Created
August 10, 2016 19:58
-
-
Save cdated/a2ad851e5316a89dba977029fcb03f30 to your computer and use it in GitHub Desktop.
Full Loop
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<body></body> | |
<script src="http://gamingJS.com/Three.js"></script> | |
<script src="http://gamingJS.com/ChromeFixes.js"></script> | |
<script> | |
// This is where stuff in our game will happen: | |
var scene = new THREE.Scene(); | |
// This is what sees the stuff: | |
var aspect_ratio = window.innerWidth / window.innerHeight; | |
var camera = new THREE.PerspectiveCamera(75, aspect_ratio, 1, 10000); | |
camera.position.z = 500; | |
scene.add(camera); | |
// This will draw what the camera sees onto the screen: | |
var renderer = new THREE.CanvasRenderer(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
document.body.appendChild(renderer.domElement); | |
// ******** START CODING ON THE NEXT LINE ******** | |
for (var i=0;i<20; i++) { | |
var cover = new THREE.MeshNormalMaterial(); | |
var cylinder = new THREE.CylinderGeometry(125, 125, 125, 30); | |
var tube = new THREE.Mesh(cylinder, cover); | |
tube.position.set(-1000 + i*300, 0, -50); | |
scene.add(tube); | |
} | |
// Now, show what the camera sees on the screen: | |
renderer.render(scene, camera); | |
</script> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment