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March 28, 2015 03:07
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VGA Driver
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''******************************************** | |
''* VGA 128x96 64-Color Bitmap Driver v1.0 * | |
''* Author: Andy Schenk * | |
''* See end of file for terms of use. * | |
''******************************************** | |
''* based on Chip Gracey's 512x384 Bitmap driver | |
'' | |
'' This object generates a 128x96 pixel bitmap, signaled as 1024x768 VGA. | |
'' Each pixel is one byte, so the entire bitmap requires 12 kbytes, | |
'' Pixel memory is arranged left-to-right then top-to-bottom. | |
'' | |
'' A sync indicator signals each time the screen is drawn (you may ignore). | |
'' | |
'' You must provide buffers for the pixels, and sync. Once started, | |
'' all interfacing is done via memory. To this object, all buffers are read- | |
'' only, with the exception of the sync indicator which gets written with a | |
'' non-0 value. You may freely write all buffers to affect screen appearance. | |
'' | |
CON | |
' 128x96 settings - signals as 1024 x 768 @ 59Hz | |
hp = 128 'horizontal pixels | |
vp = 96 'vertical pixels | |
hf = 8 'horizontal front porch pixels | |
hs = 48 'horizontal sync pixels | |
hb = 80 'horizontal back porch pixels | |
vf = 1 'vertical front porch lines | |
vs = 3 'vertical sync lines | |
vb = 28 'vertical back porch lines | |
hn = 1 'horizontal normal sync state (0|1) | |
vn = 1 'vertical normal sync state (0|1) | |
pr = 55 'pixel rate in MHz at 80MHz system clock (5MHz granularity) | |
' Tiles | |
xtiles = hp / 4 | |
' H/V inactive states | |
hv_inactive = (hn << 1 + vn) * $01010101 | |
VAR long cog | |
PUB start(BasePin, PixelPtr, SyncPtr) : okay | |
'' Start VGA driver - starts a COG | |
'' returns false if no COG available | |
'' | |
'' BasePin = VGA starting pin (0, 8, 16, 24, etc.) | |
'' | |
'' PixelPtr = Pointer to 12288 bytess containing colors that make up the | |
'' 192 x 96 pixel bitmap. Only the upper 6 bits of a byte are | |
'' used to set one of 64 colors. | |
'' color byte examples: %%0020 = blue, %%3300 = gold | |
'' | |
'' SyncPtr = Pointer to long which gets written with non-0 upon each screen | |
'' refresh. May be used to time writes/scrolls, so that chopiness | |
'' can be avoided. You must clear it each time if you want to see | |
'' it re-trigger. | |
'if driver is already running, stop it | |
stop | |
'implant pin settings and pointers, then launch COG | |
reg_vcfg := $300000FF + (BasePin & %111000) << 6 | |
reg_dira := $FF << (BasePin & %011000) | |
pixel_base := PixelPtr | |
if (cog := cognew(@init, SyncPtr) + 1) | |
return true | |
PUB stop | i | |
'' Stop VGA driver - frees a COG | |
if cog | |
cogstop(cog~ - 1) | |
DAT | |
'*********************************************** | |
'* Assembly language VGA 2-color bitmap driver * | |
'*********************************************** | |
org 'set origin to $000 for start of program | |
' Initialization code - init I/O | |
init mov dira, reg_dira 'set pin directions | |
mov dirb, reg_dirb | |
movi ctra, #%00001_101 'enable PLL in ctra (VCO runs at 4x) | |
movi frqa, #(pr / 5) << 3 'set pixel rate | |
mov vcfg, reg_vcfg 'set video configuration | |
' Main loop, display field and do invisible sync lines | |
field mov pixel_ptr, pixel_base 'reset pixel pointer | |
mov y, #vp 'set y lines | |
:yline mov yx, #8 'set y expansion | |
:yexpand mov x, #xtiles 'set x tiles | |
mov vscl, vscl_pixel 'set pixel vscl | |
:xtile rdlong color, pixel_ptr 'get color word | |
and color, colormask 'clear h/v bits | |
or color, hv 'set h/v inactive states | |
waitvid color, #%%3210 'pass colors and pixels to video | |
add pixel_ptr, #4 'point to next pixel long | |
djnz x, #:xtile 'another x tile? | |
sub pixel_ptr, #xtiles * 4 'repoint to first pixels in same line | |
mov x, #1 'do horizontal sync | |
call #hsync | |
djnz yx, #:yexpand 'y expand? | |
add pixel_ptr, #xtiles * 4 'point to first pixels in next line | |
djnz y, #:yline 'another y line? | |
wrlong colormask, par 'visible done, write non-0 to sync | |
mov x, #vf 'do vertical front porch lines | |
call #blank | |
mov x, #vs 'do vertical sync lines | |
call #vsync | |
mov x, #vb 'do vertical back porch lines | |
call #vsync | |
jmp #field 'field done, loop | |
' Subroutine - do blank lines | |
vsync xor hvsync, #$101 'flip vertical sync bits | |
blank mov vscl, hvis 'do blank pixels | |
waitvid hvsync, #0 | |
hsync mov vscl, #hf 'do horizontal front porch pixels | |
waitvid hvsync, #0 | |
mov vscl, #hs 'do horizontal sync pixels | |
waitvid hvsync, #1 | |
mov vscl, #hb 'do horizontal back porch pixels | |
waitvid hvsync, #0 | |
djnz x, #blank 'another line? | |
hsync_ret | |
blank_ret | |
vsync_ret ret | |
' Data | |
reg_dira long 0 'set at runtime | |
reg_dirb long 0 'set at runtime | |
reg_vcfg long 0 'set at runtime | |
pixel_base long 0 'set at runtime | |
vscl_pixel long 8 << 12 + 32 '8 clocks per pixel and 4 pixels per set | |
colormask long $FCFCFCFC 'mask to isolate R,G,B bits from H,V | |
hvis long hp * 8 'visible pixels per scan line | |
hv long hv_inactive '-H,-V states | |
hvsync long hv_inactive ^ $200 '+/-H,-V states | |
' Uninitialized data | |
color_ptr res 1 | |
pixel_ptr res 1 | |
color res 1 | |
pixel res 1 | |
x res 1 | |
y res 1 | |
yl res 1 | |
yx res 1 |
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