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[app] | |
# (str) Title of your application | |
title = My Application | |
# (str) Package name | |
package.name = myapp | |
# (str) Package domain (needed for android/ios packaging) | |
package.domain = org.test | |
# (str) Source code where the main.py live | |
source.dir = . | |
# (list) Source files to include (let empty to include all the files) | |
source.include_exts = py,png,jpg,kv,atlas | |
# (list) Source files to exclude (let empty to not exclude anything) | |
#source.exclude_exts = spec | |
# (list) List of directory to exclude (let empty to not exclude anything) | |
#source.exclude_dirs = tests, bin | |
# (list) List of exclusions using pattern matching | |
#source.exclude_patterns = license,images/*/*.jpg | |
# (str) Application versioning (method 1) | |
#version.regex = __version__ = ['"](.*)['"] | |
#version.filename = %(source.dir)s/main.py | |
# (str) Application versioning (method 2) | |
version = 0.0.1 | |
# (list) Application requirements | |
# comma seperated e.g. requirements = sqlite3,kivy | |
requirements = kivy, pyyaml | |
# (list) Garden requirements | |
#garden_requirements = | |
# (str) Presplash of the application | |
#presplash.filename = %(source.dir)s/data/presplash.png | |
# (str) Icon of the application | |
#icon.filename = %(source.dir)s/data/icon.png | |
# (str) Supported orientation (one of landscape, portrait or all) | |
orientation = landscape | |
# (bool) Indicate if the application should be fullscreen or not | |
fullscreen = 1 | |
# | |
# Android specific | |
# | |
# (list) Permissions | |
#android.permissions = INTERNET | |
# (int) Android API to use | |
#android.api = 14 | |
# (int) Minimum API required (8 = Android 2.2 devices) | |
#android.minapi = 8 | |
# (int) Android SDK version to use | |
#android.sdk = 21 | |
# (str) Android NDK version to use | |
#android.ndk = 9c | |
# (bool) Use --private data storage (True) or --dir public storage (False) | |
#android.private_storage = True | |
# (str) Android NDK directory (if empty, it will be automatically downloaded.) | |
#android.ndk_path = | |
# (str) Android SDK directory (if empty, it will be automatically downloaded.) | |
#android.sdk_path = | |
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github) | |
#android.p4a_dir = | |
# (list) python-for-android whitelist | |
#android.p4a_whitelist = | |
# (str) Android entry point, default is ok for Kivy-based app | |
#android.entrypoint = org.renpy.android.PythonActivity | |
# (list) List of Java .jar files to add to the libs so that pyjnius can access | |
# their classes. Don't add jars that you do not need, since extra jars can slow | |
# down the build process. Allows wildcards matching, for example: | |
# OUYA-ODK/libs/*.jar | |
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar | |
# (list) List of Java files to add to the android project (can be java or a | |
# directory containing the files) | |
#android.add_src = | |
# (str) python-for-android branch to use, if not master, useful to try | |
# not yet merged features. | |
#android.branch = master | |
# (str) OUYA Console category. Should be one of GAME or APP | |
# If you leave this blank, OUYA support will not be enabled | |
#android.ouya.category = GAME | |
# (str) Filename of OUYA Console icon. It must be a 732x412 png image. | |
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png | |
# (str) XML file to include as an intent filters in <activity> tag | |
#android.manifest.intent_filters = | |
# (list) Android additionnal libraries to copy into libs/armeabi | |
#android.add_libs_armeabi = libs/android/*.so | |
#android.add_libs_armeabi_v7a = libs/android-v7/*.so | |
#android.add_libs_x86 = libs/android-x86/*.so | |
#android.add_libs_mips = libs/android-mips/*.so | |
# (bool) Indicate whether the screen should stay on | |
# Don't forget to add the WAKE_LOCK permission if you set this to True | |
#android.wakelock = False | |
# (list) Android application meta-data to set (key=value format) | |
#android.meta_data = | |
# (list) Android library project to add (will be added in the | |
# project.properties automatically.) | |
#android.library_references = | |
# | |
# iOS specific | |
# | |
# (str) Name of the certificate to use for signing the debug version | |
# Get a list of available identities: buildozer ios list_identities | |
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)" | |
# (str) Name of the certificate to use for signing the release version | |
#ios.codesign.release = %(ios.codesign.debug)s | |
[buildozer] | |
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output)) | |
log_level = 1 | |
# (int) Display warning if buildozer is run as root (0 = False, 1 = True) | |
warn_on_root = 1 | |
# ----------------------------------------------------------------------------- | |
# List as sections | |
# | |
# You can define all the "list" as [section:key]. | |
# Each line will be considered as a option to the list. | |
# Let's take [app] / source.exclude_patterns. | |
# Instead of doing: | |
# | |
#[app] | |
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/* | |
# | |
# This can be translated into: | |
# | |
#[app:source.exclude_patterns] | |
#license | |
#data/audio/*.wav | |
#data/images/original/* | |
# | |
# ----------------------------------------------------------------------------- | |
# Profiles | |
# | |
# You can extend section / key with a profile | |
# For example, you want to deploy a demo version of your application without | |
# HD content. You could first change the title to add "(demo)" in the name | |
# and extend the excluded directories to remove the HD content. | |
# | |
#[app@demo] | |
#title = My Application (demo) | |
# | |
#[app:source.exclude_patterns@demo] | |
#images/hd/* | |
# | |
# Then, invoke the command line with the "demo" profile: | |
# | |
#buildozer --profile demo android debug |
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from kivy.app import App | |
from kivy.uix.button import Button | |
class TestApp(App): | |
def build(self): | |
return Button(text='Hello World') | |
TestApp().run() |
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