Created
April 13, 2014 00:21
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Play an mp3 with SDL2
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#include "SDL2/SDL.h" | |
#include "SDL2/SDL_mixer.h" | |
static const char *MY_COOL_MP3 = "cool_tunes.mp3"; | |
int main(int argc, char **argv) { | |
int result = 0; | |
int flags = MIX_INIT_MP3; | |
if (SDL_Init(SDL_INIT_AUDIO) < 0) { | |
printf("Failed to init SDL\n"); | |
exit(1); | |
} | |
if (flags != (result = Mix_Init(flags))) { | |
printf("Could not initialize mixer (result: %d).\n", result); | |
printf("Mix_Init: %s\n", Mix_GetError()); | |
exit(1); | |
} | |
Mix_OpenAudio(22050, AUDIO_S16SYS, 2, 640); | |
Mix_Music *music = Mix_LoadMUS(MY_COOL_MP3); | |
Mix_PlayMusic(music, 1); | |
while (!SDL_QuitRequested()) { | |
SDL_Delay(250); | |
} | |
Mix_FreeMusic(music); | |
SDL_Quit(); | |
return 0; | |
} |
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That's don't work here, don't know why. But I can compile it.