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@jonnyreeves
jonnyreeves / index.html
Created April 23, 2012 21:38
JavaScript Class Structure using requireJS. The following code shows you how to create a Class definition in one JavaScript file and then import it for use in another; coming from an ActionScript 3 background this (and some of JavaScript specific traits)
<!DOCTYPE html>
<html>
<head>
<script data-main="usage" src="http://requirejs.org/docs/release/1.0.8/comments/require.js"></script>
</head>
<body>
<p>Check your JavaScript console for output!</p>
</body>
</head>
@johanneswuerbach
johanneswuerbach / .travis.yml
Last active May 14, 2024 03:50
Deploy an iOS app to testflight using Travis CI
---
language: objective-c
before_script:
- ./scripts/travis/add-key.sh
after_script:
- ./scripts/travis/remove-key.sh
after_success:
- ./scripts/travis/testflight.sh
env:
global:
@Dinnerbone
Dinnerbone / gist:5662824
Created May 28, 2013 13:38
As an essential step towards the Minecraft modding API, and also for sanity's sake in our own code, we're removing Texture Packs and replacing them with a new Resource Pack system. Ultimately, every mod/plugin will be its own resource pack, vanilla will be a resource pack by itself, and users will be able to apply multiple resource packs at once…
{
"//comment": "All metainfo files will be ORIGINAL_FILE.mcmeta. For example, textures/blocks/portal.png.mcmeta. The format is, of course, JSON.",
"animation": {
"//comment": "This block will be required for animated textures. It can be an empty block, but it will be needed to detect an animation.",
"frames": [
1,
{"index": 2, "time": 4},
3,
4
],
@rob-murray
rob-murray / add_intellij_launcer
Last active July 16, 2024 23:43
Add Intellij launcher shortcut and icon for ubuntu
// create file:
sudo vim /usr/share/applications/intellij.desktop
// add the following
[Desktop Entry]
Version=13.0
Type=Application
Terminal=false
Icon[en_US]=/home/rob/.intellij-13/bin/idea.png
Name[en_US]=IntelliJ
@aadnk
aadnk / AABB.java
Created October 23, 2013 18:25
A simple AABB intersection algorithm for Bukkit. Returns the intersection point as well.
/**
* Represents an axix-aligned bounding box.
*
* @author Kristian
*/
public class AABB {
public static class Vec3D {
/**
* Point with the coordinate (1, 1, 1).
*/
@sandcastle
sandcastle / install-teamcity.md
Last active December 7, 2023 18:02
Install TeamCity 9.0.3 on Ubuntu with Nginx
@robdmoore
robdmoore / _readme.md
Last active April 12, 2018 08:57
NodeJS Script to automate deployment of Cordova/PhoneGap application using PhoneGapBuild

pgb-wrapper.js is a generic wrapper module around the phonegap-build-api NodeJS package to add promise support and some helpful functions to make it easier to create a build script.

pgb.example.js is one example of such a build script, but you might decide to do it differently.

You can execute pgb.example.js by:

node pgb.example.js --appId {PGB_APP_ID} --apiKey {PGB_API_KEY} --zipFile {path/to/deployment_file.zip} --iosOverTheAirKey {NAME_OF_IOS_OVER_THE_AIR_KEY_IN_PGB} --iosOverTheAirKeyPassword {PASSWORD_OF_IOS_OVER_THE_AIR_KEY_IN_PGB} --iosKey {NAME_OF_IOS_PRODUCTION_KEY_IN_PGB} --iosKeyPassword {PASSWORD_OF_IOS_PRODUCTION_KEY_IN_PGB} --androidKey {NAME_OF_ANDROID_PRODUCTION_KEY_IN_PGB} --androidKeyPassword {PASSWORD_OF_ANDROID_PRODUCTION_KEY_IN_PGB}

The following node packages need to be installed for it all to work:

  • phonegap-build-api
@marty-wang
marty-wang / gist:5a71e9d0a6a2c6d6263c
Last active June 27, 2024 13:34
Compile and deploy React Native Android app of Release version to device.
Disclaimer: The instructions are the collective efforts from a few places online.
Nothing here is my original. But I want to put them together in one place to save people from spending the same time as I did.
First off, bundle.
==================
1. cd to the project directory
2. Start the react-native packager if not started
3. Download the bundle to the asset folder:
curl "http://localhost:8081/index.android.bundle?platform=android" -o "android/app/src/main/assets/index.android.bundle"
@karpathy
karpathy / pg-pong.py
Created May 30, 2016 22:50
Training a Neural Network ATARI Pong agent with Policy Gradients from raw pixels
""" Trains an agent with (stochastic) Policy Gradients on Pong. Uses OpenAI Gym. """
import numpy as np
import cPickle as pickle
import gym
# hyperparameters
H = 200 # number of hidden layer neurons
batch_size = 10 # every how many episodes to do a param update?
learning_rate = 1e-4
gamma = 0.99 # discount factor for reward
@viswanathgs
viswanathgs / simple_dqn.py
Created June 27, 2016 21:27
DQN CartPole
import gym
import random
import numpy as np
import tensorflow as tf
class DQN:
REPLAY_MEMORY_SIZE = 10000
RANDOM_ACTION_PROB = 0.5
RANDOM_ACTION_DECAY = 0.99