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Last active August 29, 2015 13:57
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TC : Remove Player Resurrect Timer and Spawning at GY (Config System)
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 0625a65..8c2b2d9 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -80,6 +80,7 @@
#include "WorldSession.h"
#include "MovementStructures.h"
#include "GameObjectAI.h"
+#include "Config.h"
@@ -134,7 +135,7 @@ enum CharacterCustomizeFlags
#define DEATH_EXPIRE_STEP (5*MINUTE)
#define MAX_DEATH_COUNT 3
-static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 };
+// Change the 3 value as you whises. if you want only more values please change MAX_DEATH_COUNT.
+static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 15, 25, 30 };
uint32 const MasterySpells[MAX_CLASSES] =
{
@@ -5575,24 +5576,44 @@ void Player::RepopAtGraveyard()
// stop countdown until repop
m_deathTimer = 0;
- // if no grave found, stay at the current location
- // and don't show spirit healer location
- if (ClosestGrave)
- {
- float const* orientation = sObjectMgr->GetGraveyardOrientation(ClosestGrave->ID);
- TeleportTo(ClosestGrave->map_id, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, orientation ? *orientation : GetOrientation());
- if (isDead()) // not send if alive, because it used in TeleportTo()
- {
- WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // show spirit healer position on minimap
- data << ClosestGrave->map_id;
- data << ClosestGrave->x;
- data << ClosestGrave->y;
- data << ClosestGrave->z;
- GetSession()->SendPacket(&data);
- }
- }
- else if (GetPositionZ() < zone->MaxDepth)
- TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation());
+ // if no grave found, stay at the current location
+ // and don't show spirit healer location
+ if (ClosestGrave)
+ {
+ if(sConfigMgr->GetBoolDefault("Remove.Graveyard.Activation", 0))
+ {
+ float const* orientation = sObjectMgr->GetGraveyardOrientation(ClosestGrave->ID);
+ TeleportTo(ClosestGrave->map_id, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, orientation ? *orientation : GetOrientation());
+ if (isDead()) // not send if alive, because it used in TeleportTo()
+ {
+ WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // show spirit healer position on minimap
+ data << ClosestGrave->map_id;
+ data << ClosestGrave->x;
+ data << ClosestGrave->y;
+ data << ClosestGrave->z;
+ GetSession()->SendPacket(&data);
+ }
+ }
+ else
+ {
+ if (GetBattleground() || GetInstanceScript())
+ {
+ float const* orientation = sObjectMgr->GetGraveyardOrientation(ClosestGrave->ID);
+ TeleportTo(ClosestGrave->map_id, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, orientation ? *orientation : GetOrientation());
+ }
+ else if(isDead()) // not send if alive, because it used in TeleportTo()
+ {
+ WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // show spirit healer position on minimap
+ data << ClosestGrave->map_id;
+ data << ClosestGrave->x;
+ data << ClosestGrave->y;
+ data << ClosestGrave->z;
+ GetSession()->SendPacket(&data);
+ }
+ }
+ }
+ else if (GetPositionZ() < zone->MaxDepth)
+ TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation());
}
bool Player::CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone)
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index e00169b..f4e71ab 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -1959,6 +1959,14 @@ Death.SicknessLevel = 11
Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 0
+# Custom
+# Remove.Graveyard.Activation
+# Description: Remove Graveyard to set self Respawn (Not In Battleground or Instances/Raid)
+# Default: 0 - (Disabled || Default)
+# 1 - (Enabled)
+
+Remove.Graveyard.Activation = 0
+
#
# Death.Bones.World
# Death.Bones.BattlegroundOrArena
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