Created
February 1, 2018 06:31
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A collection of C# Node extensions for Godot
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using Godot; | |
using System; | |
using System.Collections.Generic; | |
using System.Text.RegularExpressions; | |
namespace HighHat.Scene.Nodes | |
{ | |
public static class NodeExtensions | |
{ | |
private static Regex _nameRegex = new Regex("@*(?<Name>[\\w|\\d]+)@*.*"); | |
public static T FindClosestToTarget<T>(this IEnumerable<T> spatials, Vector3 target, Func<T, bool> predicate = null) where T : Spatial | |
{ | |
T closest = null; | |
float? closestDistance = null; | |
foreach (var spatial in spatials) | |
{ | |
if (predicate != null && predicate(spatial) == false) | |
{ | |
continue; | |
} | |
var distance = (spatial.GlobalTransform.origin - target).Length(); | |
if (closestDistance == null || distance < closestDistance.Value) | |
{ | |
closestDistance = distance; | |
closest = spatial; | |
} | |
} | |
return closest; | |
} | |
public static void RemoveFromParent(this Node node) | |
{ | |
var parent = node.GetParent(); | |
if (parent != null) | |
{ | |
parent.RemoveChild(node); | |
} | |
} | |
public static void AddToCurrentLevel(this Spatial spatial) | |
{ | |
Game.Instance.LevelManager.CurrentLevel.AddChild(spatial); | |
} | |
public static void SetBoneAttachmentRotation(this Spatial spatial) | |
{ | |
spatial.Rotation = new Vector3(-Mathf.PI / 2.0f, 0, 0); | |
} | |
public static string GetOriginalName(this Node node) | |
{ | |
var match = _nameRegex.Match(node.Name); | |
if (match.Success) | |
{ | |
return match.Groups["Name"].Captures[0].Value; | |
} | |
return null; | |
} | |
public static void MakeMaterialOverrideUnique(this MeshInstance meshInstance) | |
{ | |
meshInstance.MaterialOverride = (Material)meshInstance.MaterialOverride.Duplicate(); | |
} | |
} | |
} |
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