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#include <Wire.h> | |
#include <SPI.h> | |
#include <LiquidCrystal_I2C.h> | |
#include <Adafruit_NeoPixel.h> | |
#include <Adafruit_CircuitPlayground.h> | |
#define BACKLIGHT_PIN (3) | |
#define LED_ADDR (0x27) // might need to be 0x3F, if 0x27 doesn't work | |
LiquidCrystal_I2C lcd(LED_ADDR, 2, 1, 0, 4, 5, 6, 7, 3, POSITIVE) ; | |
// Creat a set of new characters | |
const uint8_t charBitmap[][8] = { | |
{ 0xc, 0x12, 0x12, 0xc, 0, 0, 0, 0 }, | |
{ 0x6, 0x9, 0x9, 0x6, 0, 0, 0, 0 }, | |
{ 0x0, 0x6, 0x9, 0x9, 0x6, 0, 0, 0x0 }, | |
{ 0x0, 0xc, 0x12, 0x12, 0xc, 0, 0, 0x0 }, | |
{ 0x0, 0x0, 0xc, 0x12, 0x12, 0xc, 0, 0x0 }, | |
{ 0x0, 0x0, 0x6, 0x9, 0x9, 0x6, 0, 0x0 }, | |
{ 0x0, 0x0, 0x0, 0x6, 0x9, 0x9, 0x6, 0x0 }, | |
{ 0x0, 0x0, 0x0, 0xc, 0x12, 0x12, 0xc, 0x0 } | |
}; | |
#define CAP_THRESHOLD 50 | |
#define DEBOUNCE 250 | |
//////////////////////////////////////////////////////////////////////////// | |
boolean capButton(uint8_t pad) { | |
if (CircuitPlayground.readCap(pad) > CAP_THRESHOLD) { | |
return true; | |
} else { | |
return false; | |
} | |
} | |
//////////////////////////////////////////////////////////////////////////// | |
#define zzz 500 | |
#define zzzz 3000 | |
#define neobright 40 | |
#define PIN 6 | |
#define ANALOG_INPUT A0 // Specify the analog input to read. | |
// Parameter 1 = number of pixels in strip | |
// Parameter 2 = Arduino pin number (most are valid) | |
// Parameter 3 = pixel type flags, add together as needed: | |
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs) | |
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers) | |
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products) | |
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2) | |
// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products) | |
Adafruit_NeoPixel strip = Adafruit_NeoPixel(29, PIN, NEO_GRB + NEO_KHZ800); | |
// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across | |
// pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input | |
// and minimize distance between Arduino and first pixel. Avoid connecting | |
// on a live circuit...if you must, connect GND first. | |
bool oldState = HIGH; | |
int showType = 0; | |
void setup() { | |
CircuitPlayground.begin(); | |
strip.begin(); | |
strip.setBrightness(neobright); | |
strip.show(); // Initialize all pixels to 'off' | |
int charBitmapSize = (sizeof(charBitmap ) / sizeof (charBitmap[0])); | |
// Switch on the backlight | |
pinMode ( BACKLIGHT_PIN, OUTPUT ); | |
digitalWrite ( BACKLIGHT_PIN, HIGH ); | |
lcd.begin(20,4); // initialize the lcd | |
for ( int i = 0; i < charBitmapSize; i++ ) | |
{ | |
lcd.createChar ( i, (uint8_t *)charBitmap[i] ); | |
} | |
} | |
void loop(){ | |
// Get current button state. | |
bool newState = capButton(12); | |
// Check if state changed from high to low (button press). | |
if (newState == LOW && oldState == HIGH) { | |
// Short delay to debounce button. | |
delay(20); | |
// Check if button is still low after debounce. | |
newState = capButton(12); | |
if (newState == LOW) { | |
showType++; | |
if (showType > 5) | |
showType=0; | |
// lcd.clear(); | |
// lcd.home(); | |
// lcd.print(showType); | |
// delay(300); | |
startShow(showType); | |
} | |
} | |
// Set the last button state to the old state. | |
oldState = newState; | |
} | |
void startShow(int i) { | |
switch(i){ | |
case 0: theaterChase(strip.Color(0, 255, 100), 50); // teal | |
break; | |
case 1: theaterChase(strip.Color(255, 0, 255), 50); // purple | |
break; | |
case 2: rainbow(20); | |
break; | |
case 3: rainbowCycle(20); | |
break; | |
case 4: theaterChaseRainbow(50); | |
break; | |
case 5: theaterChase2(strip.Color(255, 0, 0), 50); // red | |
break; | |
} | |
} | |
// Fill the dots one after the other with a color | |
void colorWipe(uint32_t c, uint8_t wait) { | |
for(uint16_t i=0; i<strip.numPixels(); i++) { | |
strip.setPixelColor(i, c); | |
strip.show(); | |
delay(wait); | |
} | |
} | |
void rainbow(uint8_t wait) { | |
uint16_t i, j, k; | |
//------------------------------------------------- | |
lcd.clear(); | |
lcd.home (); // go home | |
lcd.print("*** IT'S THE WAY ***"); | |
delay ( zzz ); | |
lcd.setCursor ( 20, 0 ); // go to the next line | |
lcd.print(" WE ROLL..."); | |
delay ( zzz ); | |
lcd.setCursor ( 20, 1 ); | |
roller(); | |
CircuitPlayground.playTone(790, 800); | |
//------------------------------------------------- | |
for(j=0; k<3; k++) { | |
for(j=0; j<256; j++) { | |
for(i=0; i<strip.numPixels(); i++) { | |
strip.setPixelColor(i, Wheel((i+j) & 255)); | |
} | |
strip.show(); | |
delay(wait); | |
} | |
} | |
colorWipe(strip.Color(255, 255, 255), 50); | |
} | |
// Slightly different, this makes the rainbow equally distributed throughout | |
void rainbowCycle(uint8_t wait) { | |
uint16_t i, j; | |
//------------------------------------------------- | |
lcd.clear(); | |
lcd.home (); // go home | |
lcd.print(" ** ON A SEA- **"); | |
delay ( zzz ); | |
lcd.setCursor ( 0, 1 ); | |
lcd.print(" FOOD DIET?"); | |
delay ( zzz ); | |
lcd.setCursor ( 20, 0 ); // go to the next line | |
lcd.print(" SEE FOOD,"); | |
delay ( zzz ); | |
lcd.setCursor ( 20, 1 ); | |
lcd.print(" EAT IT!"); | |
CircuitPlayground.playTone(620, 200); | |
CircuitPlayground.playTone(530, 600); | |
//------------------------------------------------- | |
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel | |
for(i=0; i< strip.numPixels(); i++) { | |
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255)); | |
} | |
strip.show(); | |
delay(wait); | |
} | |
colorWipe(strip.Color(255, 255, 255), 50); | |
} | |
//Theatre-style crawling lights. | |
void theaterChase(uint32_t c, uint8_t wait) { | |
//------------------------------------------------- | |
lcd.clear(); | |
lcd.home (); // go home | |
lcd.print(" *** TRY THE ***"); | |
delay ( zzz ); | |
lcd.setCursor ( 0, 1 ); | |
lcd.print(" BEST,"); | |
delay ( zzz ); | |
lcd.setCursor ( 20, 0 ); // go to the next line | |
lcd.print(" FUGU THE"); | |
delay ( zzz ); | |
lcd.setCursor ( 20, 1 ); | |
lcd.print(" REST!"); | |
CircuitPlayground.playTone(500, 200); | |
CircuitPlayground.playTone(600, 300); | |
CircuitPlayground.playTone(500, 500); | |
//------------------------------------------------- | |
for (int j=0; j<10; j++) { //do 10 cycles of chasing | |
for (int q=0; q < 3; q++) { | |
for (uint16_t i=0; i < strip.numPixels(); i=i+3) { | |
strip.setPixelColor(i+q, c); //turn every third pixel on | |
} | |
strip.show(); | |
delay(wait); | |
for (uint16_t i=0; i < strip.numPixels(); i=i+3) { | |
strip.setPixelColor(i+q, 0); //turn every third pixel off | |
} | |
} | |
} | |
colorWipe(strip.Color(255, 0, 255), 50); | |
colorWipe(strip.Color(255, 255, 255), 50); | |
} | |
//Theatre-style crawling lights. | |
void theaterChase2(uint32_t c, uint8_t wait) { | |
//------------------------------------------------- | |
lcd.clear(); | |
lcd.home (); // go home | |
lcd.print("**** CASH ONLY! ****"); | |
delay ( zzz ); | |
lcd.setCursor ( 0, 1 ); | |
lcd.print(" TIPS"); | |
delay ( zzz ); | |
lcd.setCursor ( 20, 0 ); // go to the next line | |
lcd.print(" ARE"); | |
delay ( zzz ); | |
lcd.setCursor ( 20, 1 ); | |
lcd.print(" APPRECIATED! :)"); | |
CircuitPlayground.playTone(600, 200); | |
delay(100); | |
CircuitPlayground.playTone(400, 600); | |
delay(200); | |
CircuitPlayground.playTone(400, 600); | |
delay(100); | |
CircuitPlayground.playTone(400, 400); | |
delay(100); | |
CircuitPlayground.playTone(400, 900); | |
//------------------------------------------------- | |
for (int j=0; j<10; j++) { //do 10 cycles of chasing | |
for (int q=0; q < 3; q++) { | |
for (uint16_t i=0; i < strip.numPixels(); i=i+3) { | |
strip.setPixelColor(i+q, c); //turn every third pixel on | |
} | |
strip.show(); | |
delay(wait); | |
for (uint16_t i=0; i < strip.numPixels(); i=i+3) { | |
strip.setPixelColor(i+q, 0); //turn every third pixel off | |
} | |
} | |
} | |
colorWipe(strip.Color(255, 0, 0), 0); | |
delay(300); | |
colorWipe(strip.Color(0, 0, 0), 0); | |
delay(300); | |
colorWipe(strip.Color(255, 0, 0), 0); | |
delay(300); | |
colorWipe(strip.Color(0, 0, 0), 0); | |
delay(300); | |
colorWipe(strip.Color(255, 0, 0), 0); | |
delay(300); | |
colorWipe(strip.Color(0, 0, 0), 0); | |
delay(300); | |
colorWipe(strip.Color(255, 0, 0), 0); | |
delay(400); | |
colorWipe(strip.Color(255, 255, 255), 10); | |
} | |
//Theatre-style crawling lights with rainbow effect | |
void theaterChaseRainbow(uint8_t wait) { | |
//------------------------------------------------- | |
lcd.clear(); | |
lcd.home (); // go home | |
lcd.print("*** NO MERCURY ***"); | |
delay ( zzz ); | |
lcd.setCursor ( 0, 1 ); | |
lcd.print(" The current"); | |
delay ( zzz ); | |
lcd.setCursor ( 20, 0 ); // go to the next line | |
lcd.print(" temperature is:"); | |
delay ( zzz ); | |
lcd.setCursor ( 27, 1 ); | |
//uint16_t value = analogRead(ANALOG_INPUT); | |
uint16_t value = CircuitPlayground.temperatureF(); | |
lcd.print(value, DEC); | |
lcd.print(" o F"); | |
CircuitPlayground.playTone(700, 80); | |
delay(100); | |
CircuitPlayground.playTone(700, 80); | |
delay(100); | |
CircuitPlayground.playTone(700, 80); | |
//------------------------------------------------- | |
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel | |
for (int q=0; q < 3; q++) { | |
for (uint16_t i=0; i < strip.numPixels(); i=i+3) { | |
strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on | |
} | |
strip.show(); | |
delay(wait); | |
for (uint16_t i=0; i < strip.numPixels(); i=i+3) { | |
strip.setPixelColor(i+q, 0); //turn every third pixel off | |
} | |
} | |
} | |
colorWipe(strip.Color(255, 255, 255), 50); | |
} | |
// Input a value 0 to 255 to get a color value. | |
// The colours are a transition r - g - b - back to r. | |
uint32_t Wheel(byte WheelPos) { | |
WheelPos = 255 - WheelPos; | |
if(WheelPos < 85) { | |
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3); | |
} | |
if(WheelPos < 170) { | |
WheelPos -= 85; | |
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3); | |
} | |
WheelPos -= 170; | |
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0); | |
} | |
void roller() | |
{ | |
for ( int l = 0; l < 8; l++ ){ | |
lcd.setCursor ( 0, 1 ); | |
// Do a little animation by writing to the same location | |
for ( int i = 0; i < 2; i++ ) | |
{ | |
for ( int j = 0; j < 40; j++ ) | |
{ | |
lcd.print (char(random(7))); | |
} | |
lcd.setCursor ( 0, 1 ); | |
// delay (15); | |
} | |
} | |
} |
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