to disguise as it." to player | |
stop | |
if argument is "horse3": | |
if {db_effectshop.disguises.horse.%player%} is true: | |
wait 1 second | |
show "s;1;{@togC1horse};s;2;{@togC2horse};s;3;{@togC3horse};s;4;{@togC4horse};s;5;{@togC5horse};s;6;{@togC6horse};s;7;{@togC7horse};s;9;{@togRChorse}" with 1 row named "&2Choose a color" to player | |
if {db_effectshop.disguises.horse.%player%} is false: | |
send "&fYou need to unlock the horse to disguise as it." to player | |
stop | |
if argument is "horse4": | |
if {db_effectshop.disguises.horse.%player%} is true: | |
wait 1 second | |
show "s;1;{@togS1horse};s;3;{@togS2horse};s;4;{@togS3horse};s;5;{@togS4horse};s;6;{@togS5horse};s;9;{@togRShorse}" with 1 row named "&2Choose a style" to player | |
if {db_effectshop.disguises.horse.%player%} is false: | |
send "&fYou need to unlock the horse to disguise as it." to player | |
stop | |
if argument is "horse5": | |
if {db_effectshop.disguises.horse.%player%} is true: | |
wait 1 second | |
execute console command "/disguiseplayer %player% horse setBaby %{disguise.baby.%player%}% setColor %{disguise.horse.color.%player%}% setStyle %{disguise.horse.style.%player%}%" | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.horse.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "horse" | |
send "&eYou are now disguised as a horse." to player | |
stop | |
if {db_effectshop.disguises.horse.%player%} is false: | |
send "&fYou need to unlock the horse to disguise as it." to player | |
stop | |
if argument is "donkey2": | |
if {db_effectshop.disguises.horse.%player%} is true: | |
wait 1 second | |
show "s;3;{@togAdonkey};s;7;{@togBdonkey}" with 1 row named "&2Choose an age" to player | |
if {db_effectshop.disguises.horse.%player%} is false: | |
send "&fYou need to unlock the horse to disguise as a donkey." to player | |
stop | |
if argument is "donkey3": | |
if {db_effectshop.disguises.horse.%player%} is true: | |
wait 1 second | |
execute console command "/disguiseplayer %player% donkey setBaby %{disguise.baby.%player%}%" | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.horse.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "horse" | |
send "&eYou are now disguised as a donkey." to player | |
stop | |
if {db_effectshop.disguises.horse.%player%} is false: | |
send "&fYou need to unlock the horse to disguise as a donkey." to player | |
stop | |
if argument is "mule2": | |
if {db_effectshop.disguises.horse.%player%} is true: | |
wait 1 second | |
show "s;3;{@togAmule};s;7;{@togBmule}" with 1 row named "&2Choose an age" to player | |
if {db_effectshop.disguises.horse.%player%} is false: | |
send "&fYou need to unlock the horse to disguise as a mule." to player | |
stop | |
if argument is "mule3": | |
if {db_effectshop.disguises.horse.%player%} is true: | |
wait 1 second | |
execute console command "/disguiseplayer %player% mule setBaby %{disguise.baby.%player%}%" | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.horse.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "horse" | |
send "&eYou are now disguised as a mule." to player | |
stop | |
if {db_effectshop.disguises.horse.%player%} is false: | |
send "&fYou need to unlock the horse to disguise as a mule." to player | |
stop | |
if argument is "villager": | |
if {db_effectshop.disguises.villager.%player%} is true: | |
wait 1 second | |
show "s;3;{@togAvillager};s;7;{@togBvillager}" with 1 row named "&2Choose an age" to player | |
if {db_effectshop.disguises.villager.%player%} is false: | |
send "&fYou need to unlock the villager to disguise as it." to player | |
stop | |
if argument is "villager2": | |
if {db_effectshop.disguises.villager.%player%} is true: | |
wait 1 second | |
show "s;2;{@tog1villager};s;3;{@tog2villager};s;4;{@tog3villager};s;5;{@tog4villager};s;6;{@tog5villager};s;9;{@togRPvillager};" with 1 row named "&2Choose a profession" to player | |
if {db_effectshop.disguises.villager.%player%} is false: | |
send "&fYou need to unlock the villager to disguise as it." to player | |
stop | |
if argument is "villager3": | |
if {db_effectshop.disguises.villager.%player%} is true: | |
wait 1 second | |
execute console command "/disguiseplayer %player% villager setBaby %{disguise.baby.%player%}% setProfession %{disguise.profession.%player%}%" | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {effects.disguises.villager.%player%} to 1 | |
set {disguise.set.%player%} to true | |
set {disguise.type.%player%} to "villager" | |
send "&eYou are now disguised as a villager." to player | |
stop | |
if {db_effectshop.disguises.villager.%player%} is false: | |
send "&fYou need to unlock the villager to disguise as it." to player | |
stop | |
if argument is "special": | |
send "&eSpecial Disguises - Coming Soon . . ." to player | |
stop | |
if argument is "remove": | |
if {disguise.set.%player%} is false: | |
send "&cYou are currently not disguised." to player | |
stop | |
if {disguise.set.%player%} is true: | |
execute console command "/undisguiseplayer %player%" | |
set {effects.disguises.%{disguise.type.%player%}%.%player%} to 0 | |
set {disguise.set.%player%} to false | |
send "&eYou are now undisguised." to player | |
stop | |
command /dset <text> <player>: | |
executable by: console | |
trigger: | |
if argument 1 is "baby": | |
set {disguise.baby.%argument 2%} to "true" | |
stop | |
if argument 1 is "adult": | |
set {disguise.baby.%argument 2%} to "false" | |
stop | |
if argument 1 is "black": | |
set {disguise.color.%argument 2%} to "black" | |
stop | |
if argument 1 is "blue": | |
set {disguise.color.%argument 2%} to "blue" | |
stop | |
if argument 1 is "brown": | |
set {disguise.color.%argument 2%} to "brown" | |
stop | |
if argument 1 is "cyan": | |
set {disguise.color.%argument 2%} to "cyan" | |
stop | |
if argument 1 is "gray": | |
set {disguise.color.%argument 2%} to "gray" | |
stop | |
if argument 1 is "green": | |
set {disguise.color.%argument 2%} to "green" | |
stop | |
if argument 1 is "light_blue": | |
set {disguise.color.%argument 2%} to "light_blue" | |
stop | |
if argument 1 is "lime": | |
set {disguise.color.%argument 2%} to "lime" | |
stop | |
if argument 1 is "magenta": | |
set {disguise.color.%argument 2%} to "magenta" | |
stop | |
if argument 1 is "orange": | |
set {disguise.color.%argument 2%} to "orange" | |
stop | |
if argument 1 is "pink": | |
set {disguise.color.%argument 2%} to "pink" | |
stop | |
if argument 1 is "purple": | |
set {disguise.color.%argument 2%} to "purple" | |
stop | |
if argument 1 is "red": | |
set {disguise.color.%argument 2%} to "red" | |
stop | |
if argument 1 is "silver": | |
set {disguise.color.%argument 2%} to "silver" | |
stop | |
if argument 1 is "white": | |
set {disguise.color.%argument 2%} to "white" | |
stop | |
if argument 1 is "yellow": | |
set {disguise.color.%argument 2%} to "yellow" | |
stop | |
if argument 1 is "rc": | |
set {_temp.pick.rc.%argument 2%} to a random integer between 1 and 16 | |
if {_temp.pick.rc.%argument 2%} is 1: | |
set {disguise.color.%argument 2%} to "black" | |
stop | |
if {_temp.pick.rc.%argument 2%} is 2: | |
set {disguise.color.%argument 2%} to "blue" | |
stop | |
if {_temp.pick.rc.%argument 2%} is 3: | |
set {disguise.color.%argument 2%} to "brown" | |
stop | |
if {_temp.pick.rc.%argument 2%} is 4: | |
set {disguise.color.%argument 2%} to "cyan" | |
stop | |
if {_temp.pick.rc.%argument 2%} is 5: | |
set {disguise.color.%argument 2%} to "gray" | |
stop | |
if {_temp.pick.rc.%argument 2%} is 6: | |
set {disguise.color.%argument 2%} to "green" | |
stop | |
if {_temp.pick.rc.%argument 2%} is 7: | |
set {disguise.color.%argument 2%} to "light_blue" | |
stop | |
if {_temp.pick.rc.%argument 2%} is 8: | |
set {disguise.color.%argument 2%} to "lime" | |
stop | |
if {_temp.pick.rc.%argument 2%} is 9: | |
set {disguise.color.%argument 2%} to "magenta" | |
stop | |
if {_temp.pick.rc.%argument 2%} is 10: | |
set {disguise.color.%argument 2%} to "orange" | |
stop | |
if {_temp.pick.rc.%argument 2%} is 11: | |
set {disguise.color.%argument 2%} to "pink" | |
stop | |
if {_temp.pick.rc.%argument 2%} is 12: | |
set {disguise.color.%argument 2%} to "purple" | |
stop | |
if {_temp.pick.rc.%argument 2%} is 13: | |
set {disguise.color.%argument 2%} to "red" | |
stop | |
if {_temp.pick.rc.%argument 2%} is 14: | |
set {disguise.color.%argument 2%} to "silver" | |
stop | |
if {_temp.pick.rc.%argument 2%} is 15: | |
set {disguise.color.%argument 2%} to "white" | |
stop | |
if {_temp.pick.rc.%argument 2%} is 16: | |
set {disguise.color.%argument 2%} to "yellow" | |
stop | |
if argument 1 is "tamed": | |
set {disguise.tamed.%argument 2%} to "tamed" | |
stop | |
if argument 1 is "wild": | |
set {disguise.tamed.%argument 2%} to "wild" | |
stop | |
if argument 1 is "size1": | |
set {disguise.size.%argument 2%} to "1" | |
stop | |
if argument 1 is "size2": | |
set {disguise.size.%argument 2%} to "2" | |
stop | |
if argument 1 is "size3": | |
set {disguise.size.%argument 2%} to "3" | |
stop | |
if argument 1 is "hc1": | |
set {disguise.horse.color.%argument 2%} to "white" | |
stop | |
if argument 1 is "hc2": | |
set {disguise.horse.color.%argument 2%} to "creamy" | |
stop | |
if argument 1 is "hc3": | |
set {disguise.horse.color.%argument 2%} to "chestnut" | |
stop | |
if argument 1 is "hc4": | |
set {disguise.horse.color.%argument 2%} to "brown" | |
stop | |
if argument 1 is "hc5": | |
set {disguise.horse.color.%argument 2%} to "black" | |
stop | |
if argument 1 is "hc6": | |
set {disguise.horse.color.%argument 2%} to "gray" | |
stop | |
if argument 1 is "hc7": | |
set {disguise.horse.color.%argument 2%} to "dark_brown" | |
stop | |
if argument 1 is "rhc": | |
set {_temp.pick.rhc.%argument 2%} to a random integer between 1 and 7 | |
if {_temp.pick.rhc.%argument 2%} is 1: | |
set {disguise.horse.color.%argument 2%} to "white" | |
stop | |
if {_temp.pick.rhc.%argument 2%} is 2: | |
set {disguise.horse.color.%argument 2%} to "creamy" | |
stop | |
if {_temp.pick.rhc.%argument 2%} is 3: | |
set {disguise.horse.color.%argument 2%} to "chestnut" | |
stop | |
if {_temp.pick.rhc.%argument 2%} is 4: | |
set {disguise.horse.color.%argument 2%} to "brown" | |
stop | |
if {_temp.pick.rhc.%argument 2%} is 5: | |
set {disguise.horse.color.%argument 2%} to "black" | |
stop | |
if {_temp.pick.rhc.%argument 2%} is 6: | |
set {disguise.horse.color.%argument 2%} to "gray" | |
stop | |
if {_temp.pick.rhc.%argument 2%} is 7: | |
set {disguise.horse.color.%argument 2%} to "dark_brown" | |
stop | |
if argument 1 is "hs1": | |
set {disguise.horse.style.%argument 2%} to "none" | |
stop | |
if argument 1 is "hs2": | |
set {disguise.horse.style.%argument 2%} to "white" | |
stop | |
if argument 1 is "hs3": | |
set {disguise.horse.style.%argument 2%} to "whitefield" | |
stop | |
if argument 1 is "hs4": | |
set {disguise.horse.style.%argument 2%} to "white_dots" | |
stop | |
if argument 1 is "hs5": | |
set {disguise.horse.style.%argument 2%} to "black_dots" | |
stop | |
if argument 1 is "rhs": | |
set {_temp.pick.rhs.%argument 2%} to a random integer between 1 and 5 | |
if {_temp.pick.rhs.%argument 2%} is 1: | |
set {disguise.horse.style.%argument 2%} to "none" | |
stop | |
if {_temp.pick.rhs.%argument 2%} is 2: | |
set {disguise.horse.style.%argument 2%} to "white" | |
stop | |
if {_temp.pick.rhs.%argument 2%} is 3: | |
set {disguise.horse.style.%argument 2%} to "whitefield" | |
stop | |
if {_temp.pick.rhs.%argument 2%} is 4: | |
set {disguise.horse.style.%argument 2%} to "white_dots" | |
stop | |
if {_temp.pick.rhs.%argument 2%} is 5: | |
set {disguise.horse.style.%argument 2%} to "black_dots" | |
stop | |
if argument 1 is "p1": | |
set {disguise.profession.%argument 2%} to "farmer" | |
stop | |
if argument 1 is "p2": | |
set {disguise.profession.%argument 2%} to "librarian" | |
stop | |
if argument 1 is "p3": | |
set {disguise.profession.%argument 2%} to "priest" | |
stop | |
if argument 1 is "p4": | |
set {disguise.profession.%argument 2%} to "blacksmith" | |
stop | |
if argument 1 is "p5": | |
set {disguise.profession.%argument 2%} to "butcher" | |
stop | |
if argument 1 is "rp": | |
set {_temp.pick.rp.%argument 2%} to a random integer between 1 and 5 | |
if {_temp.pick.rp.%argument 2%} is 1: | |
set {disguise.profession.%argument 2%} to "farmer" | |
stop | |
if {_temp.pick.rp.%argument 2%} is 2: | |
set {disguise.profession.%argument 2%} to "librarian" | |
stop | |
if {_temp.pick.rp.%argument 2%} is 3: | |
set {disguise.profession.%argument 2%} to "priest" | |
stop | |
if {_temp.pick.rp.%argument 2%} is 4: | |
set {disguise.profession.%argument 2%} to "blacksmith" | |
stop | |
if {_temp.pick.rp.%argument 2%} is 5: | |
set {disguise.profession.%argument 2%} to "butcher" | |
stop | |
if argument 1 is "ct1": | |
set {disguise.cat.type.%argument 2%} to "wild_ocelot" | |
stop | |
if argument 1 is "ct2": | |
set {disguise.cat.type.%argument 2%} to "black_cat" | |
stop | |
if argument 1 is "ct3": | |
set {disguise.cat.type.%argument 2%} to "red_cat" | |
stop | |
if argument 1 is "ct4": | |
set {disguise.cat.type.%argument 2%} to "siamese_cat" | |
stop | |
if argument 1 is "rt": | |
set {_temp.pick.rt.%argument 2%} to a random integer between 1 and 3 | |
if {_temp.pick.rt.%argument 2%} is 1: | |
set {disguise.cat.type.%argument 2%} to "black_cat" | |
stop | |
if {_temp.pick.rt.%argument 2%} is 2: | |
set {disguise.cat.type.%argument 2%} to "red_cat" | |
stop | |
if {_temp.pick.rt.%argument 2%} is 3: | |
set {disguise.cat.type.%argument 2%} to "siamese_cat" | |
stop |
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