When the game starts, all players are either healthy or infected. 1/6th of players will start infected. All players start with 0 antidotes.
Actions can be performed by sending messages to the bot.
Do yelpidemic status
to have the bot private message your status to you.
Do yelpidemic contact <nick>
to attempt to contact a player. They must also try to contact you for contact to occur. You can have as many open contact requests as you want. When contact occurs, one of the following will happen:
- If both players are healthy, an antidote is created for each player. An antidote is only created once for each unique pair of players.
- If one player is infected and the other is healthy, the healthy player becomes infected.
- If a player is holding an antidote and contacts an infected player, the antidote is used on the infected player and they become healthy.
If you've done yelpidemic contact <nick>
and change your mind, you can do yelpidemic cancel <nick>
to break off the contact before the other player confirms. You can also do yelpidemic cancel
to cancel all pending contact requests.
Do /msg yelpidemic activate
to use an antidote on yourself and become healthy. If you have no antidotes or are already healthy nothing will happen.
The game ends when time runs out. The healthy player with the most antidotes wins.