Skip to content

Instantly share code, notes, and snippets.

View cameron5906's full-sized avatar
πŸ› οΈ

Cameron Cooper cameron5906

πŸ› οΈ
View GitHub Profile
@cameron5906
cameron5906 / npc-brain-enhancements.md
Created March 2, 2026 15:15
NPC Brain Enhancement Roadmap β€” 14 Implementation Plans for Let's Fight Monsters

NPC Brain Enhancement Roadmap β€” Implementation Plans

Repository: cameron5906/lets-fight-monsters System: ECS game engine, Claude Agent SDK NPC brains, dual-mode (local/distributed) Date: March 2, 2026

This document provides comprehensive implementation plans for 14 NPC brain enhancements, ordered by tier (foundation β†’ experimental). Each plan specifies exact files to modify, data models, API contracts, and test strategies β€” no ambiguity, no hand-waving.


@cameron5906
cameron5906 / level-generation-architecture.md
Last active March 1, 2026 04:24
Modular Level Generation Architecture - rooms as validated puzzle pieces with AI customization

Modular Level Generation Architecture

The Problem

The current system asks AI to paint tilemaps freeform. This produces:

  • Impossible geometry (walls blocking paths, unreachable platforms)
  • No guarantee of traversability
  • No consistent room "grammar"
  • Limited to simple rectangular rooms
  • No way to generate specific level types (towns, farming zones, boss lairs)