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This is the code that we worked on in part two of the WebGPU YouTube Series. https://carmencincotti.com/2022-12-12/how-to-render-a-webgpu-triangle-series-part-two-video/
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta http-equiv="X-UA-Compatible" content="IE=edge"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Carmen's Fun WebGPU Triangle</title> | |
</head> | |
<body> | |
<canvas id="canvas-container"></canvas> | |
</body> | |
<script> | |
const init = async () => { | |
const gpu = navigator.gpu | |
if (!gpu) { | |
console.error("Hey I didn't find WebGPU in this browser.") | |
} | |
const canvas = document.getElementById("canvas-container") | |
const context = canvas.getContext("webgpu") | |
if (!context) { | |
console.error("Hey NO CANVAS CONTEXT FOUND!") | |
} | |
const adapter = await gpu.requestAdapter(); // GPUAdapter | |
if (!adapter) { | |
console.error("WebGPU cannot be initialized - Adapter not found"); | |
return null; | |
} | |
const device = await adapter.requestDevice(); // GPUDevice | |
device.lost.then(() => { | |
console.error("WebGPU cannot be initialized - Device has been lost"); | |
return null; | |
}); | |
} | |
init() | |
</script> | |
</html> |
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