Created
January 30, 2022 18:54
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func (p *audioPlayer) Play(session *rtsp.Session) { | |
log.Logger.WithField("category", "AirPlay Player").Warnf("Starting new session") | |
p.curSession = session | |
decoder := codec.GetCodec(session) | |
go func(dc *codec.Handler) { | |
var ok bool | |
for { | |
select { | |
/* Is using a pre-allocated buffer for a chan receiver more ideal than: | |
[buf, ok := <- session.DataChan]? */ | |
case p.recvBuf, ok = <-session.DataChan: | |
if !ok { | |
return | |
} | |
func() { | |
/* What's the cost of this? [dc.Decode()] will panic if [p.recvBuf] is malformed, so [recover()] is important here. */ | |
defer func() { | |
if err := recover(); err != nil { | |
log.Logger.WithField("category", "AirPlay Player").Warnf("Recovered from panic during playStream: %v\n", err) | |
} | |
}() | |
/* Should this if statement be checking if a bool is true, or should it check if [p.apClient] != nil? */ | |
if p.doEncodedSend { | |
/* Send the contents of the encoded recv buffer to the remote client */ | |
_, _ = p.apClient.DataConn.Write(p.recvBuf) | |
} | |
/* If we need to decode the buffer before sending it to an arbitrary number of outputs, do that here. */ | |
if p.numOutputs > 0 { | |
p.recvBuf = dc.Decode(p.recvBuf) | |
codec.NormalizeAudio(p.recvBuf, p.volume) | |
for i := 0; i < p.numOutputs; i++ { | |
_, _ = p.outputs[i].Write(p.recvBuf) | |
} | |
} | |
}() | |
case <-p.quit: | |
log.Logger.WithField("category", "AirPlay Player").Warnf("Session with peer '%s' closed", session.Description.ConnectData.ConnectionAddress) | |
return | |
} | |
} | |
}(decoder) | |
} |
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