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Player Reset cooldown on Dungeon/Raid boss kill.
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/* | |
Script : Player Cooldown Reset On Boss & World Boss Kill | |
Author : Callmephil | |
Patch : 3.3.5 - 4.3.4 | |
Version : 1.5 | |
Special thx to Core Surgeon (Ac-Web) for group check. | |
*/ | |
#include "Group.h" | |
enum SPELL_DEBUFF | |
{ | |
// WOTLK | |
DEBUFF_SATED = 57724, | |
DEBUFF_EXHAUSTION = 57723, | |
// CATA | |
DEBUFF_TEMPORAL_DISPLACEMENT = 80354, | |
DEBUFF_INSANITY = 95809, | |
}; | |
void remove_debuff_and_cooldown(Player* player) | |
{ | |
uint32 remove_debuff_spell[4] = | |
{ | |
DEBUFF_SATED, DEBUFF_EXHAUSTION, DEBUFF_TEMPORAL_DISPLACEMENT, DEBUFF_INSANITY | |
}; | |
for (uint32 i = 0; i < sizeof(remove_debuff_spell) / sizeof(uint32); i++) | |
if (player->HasAura(remove_debuff_spell[i])) | |
player->RemoveAura(remove_debuff_spell[i]); | |
player->RemoveAllSpellCooldown(); | |
} | |
void PlayerIsInGroup(Player* player) | |
{ | |
Group * group = player->GetGroup(); | |
Group::MemberSlotList const &members = group->GetMemberSlots(); | |
for (Group::MemberSlotList::const_iterator itr = members.begin(); itr != members.end(); ++itr) | |
{ | |
Group::MemberSlot const &slot = *itr; | |
Player* player = ObjectAccessor::FindPlayer((*itr).guid); | |
if (player && player->GetSession()) | |
remove_debuff_and_cooldown(player); | |
} | |
} | |
bool IsInDungeonOrRaid(Player* player) | |
{ | |
if (sMapStore.LookupEntry(player->GetMapId())->Instanceable()) | |
return true; // boolean need to return to a value | |
return false; | |
} | |
class Cooldown_Reset : public PlayerScript | |
{ | |
public: | |
Cooldown_Reset() : PlayerScript("Cooldown_Reset") {} | |
void OnCreatureKill(Player* player, Creature* boss) | |
{ | |
if ((IsInDungeonOrRaid(player)) && (boss->isWorldBoss() || boss->IsDungeonBoss())) | |
{ | |
if (player->GetGroup()) | |
PlayerIsInGroup(player); | |
else | |
remove_debuff_and_cooldown(player); | |
} | |
} | |
}; | |
void AddSC_Cooldown_Reset() | |
{ | |
new Cooldown_Reset(); | |
} |
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