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Implementation of GameState from DKA Project
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data class GameState( | |
val playerOneDetails: PlayerDetails, | |
val playerTwoDetails: PlayerDetails, | |
var playerOneScore: Long, | |
var playerTwoScore: Long | |
) : Parcelable { | |
constructor(parcel: Parcel) : this( | |
playerOneDetails = parcel.readParcelable(PlayerDetails::class.java.classLoader), | |
playerTwoDetails = parcel.readParcelable(PlayerDetails::class.java.classLoader), | |
playerOneScore = parcel.readLong(), | |
playerTwoScore = parcel.readLong() | |
) | |
override fun writeToParcel(parcel: Parcel, flags: Int) { | |
parcel.writeParcelable(playerOneDetails, flags) | |
parcel.writeLong(playerOneScore) | |
parcel.writeLong(playerTwoScore) | |
} | |
override fun describeContents(): Int { | |
return 0 | |
} | |
companion object CREATOR : Parcelable.Creator<GameState> { | |
override fun createFromParcel(parcel: Parcel): GameState { | |
return GameState(parcel) | |
} | |
override fun newArray(size: Int): Array<GameState?> { | |
return arrayOfNulls(size) | |
} | |
} | |
} |
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