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@caitlinsdad
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Circuit Playground Classic Thermometer Scarf
#include <Adafruit_CircuitPlayground.h>
#include <FastLED.h>
/*
Board is older Adafruit Circuit Playground - Arduino code only
Wiring to header may there for some I2C device SCL-SDA-power previous project
code may contain reference to 2nd neopixel strand which was not used.
This was orginally adapted from some demo code so some functions not used.
Probably from here:
https://www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/#library
The left button is pressed to cycle the animation modes
- Sound reactive light scarf
- thermometer - you will have to calibrate for accuracy and redo artwork for scales F or C or Kelvin, etc.
hold the button till the temp drops back down, it will beep and let go of switch to get it into
next mode. Timing is tough to sense switch press while doing neopixelly things...
- last mode is fire flame effect animation
battery pack takes 3 AAA batteries
Hack to change or add the other animations
Enjoy!
*/
#define LED_PIN 6 //led strand is soldered to pin 6
#define LED_PIN2 10 //led strand is soldered to pin 6
#define NUM_STRIPS 3
#define CP_PIN 17 //circuit playground's neopixels live on pin 17
#define NUM_LEDS 30 // number of LEDs in my strand
#define NUM_CP 10 // number of neopixels on the circuit playground
#define COLOR_ORDER GRB
uint8_t brightness = 150; //led strand brightness control
uint8_t xbrightness = 150; //led strand brightness control
uint8_t cpbrightness = 60; //circuit playground brightness control
int STEPS = 25; //makes the rainbow colors more or less spread out
int NUM_MODES = 2; // change this number if you add or subtract modes
CRGB leds[NUM_STRIPS][NUM_LEDS]; //I've set up different arrays for the neopixel strand and the circuit playground
CRGB cp[NUM_CP]; // so that we can control the brightness separately
CRGBPalette16 currentPalette;
TBlendType currentBlending;
int ledMode = 0; //Initial mode
bool leftButtonPressed;
bool rightButtonPressed;
// SOUND REACTIVE SETUP --------------
#define MIC_PIN A4 // Analog port for microphone
#define DC_OFFSET 0 // DC offset in mic signal - if unusure, leave 0
// I calculated this value by serialprintln lots of mic values
#define NOISE 170 // val 200 Noise/hum/interference in mic signal and increased value until it went quiet
#define SAMPLES 60 // Length of buffer for dynamic level adjustment
#define TOP (NUM_CP + 2) // Allow dot to go slightly off scale
#define xTOP (NUM_LEDS + 2) // Allow dot to go slightly off scale
#define PEAK_FALL 7 // Rate of peak falling dot
byte
peak = 0, // Used for falling dot
dotCount = 0, // Frame counter for delaying dot-falling speed
volCount = 0, // Frame counter for storing past volume data
xpeak = 0, // Used for falling dot
xdotCount = 0, // Frame counter for delaying dot-falling speed
xvolCount = 0; // Frame counter for storing past volume data
int
vol[SAMPLES], // Collection of prior volume samples
lvl = 12, // val 10 Current audio level, change this number to adjust sensitivity
minLvlAvg = 0, // For dynamic adjustment of graph low & high
maxLvlAvg = 512;
// MOTION CONTROL SETUP----------
#define MOVE_THRESHOLD 9.75 // movement sensitivity. lower number = less twinklitude
float X, Y, Z, T;
// Here is where you can put in your favorite colors that will appear!
// just add new {nnn, nnn, nnn}, lines. They will be picked out randomly
// R G B
uint8_t myFavoriteColors[][3] = {{255, 20, 0}, // I've set this for pastel twinkles
{255, 100, 0}, // Change colors by inputting diferent R, G, B values on these lines
{255, 250, 100}, //
};
// don't edit the line below
#define FAVCOLORS sizeof(myFavoriteColors) / 3
void setup() {
Serial.begin(57600);
CircuitPlayground.begin();
FastLED.addLeds<WS2812B, LED_PIN, COLOR_ORDER>(leds[0], NUM_LEDS).setCorrection( TypicalLEDStrip );
FastLED.addLeds<WS2812B, LED_PIN2, COLOR_ORDER>(leds[1], NUM_LEDS).setCorrection( TypicalLEDStrip );
FastLED.addLeds<WS2812B, CP_PIN, COLOR_ORDER>(cp, 10).setCorrection( TypicalLEDStrip );
currentBlending = LINEARBLEND;
set_max_power_in_volts_and_milliamps(5, 500); // FastLED 2.1 Power management set at 5V, 500mA
CircuitPlayground.redLED(HIGH);
delay(100);
}
void loop() {
leftButtonPressed = CircuitPlayground.leftButton();
rightButtonPressed = CircuitPlayground.rightButton();
if (leftButtonPressed) { //left button cycles through modes
clearpixels();
CircuitPlayground.playTone(500,100);
CircuitPlayground.redLED(LOW);
delay(100);
CircuitPlayground.redLED(HIGH);
delay(100);
CircuitPlayground.redLED(LOW);
delay(100);
CircuitPlayground.redLED(HIGH);
CircuitPlayground.playTone(600,100);
ledMode=ledMode+1;
if (ledMode > NUM_MODES){
ledMode=0;
CircuitPlayground.redLED(LOW);
delay(100);
}
}
if (rightButtonPressed) { // right button turns all leds off
ledMode=99;
CircuitPlayground.redLED(LOW);
}
switch (ledMode) {
// case 0: motion(); break;
// case 0: Strobe(0xff, 0x00, 0x00, 10, 50, 900); break;
// Slow: Strobe(0xff, 0x77, 0x00, 10, 100, 1000);
// Fast:
// case 1: currentPalette = LavaColors_p; rainbow(); break;
case 0: soundreactive(); break;
case 1: gettemp(); break;
case 2: Fire(55,130,50);; break;
// case 3: currentPalette = RainbowColors_p; rainbow(); break;
// case 4: currentPalette = OceanColors_p; rainbow(); break;
// case 5: currentPalette = RainbowStripeColors_p; rainbow(); break;
case 99: clearpixels(); break;
}
}
void clearpixels()
{
CircuitPlayground.redLED(LOW);
CircuitPlayground.clearPixels();
for (int i = 0; i < NUM_LEDS; i++) {leds[0][i] = CRGB::Black;
leds[1][i] = CRGB::Black;
}
for (int i = 0; i < NUM_CP; i++) cp[i] = CRGB::Black;
FastLED.show();
CircuitPlayground.redLED(LOW);
}
void rainbow()
{
static uint8_t startIndex = 0;
startIndex = startIndex + 1; /* motion speed */
FillLEDsFromPaletteColors( startIndex);
FastLED.show();
FastLED.delay(10);}
//this bit is in every palette mode, needs to be in there just once
void FillLEDsFromPaletteColors( uint8_t colorIndex)
{
for (int i = 0; i < NUM_LEDS; i++) {leds[0][i] = ColorFromPalette( currentPalette, colorIndex, brightness, currentBlending);
leds[1][i] = ColorFromPalette( currentPalette, colorIndex, brightness, currentBlending);
}
for (int i = 0; i < NUM_CP; i++) cp[i] = ColorFromPalette( currentPalette, colorIndex, cpbrightness, currentBlending);
colorIndex += STEPS;
}
//===================================================================================
void soundreactive() {
uint8_t i;
uint16_t minLvl, maxLvl;
int n, height, xheight;
n = analogRead(MIC_PIN); // Raw reading from mic
n = abs(n - 512 - DC_OFFSET); // Center on zero
n = (n <= NOISE) ? 0 : (n - NOISE); // Remove noise/hum
lvl = ((lvl * 7) + n) >> 3; // "Dampened" reading (else looks twitchy)
// Calculate bar height based on dynamic min/max levels (fixed point):
height = TOP * (lvl - minLvlAvg) / (long)(maxLvlAvg - minLvlAvg);
xheight = xTOP * (lvl - minLvlAvg) / (long)(maxLvlAvg - minLvlAvg);
if (height < 0L) height = 0; // Clip output
else if (height > TOP) height = TOP;
if (height > peak) peak = height; // Keep 'peak' dot at top
if (xheight < 0L) xheight = 0; // Clip output
else if (xheight > xTOP) xheight = xTOP;
if (xheight > xpeak) xpeak = xheight; // Keep 'peak' dot at top
Serial.print("Height: ");
Serial.println(height);
Serial.print("\t");
Serial.println(xheight);
// Color pixels based on rainbow gradient -- led strand
for (i=0; i<NUM_LEDS; i++) {
if (i >= xheight) { leds[0][i].setRGB( 0, 0, 0);
leds[1][i].setRGB( 0, 0, 0);
}
else {leds[0][i] = CHSV(map(i,0,NUM_LEDS-1,0,255), 255, xbrightness); //constrain colors here by changing HSV values
leds[1][i] = CHSV(map(i,0,NUM_LEDS-1,0,255), 255, xbrightness); //constrain colors here by changing HSV values}
}
// Draw peak dot -- led strand
if (xpeak > 0 && xpeak <= NUM_LEDS-1) {leds[0][xpeak] = CHSV(map(xpeak,0,NUM_LEDS-1,0,255), 255, xbrightness);
leds[1][xpeak] = CHSV(map(xpeak,0,NUM_LEDS-1,0,255), 255, xbrightness);
}
}
// Color pixels based on rainbow gradient -- circuit playground
for (i=0; i<NUM_CP; i++) {
if (i >= height) cp[i].setRGB( 0, 0,0);
else cp[i] = CHSV(map(i,0,NUM_CP-1,0,255), 255, cpbrightness); //constrain colors here by changing HSV values
}
// Draw peak dot -- circuit playground
if (peak > 0 && peak <= NUM_CP-1) cp[peak] = CHSV(map(peak,0,NUM_CP-1,0,255), 255, cpbrightness);
// Every few frames, make the peak pixel drop by 1:
if (++dotCount >= PEAK_FALL) { // fall rate
if(peak > 0) peak--;
dotCount = 0;
}
if (++xdotCount >= PEAK_FALL) { // fall rate
if(xpeak > 0) xpeak--;
xdotCount = 0;
}
vol[volCount] = n; // Save sample for dynamic leveling
if (++volCount >= SAMPLES) volCount = 0; // Advance/rollover sample counter
// Get volume range of prior frames
minLvl = maxLvl = vol[0];
for (i=1; i<SAMPLES; i++) {
if (vol[i] < minLvl) minLvl = vol[i];
else if (vol[i] > maxLvl) maxLvl = vol[i];
}
// minLvl and maxLvl indicate the volume range over prior frames, used
// for vertically scaling the output graph (so it looks interesting
// regardless of volume level). If they're too close together though
// (e.g. at very low volume levels) the graph becomes super coarse
// and 'jumpy'...so keep some minimum distance between them (this
// also lets the graph go to zero when no sound is playing):
if((maxLvl - minLvl) < TOP) maxLvl = minLvl + TOP;
minLvlAvg = (minLvlAvg * 63 + minLvl) >> 6; // Dampen min/max levels
maxLvlAvg = (maxLvlAvg * 63 + maxLvl) >> 6; // (fake rolling average)
show_at_max_brightness_for_power(); // Power managed FastLED display
// Serial.println(LEDS.getFPS());
} // fastbracelet()
//=========================================================================
//=========================================================================
//=========================================================================
void gettemp(){
T = CircuitPlayground.temperatureF()-8;
Serial.println(T);
int k = map(T,0,120,0,NUM_LEDS);
clearpixels();
Serial.println(k);
for (int j=0; j<NUM_CP; j++) {
cp[j] = CHSV((255,50,0), 255, xbrightness);
FastLED.show();
delay(90);
}
for (int i=0; i<k; i++) {
leds[0][i] = CHSV((255,50,0), 255, xbrightness);
FastLED.show();
delay(90);
}
delay(3500);
for (int m=0; m<k; m++) {
leds[0][k-1-m] = CRGB::Black;
FastLED.show();
delay(100);
}
for ( int l=0; l<NUM_CP; l++) {
cp[NUM_CP-1-l] = CRGB::Black;
FastLED.show();
delay(100);
}
delay(1000);
}
//=========================================================================
//=========================================================================
void Fire(int Cooling, int Sparking, int SpeedDelay) {
static byte heat[NUM_LEDS];
int cooldown;
for (int j=0; j<NUM_CP; j++) {
cp[j] = CHSV((255,50,0), 255, xbrightness);
FastLED.show();
}
// Step 1. Cool down every cell a little
for( int i = 0; i < NUM_LEDS; i++) {
cooldown = random(0, ((Cooling * 10) / NUM_LEDS) + 2);
if(cooldown>heat[i]) {
heat[i]=0;
} else {
heat[i]=heat[i]-cooldown;
}
}
// Step 2. Heat from each cell drifts 'up' and diffuses a little
for( int k= NUM_LEDS - 1; k >= 2; k--) {
heat[k] = (heat[k - 1] + heat[k - 2] + heat[k - 2]) / 3;
}
// Step 3. Randomly ignite new 'sparks' near the bottom
if( random(255) < Sparking ) {
int y = random(7);
heat[y] = heat[y] + random(160,255);
//heat[y] = random(160,255);
}
// Step 4. Convert heat to LED colors
for( int j = 0; j < NUM_LEDS; j++) {
setPixelHeatColor(j, heat[j] );
}
showStrip();
delay(SpeedDelay);
}
void setPixelHeatColor (int Pixel, byte temperature) {
// Scale 'heat' down from 0-255 to 0-191
byte t192 = round((temperature/255.0)*191);
// calculate ramp up from
byte heatramp = t192 & 0x3F; // 0..63
heatramp <<= 2; // scale up to 0..252
// figure out which third of the spectrum we're in:
if( t192 > 0x80) { // hottest
setPixel(Pixel, 255, 255, heatramp);
} else if( t192 > 0x40 ) { // middle
setPixel(Pixel, 255, heatramp, 0);
} else { // coolest
setPixel(Pixel, heatramp, 0, 0);
}
}
//=========================================================================
//=========================================================================
void motion() {
CircuitPlayground.redLED(HIGH);
X = CircuitPlayground.motionX();
Y = CircuitPlayground.motionY();
Z = CircuitPlayground.motionZ();
// Get the magnitude (length) of the 3 axis vector
// http://en.wikipedia.org/wiki/Euclidean_vector#Length
double storedVector = X*X;
storedVector += Y*Y;
storedVector += Z*Z;
storedVector = sqrt(storedVector);
Serial.print("Len: "); Serial.println(storedVector);
// wait a bit
delay(100);
// get new data!
X = CircuitPlayground.motionX();
Y = CircuitPlayground.motionY();
Z = CircuitPlayground.motionZ();
double newVector = X*X;
newVector += Y*Y;
newVector += Z*Z;
newVector = sqrt(newVector);
Serial.print("New Len: "); Serial.println(newVector);
// are we moving
if (abs(10*newVector - 10*storedVector) > MOVE_THRESHOLD) {
Serial.println("Twinkle!");
flashRandom(4, 9); // first number is 'wait' delay, shorter num == shorter twinkle
flashRandom(5, 8); // second number is how many neopixels to simultaneously light up
flashRandom(4, 9);
}
}
void flashRandom(int wait, uint8_t howmany) {
for(uint16_t i=0; i<howmany; i++) {
// pick a random favorite color!
int c = random(FAVCOLORS);
int red = myFavoriteColors[c][0];
int green = myFavoriteColors[c][1];
int blue = myFavoriteColors[c][2];
// get a random pixel from the list
int j = random(NUM_LEDS);
//Serial.print("Lighting up "); Serial.println(j);
// now we will 'fade' it in 5 steps
for (int x=0; x < 5; x++) {
int r = red * (x+1); r /= 5;
int g = green * (x+1); g /= 5;
int b = blue * (x+1); b /= 5;
leds[0][j].r = r;
leds[0][j].g = g;
leds[0][j].b = b;
leds[1][j].r = r;
leds[1][j].g = g;
leds[1][j].b = b;
FastLED.show();
CircuitPlayground.setPixelColor(j, r, g, b);
delay(wait);
}
// & fade out in 5 steps
for (int x=5; x >= 0; x--) {
int r = red * x; r /= 5;
int g = green * x; g /= 5;
int b = blue * x; b /= 5;
leds[1][j].r = r;
leds[1][j].g = g;
leds[1][j].b = b;
leds[0][j].r = r;
leds[0][j].g = g;
leds[0][j].b = b;
FastLED.show();
CircuitPlayground.setPixelColor(j, r, g, b);
delay(wait);
}
}
// LEDs will be off when done (they are faded to 0)
}
//======================================
void Strobe(byte red, byte green, byte blue, int StrobeCount, int FlashDelay, int EndPause){
for(int j = 0; j < StrobeCount; j++) {
setAll(red,green,blue);
FastLED.show();
delay(FlashDelay);
setAll(0,0,0);
FastLED.show();
delay(FlashDelay);
}
delay(EndPause);
}
void showStrip() {
#ifdef ADAFRUIT_NEOPIXEL_H
// NeoPixel
strip.show();
#endif
#ifndef ADAFRUIT_NEOPIXEL_H
// FastLED
FastLED.show();
#endif
}
void setPixel(int Pixel, byte red, byte green, byte blue) {
#ifdef ADAFRUIT_NEOPIXEL_H
// NeoPixel
strip.setPixelColor(leds[0][Pixel], strip.Color(red, green, blue));
strip.setPixelColor(leds[1][Pixel], strip.Color(red, green, blue));
#endif
#ifndef ADAFRUIT_NEOPIXEL_H
// FastLED
leds[0][Pixel].r = red;
leds[0][Pixel].g = green;
leds[0][Pixel].b = blue;
leds[1][Pixel].r = red;
leds[1][Pixel].g = green;
leds[1][Pixel].b = blue;
#endif
}
void setAll(byte red, byte green, byte blue) {
for(int i = 0; i < NUM_LEDS; i++ ) {
// FastLED
leds[0][i].r = red;
leds[0][i].g = green;
leds[0][i].b = blue;
leds[1][i].r = red;
leds[1][i].g = green;
leds[1][i].b = blue;
}
FastLED.show();
}
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