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// source: game.proto | |
/** | |
* @fileoverview | |
* @enhanceable | |
* @suppress {messageConventions} JS Compiler reports an error if a variable or | |
* field starts with 'MSG_' and isn't a translatable message. | |
* @public | |
*/ | |
// GENERATED CODE -- DO NOT EDIT! | |
var jspb = require('google-protobuf'); | |
var goog = jspb; | |
var global = Function('return this')(); | |
goog.exportSymbol('proto.game.ChatMessage', null, global); | |
goog.exportSymbol('proto.game.CommandReceived', null, global); | |
goog.exportSymbol('proto.game.CommandUpdate', null, global); | |
goog.exportSymbol('proto.game.Exit', null, global); | |
goog.exportSymbol('proto.game.Location', null, global); | |
goog.exportSymbol('proto.game.MessageToUser', null, global); | |
goog.exportSymbol('proto.game.OpenPortalMessage', null, global); | |
goog.exportSymbol('proto.game.OpenPortalResponseMessage', null, global); | |
goog.exportSymbol('proto.game.Player', null, global); | |
goog.exportSymbol('proto.game.Portal', null, global); | |
goog.exportSymbol('proto.game.RequestObjectTransferMessage', null, global); | |
goog.exportSymbol('proto.game.Session', null, global); | |
goog.exportSymbol('proto.game.ShoutMessage', null, global); | |
goog.exportSymbol('proto.game.Stats', null, global); | |
goog.exportSymbol('proto.game.TransferredObjectMessage', null, global); | |
goog.exportSymbol('proto.game.UserInput', null, global); | |
goog.exportSymbol('proto.game.UserInterfaceMessage', null, global); | |
goog.exportSymbol('proto.game.UserInterfaceMessage.UiMessageCase', null, global); | |
/** | |
* Generated by JsPbCodeGenerator. | |
* @param {Array=} opt_data Optional initial data array, typically from a | |
* server response, or constructed directly in Javascript. The array is used | |
* in place and becomes part of the constructed object. It is not cloned. | |
* If no data is provided, the constructed object will be empty, but still | |
* valid. | |
* @extends {jspb.Message} | |
* @constructor | |
*/ | |
proto.game.UserInput = function(opt_data) { | |
jspb.Message.initialize(this, opt_data, 0, -1, null, null); | |
}; | |
goog.inherits(proto.game.UserInput, jspb.Message); | |
if (goog.DEBUG && !COMPILED) { | |
/** | |
* @public | |
* @override | |
*/ | |
proto.game.UserInput.displayName = 'proto.game.UserInput'; | |
} | |
/** | |
* Generated by JsPbCodeGenerator. | |
* @param {Array=} opt_data Optional initial data array, typically from a | |
* server response, or constructed directly in Javascript. The array is used | |
* in place and becomes part of the constructed object. It is not cloned. | |
* If no data is provided, the constructed object will be empty, but still | |
* valid. | |
* @extends {jspb.Message} | |
* @constructor | |
*/ | |
proto.game.MessageToUser = function(opt_data) { | |
jspb.Message.initialize(this, opt_data, 0, -1, null, null); | |
}; | |
goog.inherits(proto.game.MessageToUser, jspb.Message); | |
if (goog.DEBUG && !COMPILED) { | |
/** | |
* @public | |
* @override | |
*/ | |
proto.game.MessageToUser.displayName = 'proto.game.MessageToUser'; | |
} | |
/** | |
* Generated by JsPbCodeGenerator. | |
* @param {Array=} opt_data Optional initial data array, typically from a | |
* server response, or constructed directly in Javascript. The array is used | |
* in place and becomes part of the constructed object. It is not cloned. | |
* If no data is provided, the constructed object will be empty, but still | |
* valid. | |
* @extends {jspb.Message} | |
* @constructor | |
*/ | |
proto.game.CommandUpdate = function(opt_data) { | |
jspb.Message.initialize(this, opt_data, 0, -1, proto.game.CommandUpdate.repeatedFields_, null); | |
}; | |
goog.inherits(proto.game.CommandUpdate, jspb.Message); | |
if (goog.DEBUG && !COMPILED) { | |
/** | |
* @public | |
* @override | |
*/ | |
proto.game.CommandUpdate.displayName = 'proto.game.CommandUpdate'; | |
} | |
/** | |
* Generated by JsPbCodeGenerator. | |
* @param {Array=} opt_data Optional initial data array, typically from a | |
* server response, or constructed directly in Javascript. The array is used | |
* in place and becomes part of the constructed object. It is not cloned. | |
* If no data is provided, the constructed object will be empty, but still | |
* valid. | |
* @extends {jspb.Message} | |
* @constructor | |
*/ | |
proto.game.Stats = function(opt_data) { | |
jspb.Message.initialize(this, opt_data, 0, -1, null, null); | |
}; | |
goog.inherits(proto.game.Stats, jspb.Message); | |
if (goog.DEBUG && !COMPILED) { | |
/** | |
* @public | |
* @override | |
*/ | |
proto.game.Stats.displayName = 'proto.game.Stats'; | |
} | |
/** | |
* Generated by JsPbCodeGenerator. | |
* @param {Array=} opt_data Optional initial data array, typically from a | |
* server response, or constructed directly in Javascript. The array is used | |
* in place and becomes part of the constructed object. It is not cloned. | |
* If no data is provided, the constructed object will be empty, but still | |
* valid. | |
* @extends {jspb.Message} | |
* @constructor | |
*/ | |
proto.game.UserInterfaceMessage = function(opt_data) { | |
jspb.Message.initialize(this, opt_data, 0, -1, null, proto.game.UserInterfaceMessage.oneofGroups_); | |
}; | |
goog.inherits(proto.game.UserInterfaceMessage, jspb.Message); | |
if (goog.DEBUG && !COMPILED) { | |
/** | |
* @public | |
* @override | |
*/ | |
proto.game.UserInterfaceMessage.displayName = 'proto.game.UserInterfaceMessage'; | |
} | |
/** | |
* Generated by JsPbCodeGenerator. | |
* @param {Array=} opt_data Optional initial data array, typically from a | |
* server response, or constructed directly in Javascript. The array is used | |
* in place and becomes part of the constructed object. It is not cloned. | |
* If no data is provided, the constructed object will be empty, but still | |
* valid. | |
* @extends {jspb.Message} | |
* @constructor | |
*/ | |
proto.game.Exit = function(opt_data) { | |
jspb.Message.initialize(this, opt_data, 0, -1, null, null); | |
}; | |
goog.inherits(proto.game.Exit, jspb.Message); | |
if (goog.DEBUG && !COMPILED) { | |
/** | |
* @public | |
* @override | |
*/ | |
proto.game.Exit.displayName = 'proto.game.Exit'; | |
} | |
/** | |
* Generated by JsPbCodeGenerator. | |
* @param {Array=} opt_data Optional initial data array, typically from a | |
* server response, or constructed directly in Javascript. The array is used | |
* in place and becomes part of the constructed object. It is not cloned. | |
* If no data is provided, the constructed object will be empty, but still | |
* valid. | |
* @extends {jspb.Message} | |
* @constructor | |
*/ | |
proto.game.Location = function(opt_data) { | |
jspb.Message.initialize(this, opt_data, 0, -1, null, null); | |
}; | |
goog.inherits(proto.game.Location, jspb.Message); | |
if (goog.DEBUG && !COMPILED) { | |
/** | |
* @public | |
* @override | |
*/ | |
proto.game.Location.displayName = 'proto.game.Location'; | |
} | |
/** | |
* Generated by JsPbCodeGenerator. | |
* @param {Array=} opt_data Optional initial data array, typically from a | |
* server response, or constructed directly in Javascript. The array is used | |
* in place and becomes part of the constructed object. It is not cloned. | |
* If no data is provided, the constructed object will be empty, but still | |
* valid. | |
* @extends {jspb.Message} | |
* @constructor | |
*/ | |
proto.game.Player = function(opt_data) { | |
jspb.Message.initialize(this, opt_data, 0, -1, null, null); | |
}; | |
goog.inherits(proto.game.Player, jspb.Message); | |
if (goog.DEBUG && !COMPILED) { | |
/** | |
* @public | |
* @override | |
*/ | |
proto.game.Player.displayName = 'proto.game.Player'; | |
} | |
/** | |
* Generated by JsPbCodeGenerator. | |
* @param {Array=} opt_data Optional initial data array, typically from a | |
* server response, or constructed directly in Javascript. The array is used | |
* in place and becomes part of the constructed object. It is not cloned. | |
* If no data is provided, the constructed object will be empty, but still | |
* valid. | |
* @extends {jspb.Message} | |
* @constructor | |
*/ | |
proto.game.Portal = function(opt_data) { | |
jspb.Message.initialize(this, opt_data, 0, -1, null, null); | |
}; | |
goog.inherits(proto.game.Portal, jspb.Message); | |
if (goog.DEBUG && !COMPILED) { | |
/** | |
* @public | |
* @override | |
*/ | |
proto.game.Portal.displayName = 'proto.game.Portal'; | |
} | |
/** | |
* Generated by JsPbCodeGenerator. | |
* @param {Array=} opt_data Optional initial data array, typically from a | |
* server response, or constructed directly in Javascript. The array is used | |
* in place and becomes part of the constructed object. It is not cloned. | |
* If no data is provided, the constructed object will be empty, but still | |
* valid. | |
* @extends {jspb.Message} | |
* @constructor | |
*/ | |
proto.game.CommandReceived = function(opt_data) { | |
jspb.Message.initialize(this, opt_data, 0, -1, null, null); | |
}; | |
goog.inherits(proto.game.CommandReceived, jspb.Message); | |
if (goog.DEBUG && !COMPILED) { | |
/** | |
* @public | |
* @override | |
*/ | |
proto.game.CommandReceived.displayName = 'proto.game.CommandReceived'; | |
} | |
/** | |
* Generated by JsPbCodeGenerator. | |
* @param {Array=} opt_data Optional initial data array, typically from a | |
* server response, or constructed directly in Javascript. The array is used | |
* in place and becomes part of the constructed object. It is not cloned. | |
* If no data is provided, the constructed object will be empty, but still | |
* valid. | |
* @extends {jspb.Message} | |
* @constructor | |
*/ | |
proto.game.Session = function(opt_data) { | |
jspb.Message.initialize(this, opt_data, 0, -1, null, null); | |
}; | |
goog.inherits(proto.game.Session, jspb.Message); | |
if (goog.DEBUG && !COMPILED) { | |
/** | |
* @public | |
* @override | |
*/ | |
proto.game.Session.displayName = 'proto.game.Session'; | |
} | |
/** | |
* Generated by JsPbCodeGenerator. | |
* @param {Array=} opt_data Optional initial data array, typically from a | |
* server response, or constructed directly in Javascript. The array is used | |
* in place and becomes part of the constructed object. It is not cloned. | |
* If no data is provided, the constructed object will be empty, but still | |
* valid. | |
* @extends {jspb.Message} | |
* @constructor | |
*/ | |
proto.game.ChatMessage = function(opt_data) { | |
jspb.Message.initialize(this, opt_data, 0, -1, null, null); | |
}; | |
goog.inherits(proto.game.ChatMessage, jspb.Message); | |
if (goog.DEBUG && !COMPILED) { | |
/** | |
* @public | |
* @override | |
*/ | |
proto.game.ChatMessage.displayName = 'proto.game.ChatMessage'; | |
} | |
/** | |
* Generated by JsPbCodeGenerator. | |
* @param {Array=} opt_data Optional initial data array, typically from a | |
* server response, or constructed directly in Javascript. The array is used | |
* in place and becomes part of the constructed object. It is not cloned. | |
* If no data is provided, the constructed object will be empty, but still | |
* valid. | |
* @extends {jspb.Message} | |
* @constructor | |
*/ | |
proto.game.ShoutMessage = function(opt_data) { | |
jspb.Message.initialize(this, opt_data, 0, -1, null, null); | |
}; | |
goog.inherits(proto.game.ShoutMessage, jspb.Message); | |
if (goog.DEBUG && !COMPILED) { | |
/** | |
* @public | |
* @override | |
*/ | |
proto.game.ShoutMessage.displayName = 'proto.game.ShoutMessage'; | |
} | |
/** | |
* Generated by JsPbCodeGenerator. | |
* @param {Array=} opt_data Optional initial data array, typically from a | |
* server response, or constructed directly in Javascript. The array is used | |
* in place and becomes part of the constructed object. It is not cloned. | |
* If no data is provided, the constructed object will be empty, but still | |
* valid. | |
* @extends {jspb.Message} | |
* @constructor | |
*/ | |
proto.game.OpenPortalMessage = function(opt_data) { | |
jspb.Message.initialize(this, opt_data, 0, -1, null, null); | |
}; | |
goog.inherits(proto.game.OpenPortalMessage, jspb.Message); | |
if (goog.DEBUG && !COMPILED) { | |
/** | |
* @public | |
* @override | |
*/ | |
proto.game.OpenPortalMessage.displayName = 'proto.game.OpenPortalMessage'; | |
} | |
/** | |
* Generated by JsPbCodeGenerator. | |
* @param {Array=} opt_data Optional initial data array, typically from a | |
* server response, or constructed directly in Javascript. The array is used | |
* in place and becomes part of the constructed object. It is not cloned. | |
* If no data is provided, the constructed object will be empty, but still | |
* valid. | |
* @extends {jspb.Message} | |
* @constructor | |
*/ | |
proto.game.OpenPortalResponseMessage = function(opt_data) { | |
jspb.Message.initialize(this, opt_data, 0, -1, null, null); | |
}; | |
goog.inherits(proto.game.OpenPortalResponseMessage, jspb.Message); | |
if (goog.DEBUG && !COMPILED) { | |
/** | |
* @public | |
* @override | |
*/ | |
proto.game.OpenPortalResponseMessage.displayName = 'proto.game.OpenPortalResponseMessage'; | |
} | |
/** | |
* Generated by JsPbCodeGenerator. | |
* @param {Array=} opt_data Optional initial data array, typically from a | |
* server response, or constructed directly in Javascript. The array is used | |
* in place and becomes part of the constructed object. It is not cloned. | |
* If no data is provided, the constructed object will be empty, but still | |
* valid. | |
* @extends {jspb.Message} | |
* @constructor | |
*/ | |
proto.game.TransferredObjectMessage = function(opt_data) { | |
jspb.Message.initialize(this, opt_data, 0, -1, null, null); | |
}; | |
goog.inherits(proto.game.TransferredObjectMessage, jspb.Message); | |
if (goog.DEBUG && !COMPILED) { | |
/** | |
* @public | |
* @override | |
*/ | |
proto.game.TransferredObjectMessage.displayName = 'proto.game.TransferredObjectMessage'; | |
} | |
/** | |
* Generated by JsPbCodeGenerator. | |
* @param {Array=} opt_data Optional initial data array, typically from a | |
* server response, or constructed directly in Javascript. The array is used | |
* in place and becomes part of the constructed object. It is not cloned. | |
* If no data is provided, the constructed object will be empty, but still | |
* valid. | |
* @extends {jspb.Message} | |
* @constructor | |
*/ | |
proto.game.RequestObjectTransferMessage = function(opt_data) { | |
jspb.Message.initialize(this, opt_data, 0, -1, null, null); | |
}; | |
goog.inherits(proto.game.RequestObjectTransferMessage, jspb.Message); | |
if (goog.DEBUG && !COMPILED) { | |
/** | |
* @public | |
* @override | |
*/ | |
proto.game.RequestObjectTransferMessage.displayName = 'proto.game.RequestObjectTransferMessage'; | |
} | |
if (jspb.Message.GENERATE_TO_OBJECT) { | |
/** | |
* Creates an object representation of this proto. | |
* Field names that are reserved in JavaScript and will be renamed to pb_name. | |
* Optional fields that are not set will be set to undefined. | |
* To access a reserved field use, foo.pb_<name>, eg, foo.pb_default. | |
* For the list of reserved names please see: | |
* net/proto2/compiler/js/internal/generator.cc#kKeyword. | |
* @param {boolean=} opt_includeInstance Deprecated. whether to include the | |
* JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @return {!Object} | |
*/ | |
proto.game.UserInput.prototype.toObject = function(opt_includeInstance) { | |
return proto.game.UserInput.toObject(opt_includeInstance, this); | |
}; | |
/** | |
* Static version of the {@see toObject} method. | |
* @param {boolean|undefined} includeInstance Deprecated. Whether to include | |
* the JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @param {!proto.game.UserInput} msg The msg instance to transform. | |
* @return {!Object} | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.UserInput.toObject = function(includeInstance, msg) { | |
var f, obj = { | |
message: jspb.Message.getFieldWithDefault(msg, 1, ""), | |
session: (f = msg.getSession()) && proto.game.Session.toObject(includeInstance, f) | |
}; | |
if (includeInstance) { | |
obj.$jspbMessageInstance = msg; | |
} | |
return obj; | |
}; | |
} | |
/** | |
* Deserializes binary data (in protobuf wire format). | |
* @param {jspb.ByteSource} bytes The bytes to deserialize. | |
* @return {!proto.game.UserInput} | |
*/ | |
proto.game.UserInput.deserializeBinary = function(bytes) { | |
var reader = new jspb.BinaryReader(bytes); | |
var msg = new proto.game.UserInput; | |
return proto.game.UserInput.deserializeBinaryFromReader(msg, reader); | |
}; | |
/** | |
* Deserializes binary data (in protobuf wire format) from the | |
* given reader into the given message object. | |
* @param {!proto.game.UserInput} msg The message object to deserialize into. | |
* @param {!jspb.BinaryReader} reader The BinaryReader to use. | |
* @return {!proto.game.UserInput} | |
*/ | |
proto.game.UserInput.deserializeBinaryFromReader = function(msg, reader) { | |
while (reader.nextField()) { | |
if (reader.isEndGroup()) { | |
break; | |
} | |
var field = reader.getFieldNumber(); | |
switch (field) { | |
case 1: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setMessage(value); | |
break; | |
case 2: | |
var value = new proto.game.Session; | |
reader.readMessage(value,proto.game.Session.deserializeBinaryFromReader); | |
msg.setSession(value); | |
break; | |
default: | |
reader.skipField(); | |
break; | |
} | |
} | |
return msg; | |
}; | |
/** | |
* Serializes the message to binary data (in protobuf wire format). | |
* @return {!Uint8Array} | |
*/ | |
proto.game.UserInput.prototype.serializeBinary = function() { | |
var writer = new jspb.BinaryWriter(); | |
proto.game.UserInput.serializeBinaryToWriter(this, writer); | |
return writer.getResultBuffer(); | |
}; | |
/** | |
* Serializes the given message to binary data (in protobuf wire | |
* format), writing to the given BinaryWriter. | |
* @param {!proto.game.UserInput} message | |
* @param {!jspb.BinaryWriter} writer | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.UserInput.serializeBinaryToWriter = function(message, writer) { | |
var f = undefined; | |
f = message.getMessage(); | |
if (f.length > 0) { | |
writer.writeString( | |
1, | |
f | |
); | |
} | |
f = message.getSession(); | |
if (f != null) { | |
writer.writeMessage( | |
2, | |
f, | |
proto.game.Session.serializeBinaryToWriter | |
); | |
} | |
}; | |
/** | |
* optional string message = 1; | |
* @return {string} | |
*/ | |
proto.game.UserInput.prototype.getMessage = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 1, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.UserInput.prototype.setMessage = function(value) { | |
jspb.Message.setProto3StringField(this, 1, value); | |
}; | |
/** | |
* optional Session session = 2; | |
* @return {?proto.game.Session} | |
*/ | |
proto.game.UserInput.prototype.getSession = function() { | |
return /** @type{?proto.game.Session} */ ( | |
jspb.Message.getWrapperField(this, proto.game.Session, 2)); | |
}; | |
/** @param {?proto.game.Session|undefined} value */ | |
proto.game.UserInput.prototype.setSession = function(value) { | |
jspb.Message.setWrapperField(this, 2, value); | |
}; | |
/** | |
* Clears the message field making it undefined. | |
*/ | |
proto.game.UserInput.prototype.clearSession = function() { | |
this.setSession(undefined); | |
}; | |
/** | |
* Returns whether this field is set. | |
* @return {boolean} | |
*/ | |
proto.game.UserInput.prototype.hasSession = function() { | |
return jspb.Message.getField(this, 2) != null; | |
}; | |
if (jspb.Message.GENERATE_TO_OBJECT) { | |
/** | |
* Creates an object representation of this proto. | |
* Field names that are reserved in JavaScript and will be renamed to pb_name. | |
* Optional fields that are not set will be set to undefined. | |
* To access a reserved field use, foo.pb_<name>, eg, foo.pb_default. | |
* For the list of reserved names please see: | |
* net/proto2/compiler/js/internal/generator.cc#kKeyword. | |
* @param {boolean=} opt_includeInstance Deprecated. whether to include the | |
* JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @return {!Object} | |
*/ | |
proto.game.MessageToUser.prototype.toObject = function(opt_includeInstance) { | |
return proto.game.MessageToUser.toObject(opt_includeInstance, this); | |
}; | |
/** | |
* Static version of the {@see toObject} method. | |
* @param {boolean|undefined} includeInstance Deprecated. Whether to include | |
* the JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @param {!proto.game.MessageToUser} msg The msg instance to transform. | |
* @return {!Object} | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.MessageToUser.toObject = function(includeInstance, msg) { | |
var f, obj = { | |
message: jspb.Message.getFieldWithDefault(msg, 1, ""), | |
location: (f = msg.getLocation()) && proto.game.Location.toObject(includeInstance, f), | |
sequence: jspb.Message.getFieldWithDefault(msg, 3, 0), | |
heartbeat: jspb.Message.getBooleanFieldWithDefault(msg, 4, false) | |
}; | |
if (includeInstance) { | |
obj.$jspbMessageInstance = msg; | |
} | |
return obj; | |
}; | |
} | |
/** | |
* Deserializes binary data (in protobuf wire format). | |
* @param {jspb.ByteSource} bytes The bytes to deserialize. | |
* @return {!proto.game.MessageToUser} | |
*/ | |
proto.game.MessageToUser.deserializeBinary = function(bytes) { | |
var reader = new jspb.BinaryReader(bytes); | |
var msg = new proto.game.MessageToUser; | |
return proto.game.MessageToUser.deserializeBinaryFromReader(msg, reader); | |
}; | |
/** | |
* Deserializes binary data (in protobuf wire format) from the | |
* given reader into the given message object. | |
* @param {!proto.game.MessageToUser} msg The message object to deserialize into. | |
* @param {!jspb.BinaryReader} reader The BinaryReader to use. | |
* @return {!proto.game.MessageToUser} | |
*/ | |
proto.game.MessageToUser.deserializeBinaryFromReader = function(msg, reader) { | |
while (reader.nextField()) { | |
if (reader.isEndGroup()) { | |
break; | |
} | |
var field = reader.getFieldNumber(); | |
switch (field) { | |
case 1: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setMessage(value); | |
break; | |
case 2: | |
var value = new proto.game.Location; | |
reader.readMessage(value,proto.game.Location.deserializeBinaryFromReader); | |
msg.setLocation(value); | |
break; | |
case 3: | |
var value = /** @type {number} */ (reader.readUint64()); | |
msg.setSequence(value); | |
break; | |
case 4: | |
var value = /** @type {boolean} */ (reader.readBool()); | |
msg.setHeartbeat(value); | |
break; | |
default: | |
reader.skipField(); | |
break; | |
} | |
} | |
return msg; | |
}; | |
/** | |
* Serializes the message to binary data (in protobuf wire format). | |
* @return {!Uint8Array} | |
*/ | |
proto.game.MessageToUser.prototype.serializeBinary = function() { | |
var writer = new jspb.BinaryWriter(); | |
proto.game.MessageToUser.serializeBinaryToWriter(this, writer); | |
return writer.getResultBuffer(); | |
}; | |
/** | |
* Serializes the given message to binary data (in protobuf wire | |
* format), writing to the given BinaryWriter. | |
* @param {!proto.game.MessageToUser} message | |
* @param {!jspb.BinaryWriter} writer | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.MessageToUser.serializeBinaryToWriter = function(message, writer) { | |
var f = undefined; | |
f = message.getMessage(); | |
if (f.length > 0) { | |
writer.writeString( | |
1, | |
f | |
); | |
} | |
f = message.getLocation(); | |
if (f != null) { | |
writer.writeMessage( | |
2, | |
f, | |
proto.game.Location.serializeBinaryToWriter | |
); | |
} | |
f = message.getSequence(); | |
if (f !== 0) { | |
writer.writeUint64( | |
3, | |
f | |
); | |
} | |
f = message.getHeartbeat(); | |
if (f) { | |
writer.writeBool( | |
4, | |
f | |
); | |
} | |
}; | |
/** | |
* optional string message = 1; | |
* @return {string} | |
*/ | |
proto.game.MessageToUser.prototype.getMessage = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 1, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.MessageToUser.prototype.setMessage = function(value) { | |
jspb.Message.setProto3StringField(this, 1, value); | |
}; | |
/** | |
* optional Location location = 2; | |
* @return {?proto.game.Location} | |
*/ | |
proto.game.MessageToUser.prototype.getLocation = function() { | |
return /** @type{?proto.game.Location} */ ( | |
jspb.Message.getWrapperField(this, proto.game.Location, 2)); | |
}; | |
/** @param {?proto.game.Location|undefined} value */ | |
proto.game.MessageToUser.prototype.setLocation = function(value) { | |
jspb.Message.setWrapperField(this, 2, value); | |
}; | |
/** | |
* Clears the message field making it undefined. | |
*/ | |
proto.game.MessageToUser.prototype.clearLocation = function() { | |
this.setLocation(undefined); | |
}; | |
/** | |
* Returns whether this field is set. | |
* @return {boolean} | |
*/ | |
proto.game.MessageToUser.prototype.hasLocation = function() { | |
return jspb.Message.getField(this, 2) != null; | |
}; | |
/** | |
* optional uint64 sequence = 3; | |
* @return {number} | |
*/ | |
proto.game.MessageToUser.prototype.getSequence = function() { | |
return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 3, 0)); | |
}; | |
/** @param {number} value */ | |
proto.game.MessageToUser.prototype.setSequence = function(value) { | |
jspb.Message.setProto3IntField(this, 3, value); | |
}; | |
/** | |
* optional bool heartbeat = 4; | |
* @return {boolean} | |
*/ | |
proto.game.MessageToUser.prototype.getHeartbeat = function() { | |
return /** @type {boolean} */ (jspb.Message.getBooleanFieldWithDefault(this, 4, false)); | |
}; | |
/** @param {boolean} value */ | |
proto.game.MessageToUser.prototype.setHeartbeat = function(value) { | |
jspb.Message.setProto3BooleanField(this, 4, value); | |
}; | |
/** | |
* List of repeated fields within this message type. | |
* @private {!Array<number>} | |
* @const | |
*/ | |
proto.game.CommandUpdate.repeatedFields_ = [1]; | |
if (jspb.Message.GENERATE_TO_OBJECT) { | |
/** | |
* Creates an object representation of this proto. | |
* Field names that are reserved in JavaScript and will be renamed to pb_name. | |
* Optional fields that are not set will be set to undefined. | |
* To access a reserved field use, foo.pb_<name>, eg, foo.pb_default. | |
* For the list of reserved names please see: | |
* net/proto2/compiler/js/internal/generator.cc#kKeyword. | |
* @param {boolean=} opt_includeInstance Deprecated. whether to include the | |
* JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @return {!Object} | |
*/ | |
proto.game.CommandUpdate.prototype.toObject = function(opt_includeInstance) { | |
return proto.game.CommandUpdate.toObject(opt_includeInstance, this); | |
}; | |
/** | |
* Static version of the {@see toObject} method. | |
* @param {boolean|undefined} includeInstance Deprecated. Whether to include | |
* the JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @param {!proto.game.CommandUpdate} msg The msg instance to transform. | |
* @return {!Object} | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.CommandUpdate.toObject = function(includeInstance, msg) { | |
var f, obj = { | |
commandsList: (f = jspb.Message.getRepeatedField(msg, 1)) == null ? undefined : f, | |
location: (f = msg.getLocation()) && proto.game.Location.toObject(includeInstance, f) | |
}; | |
if (includeInstance) { | |
obj.$jspbMessageInstance = msg; | |
} | |
return obj; | |
}; | |
} | |
/** | |
* Deserializes binary data (in protobuf wire format). | |
* @param {jspb.ByteSource} bytes The bytes to deserialize. | |
* @return {!proto.game.CommandUpdate} | |
*/ | |
proto.game.CommandUpdate.deserializeBinary = function(bytes) { | |
var reader = new jspb.BinaryReader(bytes); | |
var msg = new proto.game.CommandUpdate; | |
return proto.game.CommandUpdate.deserializeBinaryFromReader(msg, reader); | |
}; | |
/** | |
* Deserializes binary data (in protobuf wire format) from the | |
* given reader into the given message object. | |
* @param {!proto.game.CommandUpdate} msg The message object to deserialize into. | |
* @param {!jspb.BinaryReader} reader The BinaryReader to use. | |
* @return {!proto.game.CommandUpdate} | |
*/ | |
proto.game.CommandUpdate.deserializeBinaryFromReader = function(msg, reader) { | |
while (reader.nextField()) { | |
if (reader.isEndGroup()) { | |
break; | |
} | |
var field = reader.getFieldNumber(); | |
switch (field) { | |
case 1: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.addCommands(value); | |
break; | |
case 2: | |
var value = new proto.game.Location; | |
reader.readMessage(value,proto.game.Location.deserializeBinaryFromReader); | |
msg.setLocation(value); | |
break; | |
default: | |
reader.skipField(); | |
break; | |
} | |
} | |
return msg; | |
}; | |
/** | |
* Serializes the message to binary data (in protobuf wire format). | |
* @return {!Uint8Array} | |
*/ | |
proto.game.CommandUpdate.prototype.serializeBinary = function() { | |
var writer = new jspb.BinaryWriter(); | |
proto.game.CommandUpdate.serializeBinaryToWriter(this, writer); | |
return writer.getResultBuffer(); | |
}; | |
/** | |
* Serializes the given message to binary data (in protobuf wire | |
* format), writing to the given BinaryWriter. | |
* @param {!proto.game.CommandUpdate} message | |
* @param {!jspb.BinaryWriter} writer | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.CommandUpdate.serializeBinaryToWriter = function(message, writer) { | |
var f = undefined; | |
f = message.getCommandsList(); | |
if (f.length > 0) { | |
writer.writeRepeatedString( | |
1, | |
f | |
); | |
} | |
f = message.getLocation(); | |
if (f != null) { | |
writer.writeMessage( | |
2, | |
f, | |
proto.game.Location.serializeBinaryToWriter | |
); | |
} | |
}; | |
/** | |
* repeated string commands = 1; | |
* @return {!Array<string>} | |
*/ | |
proto.game.CommandUpdate.prototype.getCommandsList = function() { | |
return /** @type {!Array<string>} */ (jspb.Message.getRepeatedField(this, 1)); | |
}; | |
/** @param {!Array<string>} value */ | |
proto.game.CommandUpdate.prototype.setCommandsList = function(value) { | |
jspb.Message.setField(this, 1, value || []); | |
}; | |
/** | |
* @param {string} value | |
* @param {number=} opt_index | |
*/ | |
proto.game.CommandUpdate.prototype.addCommands = function(value, opt_index) { | |
jspb.Message.addToRepeatedField(this, 1, value, opt_index); | |
}; | |
/** | |
* Clears the list making it empty but non-null. | |
*/ | |
proto.game.CommandUpdate.prototype.clearCommandsList = function() { | |
this.setCommandsList([]); | |
}; | |
/** | |
* optional Location location = 2; | |
* @return {?proto.game.Location} | |
*/ | |
proto.game.CommandUpdate.prototype.getLocation = function() { | |
return /** @type{?proto.game.Location} */ ( | |
jspb.Message.getWrapperField(this, proto.game.Location, 2)); | |
}; | |
/** @param {?proto.game.Location|undefined} value */ | |
proto.game.CommandUpdate.prototype.setLocation = function(value) { | |
jspb.Message.setWrapperField(this, 2, value); | |
}; | |
/** | |
* Clears the message field making it undefined. | |
*/ | |
proto.game.CommandUpdate.prototype.clearLocation = function() { | |
this.setLocation(undefined); | |
}; | |
/** | |
* Returns whether this field is set. | |
* @return {boolean} | |
*/ | |
proto.game.CommandUpdate.prototype.hasLocation = function() { | |
return jspb.Message.getField(this, 2) != null; | |
}; | |
if (jspb.Message.GENERATE_TO_OBJECT) { | |
/** | |
* Creates an object representation of this proto. | |
* Field names that are reserved in JavaScript and will be renamed to pb_name. | |
* Optional fields that are not set will be set to undefined. | |
* To access a reserved field use, foo.pb_<name>, eg, foo.pb_default. | |
* For the list of reserved names please see: | |
* net/proto2/compiler/js/internal/generator.cc#kKeyword. | |
* @param {boolean=} opt_includeInstance Deprecated. whether to include the | |
* JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @return {!Object} | |
*/ | |
proto.game.Stats.prototype.toObject = function(opt_includeInstance) { | |
return proto.game.Stats.toObject(opt_includeInstance, this); | |
}; | |
/** | |
* Static version of the {@see toObject} method. | |
* @param {boolean|undefined} includeInstance Deprecated. Whether to include | |
* the JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @param {!proto.game.Stats} msg The msg instance to transform. | |
* @return {!Object} | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.Stats.toObject = function(includeInstance, msg) { | |
var f, obj = { | |
message: jspb.Message.getFieldWithDefault(msg, 1, "") | |
}; | |
if (includeInstance) { | |
obj.$jspbMessageInstance = msg; | |
} | |
return obj; | |
}; | |
} | |
/** | |
* Deserializes binary data (in protobuf wire format). | |
* @param {jspb.ByteSource} bytes The bytes to deserialize. | |
* @return {!proto.game.Stats} | |
*/ | |
proto.game.Stats.deserializeBinary = function(bytes) { | |
var reader = new jspb.BinaryReader(bytes); | |
var msg = new proto.game.Stats; | |
return proto.game.Stats.deserializeBinaryFromReader(msg, reader); | |
}; | |
/** | |
* Deserializes binary data (in protobuf wire format) from the | |
* given reader into the given message object. | |
* @param {!proto.game.Stats} msg The message object to deserialize into. | |
* @param {!jspb.BinaryReader} reader The BinaryReader to use. | |
* @return {!proto.game.Stats} | |
*/ | |
proto.game.Stats.deserializeBinaryFromReader = function(msg, reader) { | |
while (reader.nextField()) { | |
if (reader.isEndGroup()) { | |
break; | |
} | |
var field = reader.getFieldNumber(); | |
switch (field) { | |
case 1: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setMessage(value); | |
break; | |
default: | |
reader.skipField(); | |
break; | |
} | |
} | |
return msg; | |
}; | |
/** | |
* Serializes the message to binary data (in protobuf wire format). | |
* @return {!Uint8Array} | |
*/ | |
proto.game.Stats.prototype.serializeBinary = function() { | |
var writer = new jspb.BinaryWriter(); | |
proto.game.Stats.serializeBinaryToWriter(this, writer); | |
return writer.getResultBuffer(); | |
}; | |
/** | |
* Serializes the given message to binary data (in protobuf wire | |
* format), writing to the given BinaryWriter. | |
* @param {!proto.game.Stats} message | |
* @param {!jspb.BinaryWriter} writer | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.Stats.serializeBinaryToWriter = function(message, writer) { | |
var f = undefined; | |
f = message.getMessage(); | |
if (f.length > 0) { | |
writer.writeString( | |
1, | |
f | |
); | |
} | |
}; | |
/** | |
* optional string message = 1; | |
* @return {string} | |
*/ | |
proto.game.Stats.prototype.getMessage = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 1, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.Stats.prototype.setMessage = function(value) { | |
jspb.Message.setProto3StringField(this, 1, value); | |
}; | |
/** | |
* Oneof group definitions for this message. Each group defines the field | |
* numbers belonging to that group. When of these fields' value is set, all | |
* other fields in the group are cleared. During deserialization, if multiple | |
* fields are encountered for a group, only the last value seen will be kept. | |
* @private {!Array<!Array<number>>} | |
* @const | |
*/ | |
proto.game.UserInterfaceMessage.oneofGroups_ = [[1,2]]; | |
/** | |
* @enum {number} | |
*/ | |
proto.game.UserInterfaceMessage.UiMessageCase = { | |
UI_MESSAGE_NOT_SET: 0, | |
USER_MESSAGE: 1, | |
COMMAND_UPDATE: 2 | |
}; | |
/** | |
* @return {proto.game.UserInterfaceMessage.UiMessageCase} | |
*/ | |
proto.game.UserInterfaceMessage.prototype.getUiMessageCase = function() { | |
return /** @type {proto.game.UserInterfaceMessage.UiMessageCase} */(jspb.Message.computeOneofCase(this, proto.game.UserInterfaceMessage.oneofGroups_[0])); | |
}; | |
if (jspb.Message.GENERATE_TO_OBJECT) { | |
/** | |
* Creates an object representation of this proto. | |
* Field names that are reserved in JavaScript and will be renamed to pb_name. | |
* Optional fields that are not set will be set to undefined. | |
* To access a reserved field use, foo.pb_<name>, eg, foo.pb_default. | |
* For the list of reserved names please see: | |
* net/proto2/compiler/js/internal/generator.cc#kKeyword. | |
* @param {boolean=} opt_includeInstance Deprecated. whether to include the | |
* JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @return {!Object} | |
*/ | |
proto.game.UserInterfaceMessage.prototype.toObject = function(opt_includeInstance) { | |
return proto.game.UserInterfaceMessage.toObject(opt_includeInstance, this); | |
}; | |
/** | |
* Static version of the {@see toObject} method. | |
* @param {boolean|undefined} includeInstance Deprecated. Whether to include | |
* the JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @param {!proto.game.UserInterfaceMessage} msg The msg instance to transform. | |
* @return {!Object} | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.UserInterfaceMessage.toObject = function(includeInstance, msg) { | |
var f, obj = { | |
userMessage: (f = msg.getUserMessage()) && proto.game.MessageToUser.toObject(includeInstance, f), | |
commandUpdate: (f = msg.getCommandUpdate()) && proto.game.CommandUpdate.toObject(includeInstance, f) | |
}; | |
if (includeInstance) { | |
obj.$jspbMessageInstance = msg; | |
} | |
return obj; | |
}; | |
} | |
/** | |
* Deserializes binary data (in protobuf wire format). | |
* @param {jspb.ByteSource} bytes The bytes to deserialize. | |
* @return {!proto.game.UserInterfaceMessage} | |
*/ | |
proto.game.UserInterfaceMessage.deserializeBinary = function(bytes) { | |
var reader = new jspb.BinaryReader(bytes); | |
var msg = new proto.game.UserInterfaceMessage; | |
return proto.game.UserInterfaceMessage.deserializeBinaryFromReader(msg, reader); | |
}; | |
/** | |
* Deserializes binary data (in protobuf wire format) from the | |
* given reader into the given message object. | |
* @param {!proto.game.UserInterfaceMessage} msg The message object to deserialize into. | |
* @param {!jspb.BinaryReader} reader The BinaryReader to use. | |
* @return {!proto.game.UserInterfaceMessage} | |
*/ | |
proto.game.UserInterfaceMessage.deserializeBinaryFromReader = function(msg, reader) { | |
while (reader.nextField()) { | |
if (reader.isEndGroup()) { | |
break; | |
} | |
var field = reader.getFieldNumber(); | |
switch (field) { | |
case 1: | |
var value = new proto.game.MessageToUser; | |
reader.readMessage(value,proto.game.MessageToUser.deserializeBinaryFromReader); | |
msg.setUserMessage(value); | |
break; | |
case 2: | |
var value = new proto.game.CommandUpdate; | |
reader.readMessage(value,proto.game.CommandUpdate.deserializeBinaryFromReader); | |
msg.setCommandUpdate(value); | |
break; | |
default: | |
reader.skipField(); | |
break; | |
} | |
} | |
return msg; | |
}; | |
/** | |
* Serializes the message to binary data (in protobuf wire format). | |
* @return {!Uint8Array} | |
*/ | |
proto.game.UserInterfaceMessage.prototype.serializeBinary = function() { | |
var writer = new jspb.BinaryWriter(); | |
proto.game.UserInterfaceMessage.serializeBinaryToWriter(this, writer); | |
return writer.getResultBuffer(); | |
}; | |
/** | |
* Serializes the given message to binary data (in protobuf wire | |
* format), writing to the given BinaryWriter. | |
* @param {!proto.game.UserInterfaceMessage} message | |
* @param {!jspb.BinaryWriter} writer | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.UserInterfaceMessage.serializeBinaryToWriter = function(message, writer) { | |
var f = undefined; | |
f = message.getUserMessage(); | |
if (f != null) { | |
writer.writeMessage( | |
1, | |
f, | |
proto.game.MessageToUser.serializeBinaryToWriter | |
); | |
} | |
f = message.getCommandUpdate(); | |
if (f != null) { | |
writer.writeMessage( | |
2, | |
f, | |
proto.game.CommandUpdate.serializeBinaryToWriter | |
); | |
} | |
}; | |
/** | |
* optional MessageToUser user_message = 1; | |
* @return {?proto.game.MessageToUser} | |
*/ | |
proto.game.UserInterfaceMessage.prototype.getUserMessage = function() { | |
return /** @type{?proto.game.MessageToUser} */ ( | |
jspb.Message.getWrapperField(this, proto.game.MessageToUser, 1)); | |
}; | |
/** @param {?proto.game.MessageToUser|undefined} value */ | |
proto.game.UserInterfaceMessage.prototype.setUserMessage = function(value) { | |
jspb.Message.setOneofWrapperField(this, 1, proto.game.UserInterfaceMessage.oneofGroups_[0], value); | |
}; | |
/** | |
* Clears the message field making it undefined. | |
*/ | |
proto.game.UserInterfaceMessage.prototype.clearUserMessage = function() { | |
this.setUserMessage(undefined); | |
}; | |
/** | |
* Returns whether this field is set. | |
* @return {boolean} | |
*/ | |
proto.game.UserInterfaceMessage.prototype.hasUserMessage = function() { | |
return jspb.Message.getField(this, 1) != null; | |
}; | |
/** | |
* optional CommandUpdate command_update = 2; | |
* @return {?proto.game.CommandUpdate} | |
*/ | |
proto.game.UserInterfaceMessage.prototype.getCommandUpdate = function() { | |
return /** @type{?proto.game.CommandUpdate} */ ( | |
jspb.Message.getWrapperField(this, proto.game.CommandUpdate, 2)); | |
}; | |
/** @param {?proto.game.CommandUpdate|undefined} value */ | |
proto.game.UserInterfaceMessage.prototype.setCommandUpdate = function(value) { | |
jspb.Message.setOneofWrapperField(this, 2, proto.game.UserInterfaceMessage.oneofGroups_[0], value); | |
}; | |
/** | |
* Clears the message field making it undefined. | |
*/ | |
proto.game.UserInterfaceMessage.prototype.clearCommandUpdate = function() { | |
this.setCommandUpdate(undefined); | |
}; | |
/** | |
* Returns whether this field is set. | |
* @return {boolean} | |
*/ | |
proto.game.UserInterfaceMessage.prototype.hasCommandUpdate = function() { | |
return jspb.Message.getField(this, 2) != null; | |
}; | |
if (jspb.Message.GENERATE_TO_OBJECT) { | |
/** | |
* Creates an object representation of this proto. | |
* Field names that are reserved in JavaScript and will be renamed to pb_name. | |
* Optional fields that are not set will be set to undefined. | |
* To access a reserved field use, foo.pb_<name>, eg, foo.pb_default. | |
* For the list of reserved names please see: | |
* net/proto2/compiler/js/internal/generator.cc#kKeyword. | |
* @param {boolean=} opt_includeInstance Deprecated. whether to include the | |
* JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @return {!Object} | |
*/ | |
proto.game.Exit.prototype.toObject = function(opt_includeInstance) { | |
return proto.game.Exit.toObject(opt_includeInstance, this); | |
}; | |
/** | |
* Static version of the {@see toObject} method. | |
* @param {boolean|undefined} includeInstance Deprecated. Whether to include | |
* the JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @param {!proto.game.Exit} msg The msg instance to transform. | |
* @return {!Object} | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.Exit.toObject = function(includeInstance, msg) { | |
var f, obj = { | |
}; | |
if (includeInstance) { | |
obj.$jspbMessageInstance = msg; | |
} | |
return obj; | |
}; | |
} | |
/** | |
* Deserializes binary data (in protobuf wire format). | |
* @param {jspb.ByteSource} bytes The bytes to deserialize. | |
* @return {!proto.game.Exit} | |
*/ | |
proto.game.Exit.deserializeBinary = function(bytes) { | |
var reader = new jspb.BinaryReader(bytes); | |
var msg = new proto.game.Exit; | |
return proto.game.Exit.deserializeBinaryFromReader(msg, reader); | |
}; | |
/** | |
* Deserializes binary data (in protobuf wire format) from the | |
* given reader into the given message object. | |
* @param {!proto.game.Exit} msg The message object to deserialize into. | |
* @param {!jspb.BinaryReader} reader The BinaryReader to use. | |
* @return {!proto.game.Exit} | |
*/ | |
proto.game.Exit.deserializeBinaryFromReader = function(msg, reader) { | |
while (reader.nextField()) { | |
if (reader.isEndGroup()) { | |
break; | |
} | |
var field = reader.getFieldNumber(); | |
switch (field) { | |
default: | |
reader.skipField(); | |
break; | |
} | |
} | |
return msg; | |
}; | |
/** | |
* Serializes the message to binary data (in protobuf wire format). | |
* @return {!Uint8Array} | |
*/ | |
proto.game.Exit.prototype.serializeBinary = function() { | |
var writer = new jspb.BinaryWriter(); | |
proto.game.Exit.serializeBinaryToWriter(this, writer); | |
return writer.getResultBuffer(); | |
}; | |
/** | |
* Serializes the given message to binary data (in protobuf wire | |
* format), writing to the given BinaryWriter. | |
* @param {!proto.game.Exit} message | |
* @param {!jspb.BinaryWriter} writer | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.Exit.serializeBinaryToWriter = function(message, writer) { | |
var f = undefined; | |
}; | |
if (jspb.Message.GENERATE_TO_OBJECT) { | |
/** | |
* Creates an object representation of this proto. | |
* Field names that are reserved in JavaScript and will be renamed to pb_name. | |
* Optional fields that are not set will be set to undefined. | |
* To access a reserved field use, foo.pb_<name>, eg, foo.pb_default. | |
* For the list of reserved names please see: | |
* net/proto2/compiler/js/internal/generator.cc#kKeyword. | |
* @param {boolean=} opt_includeInstance Deprecated. whether to include the | |
* JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @return {!Object} | |
*/ | |
proto.game.Location.prototype.toObject = function(opt_includeInstance) { | |
return proto.game.Location.toObject(opt_includeInstance, this); | |
}; | |
/** | |
* Static version of the {@see toObject} method. | |
* @param {boolean|undefined} includeInstance Deprecated. Whether to include | |
* the JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @param {!proto.game.Location} msg The msg instance to transform. | |
* @return {!Object} | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.Location.toObject = function(includeInstance, msg) { | |
var f, obj = { | |
did: jspb.Message.getFieldWithDefault(msg, 1, ""), | |
tip: jspb.Message.getFieldWithDefault(msg, 2, ""), | |
x: jspb.Message.getFieldWithDefault(msg, 3, 0), | |
y: jspb.Message.getFieldWithDefault(msg, 4, 0), | |
description: jspb.Message.getFieldWithDefault(msg, 5, ""), | |
portal: (f = msg.getPortal()) && proto.game.Portal.toObject(includeInstance, f), | |
inventoryMap: (f = msg.getInventoryMap()) ? f.toObject(includeInstance, undefined) : [] | |
}; | |
if (includeInstance) { | |
obj.$jspbMessageInstance = msg; | |
} | |
return obj; | |
}; | |
} | |
/** | |
* Deserializes binary data (in protobuf wire format). | |
* @param {jspb.ByteSource} bytes The bytes to deserialize. | |
* @return {!proto.game.Location} | |
*/ | |
proto.game.Location.deserializeBinary = function(bytes) { | |
var reader = new jspb.BinaryReader(bytes); | |
var msg = new proto.game.Location; | |
return proto.game.Location.deserializeBinaryFromReader(msg, reader); | |
}; | |
/** | |
* Deserializes binary data (in protobuf wire format) from the | |
* given reader into the given message object. | |
* @param {!proto.game.Location} msg The message object to deserialize into. | |
* @param {!jspb.BinaryReader} reader The BinaryReader to use. | |
* @return {!proto.game.Location} | |
*/ | |
proto.game.Location.deserializeBinaryFromReader = function(msg, reader) { | |
while (reader.nextField()) { | |
if (reader.isEndGroup()) { | |
break; | |
} | |
var field = reader.getFieldNumber(); | |
switch (field) { | |
case 1: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setDid(value); | |
break; | |
case 2: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setTip(value); | |
break; | |
case 3: | |
var value = /** @type {number} */ (reader.readInt64()); | |
msg.setX(value); | |
break; | |
case 4: | |
var value = /** @type {number} */ (reader.readInt64()); | |
msg.setY(value); | |
break; | |
case 5: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setDescription(value); | |
break; | |
case 6: | |
var value = new proto.game.Portal; | |
reader.readMessage(value,proto.game.Portal.deserializeBinaryFromReader); | |
msg.setPortal(value); | |
break; | |
case 7: | |
var value = msg.getInventoryMap(); | |
reader.readMessage(value, function(message, reader) { | |
jspb.Map.deserializeBinary(message, reader, jspb.BinaryReader.prototype.readString, jspb.BinaryReader.prototype.readString, null, ""); | |
}); | |
break; | |
default: | |
reader.skipField(); | |
break; | |
} | |
} | |
return msg; | |
}; | |
/** | |
* Serializes the message to binary data (in protobuf wire format). | |
* @return {!Uint8Array} | |
*/ | |
proto.game.Location.prototype.serializeBinary = function() { | |
var writer = new jspb.BinaryWriter(); | |
proto.game.Location.serializeBinaryToWriter(this, writer); | |
return writer.getResultBuffer(); | |
}; | |
/** | |
* Serializes the given message to binary data (in protobuf wire | |
* format), writing to the given BinaryWriter. | |
* @param {!proto.game.Location} message | |
* @param {!jspb.BinaryWriter} writer | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.Location.serializeBinaryToWriter = function(message, writer) { | |
var f = undefined; | |
f = message.getDid(); | |
if (f.length > 0) { | |
writer.writeString( | |
1, | |
f | |
); | |
} | |
f = message.getTip(); | |
if (f.length > 0) { | |
writer.writeString( | |
2, | |
f | |
); | |
} | |
f = message.getX(); | |
if (f !== 0) { | |
writer.writeInt64( | |
3, | |
f | |
); | |
} | |
f = message.getY(); | |
if (f !== 0) { | |
writer.writeInt64( | |
4, | |
f | |
); | |
} | |
f = message.getDescription(); | |
if (f.length > 0) { | |
writer.writeString( | |
5, | |
f | |
); | |
} | |
f = message.getPortal(); | |
if (f != null) { | |
writer.writeMessage( | |
6, | |
f, | |
proto.game.Portal.serializeBinaryToWriter | |
); | |
} | |
f = message.getInventoryMap(true); | |
if (f && f.getLength() > 0) { | |
f.serializeBinary(7, writer, jspb.BinaryWriter.prototype.writeString, jspb.BinaryWriter.prototype.writeString); | |
} | |
}; | |
/** | |
* optional string did = 1; | |
* @return {string} | |
*/ | |
proto.game.Location.prototype.getDid = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 1, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.Location.prototype.setDid = function(value) { | |
jspb.Message.setProto3StringField(this, 1, value); | |
}; | |
/** | |
* optional string tip = 2; | |
* @return {string} | |
*/ | |
proto.game.Location.prototype.getTip = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 2, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.Location.prototype.setTip = function(value) { | |
jspb.Message.setProto3StringField(this, 2, value); | |
}; | |
/** | |
* optional int64 x = 3; | |
* @return {number} | |
*/ | |
proto.game.Location.prototype.getX = function() { | |
return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 3, 0)); | |
}; | |
/** @param {number} value */ | |
proto.game.Location.prototype.setX = function(value) { | |
jspb.Message.setProto3IntField(this, 3, value); | |
}; | |
/** | |
* optional int64 y = 4; | |
* @return {number} | |
*/ | |
proto.game.Location.prototype.getY = function() { | |
return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 4, 0)); | |
}; | |
/** @param {number} value */ | |
proto.game.Location.prototype.setY = function(value) { | |
jspb.Message.setProto3IntField(this, 4, value); | |
}; | |
/** | |
* optional string description = 5; | |
* @return {string} | |
*/ | |
proto.game.Location.prototype.getDescription = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 5, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.Location.prototype.setDescription = function(value) { | |
jspb.Message.setProto3StringField(this, 5, value); | |
}; | |
/** | |
* optional Portal portal = 6; | |
* @return {?proto.game.Portal} | |
*/ | |
proto.game.Location.prototype.getPortal = function() { | |
return /** @type{?proto.game.Portal} */ ( | |
jspb.Message.getWrapperField(this, proto.game.Portal, 6)); | |
}; | |
/** @param {?proto.game.Portal|undefined} value */ | |
proto.game.Location.prototype.setPortal = function(value) { | |
jspb.Message.setWrapperField(this, 6, value); | |
}; | |
/** | |
* Clears the message field making it undefined. | |
*/ | |
proto.game.Location.prototype.clearPortal = function() { | |
this.setPortal(undefined); | |
}; | |
/** | |
* Returns whether this field is set. | |
* @return {boolean} | |
*/ | |
proto.game.Location.prototype.hasPortal = function() { | |
return jspb.Message.getField(this, 6) != null; | |
}; | |
/** | |
* map<string, string> inventory = 7; | |
* @param {boolean=} opt_noLazyCreate Do not create the map if | |
* empty, instead returning `undefined` | |
* @return {!jspb.Map<string,string>} | |
*/ | |
proto.game.Location.prototype.getInventoryMap = function(opt_noLazyCreate) { | |
return /** @type {!jspb.Map<string,string>} */ ( | |
jspb.Message.getMapField(this, 7, opt_noLazyCreate, | |
null)); | |
}; | |
/** | |
* Clears values from the map. The map will be non-null. | |
*/ | |
proto.game.Location.prototype.clearInventoryMap = function() { | |
this.getInventoryMap().clear(); | |
}; | |
if (jspb.Message.GENERATE_TO_OBJECT) { | |
/** | |
* Creates an object representation of this proto. | |
* Field names that are reserved in JavaScript and will be renamed to pb_name. | |
* Optional fields that are not set will be set to undefined. | |
* To access a reserved field use, foo.pb_<name>, eg, foo.pb_default. | |
* For the list of reserved names please see: | |
* net/proto2/compiler/js/internal/generator.cc#kKeyword. | |
* @param {boolean=} opt_includeInstance Deprecated. whether to include the | |
* JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @return {!Object} | |
*/ | |
proto.game.Player.prototype.toObject = function(opt_includeInstance) { | |
return proto.game.Player.toObject(opt_includeInstance, this); | |
}; | |
/** | |
* Static version of the {@see toObject} method. | |
* @param {boolean|undefined} includeInstance Deprecated. Whether to include | |
* the JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @param {!proto.game.Player} msg The msg instance to transform. | |
* @return {!Object} | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.Player.toObject = function(includeInstance, msg) { | |
var f, obj = { | |
name: jspb.Message.getFieldWithDefault(msg, 1, "") | |
}; | |
if (includeInstance) { | |
obj.$jspbMessageInstance = msg; | |
} | |
return obj; | |
}; | |
} | |
/** | |
* Deserializes binary data (in protobuf wire format). | |
* @param {jspb.ByteSource} bytes The bytes to deserialize. | |
* @return {!proto.game.Player} | |
*/ | |
proto.game.Player.deserializeBinary = function(bytes) { | |
var reader = new jspb.BinaryReader(bytes); | |
var msg = new proto.game.Player; | |
return proto.game.Player.deserializeBinaryFromReader(msg, reader); | |
}; | |
/** | |
* Deserializes binary data (in protobuf wire format) from the | |
* given reader into the given message object. | |
* @param {!proto.game.Player} msg The message object to deserialize into. | |
* @param {!jspb.BinaryReader} reader The BinaryReader to use. | |
* @return {!proto.game.Player} | |
*/ | |
proto.game.Player.deserializeBinaryFromReader = function(msg, reader) { | |
while (reader.nextField()) { | |
if (reader.isEndGroup()) { | |
break; | |
} | |
var field = reader.getFieldNumber(); | |
switch (field) { | |
case 1: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setName(value); | |
break; | |
default: | |
reader.skipField(); | |
break; | |
} | |
} | |
return msg; | |
}; | |
/** | |
* Serializes the message to binary data (in protobuf wire format). | |
* @return {!Uint8Array} | |
*/ | |
proto.game.Player.prototype.serializeBinary = function() { | |
var writer = new jspb.BinaryWriter(); | |
proto.game.Player.serializeBinaryToWriter(this, writer); | |
return writer.getResultBuffer(); | |
}; | |
/** | |
* Serializes the given message to binary data (in protobuf wire | |
* format), writing to the given BinaryWriter. | |
* @param {!proto.game.Player} message | |
* @param {!jspb.BinaryWriter} writer | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.Player.serializeBinaryToWriter = function(message, writer) { | |
var f = undefined; | |
f = message.getName(); | |
if (f.length > 0) { | |
writer.writeString( | |
1, | |
f | |
); | |
} | |
}; | |
/** | |
* optional string name = 1; | |
* @return {string} | |
*/ | |
proto.game.Player.prototype.getName = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 1, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.Player.prototype.setName = function(value) { | |
jspb.Message.setProto3StringField(this, 1, value); | |
}; | |
if (jspb.Message.GENERATE_TO_OBJECT) { | |
/** | |
* Creates an object representation of this proto. | |
* Field names that are reserved in JavaScript and will be renamed to pb_name. | |
* Optional fields that are not set will be set to undefined. | |
* To access a reserved field use, foo.pb_<name>, eg, foo.pb_default. | |
* For the list of reserved names please see: | |
* net/proto2/compiler/js/internal/generator.cc#kKeyword. | |
* @param {boolean=} opt_includeInstance Deprecated. whether to include the | |
* JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @return {!Object} | |
*/ | |
proto.game.Portal.prototype.toObject = function(opt_includeInstance) { | |
return proto.game.Portal.toObject(opt_includeInstance, this); | |
}; | |
/** | |
* Static version of the {@see toObject} method. | |
* @param {boolean|undefined} includeInstance Deprecated. Whether to include | |
* the JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @param {!proto.game.Portal} msg The msg instance to transform. | |
* @return {!Object} | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.Portal.toObject = function(includeInstance, msg) { | |
var f, obj = { | |
to: jspb.Message.getFieldWithDefault(msg, 1, "") | |
}; | |
if (includeInstance) { | |
obj.$jspbMessageInstance = msg; | |
} | |
return obj; | |
}; | |
} | |
/** | |
* Deserializes binary data (in protobuf wire format). | |
* @param {jspb.ByteSource} bytes The bytes to deserialize. | |
* @return {!proto.game.Portal} | |
*/ | |
proto.game.Portal.deserializeBinary = function(bytes) { | |
var reader = new jspb.BinaryReader(bytes); | |
var msg = new proto.game.Portal; | |
return proto.game.Portal.deserializeBinaryFromReader(msg, reader); | |
}; | |
/** | |
* Deserializes binary data (in protobuf wire format) from the | |
* given reader into the given message object. | |
* @param {!proto.game.Portal} msg The message object to deserialize into. | |
* @param {!jspb.BinaryReader} reader The BinaryReader to use. | |
* @return {!proto.game.Portal} | |
*/ | |
proto.game.Portal.deserializeBinaryFromReader = function(msg, reader) { | |
while (reader.nextField()) { | |
if (reader.isEndGroup()) { | |
break; | |
} | |
var field = reader.getFieldNumber(); | |
switch (field) { | |
case 1: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setTo(value); | |
break; | |
default: | |
reader.skipField(); | |
break; | |
} | |
} | |
return msg; | |
}; | |
/** | |
* Serializes the message to binary data (in protobuf wire format). | |
* @return {!Uint8Array} | |
*/ | |
proto.game.Portal.prototype.serializeBinary = function() { | |
var writer = new jspb.BinaryWriter(); | |
proto.game.Portal.serializeBinaryToWriter(this, writer); | |
return writer.getResultBuffer(); | |
}; | |
/** | |
* Serializes the given message to binary data (in protobuf wire | |
* format), writing to the given BinaryWriter. | |
* @param {!proto.game.Portal} message | |
* @param {!jspb.BinaryWriter} writer | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.Portal.serializeBinaryToWriter = function(message, writer) { | |
var f = undefined; | |
f = message.getTo(); | |
if (f.length > 0) { | |
writer.writeString( | |
1, | |
f | |
); | |
} | |
}; | |
/** | |
* optional string to = 1; | |
* @return {string} | |
*/ | |
proto.game.Portal.prototype.getTo = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 1, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.Portal.prototype.setTo = function(value) { | |
jspb.Message.setProto3StringField(this, 1, value); | |
}; | |
if (jspb.Message.GENERATE_TO_OBJECT) { | |
/** | |
* Creates an object representation of this proto. | |
* Field names that are reserved in JavaScript and will be renamed to pb_name. | |
* Optional fields that are not set will be set to undefined. | |
* To access a reserved field use, foo.pb_<name>, eg, foo.pb_default. | |
* For the list of reserved names please see: | |
* net/proto2/compiler/js/internal/generator.cc#kKeyword. | |
* @param {boolean=} opt_includeInstance Deprecated. whether to include the | |
* JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @return {!Object} | |
*/ | |
proto.game.CommandReceived.prototype.toObject = function(opt_includeInstance) { | |
return proto.game.CommandReceived.toObject(opt_includeInstance, this); | |
}; | |
/** | |
* Static version of the {@see toObject} method. | |
* @param {boolean|undefined} includeInstance Deprecated. Whether to include | |
* the JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @param {!proto.game.CommandReceived} msg The msg instance to transform. | |
* @return {!Object} | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.CommandReceived.toObject = function(includeInstance, msg) { | |
var f, obj = { | |
sequence: jspb.Message.getFieldWithDefault(msg, 1, 0), | |
error: jspb.Message.getBooleanFieldWithDefault(msg, 2, false), | |
errorMessage: jspb.Message.getFieldWithDefault(msg, 3, "") | |
}; | |
if (includeInstance) { | |
obj.$jspbMessageInstance = msg; | |
} | |
return obj; | |
}; | |
} | |
/** | |
* Deserializes binary data (in protobuf wire format). | |
* @param {jspb.ByteSource} bytes The bytes to deserialize. | |
* @return {!proto.game.CommandReceived} | |
*/ | |
proto.game.CommandReceived.deserializeBinary = function(bytes) { | |
var reader = new jspb.BinaryReader(bytes); | |
var msg = new proto.game.CommandReceived; | |
return proto.game.CommandReceived.deserializeBinaryFromReader(msg, reader); | |
}; | |
/** | |
* Deserializes binary data (in protobuf wire format) from the | |
* given reader into the given message object. | |
* @param {!proto.game.CommandReceived} msg The message object to deserialize into. | |
* @param {!jspb.BinaryReader} reader The BinaryReader to use. | |
* @return {!proto.game.CommandReceived} | |
*/ | |
proto.game.CommandReceived.deserializeBinaryFromReader = function(msg, reader) { | |
while (reader.nextField()) { | |
if (reader.isEndGroup()) { | |
break; | |
} | |
var field = reader.getFieldNumber(); | |
switch (field) { | |
case 1: | |
var value = /** @type {number} */ (reader.readUint64()); | |
msg.setSequence(value); | |
break; | |
case 2: | |
var value = /** @type {boolean} */ (reader.readBool()); | |
msg.setError(value); | |
break; | |
case 3: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setErrorMessage(value); | |
break; | |
default: | |
reader.skipField(); | |
break; | |
} | |
} | |
return msg; | |
}; | |
/** | |
* Serializes the message to binary data (in protobuf wire format). | |
* @return {!Uint8Array} | |
*/ | |
proto.game.CommandReceived.prototype.serializeBinary = function() { | |
var writer = new jspb.BinaryWriter(); | |
proto.game.CommandReceived.serializeBinaryToWriter(this, writer); | |
return writer.getResultBuffer(); | |
}; | |
/** | |
* Serializes the given message to binary data (in protobuf wire | |
* format), writing to the given BinaryWriter. | |
* @param {!proto.game.CommandReceived} message | |
* @param {!jspb.BinaryWriter} writer | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.CommandReceived.serializeBinaryToWriter = function(message, writer) { | |
var f = undefined; | |
f = message.getSequence(); | |
if (f !== 0) { | |
writer.writeUint64( | |
1, | |
f | |
); | |
} | |
f = message.getError(); | |
if (f) { | |
writer.writeBool( | |
2, | |
f | |
); | |
} | |
f = message.getErrorMessage(); | |
if (f.length > 0) { | |
writer.writeString( | |
3, | |
f | |
); | |
} | |
}; | |
/** | |
* optional uint64 sequence = 1; | |
* @return {number} | |
*/ | |
proto.game.CommandReceived.prototype.getSequence = function() { | |
return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 1, 0)); | |
}; | |
/** @param {number} value */ | |
proto.game.CommandReceived.prototype.setSequence = function(value) { | |
jspb.Message.setProto3IntField(this, 1, value); | |
}; | |
/** | |
* optional bool error = 2; | |
* @return {boolean} | |
*/ | |
proto.game.CommandReceived.prototype.getError = function() { | |
return /** @type {boolean} */ (jspb.Message.getBooleanFieldWithDefault(this, 2, false)); | |
}; | |
/** @param {boolean} value */ | |
proto.game.CommandReceived.prototype.setError = function(value) { | |
jspb.Message.setProto3BooleanField(this, 2, value); | |
}; | |
/** | |
* optional string error_message = 3; | |
* @return {string} | |
*/ | |
proto.game.CommandReceived.prototype.getErrorMessage = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 3, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.CommandReceived.prototype.setErrorMessage = function(value) { | |
jspb.Message.setProto3StringField(this, 3, value); | |
}; | |
if (jspb.Message.GENERATE_TO_OBJECT) { | |
/** | |
* Creates an object representation of this proto. | |
* Field names that are reserved in JavaScript and will be renamed to pb_name. | |
* Optional fields that are not set will be set to undefined. | |
* To access a reserved field use, foo.pb_<name>, eg, foo.pb_default. | |
* For the list of reserved names please see: | |
* net/proto2/compiler/js/internal/generator.cc#kKeyword. | |
* @param {boolean=} opt_includeInstance Deprecated. whether to include the | |
* JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @return {!Object} | |
*/ | |
proto.game.Session.prototype.toObject = function(opt_includeInstance) { | |
return proto.game.Session.toObject(opt_includeInstance, this); | |
}; | |
/** | |
* Static version of the {@see toObject} method. | |
* @param {boolean|undefined} includeInstance Deprecated. Whether to include | |
* the JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @param {!proto.game.Session} msg The msg instance to transform. | |
* @return {!Object} | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.Session.toObject = function(includeInstance, msg) { | |
var f, obj = { | |
uuid: jspb.Message.getFieldWithDefault(msg, 1, "") | |
}; | |
if (includeInstance) { | |
obj.$jspbMessageInstance = msg; | |
} | |
return obj; | |
}; | |
} | |
/** | |
* Deserializes binary data (in protobuf wire format). | |
* @param {jspb.ByteSource} bytes The bytes to deserialize. | |
* @return {!proto.game.Session} | |
*/ | |
proto.game.Session.deserializeBinary = function(bytes) { | |
var reader = new jspb.BinaryReader(bytes); | |
var msg = new proto.game.Session; | |
return proto.game.Session.deserializeBinaryFromReader(msg, reader); | |
}; | |
/** | |
* Deserializes binary data (in protobuf wire format) from the | |
* given reader into the given message object. | |
* @param {!proto.game.Session} msg The message object to deserialize into. | |
* @param {!jspb.BinaryReader} reader The BinaryReader to use. | |
* @return {!proto.game.Session} | |
*/ | |
proto.game.Session.deserializeBinaryFromReader = function(msg, reader) { | |
while (reader.nextField()) { | |
if (reader.isEndGroup()) { | |
break; | |
} | |
var field = reader.getFieldNumber(); | |
switch (field) { | |
case 1: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setUuid(value); | |
break; | |
default: | |
reader.skipField(); | |
break; | |
} | |
} | |
return msg; | |
}; | |
/** | |
* Serializes the message to binary data (in protobuf wire format). | |
* @return {!Uint8Array} | |
*/ | |
proto.game.Session.prototype.serializeBinary = function() { | |
var writer = new jspb.BinaryWriter(); | |
proto.game.Session.serializeBinaryToWriter(this, writer); | |
return writer.getResultBuffer(); | |
}; | |
/** | |
* Serializes the given message to binary data (in protobuf wire | |
* format), writing to the given BinaryWriter. | |
* @param {!proto.game.Session} message | |
* @param {!jspb.BinaryWriter} writer | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.Session.serializeBinaryToWriter = function(message, writer) { | |
var f = undefined; | |
f = message.getUuid(); | |
if (f.length > 0) { | |
writer.writeString( | |
1, | |
f | |
); | |
} | |
}; | |
/** | |
* optional string uuid = 1; | |
* @return {string} | |
*/ | |
proto.game.Session.prototype.getUuid = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 1, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.Session.prototype.setUuid = function(value) { | |
jspb.Message.setProto3StringField(this, 1, value); | |
}; | |
if (jspb.Message.GENERATE_TO_OBJECT) { | |
/** | |
* Creates an object representation of this proto. | |
* Field names that are reserved in JavaScript and will be renamed to pb_name. | |
* Optional fields that are not set will be set to undefined. | |
* To access a reserved field use, foo.pb_<name>, eg, foo.pb_default. | |
* For the list of reserved names please see: | |
* net/proto2/compiler/js/internal/generator.cc#kKeyword. | |
* @param {boolean=} opt_includeInstance Deprecated. whether to include the | |
* JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @return {!Object} | |
*/ | |
proto.game.ChatMessage.prototype.toObject = function(opt_includeInstance) { | |
return proto.game.ChatMessage.toObject(opt_includeInstance, this); | |
}; | |
/** | |
* Static version of the {@see toObject} method. | |
* @param {boolean|undefined} includeInstance Deprecated. Whether to include | |
* the JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @param {!proto.game.ChatMessage} msg The msg instance to transform. | |
* @return {!Object} | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.ChatMessage.toObject = function(includeInstance, msg) { | |
var f, obj = { | |
from: jspb.Message.getFieldWithDefault(msg, 1, ""), | |
message: jspb.Message.getFieldWithDefault(msg, 2, "") | |
}; | |
if (includeInstance) { | |
obj.$jspbMessageInstance = msg; | |
} | |
return obj; | |
}; | |
} | |
/** | |
* Deserializes binary data (in protobuf wire format). | |
* @param {jspb.ByteSource} bytes The bytes to deserialize. | |
* @return {!proto.game.ChatMessage} | |
*/ | |
proto.game.ChatMessage.deserializeBinary = function(bytes) { | |
var reader = new jspb.BinaryReader(bytes); | |
var msg = new proto.game.ChatMessage; | |
return proto.game.ChatMessage.deserializeBinaryFromReader(msg, reader); | |
}; | |
/** | |
* Deserializes binary data (in protobuf wire format) from the | |
* given reader into the given message object. | |
* @param {!proto.game.ChatMessage} msg The message object to deserialize into. | |
* @param {!jspb.BinaryReader} reader The BinaryReader to use. | |
* @return {!proto.game.ChatMessage} | |
*/ | |
proto.game.ChatMessage.deserializeBinaryFromReader = function(msg, reader) { | |
while (reader.nextField()) { | |
if (reader.isEndGroup()) { | |
break; | |
} | |
var field = reader.getFieldNumber(); | |
switch (field) { | |
case 1: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setFrom(value); | |
break; | |
case 2: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setMessage(value); | |
break; | |
default: | |
reader.skipField(); | |
break; | |
} | |
} | |
return msg; | |
}; | |
/** | |
* Serializes the message to binary data (in protobuf wire format). | |
* @return {!Uint8Array} | |
*/ | |
proto.game.ChatMessage.prototype.serializeBinary = function() { | |
var writer = new jspb.BinaryWriter(); | |
proto.game.ChatMessage.serializeBinaryToWriter(this, writer); | |
return writer.getResultBuffer(); | |
}; | |
/** | |
* Serializes the given message to binary data (in protobuf wire | |
* format), writing to the given BinaryWriter. | |
* @param {!proto.game.ChatMessage} message | |
* @param {!jspb.BinaryWriter} writer | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.ChatMessage.serializeBinaryToWriter = function(message, writer) { | |
var f = undefined; | |
f = message.getFrom(); | |
if (f.length > 0) { | |
writer.writeString( | |
1, | |
f | |
); | |
} | |
f = message.getMessage(); | |
if (f.length > 0) { | |
writer.writeString( | |
2, | |
f | |
); | |
} | |
}; | |
/** | |
* optional string from = 1; | |
* @return {string} | |
*/ | |
proto.game.ChatMessage.prototype.getFrom = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 1, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.ChatMessage.prototype.setFrom = function(value) { | |
jspb.Message.setProto3StringField(this, 1, value); | |
}; | |
/** | |
* optional string message = 2; | |
* @return {string} | |
*/ | |
proto.game.ChatMessage.prototype.getMessage = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 2, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.ChatMessage.prototype.setMessage = function(value) { | |
jspb.Message.setProto3StringField(this, 2, value); | |
}; | |
if (jspb.Message.GENERATE_TO_OBJECT) { | |
/** | |
* Creates an object representation of this proto. | |
* Field names that are reserved in JavaScript and will be renamed to pb_name. | |
* Optional fields that are not set will be set to undefined. | |
* To access a reserved field use, foo.pb_<name>, eg, foo.pb_default. | |
* For the list of reserved names please see: | |
* net/proto2/compiler/js/internal/generator.cc#kKeyword. | |
* @param {boolean=} opt_includeInstance Deprecated. whether to include the | |
* JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @return {!Object} | |
*/ | |
proto.game.ShoutMessage.prototype.toObject = function(opt_includeInstance) { | |
return proto.game.ShoutMessage.toObject(opt_includeInstance, this); | |
}; | |
/** | |
* Static version of the {@see toObject} method. | |
* @param {boolean|undefined} includeInstance Deprecated. Whether to include | |
* the JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @param {!proto.game.ShoutMessage} msg The msg instance to transform. | |
* @return {!Object} | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.ShoutMessage.toObject = function(includeInstance, msg) { | |
var f, obj = { | |
from: jspb.Message.getFieldWithDefault(msg, 1, ""), | |
message: jspb.Message.getFieldWithDefault(msg, 2, "") | |
}; | |
if (includeInstance) { | |
obj.$jspbMessageInstance = msg; | |
} | |
return obj; | |
}; | |
} | |
/** | |
* Deserializes binary data (in protobuf wire format). | |
* @param {jspb.ByteSource} bytes The bytes to deserialize. | |
* @return {!proto.game.ShoutMessage} | |
*/ | |
proto.game.ShoutMessage.deserializeBinary = function(bytes) { | |
var reader = new jspb.BinaryReader(bytes); | |
var msg = new proto.game.ShoutMessage; | |
return proto.game.ShoutMessage.deserializeBinaryFromReader(msg, reader); | |
}; | |
/** | |
* Deserializes binary data (in protobuf wire format) from the | |
* given reader into the given message object. | |
* @param {!proto.game.ShoutMessage} msg The message object to deserialize into. | |
* @param {!jspb.BinaryReader} reader The BinaryReader to use. | |
* @return {!proto.game.ShoutMessage} | |
*/ | |
proto.game.ShoutMessage.deserializeBinaryFromReader = function(msg, reader) { | |
while (reader.nextField()) { | |
if (reader.isEndGroup()) { | |
break; | |
} | |
var field = reader.getFieldNumber(); | |
switch (field) { | |
case 1: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setFrom(value); | |
break; | |
case 2: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setMessage(value); | |
break; | |
default: | |
reader.skipField(); | |
break; | |
} | |
} | |
return msg; | |
}; | |
/** | |
* Serializes the message to binary data (in protobuf wire format). | |
* @return {!Uint8Array} | |
*/ | |
proto.game.ShoutMessage.prototype.serializeBinary = function() { | |
var writer = new jspb.BinaryWriter(); | |
proto.game.ShoutMessage.serializeBinaryToWriter(this, writer); | |
return writer.getResultBuffer(); | |
}; | |
/** | |
* Serializes the given message to binary data (in protobuf wire | |
* format), writing to the given BinaryWriter. | |
* @param {!proto.game.ShoutMessage} message | |
* @param {!jspb.BinaryWriter} writer | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.ShoutMessage.serializeBinaryToWriter = function(message, writer) { | |
var f = undefined; | |
f = message.getFrom(); | |
if (f.length > 0) { | |
writer.writeString( | |
1, | |
f | |
); | |
} | |
f = message.getMessage(); | |
if (f.length > 0) { | |
writer.writeString( | |
2, | |
f | |
); | |
} | |
}; | |
/** | |
* optional string from = 1; | |
* @return {string} | |
*/ | |
proto.game.ShoutMessage.prototype.getFrom = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 1, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.ShoutMessage.prototype.setFrom = function(value) { | |
jspb.Message.setProto3StringField(this, 1, value); | |
}; | |
/** | |
* optional string message = 2; | |
* @return {string} | |
*/ | |
proto.game.ShoutMessage.prototype.getMessage = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 2, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.ShoutMessage.prototype.setMessage = function(value) { | |
jspb.Message.setProto3StringField(this, 2, value); | |
}; | |
if (jspb.Message.GENERATE_TO_OBJECT) { | |
/** | |
* Creates an object representation of this proto. | |
* Field names that are reserved in JavaScript and will be renamed to pb_name. | |
* Optional fields that are not set will be set to undefined. | |
* To access a reserved field use, foo.pb_<name>, eg, foo.pb_default. | |
* For the list of reserved names please see: | |
* net/proto2/compiler/js/internal/generator.cc#kKeyword. | |
* @param {boolean=} opt_includeInstance Deprecated. whether to include the | |
* JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @return {!Object} | |
*/ | |
proto.game.OpenPortalMessage.prototype.toObject = function(opt_includeInstance) { | |
return proto.game.OpenPortalMessage.toObject(opt_includeInstance, this); | |
}; | |
/** | |
* Static version of the {@see toObject} method. | |
* @param {boolean|undefined} includeInstance Deprecated. Whether to include | |
* the JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @param {!proto.game.OpenPortalMessage} msg The msg instance to transform. | |
* @return {!Object} | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.OpenPortalMessage.toObject = function(includeInstance, msg) { | |
var f, obj = { | |
from: jspb.Message.getFieldWithDefault(msg, 1, ""), | |
to: jspb.Message.getFieldWithDefault(msg, 2, ""), | |
toLandId: jspb.Message.getFieldWithDefault(msg, 3, ""), | |
locationX: jspb.Message.getFieldWithDefault(msg, 4, 0), | |
locationY: jspb.Message.getFieldWithDefault(msg, 5, 0) | |
}; | |
if (includeInstance) { | |
obj.$jspbMessageInstance = msg; | |
} | |
return obj; | |
}; | |
} | |
/** | |
* Deserializes binary data (in protobuf wire format). | |
* @param {jspb.ByteSource} bytes The bytes to deserialize. | |
* @return {!proto.game.OpenPortalMessage} | |
*/ | |
proto.game.OpenPortalMessage.deserializeBinary = function(bytes) { | |
var reader = new jspb.BinaryReader(bytes); | |
var msg = new proto.game.OpenPortalMessage; | |
return proto.game.OpenPortalMessage.deserializeBinaryFromReader(msg, reader); | |
}; | |
/** | |
* Deserializes binary data (in protobuf wire format) from the | |
* given reader into the given message object. | |
* @param {!proto.game.OpenPortalMessage} msg The message object to deserialize into. | |
* @param {!jspb.BinaryReader} reader The BinaryReader to use. | |
* @return {!proto.game.OpenPortalMessage} | |
*/ | |
proto.game.OpenPortalMessage.deserializeBinaryFromReader = function(msg, reader) { | |
while (reader.nextField()) { | |
if (reader.isEndGroup()) { | |
break; | |
} | |
var field = reader.getFieldNumber(); | |
switch (field) { | |
case 1: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setFrom(value); | |
break; | |
case 2: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setTo(value); | |
break; | |
case 3: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setToLandId(value); | |
break; | |
case 4: | |
var value = /** @type {number} */ (reader.readInt64()); | |
msg.setLocationX(value); | |
break; | |
case 5: | |
var value = /** @type {number} */ (reader.readInt64()); | |
msg.setLocationY(value); | |
break; | |
default: | |
reader.skipField(); | |
break; | |
} | |
} | |
return msg; | |
}; | |
/** | |
* Serializes the message to binary data (in protobuf wire format). | |
* @return {!Uint8Array} | |
*/ | |
proto.game.OpenPortalMessage.prototype.serializeBinary = function() { | |
var writer = new jspb.BinaryWriter(); | |
proto.game.OpenPortalMessage.serializeBinaryToWriter(this, writer); | |
return writer.getResultBuffer(); | |
}; | |
/** | |
* Serializes the given message to binary data (in protobuf wire | |
* format), writing to the given BinaryWriter. | |
* @param {!proto.game.OpenPortalMessage} message | |
* @param {!jspb.BinaryWriter} writer | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.OpenPortalMessage.serializeBinaryToWriter = function(message, writer) { | |
var f = undefined; | |
f = message.getFrom(); | |
if (f.length > 0) { | |
writer.writeString( | |
1, | |
f | |
); | |
} | |
f = message.getTo(); | |
if (f.length > 0) { | |
writer.writeString( | |
2, | |
f | |
); | |
} | |
f = message.getToLandId(); | |
if (f.length > 0) { | |
writer.writeString( | |
3, | |
f | |
); | |
} | |
f = message.getLocationX(); | |
if (f !== 0) { | |
writer.writeInt64( | |
4, | |
f | |
); | |
} | |
f = message.getLocationY(); | |
if (f !== 0) { | |
writer.writeInt64( | |
5, | |
f | |
); | |
} | |
}; | |
/** | |
* optional string from = 1; | |
* @return {string} | |
*/ | |
proto.game.OpenPortalMessage.prototype.getFrom = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 1, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.OpenPortalMessage.prototype.setFrom = function(value) { | |
jspb.Message.setProto3StringField(this, 1, value); | |
}; | |
/** | |
* optional string to = 2; | |
* @return {string} | |
*/ | |
proto.game.OpenPortalMessage.prototype.getTo = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 2, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.OpenPortalMessage.prototype.setTo = function(value) { | |
jspb.Message.setProto3StringField(this, 2, value); | |
}; | |
/** | |
* optional string to_land_id = 3; | |
* @return {string} | |
*/ | |
proto.game.OpenPortalMessage.prototype.getToLandId = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 3, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.OpenPortalMessage.prototype.setToLandId = function(value) { | |
jspb.Message.setProto3StringField(this, 3, value); | |
}; | |
/** | |
* optional int64 location_x = 4; | |
* @return {number} | |
*/ | |
proto.game.OpenPortalMessage.prototype.getLocationX = function() { | |
return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 4, 0)); | |
}; | |
/** @param {number} value */ | |
proto.game.OpenPortalMessage.prototype.setLocationX = function(value) { | |
jspb.Message.setProto3IntField(this, 4, value); | |
}; | |
/** | |
* optional int64 location_y = 5; | |
* @return {number} | |
*/ | |
proto.game.OpenPortalMessage.prototype.getLocationY = function() { | |
return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 5, 0)); | |
}; | |
/** @param {number} value */ | |
proto.game.OpenPortalMessage.prototype.setLocationY = function(value) { | |
jspb.Message.setProto3IntField(this, 5, value); | |
}; | |
if (jspb.Message.GENERATE_TO_OBJECT) { | |
/** | |
* Creates an object representation of this proto. | |
* Field names that are reserved in JavaScript and will be renamed to pb_name. | |
* Optional fields that are not set will be set to undefined. | |
* To access a reserved field use, foo.pb_<name>, eg, foo.pb_default. | |
* For the list of reserved names please see: | |
* net/proto2/compiler/js/internal/generator.cc#kKeyword. | |
* @param {boolean=} opt_includeInstance Deprecated. whether to include the | |
* JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @return {!Object} | |
*/ | |
proto.game.OpenPortalResponseMessage.prototype.toObject = function(opt_includeInstance) { | |
return proto.game.OpenPortalResponseMessage.toObject(opt_includeInstance, this); | |
}; | |
/** | |
* Static version of the {@see toObject} method. | |
* @param {boolean|undefined} includeInstance Deprecated. Whether to include | |
* the JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @param {!proto.game.OpenPortalResponseMessage} msg The msg instance to transform. | |
* @return {!Object} | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.OpenPortalResponseMessage.toObject = function(includeInstance, msg) { | |
var f, obj = { | |
from: jspb.Message.getFieldWithDefault(msg, 1, ""), | |
to: jspb.Message.getFieldWithDefault(msg, 2, ""), | |
accepted: jspb.Message.getBooleanFieldWithDefault(msg, 3, false), | |
opener: jspb.Message.getFieldWithDefault(msg, 4, ""), | |
landId: jspb.Message.getFieldWithDefault(msg, 5, ""), | |
locationX: jspb.Message.getFieldWithDefault(msg, 6, 0), | |
locationY: jspb.Message.getFieldWithDefault(msg, 7, 0) | |
}; | |
if (includeInstance) { | |
obj.$jspbMessageInstance = msg; | |
} | |
return obj; | |
}; | |
} | |
/** | |
* Deserializes binary data (in protobuf wire format). | |
* @param {jspb.ByteSource} bytes The bytes to deserialize. | |
* @return {!proto.game.OpenPortalResponseMessage} | |
*/ | |
proto.game.OpenPortalResponseMessage.deserializeBinary = function(bytes) { | |
var reader = new jspb.BinaryReader(bytes); | |
var msg = new proto.game.OpenPortalResponseMessage; | |
return proto.game.OpenPortalResponseMessage.deserializeBinaryFromReader(msg, reader); | |
}; | |
/** | |
* Deserializes binary data (in protobuf wire format) from the | |
* given reader into the given message object. | |
* @param {!proto.game.OpenPortalResponseMessage} msg The message object to deserialize into. | |
* @param {!jspb.BinaryReader} reader The BinaryReader to use. | |
* @return {!proto.game.OpenPortalResponseMessage} | |
*/ | |
proto.game.OpenPortalResponseMessage.deserializeBinaryFromReader = function(msg, reader) { | |
while (reader.nextField()) { | |
if (reader.isEndGroup()) { | |
break; | |
} | |
var field = reader.getFieldNumber(); | |
switch (field) { | |
case 1: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setFrom(value); | |
break; | |
case 2: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setTo(value); | |
break; | |
case 3: | |
var value = /** @type {boolean} */ (reader.readBool()); | |
msg.setAccepted(value); | |
break; | |
case 4: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setOpener(value); | |
break; | |
case 5: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setLandId(value); | |
break; | |
case 6: | |
var value = /** @type {number} */ (reader.readInt64()); | |
msg.setLocationX(value); | |
break; | |
case 7: | |
var value = /** @type {number} */ (reader.readInt64()); | |
msg.setLocationY(value); | |
break; | |
default: | |
reader.skipField(); | |
break; | |
} | |
} | |
return msg; | |
}; | |
/** | |
* Serializes the message to binary data (in protobuf wire format). | |
* @return {!Uint8Array} | |
*/ | |
proto.game.OpenPortalResponseMessage.prototype.serializeBinary = function() { | |
var writer = new jspb.BinaryWriter(); | |
proto.game.OpenPortalResponseMessage.serializeBinaryToWriter(this, writer); | |
return writer.getResultBuffer(); | |
}; | |
/** | |
* Serializes the given message to binary data (in protobuf wire | |
* format), writing to the given BinaryWriter. | |
* @param {!proto.game.OpenPortalResponseMessage} message | |
* @param {!jspb.BinaryWriter} writer | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.OpenPortalResponseMessage.serializeBinaryToWriter = function(message, writer) { | |
var f = undefined; | |
f = message.getFrom(); | |
if (f.length > 0) { | |
writer.writeString( | |
1, | |
f | |
); | |
} | |
f = message.getTo(); | |
if (f.length > 0) { | |
writer.writeString( | |
2, | |
f | |
); | |
} | |
f = message.getAccepted(); | |
if (f) { | |
writer.writeBool( | |
3, | |
f | |
); | |
} | |
f = message.getOpener(); | |
if (f.length > 0) { | |
writer.writeString( | |
4, | |
f | |
); | |
} | |
f = message.getLandId(); | |
if (f.length > 0) { | |
writer.writeString( | |
5, | |
f | |
); | |
} | |
f = message.getLocationX(); | |
if (f !== 0) { | |
writer.writeInt64( | |
6, | |
f | |
); | |
} | |
f = message.getLocationY(); | |
if (f !== 0) { | |
writer.writeInt64( | |
7, | |
f | |
); | |
} | |
}; | |
/** | |
* optional string from = 1; | |
* @return {string} | |
*/ | |
proto.game.OpenPortalResponseMessage.prototype.getFrom = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 1, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.OpenPortalResponseMessage.prototype.setFrom = function(value) { | |
jspb.Message.setProto3StringField(this, 1, value); | |
}; | |
/** | |
* optional string to = 2; | |
* @return {string} | |
*/ | |
proto.game.OpenPortalResponseMessage.prototype.getTo = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 2, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.OpenPortalResponseMessage.prototype.setTo = function(value) { | |
jspb.Message.setProto3StringField(this, 2, value); | |
}; | |
/** | |
* optional bool accepted = 3; | |
* @return {boolean} | |
*/ | |
proto.game.OpenPortalResponseMessage.prototype.getAccepted = function() { | |
return /** @type {boolean} */ (jspb.Message.getBooleanFieldWithDefault(this, 3, false)); | |
}; | |
/** @param {boolean} value */ | |
proto.game.OpenPortalResponseMessage.prototype.setAccepted = function(value) { | |
jspb.Message.setProto3BooleanField(this, 3, value); | |
}; | |
/** | |
* optional string opener = 4; | |
* @return {string} | |
*/ | |
proto.game.OpenPortalResponseMessage.prototype.getOpener = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 4, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.OpenPortalResponseMessage.prototype.setOpener = function(value) { | |
jspb.Message.setProto3StringField(this, 4, value); | |
}; | |
/** | |
* optional string land_id = 5; | |
* @return {string} | |
*/ | |
proto.game.OpenPortalResponseMessage.prototype.getLandId = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 5, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.OpenPortalResponseMessage.prototype.setLandId = function(value) { | |
jspb.Message.setProto3StringField(this, 5, value); | |
}; | |
/** | |
* optional int64 location_x = 6; | |
* @return {number} | |
*/ | |
proto.game.OpenPortalResponseMessage.prototype.getLocationX = function() { | |
return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 6, 0)); | |
}; | |
/** @param {number} value */ | |
proto.game.OpenPortalResponseMessage.prototype.setLocationX = function(value) { | |
jspb.Message.setProto3IntField(this, 6, value); | |
}; | |
/** | |
* optional int64 location_y = 7; | |
* @return {number} | |
*/ | |
proto.game.OpenPortalResponseMessage.prototype.getLocationY = function() { | |
return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 7, 0)); | |
}; | |
/** @param {number} value */ | |
proto.game.OpenPortalResponseMessage.prototype.setLocationY = function(value) { | |
jspb.Message.setProto3IntField(this, 7, value); | |
}; | |
if (jspb.Message.GENERATE_TO_OBJECT) { | |
/** | |
* Creates an object representation of this proto. | |
* Field names that are reserved in JavaScript and will be renamed to pb_name. | |
* Optional fields that are not set will be set to undefined. | |
* To access a reserved field use, foo.pb_<name>, eg, foo.pb_default. | |
* For the list of reserved names please see: | |
* net/proto2/compiler/js/internal/generator.cc#kKeyword. | |
* @param {boolean=} opt_includeInstance Deprecated. whether to include the | |
* JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @return {!Object} | |
*/ | |
proto.game.TransferredObjectMessage.prototype.toObject = function(opt_includeInstance) { | |
return proto.game.TransferredObjectMessage.toObject(opt_includeInstance, this); | |
}; | |
/** | |
* Static version of the {@see toObject} method. | |
* @param {boolean|undefined} includeInstance Deprecated. Whether to include | |
* the JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @param {!proto.game.TransferredObjectMessage} msg The msg instance to transform. | |
* @return {!Object} | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.TransferredObjectMessage.toObject = function(includeInstance, msg) { | |
var f, obj = { | |
from: jspb.Message.getFieldWithDefault(msg, 1, ""), | |
to: jspb.Message.getFieldWithDefault(msg, 2, ""), | |
object: jspb.Message.getFieldWithDefault(msg, 3, ""), | |
message: jspb.Message.getFieldWithDefault(msg, 4, ""), | |
error: jspb.Message.getFieldWithDefault(msg, 5, "") | |
}; | |
if (includeInstance) { | |
obj.$jspbMessageInstance = msg; | |
} | |
return obj; | |
}; | |
} | |
/** | |
* Deserializes binary data (in protobuf wire format). | |
* @param {jspb.ByteSource} bytes The bytes to deserialize. | |
* @return {!proto.game.TransferredObjectMessage} | |
*/ | |
proto.game.TransferredObjectMessage.deserializeBinary = function(bytes) { | |
var reader = new jspb.BinaryReader(bytes); | |
var msg = new proto.game.TransferredObjectMessage; | |
return proto.game.TransferredObjectMessage.deserializeBinaryFromReader(msg, reader); | |
}; | |
/** | |
* Deserializes binary data (in protobuf wire format) from the | |
* given reader into the given message object. | |
* @param {!proto.game.TransferredObjectMessage} msg The message object to deserialize into. | |
* @param {!jspb.BinaryReader} reader The BinaryReader to use. | |
* @return {!proto.game.TransferredObjectMessage} | |
*/ | |
proto.game.TransferredObjectMessage.deserializeBinaryFromReader = function(msg, reader) { | |
while (reader.nextField()) { | |
if (reader.isEndGroup()) { | |
break; | |
} | |
var field = reader.getFieldNumber(); | |
switch (field) { | |
case 1: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setFrom(value); | |
break; | |
case 2: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setTo(value); | |
break; | |
case 3: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setObject(value); | |
break; | |
case 4: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setMessage(value); | |
break; | |
case 5: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setError(value); | |
break; | |
default: | |
reader.skipField(); | |
break; | |
} | |
} | |
return msg; | |
}; | |
/** | |
* Serializes the message to binary data (in protobuf wire format). | |
* @return {!Uint8Array} | |
*/ | |
proto.game.TransferredObjectMessage.prototype.serializeBinary = function() { | |
var writer = new jspb.BinaryWriter(); | |
proto.game.TransferredObjectMessage.serializeBinaryToWriter(this, writer); | |
return writer.getResultBuffer(); | |
}; | |
/** | |
* Serializes the given message to binary data (in protobuf wire | |
* format), writing to the given BinaryWriter. | |
* @param {!proto.game.TransferredObjectMessage} message | |
* @param {!jspb.BinaryWriter} writer | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.TransferredObjectMessage.serializeBinaryToWriter = function(message, writer) { | |
var f = undefined; | |
f = message.getFrom(); | |
if (f.length > 0) { | |
writer.writeString( | |
1, | |
f | |
); | |
} | |
f = message.getTo(); | |
if (f.length > 0) { | |
writer.writeString( | |
2, | |
f | |
); | |
} | |
f = message.getObject(); | |
if (f.length > 0) { | |
writer.writeString( | |
3, | |
f | |
); | |
} | |
f = message.getMessage(); | |
if (f.length > 0) { | |
writer.writeString( | |
4, | |
f | |
); | |
} | |
f = message.getError(); | |
if (f.length > 0) { | |
writer.writeString( | |
5, | |
f | |
); | |
} | |
}; | |
/** | |
* optional string from = 1; | |
* @return {string} | |
*/ | |
proto.game.TransferredObjectMessage.prototype.getFrom = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 1, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.TransferredObjectMessage.prototype.setFrom = function(value) { | |
jspb.Message.setProto3StringField(this, 1, value); | |
}; | |
/** | |
* optional string to = 2; | |
* @return {string} | |
*/ | |
proto.game.TransferredObjectMessage.prototype.getTo = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 2, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.TransferredObjectMessage.prototype.setTo = function(value) { | |
jspb.Message.setProto3StringField(this, 2, value); | |
}; | |
/** | |
* optional string object = 3; | |
* @return {string} | |
*/ | |
proto.game.TransferredObjectMessage.prototype.getObject = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 3, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.TransferredObjectMessage.prototype.setObject = function(value) { | |
jspb.Message.setProto3StringField(this, 3, value); | |
}; | |
/** | |
* optional string message = 4; | |
* @return {string} | |
*/ | |
proto.game.TransferredObjectMessage.prototype.getMessage = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 4, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.TransferredObjectMessage.prototype.setMessage = function(value) { | |
jspb.Message.setProto3StringField(this, 4, value); | |
}; | |
/** | |
* optional string error = 5; | |
* @return {string} | |
*/ | |
proto.game.TransferredObjectMessage.prototype.getError = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 5, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.TransferredObjectMessage.prototype.setError = function(value) { | |
jspb.Message.setProto3StringField(this, 5, value); | |
}; | |
if (jspb.Message.GENERATE_TO_OBJECT) { | |
/** | |
* Creates an object representation of this proto. | |
* Field names that are reserved in JavaScript and will be renamed to pb_name. | |
* Optional fields that are not set will be set to undefined. | |
* To access a reserved field use, foo.pb_<name>, eg, foo.pb_default. | |
* For the list of reserved names please see: | |
* net/proto2/compiler/js/internal/generator.cc#kKeyword. | |
* @param {boolean=} opt_includeInstance Deprecated. whether to include the | |
* JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @return {!Object} | |
*/ | |
proto.game.RequestObjectTransferMessage.prototype.toObject = function(opt_includeInstance) { | |
return proto.game.RequestObjectTransferMessage.toObject(opt_includeInstance, this); | |
}; | |
/** | |
* Static version of the {@see toObject} method. | |
* @param {boolean|undefined} includeInstance Deprecated. Whether to include | |
* the JSPB instance for transitional soy proto support: | |
* http://goto/soy-param-migration | |
* @param {!proto.game.RequestObjectTransferMessage} msg The msg instance to transform. | |
* @return {!Object} | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.RequestObjectTransferMessage.toObject = function(includeInstance, msg) { | |
var f, obj = { | |
from: jspb.Message.getFieldWithDefault(msg, 1, ""), | |
to: jspb.Message.getFieldWithDefault(msg, 2, ""), | |
object: jspb.Message.getFieldWithDefault(msg, 3, "") | |
}; | |
if (includeInstance) { | |
obj.$jspbMessageInstance = msg; | |
} | |
return obj; | |
}; | |
} | |
/** | |
* Deserializes binary data (in protobuf wire format). | |
* @param {jspb.ByteSource} bytes The bytes to deserialize. | |
* @return {!proto.game.RequestObjectTransferMessage} | |
*/ | |
proto.game.RequestObjectTransferMessage.deserializeBinary = function(bytes) { | |
var reader = new jspb.BinaryReader(bytes); | |
var msg = new proto.game.RequestObjectTransferMessage; | |
return proto.game.RequestObjectTransferMessage.deserializeBinaryFromReader(msg, reader); | |
}; | |
/** | |
* Deserializes binary data (in protobuf wire format) from the | |
* given reader into the given message object. | |
* @param {!proto.game.RequestObjectTransferMessage} msg The message object to deserialize into. | |
* @param {!jspb.BinaryReader} reader The BinaryReader to use. | |
* @return {!proto.game.RequestObjectTransferMessage} | |
*/ | |
proto.game.RequestObjectTransferMessage.deserializeBinaryFromReader = function(msg, reader) { | |
while (reader.nextField()) { | |
if (reader.isEndGroup()) { | |
break; | |
} | |
var field = reader.getFieldNumber(); | |
switch (field) { | |
case 1: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setFrom(value); | |
break; | |
case 2: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setTo(value); | |
break; | |
case 3: | |
var value = /** @type {string} */ (reader.readString()); | |
msg.setObject(value); | |
break; | |
default: | |
reader.skipField(); | |
break; | |
} | |
} | |
return msg; | |
}; | |
/** | |
* Serializes the message to binary data (in protobuf wire format). | |
* @return {!Uint8Array} | |
*/ | |
proto.game.RequestObjectTransferMessage.prototype.serializeBinary = function() { | |
var writer = new jspb.BinaryWriter(); | |
proto.game.RequestObjectTransferMessage.serializeBinaryToWriter(this, writer); | |
return writer.getResultBuffer(); | |
}; | |
/** | |
* Serializes the given message to binary data (in protobuf wire | |
* format), writing to the given BinaryWriter. | |
* @param {!proto.game.RequestObjectTransferMessage} message | |
* @param {!jspb.BinaryWriter} writer | |
* @suppress {unusedLocalVariables} f is only used for nested messages | |
*/ | |
proto.game.RequestObjectTransferMessage.serializeBinaryToWriter = function(message, writer) { | |
var f = undefined; | |
f = message.getFrom(); | |
if (f.length > 0) { | |
writer.writeString( | |
1, | |
f | |
); | |
} | |
f = message.getTo(); | |
if (f.length > 0) { | |
writer.writeString( | |
2, | |
f | |
); | |
} | |
f = message.getObject(); | |
if (f.length > 0) { | |
writer.writeString( | |
3, | |
f | |
); | |
} | |
}; | |
/** | |
* optional string from = 1; | |
* @return {string} | |
*/ | |
proto.game.RequestObjectTransferMessage.prototype.getFrom = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 1, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.RequestObjectTransferMessage.prototype.setFrom = function(value) { | |
jspb.Message.setProto3StringField(this, 1, value); | |
}; | |
/** | |
* optional string to = 2; | |
* @return {string} | |
*/ | |
proto.game.RequestObjectTransferMessage.prototype.getTo = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 2, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.RequestObjectTransferMessage.prototype.setTo = function(value) { | |
jspb.Message.setProto3StringField(this, 2, value); | |
}; | |
/** | |
* optional string object = 3; | |
* @return {string} | |
*/ | |
proto.game.RequestObjectTransferMessage.prototype.getObject = function() { | |
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 3, "")); | |
}; | |
/** @param {string} value */ | |
proto.game.RequestObjectTransferMessage.prototype.setObject = function(value) { | |
jspb.Message.setProto3StringField(this, 3, value); | |
}; | |
goog.object.extend(exports, proto.game); |
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