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# To better understand how actions are handled in XIV, I decided to step-by-step comment thru the assembly | |
# Was this useful? Well. To each their own. | |
# Where the function keeps some stuff for a lot of the time: | |
r12 : location, Vector3* if called with resolvable target, otherwise bool* | |
rbp : target | |
eax : action id | |
r15 : action type | |
rdi : action manager pointer |
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_addon.name = 'Bloop' | |
_addon.version = '1.0' | |
_addon.author = 'Cair' | |
_addon.commands = {'bloop','blu'} | |
res = require('resources') | |
config = require('config') | |
require('logger') |
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function ws_hits(base_hits) | |
local total = base_hits | |
if sub_weapon then | |
total = total + 1 | |
end | |
total = total + qa() or ta() or da() or 0 | |
if base_hits > 1 then | |
total = total + qa() or ta() or da() or 0 |
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Filter::Filter(vector<Employee *> *pEmpVector, DATA_FIELDS field, SELECTION_CRITERIA selectCrit, pair<string, string> dataLimit): | |
field_(field), firstField_(field), selectCrit_(selectCrit) | |
{ | |
addFilter(pEmpVector, field, selectCrit, dataLimit, FILTER_TYPE::FIRST); | |
} |
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5★ : 1st Class (Most Expensive) | |
4★ : 2nd Class | |
3★ : 3rd Class | |
2★ : 4th Class | |
1★ : 5th Class (Cheapest) | |
Mist | |
01: [[M]] ★★★★ | |
02: <[[L]]> ★★★★ |
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String Table Entry 00000 Firesday 1 | |
String Table Entry 00001 Earthsday 1 | |
String Table Entry 00002 Watersday 1 | |
String Table Entry 00003 Windsday 1 | |
String Table Entry 00004 Iceday 1 | |
String Table Entry 00005 Lightningday 1 | |
String Table Entry 00006 Lightsday 1 | |
String Table Entry 00007 Darksday 1 | |
String Table Entry 00000 Jour du feu 1 |