Skip to content

Instantly share code, notes, and snippets.

Show Gist options
  • Save caelunshun/b0a52181361799d358a849b30fe2d30b to your computer and use it in GitHub Desktop.
Save caelunshun/b0a52181361799d358a849b30fe2d30b to your computer and use it in GitHub Desktop.
wgpu hello-triangle with GLFW
use std::borrow::Cow;
use glfw::WindowEvent;
async fn run() {
let mut glfw = glfw::init(glfw::FAIL_ON_ERRORS).unwrap();
let (window, events) = glfw
.create_window(
1920 / 2,
1080 / 2,
"wgpu example",
glfw::WindowMode::Windowed,
)
.unwrap();
let (width, height) = window.get_size();
let instance = wgpu::Instance::new(wgpu::BackendBit::all());
let surface = unsafe { instance.create_surface(&window) };
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
// Request an adapter which can render to our surface
compatible_surface: Some(&surface),
})
.await
.expect("Failed to find an appropriate adapter");
// Create the logical device and command queue
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
features: wgpu::Features::empty(),
limits: wgpu::Limits::default(),
},
None,
)
.await
.expect("Failed to create device");
// Load the shaders from disk
let shader = device.create_shader_module(&wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[],
push_constant_ranges: &[],
});
let swapchain_format = adapter.get_swap_chain_preferred_format(&surface).unwrap();
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[swapchain_format.into()],
}),
primitive: wgpu::PrimitiveState::default(),
depth_stencil: None,
multisample: wgpu::MultisampleState::default(),
});
let mut sc_desc = wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
format: swapchain_format,
width: width as u32,
height: height as u32,
present_mode: wgpu::PresentMode::Fifo,
};
let mut swap_chain = device.create_swap_chain(&surface, &sc_desc);
while !window.should_close() {
glfw.poll_events();
for (_, event) in glfw::flush_messages(&events) {
match event {
WindowEvent::Size(new_width, new_height) => {
// Recreate the swap chain with the new size
sc_desc.width = new_width as u32;
sc_desc.height = new_height as u32;
swap_chain = device.create_swap_chain(&surface, &sc_desc);
}
_ => {}
}
}
let frame = swap_chain
.get_current_frame()
.expect("Failed to acquire next swap chain texture")
.output;
let mut encoder =
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
{
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[wgpu::RenderPassColorAttachment {
view: &frame.view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::GREEN),
store: true,
},
}],
depth_stencil_attachment: None,
});
rpass.set_pipeline(&render_pipeline);
rpass.draw(0..3, 0..1);
}
queue.submit(Some(encoder.finish()));
}
}
fn main() {
#[cfg(not(target_arch = "wasm32"))]
{
env_logger::init();
// Temporarily avoid srgb formats for the swapchain on the web
pollster::block_on(run());
}
#[cfg(target_arch = "wasm32")]
{
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
console_log::init().expect("could not initialize logger");
use winit::platform::web::WindowExtWebSys;
// On wasm, append the canvas to the document body
web_sys::window()
.and_then(|win| win.document())
.and_then(|doc| doc.body())
.and_then(|body| {
body.append_child(&web_sys::Element::from(window.canvas()))
.ok()
})
.expect("couldn't append canvas to document body");
wasm_bindgen_futures::spawn_local(run(event_loop, window));
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment