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Moho: RGBA(0.933, 0.714, 0.533) | |
Eve: RGB(0.424, 0.125, 0.894) | |
Gilly: RGB(0.635, 0.494, 0.431) | |
Kerbin: RGB(0.541, 0.792, 0.761) | |
The Mun: RGB(0.612, 0.627, 0.706) | |
Minmus: RGB(0.557, 0.455, 0.627) | |
Duna: RGB(0.639, 0.247, 0.157) | |
Ike: RGB(0.522, 0.541, 0.604) | |
Dres: RGB(0.353, 0.267, 0.196) | |
Jool: RGB(0.329, 0.522, 0.075) |
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2.3.2 | |
As far as I can tell, this is the first version with actually working LoadingSytem-based implementation | |
Commit: https://github.com/sarbian/ModuleManager/commit/e5fb42b96a85d50eaea2b22560a31fe3041539d8 | |
MMPatchLoader : LoadingSystem // hardcode queued after GameDatabase | |
Awake | |
https://github.com/sarbian/ModuleManager/blob/5a55cc507039a875273de2b44c793b4ba611898a/moduleManager.cs#L90-L95 | |
- MMPatchLoader loader = aGameObject.AddComponent<MMPatchLoader>(); | |
- list.Insert(1, loader); // GameDatabase was 0 |
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using System.Reflection; | |
using UnityEngine; | |
using Harmony; | |
namespace harmonytest | |
{ | |
[KSPAddon(KSPAddon.Startup.MainMenu, true)] | |
public class HarmonyUser : MonoBehaviour | |
{ | |
internal bool firstrun = true; |
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Firespitter FSwheel | |
https://github.com/snjo/Firespitter/blob/master/Firespitter/wheel/FSwheel.cs | |
BDAnimationModules FSwheel | |
https://github.com/BahamutoD/BDAnimationModules/blob/master/BDAnimationModules/FSwheel/FSBDwheel.cs | |
BDAnimationModules BDAdjustableLandingGear.cs | |
https://github.com/BahamutoD/BDAnimationModules/blob/master/BDAnimationModules/BDAdjustableLandingGear.cs | |
--- |
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PART | |
{ | |
name = airstair2m | |
module = Part | |
author = cake>pie | |
mesh = airstair2m.mu | |
scale = 1 | |
node_stack_fore = 0.0, 0.75, 0.0, 0.0, 1.0, 0.0, 2 |