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@gre
gre / easing.js
Last active April 30, 2024 04:58
Simple Easing Functions in Javascript - see https://github.com/gre/bezier-easing
/*
* This work is free. You can redistribute it and/or modify it under the
* terms of the Do What The Fuck You Want To Public License, Version 2,
* as published by Sam Hocevar. See the COPYING file for more details.
*/
/*
* Easing Functions - inspired from http://gizma.com/easing/
* only considering the t value for the range [0, 1] => [0, 1]
*/
EasingFunctions = {
@iovar
iovar / proxy.php
Last active February 24, 2024 18:29
Simple PHP Proxy Script
<?php
/*
* Warning! Read and use at your own risk!
*
* This tiny proxy script is completely transparent and it passes
* all requests and headers without any checking of any kind.
* The same happens with JSON data. They are simply forwarded.
*
* This is just an easy and convenient solution for the AJAX
@frarees
frarees / MinMaxSliderAttribute.cs
Last active April 4, 2024 12:13
MinMaxSlider for Unity
// https://frarees.github.io/default-gist-license
using System;
using UnityEngine;
[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
public class MinMaxSliderAttribute : PropertyAttribute
{
public float Min { get; set; }
public float Max { get; set; }
@bufas
bufas / Queue.java
Created October 3, 2014 13:09
Very simple FIFO queue implementation in Java
/**
* Author: Mathias Bak Bertelsen
* Email: bufas@cs.au.dk
* Date: 03-08-2014
*
* A very simple implementation of a generic FIFO queue.
*/
public class Queue<T> {
@Arakade
Arakade / gist:9dd844c2f9c10e97e3d0
Created January 3, 2015 16:54
Call from OnDrawGizmos() to draw text at Unity3D glocal position in Editor
static void drawString(string text, Vector3 worldPos, Color? colour = null) {
UnityEditor.Handles.BeginGUI();
if (colour.HasValue) GUI.color = colour.Value;
var view = UnityEditor.SceneView.currentDrawingSceneView;
Vector3 screenPos = view.camera.WorldToScreenPoint(worldPos);
Vector2 size = GUI.skin.label.CalcSize(new GUIContent(text));
GUI.Label(new Rect(screenPos.x - (size.x / 2), -screenPos.y + view.position.height + 4, size.x, size.y), text);
UnityEditor.Handles.EndGUI();
}
@postspectacular
postspectacular / hsv2rgb.ino
Last active February 22, 2024 12:53
Super compact HSV/RGB conversions for Arduino/C
int redPin = 6;
int greenPin = 5;
int bluePin = 9;
float col[3];
float hue = 0.0;
void setup() {
pinMode(redPin, OUTPUT);
pinMode(greenPin, OUTPUT);
#ifndef NOISE_SIMPLEX_FUNC
#define NOISE_SIMPLEX_FUNC
/*
Description:
Array- and textureless CgFx/HLSL 2D, 3D and 4D simplex noise functions.
a.k.a. simplified and optimized Perlin noise.
The functions have very good performance
and no dependencies on external data.
@DavidYKay
DavidYKay / simple_cb.py
Last active June 26, 2023 00:52
Simple color balance algorithm using Python 2.7.8 and OpenCV 2.4.10. Ported from: http://www.morethantechnical.com/2015/01/14/simplest-color-balance-with-opencv-wcode/
import cv2
import math
import numpy as np
import sys
def apply_mask(matrix, mask, fill_value):
masked = np.ma.array(matrix, mask=mask, fill_value=fill_value)
return masked.filled()
def apply_threshold(matrix, low_value, high_value):
@adrien-f
adrien-f / CMakeLists.txt
Last active May 22, 2022 13:33
CLion and Arduino via Platform.io
cmake_minimum_required(VERSION 3.2)
project(YourProject)
add_subdirectory(src)
add_subdirectory(lib)
@scazon
scazon / music.c
Created July 14, 2015 15:53
GBDK music player
/* Here's a look at how I created a quick music player for use with GBDK.
It basically defines how to play a note, and then stores an array of notes
to be played as a timer interates through the beats */
//Define note names
typedef enum {
C3, Cd3, D3, Dd3, E3, F3, Fd3, G3, Gd3, A3, Ad3, B3,
C4, Cd4, D4, Dd4, E4, F4, Fd4, G4, Gd4, A4, Ad4, B4,
C5, Cd5, D5, Dd5, E5, F5, Fd5, G5, Gd5, A5, Ad5, B5,
C6, Cd6, D6, Dd6, E6, F6, Fd6, G6, Gd6, A6, Ad6, B6,