Created
June 3, 2020 16:30
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Gomoku MCST implementation
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class GomokuSearchTree(Node): | |
def __init__(self, parent, board, from_move, next_player, simulation_limit=1, exploration_constant=1): | |
Node.__init__(self, parent=parent, simulation_limit=simulation_limit, exploration_constant=exploration_constant) | |
self.board = board | |
self.from_move = from_move | |
self.next_player = next_player | |
def create_from_move(self, move): | |
new_board = self.board.clone_board() | |
new_board.place_move(move, self.next_player) | |
return GomokuSearchTree( self, new_board, move, Gomoku.other(self.next_player), exploration_constant=self.exploration_constant) | |
def rollout(self): | |
simulation_board = self.board.clone_board() | |
player = self.next_player | |
while simulation_board.check_board() == Gomoku.IN_PROGRESS: | |
move = simulation_board.random_move(player) | |
simulation_board.place_move(move, player) | |
player = Gomoku.other(player) | |
result = simulation_board.check_board() | |
last_player = Gomoku.other(self.next_player) | |
if result == last_player: | |
return 1 | |
if result == Gomoku.DRAW: | |
return 0 | |
return -1 | |
def get_all_possible_moves(self): | |
if self.is_terminal(): | |
return [] | |
return [i for i, p in enumerate(self.board.board) if p == Gomoku.EMPTY] | |
def is_terminal(self): | |
return self.board.check_board() != Gomoku.IN_PROGRESS |
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