Created
September 1, 2017 13:10
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Blender bake
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import bpy | |
def do_bake(scene): | |
""" This thing tries to bake all the object animations | |
and camera movement into a single track | |
Drawback: it eleminates scenegraph hierarchy and flattens everzthing | |
This suposed to be it, but fingers crossed: | |
https://wiki.blender.org/index.php/Dev:2.4/Source/Animation/AnimationBaking | |
https://docs.blender.org/api/blender_python_api_2_72_1/bpy.ops.nla.html#bpy.ops.nla.bake | |
""" | |
scene = bpy.context.scene | |
# needs to be iterated | |
# due it missses the other children in scenegraph | |
# otherwise it bakes only a random child | |
for obj in scene.objets: | |
scene.objects.active = obj | |
# always do update the scene | |
# otherwise ... you know what it does (nothing) | |
scene.update() | |
# visual keying = bakes constraints | |
# aside that, parenting and constraints should be cleared | |
bpy.ops.nla.bake(\ | |
frame_start=scene.frame_start,\ | |
frame_end=scene.frame_end,\ | |
step=scene.frame_step,\ | |
only_selected=True,\ | |
visual_keying=True,\ | |
clear_constraints=True,\ | |
clear_parents=True,\ | |
bake_types={'OBJECT'}\ | |
) | |
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