Skip to content

Instantly share code, notes, and snippets.

@ccabanero
Last active August 16, 2017 20:50
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save ccabanero/b1fdd4622ae8851a6b55387546342781 to your computer and use it in GitHub Desktop.
Save ccabanero/b1fdd4622ae8851a6b55387546342781 to your computer and use it in GitHub Desktop.
swift-lunch-ARKit
Swift Lunch: Getting Started with ARKit (Augmented Reality framework for iOS 11).
Goals:
1. We'll review basic concepts of ARKit, run AR demos, review code, and go over steps to setup your development environmnet to start hacking with ARKit.
2. Discuss/brainstorm various AR prototypes that SpatialDev wants to implement over the next 1.5 months.
Time:
A minimum of 20-30 minutes. Can go longer if we want to do more code review.
Technologies:
1. Programming Language - Swift 4
2. IDE - Xcode 9 beta
3. ARKit framework
3. Blender - 3D design suite
Demos & Code Review:
1. Hello ARKit
2. Blender, custom 3D models objects, integration with ARKit
3. Touch gestures and interacting with AR objects in a Scene
Set Up Developer Environment:
1. Download Xcode 9 beta. This will give you Swift 4 and the ARKit framework.
2. Install iOS 11 beta. This will be installed on the SpatialDev iPad.
References:
Introduction to ARKit: https://developer.apple.com/videos/play/wwdc2017/602/
Learn Swift: https://developer.apple.com/library/content/documentation/Swift/Conceptual/Swift_Programming_Language/TheBasics.html#//apple_ref/doc/uid/TP40014097-CH5-ID309
Learn Blender: https://www.youtube.com/watch?list=PLa1F2ddGya_8V90Kd5eC5PeBjySbXWGK1&v=kes2qmijy7w
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment