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Created December 3, 2014 13:39
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gist created by github.com/dscape/ghcopy
Using binned.
Increasing per-process limit of core file size to infinity.
LogInit:Display: Running engine without a game
LogInit: Version: 4.7.0-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Dec 2 2014 21:59:44
LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
LogInit: Build Configuration: Debug
LogInit: Branch Name: UE4
LogInit: Command line:
LogInit: Base directory: /media/INTHDD/Github/UnrealEngine/Engine/Binaries/Linux/
LogInit: Rocket: 0
[2014.12.03-14.39.46:446][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2014.12.03-14.39.46:460][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2014.12.03-14.39.46:546][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.12.03-14.39.46:560][ 0]LogInit: Object subsystem initialized
[2014.12.03-14.39.46:563][ 0]LogInit: Selected Device Profile: [Linux]
[2014.12.03-14.39.46:563][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Linux]
[2014.12.03-14.39.46:569][ 0]LogInit: Linux hardware info:
[2014.12.03-14.39.46:569][ 0]LogInit: - this process' id (pid) is 1825, parent process' id (ppid) is 1206
[2014.12.03-14.39.46:569][ 0]LogInit: - we are not running under debugger
[2014.12.03-14.39.46:569][ 0]LogInit: - machine network name is 'arch-moter8'
[2014.12.03-14.39.46:569][ 0]LogInit: - we're logged in locally
[2014.12.03-14.39.46:569][ 0]LogInit: - Number of physical cores available for the process: 4
[2014.12.03-14.39.46:569][ 0]LogInit: - Number of logical cores available for the process: 4
[2014.12.03-14.39.46:569][ 0]LogInit: - Memory allocator used: binned
[2014.12.03-14.39.46:569][ 0]LogInit: Linux-specific commandline switches:
[2014.12.03-14.39.46:569][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2014.12.03-14.39.46:569][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2014.12.03-14.39.46:569][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2014.12.03-14.39.46:569][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2014.12.03-14.39.46:569][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2014.12.03-14.39.46:569][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2014.12.03-14.39.46:569][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2014.12.03-14.39.46:569][ 0]LogInit: Initializing SDL.
[2014.12.03-14.39.46:797][ 0]LogInit: Display metrics:
[2014.12.03-14.39.46:797][ 0]LogInit: PrimaryDisplayWidth: 1920
[2014.12.03-14.39.46:797][ 0]LogInit: PrimaryDisplayHeight: 1200
[2014.12.03-14.39.46:797][ 0]LogInit: PrimaryDisplayWorkAreaRect:
[2014.12.03-14.39.46:797][ 0]LogInit: Left=0, Top=0, Right=1920, Bottom=1200
[2014.12.03-14.39.46:797][ 0]LogInit: VirtualDisplayRect:
[2014.12.03-14.39.46:797][ 0]LogInit: Left=0, Top=0, Right=3840, Bottom=1200
[2014.12.03-14.39.46:797][ 0]LogInit: TitleSafePaddingSize: X=0.000 Y=0.000
[2014.12.03-14.39.46:797][ 0]LogInit: ActionSafePaddingSize: X=0.000 Y=0.000
[2014.12.03-14.39.46:797][ 0]LogInit: Number of monitors: 2
[2014.12.03-14.39.46:797][ 0]LogInit: Monitor 0
[2014.12.03-14.39.46:797][ 0]LogInit: Name: Philips 240SW 24"
[2014.12.03-14.39.46:797][ 0]LogInit: ID: display0
[2014.12.03-14.39.46:797][ 0]LogInit: NativeWidth: 1920
[2014.12.03-14.39.46:797][ 0]LogInit: NativeHeight: 1200
[2014.12.03-14.39.46:797][ 0]LogInit: bIsPrimary: true
[2014.12.03-14.39.46:797][ 0]LogInit: Monitor 1
[2014.12.03-14.39.46:797][ 0]LogInit: Name: W2452 21"
[2014.12.03-14.39.46:797][ 0]LogInit: ID: display1
[2014.12.03-14.39.46:797][ 0]LogInit: NativeWidth: 1920
[2014.12.03-14.39.46:798][ 0]LogInit: NativeHeight: 1200
[2014.12.03-14.39.46:798][ 0]LogInit: bIsPrimary: false
[2014.12.03-14.39.46:798][ 0]LogInit: - Physical RAM available (not considering process quota): 24 GB (24066 MB, 24644296 KB, 25235759104 bytes)
[2014.12.03-14.39.46:923][ 0]LogRHI:Warning: disabling reporting back of debug groups and markers to the OpenGL debug output callback
[2014.12.03-14.39.46:956][ 0]LogRHI:Warning: disabling reporting back of debug groups and markers to the OpenGL debug output callback
[2014.12.03-14.39.46:957][ 0]LogRHI: Initializing OpenGL RHI
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_VENDOR: ATI Technologies Inc.
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_RENDERER: AMD Radeon R9 200 Series
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_VERSION: 3.2.12968 Core Profile/Debug Context 14.201.1006.1002
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: 4.40
[2014.12.03-14.39.46:957][ 0]LogRHI: OpenGL Extensions:
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_AMDX_debug_output
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_AMD_blend_minmax_factor
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_AMD_conservative_depth
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_AMD_debug_output
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_AMD_depth_clamp_separate
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_AMD_draw_buffers_blend
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_AMD_framebuffer_sample_positions
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_AMD_gcn_shader
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_AMD_gpu_shader_int64
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_AMD_interleaved_elements
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_AMD_multi_draw_indirect
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_AMD_name_gen_delete
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_AMD_occlusion_query_event
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_AMD_performance_monitor
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_AMD_pinned_memory
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_AMD_query_buffer_object
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_AMD_sample_positions
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_AMD_seamless_cubemap_per_texture
[2014.12.03-14.39.46:957][ 0]LogRHI: GL_AMD_shader_atomic_counter_ops
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_AMD_shader_stencil_export
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_AMD_shader_stencil_value_export
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_AMD_shader_trace
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_AMD_shader_trinary_minmax
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_AMD_stencil_operation_extended
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_AMD_texture_cube_map_array
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_AMD_texture_texture4
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_AMD_transform_feedback3_lines_triangles
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_AMD_transform_feedback4
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_AMD_vertex_shader_layer
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_AMD_vertex_shader_viewport_index
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_ES2_compatibility
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_ES3_compatibility
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_arrays_of_arrays
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_base_instance
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_bindless_texture
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_blend_func_extended
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_buffer_storage
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_clear_buffer_object
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_clear_texture
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_color_buffer_float
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_compressed_texture_pixel_storage
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_compute_shader
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_conservative_depth
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_copy_buffer
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_copy_image
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_debug_output
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_depth_buffer_float
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_depth_clamp
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_depth_texture
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_draw_buffers
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_draw_buffers_blend
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_draw_elements_base_vertex
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_draw_indirect
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_draw_instanced
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_enhanced_layouts
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_explicit_attrib_location
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_explicit_uniform_location
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_fragment_coord_conventions
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_fragment_layer_viewport
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_fragment_program
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_fragment_program_shadow
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_fragment_shader
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_framebuffer_no_attachments
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_framebuffer_object
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_framebuffer_sRGB
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_geometry_shader4
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_get_program_binary
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_gpu_shader5
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_gpu_shader_fp64
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_half_float_pixel
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_half_float_vertex
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_imaging
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_instanced_arrays
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_internalformat_query
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_internalformat_query2
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_invalidate_subdata
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_map_buffer_alignment
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_map_buffer_range
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_multi_bind
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_multi_draw_indirect
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_multisample
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_multitexture
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_occlusion_query
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_occlusion_query2
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_pixel_buffer_object
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_point_parameters
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_point_sprite
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_program_interface_query
[2014.12.03-14.39.46:958][ 0]LogRHI: GL_ARB_provoking_vertex
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_query_buffer_object
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_sample_shading
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_sampler_objects
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_seamless_cube_map
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_seamless_cubemap_per_texture
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_separate_shader_objects
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_shader_atomic_counters
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_shader_bit_encoding
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_shader_draw_parameters
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_shader_group_vote
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_shader_image_load_store
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_shader_image_size
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_shader_objects
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_shader_precision
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_shader_stencil_export
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_shader_storage_buffer_object
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_shader_subroutine
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_shader_texture_lod
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_shading_language_100
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_shading_language_420pack
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_shading_language_packing
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_shadow
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_shadow_ambient
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_stencil_texturing
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_sync
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_tessellation_shader
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_border_clamp
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_buffer_object
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_buffer_object_rgb32
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_buffer_range
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_compression
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_compression_bptc
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_compression_rgtc
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_cube_map
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_cube_map_array
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_env_add
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_env_combine
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_env_crossbar
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_env_dot3
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_float
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_gather
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_mirror_clamp_to_edge
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_mirrored_repeat
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_multisample
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_non_power_of_two
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_query_levels
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_query_lod
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_rectangle
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_rg
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_rgb10_a2ui
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_snorm
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_stencil8
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_storage
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_storage_multisample
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_swizzle
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_texture_view
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_timer_query
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_transform_feedback2
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_transform_feedback3
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_transform_feedback_instanced
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_transpose_matrix
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_uniform_buffer_object
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_vertex_array_bgra
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_vertex_array_object
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_vertex_attrib_64bit
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_vertex_attrib_binding
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_vertex_buffer_object
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_vertex_program
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_vertex_shader
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_vertex_type_10f_11f_11f_rev
[2014.12.03-14.39.46:959][ 0]LogRHI: GL_ARB_vertex_type_2_10_10_10_rev
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_ARB_viewport_array
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_ARB_window_pos
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_ATI_draw_buffers
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_ATI_envmap_bumpmap
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_ATI_fragment_shader
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_ATI_meminfo
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_ATI_separate_stencil
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_ATI_texture_compression_3dc
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_ATI_texture_env_combine3
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_ATI_texture_float
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_ATI_texture_mirror_once
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_abgr
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_bgra
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_bindable_uniform
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_blend_color
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_blend_equation_separate
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_blend_func_separate
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_blend_minmax
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_blend_subtract
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_compiled_vertex_array
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_copy_buffer
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_copy_texture
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_depth_bounds_test
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_direct_state_access
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_draw_buffers2
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_draw_instanced
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_draw_range_elements
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_fog_coord
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_framebuffer_blit
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_framebuffer_multisample
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_framebuffer_object
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_framebuffer_sRGB
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_geometry_shader4
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_gpu_program_parameters
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_gpu_shader4
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_histogram
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_multi_draw_arrays
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_packed_depth_stencil
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_packed_float
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_packed_pixels
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_pixel_buffer_object
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_point_parameters
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_provoking_vertex
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_rescale_normal
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_secondary_color
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_separate_specular_color
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_shader_image_load_store
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_shader_integer_mix
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_shadow_funcs
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_stencil_wrap
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_subtexture
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_texgen_reflection
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_texture3D
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_texture_array
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_texture_buffer_object
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_texture_compression_bptc
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_texture_compression_latc
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_texture_compression_rgtc
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_texture_compression_s3tc
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_texture_cube_map
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_texture_edge_clamp
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_texture_env_add
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_texture_env_combine
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_texture_env_dot3
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_texture_filter_anisotropic
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_texture_integer
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_texture_lod
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_texture_lod_bias
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_texture_mirror_clamp
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_texture_object
[2014.12.03-14.39.46:960][ 0]LogRHI: GL_EXT_texture_rectangle
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_EXT_texture_sRGB
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_EXT_texture_sRGB_decode
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_EXT_texture_shared_exponent
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_EXT_texture_snorm
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_EXT_texture_storage
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_EXT_texture_swizzle
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_EXT_timer_query
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_EXT_transform_feedback
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_EXT_vertex_array
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_EXT_vertex_array_bgra
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_EXT_vertex_attrib_64bit
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_IBM_texture_mirrored_repeat
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_INTEL_fragment_shader_ordering
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_KHR_debug
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_KTX_buffer_region
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_NV_blend_square
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_NV_conditional_render
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_NV_copy_depth_to_color
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_NV_copy_image
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_NV_depth_buffer_float
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_NV_explicit_multisample
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_NV_float_buffer
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_NV_half_float
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_NV_primitive_restart
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_NV_texgen_reflection
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_NV_texture_barrier
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_SGIS_generate_mipmap
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_SGIS_texture_edge_clamp
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_SGIS_texture_lod
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_SUN_multi_draw_arrays
[2014.12.03-14.39.46:961][ 0]LogRHI: GL_WIN_swap_hint
[2014.12.03-14.39.46:963][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 16384
[2014.12.03-14.39.46:963][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
[2014.12.03-14.39.46:963][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
[2014.12.03-14.39.46:963][ 0]LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048
[2014.12.03-14.39.46:963][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384
[2014.12.03-14.39.46:963][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 32
[2014.12.03-14.39.46:963][ 0]LogRHI: GL_MAX_DRAW_BUFFERS: 8
[2014.12.03-14.39.46:963][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
[2014.12.03-14.39.46:963][ 0]LogRHI: GL_MAX_SAMPLES: 8
[2014.12.03-14.39.46:963][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 8
[2014.12.03-14.39.46:963][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
[2014.12.03-14.39.46:963][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 8
[2014.12.03-14.39.46:963][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
[2014.12.03-14.39.46:963][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 29
[2014.12.03-14.39.46:963][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
[2014.12.03-14.39.46:963][ 0]LogRHI: OpenGL MajorVersion = 3, MinorVersion = 2, ShaderPlatform = GLSL_150, FeatureLevel = SM4
[2014.12.03-14.39.47:001][ 0]LogTextLocalizationManager: The requested culture ('en_US_POSIX') has no localization data; parent culture's ('en') localization data will be used.
[2014.12.03-14.39.47:146][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2014.12.03-14.39.47:146][ 0]LogHAL:Warning: LinuxSplash_InitSplashResources() : Could not load splash BMP! SDL_Error: Couldn't open ../../../Engine/Content/Splash/EdSplashDefault.bmp
[2014.12.03-14.39.49:030][ 0]LogTargetPlatformManager:Display: Building Assets For Linux
[2014.12.03-14.39.49:498][ 0]LogTargetPlatformManager:Display: Building Assets For Linux
[2014.12.03-14.39.49:564][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2014.12.03-14.39.49:589][ 0]LogDerivedDataCache: Loaded boot cache 0.02s 59MB ../../../Engine/DerivedDataCache/Boot.ddc.
[2014.12.03-14.39.49:589][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../Engine/DerivedDataCache/Boot.ddc
[2014.12.03-14.39.49:590][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.12.03-14.39.49:590][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2014.12.03-14.39.49:590][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.12.03-14.39.49:590][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2014.12.03-14.39.49:591][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
[2014.12.03-14.39.49:591][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2014.12.03-14.39.49:591][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2014.12.03-14.39.50:417][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2014.12.03-14.39.50:418][ 0]LogMeshUtilities: No automatic mesh merging module available
[2014.12.03-14.39.50:436][ 0]LogHAL: Linux SourceCodeAccessSettings: KDevelopSourceCodeAccessor
[2014.12.03-14.39.54:212][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/icon_locked_16px.png' error.
[2014.12.03-14.39.54:212][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/icon_locked_16px.png
[2014.12.03-14.39.54:294][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate//GameProjectDialog/Tab_Background.png' error.
[2014.12.03-14.39.54:294][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate//GameProjectDialog/Tab_Background.png
[2014.12.03-14.39.54:318][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Tutorials/hyperlink.png' error.
[2014.12.03-14.39.54:318][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Tutorials/hyperlink.png
[2014.12.03-14.39.54:526][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/ActorIcons/Box_16px.png' error.
[2014.12.03-14.39.54:526][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/ActorIcons/Box_16px.png
[2014.12.03-14.39.55:154][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2014.12.03-14.39.56:825][ 0]SourceControl: Info Source control is disabled
[2014.12.03-14.39.56:825][ 0]SourceControl: Info Source control is disabled
[2014.12.03-14.39.56:836][ 0]SourceControl: Info Source control is disabled
[2014.12.03-14.39.58:710][ 0]LogObj: 24325 objects as part of root set at end of initial load.
[2014.12.03-14.39.58:710][ 0]LogUObjectAllocator: 5186368 out of 0 bytes used by permanent object pool.
[2014.12.03-14.39.59:156][ 0]LogEngine: Initializing Engine...
[2014.12.03-14.39.59:263][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
[2014.12.03-14.39.59:431][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material.
[2014.12.03-14.39.59:607][ 0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 1858
[2014.12.03-14.39.59:607][ 0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 1859
[2014.12.03-14.39.59:607][ 0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 1860
[2014.12.03-14.39.59:607][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material.
[2014.12.03-14.39.59:651][ 0]LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling.
[2014.12.03-14.39.59:664][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling.
[2014.12.03-14.39.59:672][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling.
[2014.12.03-14.39.59:679][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling.
[2014.12.03-14.39.59:687][ 0]LoUsing binned.
LogConfig:Warning: Failed to saved backup for config[Engine]
LogInit: Version: 4.7.0-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Dec 2 2014 22:49:10
LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line: /media/INTHDD/Github/UnrealEngine/Engine/Intermediate/Shaders/WorkingDirectory/1825/0/ 1825 0 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess -NOPACKAGECACHE -Multiprocess
LogInit: Base directory: /media/INTHDD/Github/UnrealEngine/Engine/Binaries/Linux/
LogInit: Rocket: 0
[2014.12.03-14.39.59:644][ 0]LogTaskGraph: Started task graph with 2 named threads and 5 total threads.
[2014.12.03-14.39.59:651][ 0]LogInit: Linux hardware info:
[2014.12.03-14.39.59:651][ 0]LogInit: - this process' id (pid) is 1858, parent process' id (ppid) is 1825
[2014.12.03-14.39.59:651][ 0]LogInit: - we are not running under debugger
[2014.12.03-14.39.59:651][ 0]LogInit: - machine network name is 'arch-moter8'
[2014.12.03-14.39.59:651][ 0]LogInit: - we're logged in locally
[2014.12.03-14.39.59:651][ 0]LogInit: - Number of physical cores available for the process: 4
[2014.12.03-14.39.59:651][ 0]LogInit: - Number of logical cores available for the process: 4
[2014.12.03-14.39.59:651][ 0]LogInit: - Memory allocator used: binned
[2014.12.03-14.39.59:651][ 0]LogInit: Linux-specific commandline switches:
[2014.12.03-14.39.59:651][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2014.12.03-14.39.59:651][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2014.12.03-14.39.59:651][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2014.12.03-14.39.59:651][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2014.12.03-14.39.59:651][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2014.12.03-14.39.59:651][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2014.12.03-14.39.59:651][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2014.12.03-14.39.59:651][ 0]LogInit: - Physical RAM available (not considering process quota): 24 GB (24066 MB, 24644296 KB, 25235759104 bytes)
[2014.12.03-14.39.59:665][ 0]LogTextLocalizationManager: The requested culture ('en_US_POSIX') has no localization data; parent culture's ('en') localization data will be used.
Using binned.
LogInit: Version: 4.7.0-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Dec 2 2014 22:49:10
LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line: /media/INTHDD/Github/UnrealEngine/Engine/Intermediate/Shaders/WorkingDirectory/1825/1/ 1825 1 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess -NOPACKAGECACHE -Multiprocess
LogInit: Base directory: /media/INTHDD/Github/UnrealEngine/Engine/Binaries/Linux/
LogInit: Rocket: 0
[2014.12.03-14.39.59:665][ 0]LogTaskGraph: Started task graph with 2 named threads and 5 total threads.
[2014.12.03-14.39.59:665][ 0]LogInit: Linux hardware info:
[2014.12.03-14.39.59:665][ 0]LogInit: - this process' id (pid) is 1859, parent process' id (ppid) is 1825
[2014.12.03-14.39.59:665][ 0]LogInit: - we are not running under debugger
[2014.12.03-14.39.59:665][ 0]LogInit: - machine network name is 'arch-moter8'
[2014.12.03-14.39.59:665][ 0]LogInit: - we're logged in locally
[2014.12.03-14.39.59:665][ 0]LogInit: - Number of physical cores available for the process: 4
[2014.12.03-14.39.59:665][ 0]LogInit: - Number of logical cores available for the process: 4
[2014.12.03-14.39.59:665][ 0]LogInit: - Memory allocator used: binned
[2014.12.03-14.39.59:665][ 0]LogInit: Linux-specific commandline switches:
[2014.12.03-14.39.59:665][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2014.12.03-14.39.59:665][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2014.12.03-14.39.59:665][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2014.12.03-14.39.59:665][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2014.12.03-14.39.59:665][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2014.12.03-14.39.59:665][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2014.12.03-14.39.59:665][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2014.12.03-14.39.59:665][ 0]LogInit: - Physical RAM available (not considering process quota): 24 GB (24066 MB, 24644296 KB, 25235759104 bytes)
[2014.12.03-14.39.59:679][ 0]LogTextLocalizationManager: The requested culture ('en_US_POSIX') has no localization data; parent culture's ('en') localization data will be used.
Using binned.
LogInit: Version: 4.7.0-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Dec 2 2014 22:49:10
LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line: /media/INTHDD/Github/UnrealEngine/Engine/Intermediate/Shaders/WorkingDirectory/1825/2/ 1825 2 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess -NOPACKAGECACHE -Multiprocess
LogInit: Base directory: /media/INTHDD/Github/UnrealEngine/Engine/Binaries/Linux/
LogInit: Rocket: 0
[2014.12.03-14.39.59:702][ 0]LogTaskGraph: Started task graph with 2 named threads and 5 total threads.
[2014.12.03-14.39.59:718][ 0]LogInit: Linux hardware info:
[2014.12.03-14.39.59:718][ 0]LogInit: - this process' id (pid) is 1860, parent process' id (ppid) is 1825
[2014.12.03-14.39.59:718][ 0]LogInit: - we are not running under debugger
[2014.12.03-14.39.59:718][ 0]LogInit: - machine network name is 'arch-moter8'
[2014.12.03-14.39.59:718][ 0]LogInit: - we're logged in locally
[2014.12.03-14.39.59:718][ 0]LogInit: - Number of physical cores available for the process: 4
[2014.12.03-14.39.59:718][ 0]LogInit: - Number of logical cores available for the process: 4
[2014.12.03-14.39.59:718][ 0]LogInit: - Memory allocator used: binned
[2014.12.03-14.39.59:718][ 0]LogInit: Linux-specific commandline switches:
[2014.12.03-14.39.59:718][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2014.12.03-14.39.59:718][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2014.12.03-14.39.59:718][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2014.12.03-14.39.59:718][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2014.12.03-14.39.59:718][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2014.12.03-14.39.59:718][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2014.12.03-14.39.59:718][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2014.12.03-14.39.59:718][ 0]LogInit: - Physical RAM available (not considering process quota): 24 GB (24066 MB, 24644296 KB, 25235759104 bytes)
[2014.12.03-14.39.59:725][ 0]LogTextLocalizationManager: The requested culture ('en_US_POSIX') has no localization data; parent culture's ('en') localization data will be used.
gMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling.
[2014.12.03-14.39.59:694][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling.
[2014.12.03-14.39.59:703][ 0]LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
[2014.12.03-14.39.59:709][ 0]LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling.
[2014.12.03-14.39.59:777][ 0]LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
[2014.12.03-14.39.59:814][ 0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling.
[2014.12.03-14.39.59:840][ 0]LogMaterial: Missing cached shader map for material GeomMaterial, compiling.
[2014.12.03-14.39.59:861][ 0]LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling.
[2014.12.03-14.39.59:942][ 0]LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling.
[2014.12.03-14.40.00:042][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
[2014.12.03-14.40.00:082][ 0]LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
[2014.12.03-14.40.00:171][ 0]LogALAudio: ALAudio device opened : OpenAL Soft
[2014.12.03-14.40.00:172][ 0]LogALAudio: AL_VENDOR : OpenAL Community
[2014.12.03-14.40.00:172][ 0]LogALAudio: AL_RENDERER : OpenAL Soft
[2014.12.03-14.40.00:172][ 0]LogALAudio: AL_VERSION : 1.1 ALSOFT 1.15.1
[2014.12.03-14.40.00:172][ 0]LogALAudio: AL_EXTENSIONS : AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
[2014.12.03-14.40.00:172][ 0]LogInit: FAudioDevice initialized.
[2014.12.03-14.40.01:429][ 0]LogAIModule: Creating AISystem for world NewWorld
[2014.12.03-14.40.01:640][ 0]LogDerivedDataCache: Saved boot cache 0.20s 50MB ../../../Engine/DerivedDataCache/Boot.ddc.
[2014.12.03-14.40.01:641][ 0]LogInit: Texture streaming: Enabled
[2014.12.03-14.40.01:645][ 0]LogMaterial: Missing cached shader map for material BaseColor, compiling.
[2014.12.03-14.40.01:664][ 0]LogMaterial: Missing cached shader map for material CustomDepth, compiling.
[2014.12.03-14.40.01:680][ 0]LogMaterial: Missing cached shader map for material DecalMask, compiling.
[2014.12.03-14.40.01:694][ 0]LogMaterial: Missing cached shader map for material FinalImage, compiling.
[2014.12.03-14.40.01:710][ 0]LogMaterial: Missing cached shader map for material LightingModel, compiling.
[2014.12.03-14.40.01:724][ 0]LogMaterial: Missing cached shader map for material MaterialAO, compiling.
[2014.12.03-14.40.01:737][ 0]LogMaterial: Missing cached shader map for material Metallic, compiling.
[2014.12.03-14.40.01:750][ 0]LogMaterial: Missing cached shader map for material Opacity, compiling.
[2014.12.03-14.40.01:764][ 0]LogMaterial: Missing cached shader map for material Roughness, compiling.
[2014.12.03-14.40.01:777][ 0]LogMaterial: Missing cached shader map for material SceneColor, compiling.
[2014.12.03-14.40.01:793][ 0]LogMaterial: Missing cached shader map for material SceneDepth, compiling.
[2014.12.03-14.40.01:810][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyRGB, compiling.
[2014.12.03-14.40.01:830][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyA, compiling.
[2014.12.03-14.40.01:847][ 0]LogMaterial: Missing cached shader map for material Specular, compiling.
[2014.12.03-14.40.01:864][ 0]LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling.
[2014.12.03-14.40.01:877][ 0]LogMaterial: Missing cached shader map for material WorldNormal, compiling.
[2014.12.03-14.40.01:894][ 0]LogMaterial: Missing cached shader map for material AmbientOcclusion, compiling.
[2014.12.03-14.40.01:915][ 0]LogMaterial: Missing cached shader map for material CustomDepthWorldUnits, compiling.
[2014.12.03-14.40.01:934][ 0]LogMaterial: Missing cached shader map for material SceneDepthWorldUnits, compiling.
[2014.12.03-14.40.02:014][ 0]LogInit: Using libcurl 7.38.0
[2014.12.03-14.40.02:014][ 0]LogInit: - built for x86_64-unknown-linux-gnu
[2014.12.03-14.40.02:014][ 0]LogInit: - supports SSL with OpenSSL/1.0.1i
[2014.12.03-14.40.02:014][ 0]LogInit: - supports HTTP deflate (compression) using libz 1.2.5
[2014.12.03-14.40.02:014][ 0]LogInit: - other features:
[2014.12.03-14.40.02:014][ 0]LogInit: CURL_VERSION_SSL
[2014.12.03-14.40.02:014][ 0]LogInit: CURL_VERSION_LIBZ
[2014.12.03-14.40.02:014][ 0]LogInit: CURL_VERSION_IPV6
[2014.12.03-14.40.02:014][ 0]LogInit: CURL_VERSION_ASYNCHDNS
[2014.12.03-14.40.02:014][ 0]LogInit: CURL_VERSION_LARGEFILE
[2014.12.03-14.40.02:014][ 0]LogInit: CURL_VERSION_TLSAUTH_SRP
[2014.12.03-14.40.02:014][ 0]LogInit: Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists
[2014.12.03-14.40.02:014][ 0]LogInit: Libcurl: checking if '/etc/ssl/certs/ca-certificates.crt' exists
[2014.12.03-14.40.02:014][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
[2014.12.03-14.40.02:014][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
[2014.12.03-14.40.02:014][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
[2014.12.03-14.40.02:014][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
[2014.12.03-14.40.02:014][ 0]LogInit: - CertBundlePath = /etc/ssl/certs/ca-certificates.crt - Libcurl will set CURLOPT_CAINFO to it
[2014.12.03-14.40.02:481][ 0]LogInit: Transaction tracking system initialized
[2014.12.03-14.40.05:722][ 0]BlueprintLog: New page: Editor Load
[2014.12.03-14.40.05:879][ 0]LogAssetRegistry: FAssetRegistry took 0.0003 seconds to start up
[2014.12.03-14.40.09:471][ 0]LogTargetPlatformManager:Display: Building Assets For Linux
[2014.12.03-14.40.10:016][ 0]LogTargetPlatformManager:Display: Building Assets For Linux
[2014.12.03-14.40.10:118][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'AndroidRuntimeSettings' because the file '/media/INTHDD/Github/UnrealEngine/Engine/Binaries/Linux/' was not found.
[2014.12.03-14.40.10:146][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'AndroidPlatformEditor' because the file '/media/INTHDD/Github/UnrealEngine/Engine/Binaries/Linux/' was not found.
[2014.12.03-14.40.13:612][ 0]LogConsoleResponse:Display:
[2014.12.03-14.40.13:975][ 0]LogMaterial: Missing cached shader map for material Cross_Mat, compiling.
[2014.12.03-14.40.13:999][ 0]LogMaterial: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling.
[2014.12.03-14.40.14:017][ 0]LogMaterial: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling.
[2014.12.03-14.40.14:042][ 0]LogMaterial: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling.
[2014.12.03-14.40.14:065][ 0]LogMaterial: Missing cached shader map for material PhAT_UnselectedMaterial, compiling.
[2014.12.03-14.40.14:094][ 0]LogMaterial: Missing cached shader map for material Tick_Mat, compiling.
[2014.12.03-14.40.14:129][ 0]LogMaterial: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling.
[2014.12.03-14.40.14:153][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial, compiling.
[2014.12.03-14.40.14:179][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Current, compiling.
[2014.12.03-14.40.14:204][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_X, compiling.
[2014.12.03-14.40.14:230][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Y, compiling.
[2014.12.03-14.40.14:260][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Z, compiling.
[2014.12.03-14.
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