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#!/usr/local/bin/node
var https = require('https');
var token, username;
var tenxer = 'tenxer';
var shitsFucked = 0;
var shitsUnfucked = 0;
var reposCount = 0;
process.argv.forEach(function (arg) {
// @source: https://gist.github.com/darktable/2018687#file-guiscaler-cs
using System;
using System.Collections;
using UnityEngine;
/// Usage:
/// (optional) Call GUIScaler.Initialize() in Start(), Awake() or OnEnable() (only needed once)
using UnityEngine;
using System.Collections;
public class OrderTester : MonoBehaviour {
void Update() { Debug.Log("Update()"); }
void LateUpdate() { Debug.Log("LateUpdate()"); }
void FixedUpdate() { Debug.Log("FixedUpdate()"); }
void Awake() { Debug.Log("Awake()"); }
void Start() { Debug.Log("Start()"); }
void Reset() { Debug.Log("Reset()"); }
@capnslipp
capnslipp / install_dependencies.sh
Last active December 18, 2015 17:49 — forked from kaspermunck/install_dependencies.sh
Quotes. I like quotes. Also, I like accurate constant identifiers. Imagine that.
#!/bin/bash
# run prior to building with XcodeTest to install WaxSim.
# @note: assumed that WaxSim is already present in the repo at WAXSIM_PATH
# I recommend installing a submodule (rather than including WaxSim's source in the repo itself) via something to the effect of `git submodule add git@github.com:jonathanpenn/WaxSim.git Tools/WaxSim`. But you're free to do whatever you want.
WAXSIM_PATH=./Tools/WaxSim/
# install waxsim
cd "$WAXSIM_PATH"
xcodebuild install DSTROOT=/ INSTALL_PATH=/usr/local/bin

GitHub OAuth Busy Developer's Guide

This is a quick guide to OAuth2 support in GitHub for developers. This is still experimental and could change at any moment. This Gist will serve as a living document until it becomes finalized at Develop.GitHub.com.

OAuth2 is a protocol that lets external apps request authorization to private details in your GitHub account without getting your password. All developers need to register their application before getting started.

Web Application Flow

  • Redirect to this link to request GitHub access: