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@carlqt
Last active May 27, 2017 05:10
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require 'rails_helper'
RSpec.describe Piece, type: :model do
let!(:user) { FactoryGirl.create(:user) }
let!(:game) { FactoryGirl.create(:game, user_id: user.id)}
let!(:piece) { FactoryGirl.create(:piece, x_pos: 3, y_pos: 3, user_id: user.id, game_id: game.id) }
describe "#right_or_left" do
subject(:right_or_left) { piece.right_or_left(destination_x) }
context 'for horizontal path' do
context 'when moving right' do
let(:destination_x) { 5 }
it { is_expected.to eq(1) }
end
context 'when moving left' do
let(:destination_x) { 2 }
it { is_expected.to eq(-1) }
end
end
end
describe "#up_or_down" do
subject(:up_or_down) { piece.up_or_down(destination_y) }
context 'for vertical path' do
context 'when moving up' do
let(:destination_y) { 7 }
it { is_expected.to eq(1) }
end
context 'when moving down' do
let(:destination_y) { 0 }
it { is_expected.to eq(-1) }
end
end
end
describe "#is_on_square?" do
subject(:is_on_square?) { piece.is_on_square?(x, y) }
let!(:piece) { FactoryGirl.create(:piece, x_pos: 1, y_pos: 1, user_id: user.id, game_id: game.id) }
context 'for the coordinates' do
context 'when there is an existing piece' do
let(:x) { 1 }
let(:y) { 1 }
it { is_expected.to eq(true) }
end
context 'when there is no existing piece' do
let(:x) { 0 }
let(:y) { 0 }
it { is_expected.to eq(false) }
end
end
end
# This can be sub-divided to de clutter this test-suite.
describe "#is_obstructed?" do
subject(:is_obstructed?) { piece_move.is_obstructed?(destination_x, destination_y) }
let!(:piece_move) { FactoryGirl.create(:piece, name: "Queen", user_id: user.id, game_id: game.id) }
let(:destination_x) { 1 }
let(:destination_y) { 5 }
describe "For Knight can't be obstructed" do
let!(:name) { "Knight" }
let(:x_start) { 3 }
let(:y_start) { 2 }
let(:destination_x) { 5 }
let(:destination_y) { 3 }
it { is_expected.to be false }
end
describe 'Any obstructions' do
let!(:piece_obstruct) { FactoryGirl.create(:piece, name: name_obstruct, x_pos: x_obstruct, y_pos: y_obstruct, user_id: user.id, game_id: game.id) }
context 'for the horizontal direction' do
context 'when there is an obstruction' do
let(:name_obstruct) { "Bishop" }
let(:x_obstruct) { 1 }
let(:y_obstruct) { 3 }
it { is_expected.to eq(true) }
end
context 'when there is no obstruction' do
let(:name_obstruct) { "Rook" }
let(:x_obstruct) { 6 }
let(:y_obstruct) { 5 }
it { is_expected.to eq(false) }
end
end
context 'for the vertical direction' do
context 'when there is an obstruction' do
let(:name_obstruct) { "Pawn" }
let(:x_obstruct) { 1 }
let(:y_obstruct) { 4 }
it { is_expected.to eq(true) }
end
context 'when there is no obstruction' do
let(:name_obstruct) { "Pawn" }
let(:x_obstruct) { 7 }
let(:y_obstruct) { 6 }
it { is_expected.to eq(false) }
end
end
context 'for the diagonal direction' do
context 'when there is an obstruction' do
let(:destination_x) { 4 }
let(:destination_y) { 4 }
let(:name_obstruct) { "Knight" }
let(:x_obstruct) { 2 }
let(:y_obstruct) { 2 }
it { is_expected.to eq(true) }
end
context 'when there is no obstruction' do
let(:x_start) { 2 }
let(:y_start) { 5 }
let(:destination_x) { 6 }
let(:destination_y) { 1 }
let(:name_obstruct) { "Bishop" }
let(:x_obstruct) { 6 }
let(:y_obstruct) { 1 }
it { is_expected.to eq(false) }
end
end
end
end
end
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