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@lopezjurip
lopezjurip / README.md
Created September 26, 2015 12:13
OSX Homebrew: docker-machine setup

Prerequisites

Make sure you have installed Homebrew and (Homebrew-Cask)[http://caskroom.io/].

# Install Homebrew
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"

# Install Homebrew-cask
brew install caskroom/cask/brew-cask
@averyvery
averyvery / application.rb
Last active May 27, 2024 07:35
Inline CSS or JS in Rails
config.assets.precompile += [
# precompile any CSS or JS file that doesn't start with _
/(^inline[^_\/]|\/[^_])[^\/]*.(js|css)$/,
...
@seyhunak
seyhunak / beanstalkd-purge.sh
Created November 25, 2014 12:54
Beanstalkd - Telnet - Purge
#!/usr/bin/expect -f
# Filename: beanstalk-purge
set timeout 1
spawn telnet [lindex $argv 0] [lindex $argv 1]
sleep 1
send "use [lindex $argv 2]\n"
expect "USING"
for {set i 1} {$i < [lindex $argv 3]} { incr i 1 } {
@nrc
nrc / tools.md
Last active March 8, 2025 06:01
Rust tooling

Rust developer tools - status and strategy

Availability and quality of developer tools are an important factor in the success of a programming language. C/C++ has remained dominant in the systems space in part because of the huge number of tools tailored to these lanaguages. Succesful modern languages have had excellent tool support (Java in particular, Scala, Javascript, etc.). Finally, LLVM has been successful in part because it is much easier to extend than GCC. So far, Rust has done pretty well with developer tools, we have a compiler which produces good quality code in reasonable time, good support for debug symbols which lets us leverage C++/lanaguge agnostic tools such as debuggers, profilers, etc., there are also syntax highlighting, cross-reference, code completion, and documentation tools.

In this document I want to layout what Rust tools exist and where to find them, highlight opportunities for tool developement in the short and long term, and start a discussion about where to focus our time an

@staltz
staltz / introrx.md
Last active November 17, 2025 19:44
The introduction to Reactive Programming you've been missing
#=Navigating=
visit('/projects')
visit(post_comments_path(post))
#=Clicking links and buttons=
click_link('id-of-link')
click_link('Link Text')
click_button('Save')
click('Link Text') # Click either a link or a button
click_on('Button Value')
@dblandin
dblandin / Rakefile
Last active June 17, 2016 15:30 — forked from ParkinT/Rakefile
RubyMotion Configuration and Deploy/Release
# -*- coding: utf-8 -*-
$:.unshift('/Library/RubyMotion/lib')
require 'motion/project/template/ios'
require 'bundler'
Dir.glob('./config/*.rb').each { |file| require file }
if ARGV.join(' ') =~ /spec/
Bundler.require :default, :development, :spec
elsif ARGV.join(' ') =~ /testflight/
class EventCell < UITableViewCell
IDENTIFIER = 'EventCell'
PADDING = 10
LEFT_MARGIN = 40
RIGHT_MARGIN = 20
attr_reader :event
def initWithStyle(style, reuseIdentifier: reuse_identifier)
super.tap do |cell|
@PWSdelta
PWSdelta / rspec_model_testing_template.rb
Last active July 29, 2025 13:52
Rails Rspec model testing skeleton & cheat sheet using rspec-rails, shoulda-matchers, shoulda-callbacks, and factory_girl_rails. Pretty much a brain dump of examples of what you can (should?) test in a model. Pick & choose what you like, and please let me know if there are any errors or new/changed features out there. Reddit comment thread: http…
# This is a skeleton for testing models including examples of validations, callbacks,
# scopes, instance & class methods, associations, and more.
# Pick and choose what you want, as all models don't NEED to be tested at this depth.
#
# I'm always eager to hear new tips & suggestions as I'm still new to testing,
# so if you have any, please share!
#
# This skeleton also assumes you're using the following gems:
#
# rspec-rails: https://github.com/rspec/rspec-rails