Last active
January 9, 2023 02:08
-
-
Save ccincotti3/e83656ca5459b6dda842589bd13e8443 to your computer and use it in GitHub Desktop.
This is the code that we worked on in part two of the WebGPU YouTube Series. https://carmencincotti.com/2023-01-02/how-to-render-a-webgpu-triangle-series-part-four-video/
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta http-equiv="X-UA-Compatible" content="IE=edge"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Carmen's Fun WebGPU Triangle</title> | |
</head> | |
<body> | |
<canvas id="canvas-container"></canvas> | |
</body> | |
<script> | |
const init = async () => { | |
const gpu = navigator.gpu | |
if (!gpu) { | |
console.error("Hey I didn't find WebGPU in this browser.") | |
} | |
const canvas = document.getElementById("canvas-container") | |
const context = canvas.getContext("webgpu") | |
if (!context) { | |
console.error("Hey NO CANVAS CONTEXT FOUND!") | |
} | |
const adapter = await gpu.requestAdapter(); // GPUAdapter | |
if (!adapter) { | |
console.error("WebGPU cannot be initialized - Adapter not found"); | |
return null; | |
} | |
const device = await adapter.requestDevice(); // GPUDevice | |
device.lost.then(() => { | |
console.error("WebGPU cannot be initialized - Device has been lost"); | |
return null; | |
}); | |
// ~~ CONFIGURE THE SWAP CHAIN ~~ | |
// https://carmencincotti.com/2022-04-18/drawing-a-webgpu-triangle/#swap-chain | |
// https://www.w3.org/TR/webgpu/#dom-gpu-getpreferredcanvasformat | |
const presentationFormat = navigator.gpu.getPreferredCanvasFormat(); | |
context.configure({ | |
device, // Create link between GPU and canvas. | |
format: presentationFormat, | |
alphaMode: "opaque" | |
}); | |
// Each vertex has a position and a color packed in memory in X Y Z W R G B A order | |
const vertices = new Float32Array([ | |
-1.0, -1.0, 0, 1, 1, 0, 0, 1, // Bottom left, red | |
-0.0, 1.0, 0, 1, 0, 1, 0, 1, // Top, green | |
1.0, -1.0, 0, 1, 0, 0, 1, 1, // Bottom right, blue | |
]); | |
const vertexBuffer = device.createBuffer({ | |
size: vertices.byteLength, | |
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST, // https://www.w3.org/TR/webgpu/#buffer-usage | |
mappedAtCreation: true, | |
}); | |
// https://www.w3.org/TR/webgpu/#dom-gpubuffer-getmappedrange | |
new Float32Array(vertexBuffer.getMappedRange()).set(vertices); | |
vertexBuffer.unmap(); | |
const vertexBuffersDescriptors = [ | |
{ | |
attributes: [ | |
{ | |
// Position | |
shaderLocation: 0, | |
offset: 0, | |
format: "float32x4", | |
}, | |
{ | |
// Color | |
shaderLocation: 1, | |
offset: 16, | |
format: "float32x4", | |
}, | |
], | |
arrayStride: 32, | |
stepMode: "vertex", // https://www.w3.org/TR/webgpu/#enumdef-gpuvertexstepmode | |
}, | |
]; | |
} | |
init() | |
</script> | |
</html> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment