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@casualdegenerate
Last active February 14, 2022 02:07
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Exploit#1 for Project-JoJo on roblox.com + This was slightly rushed.
-- // slua (https://x.synapse.to)
print('slua https://x.syanpse.to', 'Project JoJo No Movement Exploit')
loadfile('Player.lua')()
local misc = game:GetService("ReplicatedStorage").Logic.misc -- // COUGH COUGH BACKDOOR COUGH COUGH
local function connect(player) -- // This works barely that much, but this is pretty much reference onto what can be exploited, so that's what matters, you can even set everyone's speed to 59 since that's the limit, else it won't be accepted
if player ~= Player then
local function fire(chr)
local function f()
spawn(function()
local h = chr:WaitForChild('Humanoid')
misc:FireServer(5, h, 0) -- // walkspeed, humanoid, value
misc:FireServer(7, h, 0) -- // jumppower, humanoid, value
end)
end
f()
spawn(function()
chr:WaitForChild('Humanoid').Changed:Connect(function(p)
if chr:FindFirstChild('Humanoid') then
if chr.Humanoid.WalkSpeed > 0 or chr.Humanoid.JumpPower > 0 then -- // tried to optimize it
f()
end
end
end)
end)
end
player.CharacterAdded:Connect(function(chr)
fire(chr)
end)
if player.Character then
fire(player.Character)
end
end
end
for _, player in next, game:GetService('Players'):GetPlayers() do
connect(player)
end
game:GetService('Players').PlayerAdded:Connect(function(player)
connect(player)
end)
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