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TC : Remove Player Resurrect Timer and Spawning at GY (Config System)
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diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp | |
index 0625a65..8c2b2d9 100644 | |
--- a/src/server/game/Entities/Player/Player.cpp | |
+++ b/src/server/game/Entities/Player/Player.cpp | |
@@ -80,6 +80,7 @@ | |
#include "WorldSession.h" | |
#include "MovementStructures.h" | |
#include "GameObjectAI.h" | |
+#include "Config.h" | |
@@ -134,7 +135,7 @@ enum CharacterCustomizeFlags | |
#define DEATH_EXPIRE_STEP (5*MINUTE) | |
#define MAX_DEATH_COUNT 3 | |
-static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 }; | |
+// Change the 3 value as you whises. if you want only more values please change MAX_DEATH_COUNT. | |
+static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 15, 25, 30 }; | |
uint32 const MasterySpells[MAX_CLASSES] = | |
{ | |
@@ -5575,24 +5576,44 @@ void Player::RepopAtGraveyard() | |
// stop countdown until repop | |
m_deathTimer = 0; | |
- // if no grave found, stay at the current location | |
- // and don't show spirit healer location | |
- if (ClosestGrave) | |
- { | |
- float const* orientation = sObjectMgr->GetGraveyardOrientation(ClosestGrave->ID); | |
- TeleportTo(ClosestGrave->map_id, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, orientation ? *orientation : GetOrientation()); | |
- if (isDead()) // not send if alive, because it used in TeleportTo() | |
- { | |
- WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // show spirit healer position on minimap | |
- data << ClosestGrave->map_id; | |
- data << ClosestGrave->x; | |
- data << ClosestGrave->y; | |
- data << ClosestGrave->z; | |
- GetSession()->SendPacket(&data); | |
- } | |
- } | |
- else if (GetPositionZ() < zone->MaxDepth) | |
- TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation()); | |
+ // if no grave found, stay at the current location | |
+ // and don't show spirit healer location | |
+ if (ClosestGrave) | |
+ { | |
+ if(sConfigMgr->GetBoolDefault("Remove.Graveyard.Activation", 0)) | |
+ { | |
+ float const* orientation = sObjectMgr->GetGraveyardOrientation(ClosestGrave->ID); | |
+ TeleportTo(ClosestGrave->map_id, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, orientation ? *orientation : GetOrientation()); | |
+ if (isDead()) // not send if alive, because it used in TeleportTo() | |
+ { | |
+ WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // show spirit healer position on minimap | |
+ data << ClosestGrave->map_id; | |
+ data << ClosestGrave->x; | |
+ data << ClosestGrave->y; | |
+ data << ClosestGrave->z; | |
+ GetSession()->SendPacket(&data); | |
+ } | |
+ } | |
+ else | |
+ { | |
+ if (GetBattleground() || GetInstanceScript()) | |
+ { | |
+ float const* orientation = sObjectMgr->GetGraveyardOrientation(ClosestGrave->ID); | |
+ TeleportTo(ClosestGrave->map_id, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, orientation ? *orientation : GetOrientation()); | |
+ } | |
+ else if(isDead()) // not send if alive, because it used in TeleportTo() | |
+ { | |
+ WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // show spirit healer position on minimap | |
+ data << ClosestGrave->map_id; | |
+ data << ClosestGrave->x; | |
+ data << ClosestGrave->y; | |
+ data << ClosestGrave->z; | |
+ GetSession()->SendPacket(&data); | |
+ } | |
+ } | |
+ } | |
+ else if (GetPositionZ() < zone->MaxDepth) | |
+ TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation()); | |
} | |
bool Player::CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone) | |
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist | |
index e00169b..f4e71ab 100644 | |
--- a/src/server/worldserver/worldserver.conf.dist | |
+++ b/src/server/worldserver/worldserver.conf.dist | |
@@ -1959,6 +1959,14 @@ Death.SicknessLevel = 11 | |
Death.CorpseReclaimDelay.PvP = 1 | |
Death.CorpseReclaimDelay.PvE = 0 | |
+# Custom | |
+# Remove.Graveyard.Activation | |
+# Description: Remove Graveyard to set self Respawn (Not In Battleground or Instances/Raid) | |
+# Default: 0 - (Disabled || Default) | |
+# 1 - (Enabled) | |
+ | |
+Remove.Graveyard.Activation = 0 | |
+ | |
# | |
# Death.Bones.World | |
# Death.Bones.BattlegroundOrArena | |
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