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@cdfpaz
Created February 22, 2017 16:43
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/****************************************************************************
*
* Hello VBE!
*
*
* Language: C (Keyword far is by definition not ANSI, therefore
* to make it true ANSI remove all far references and
* compile under MEDIUM model.)
*
* Environment: IBM PC (MSDOS) 16 bit Real Mode
* Original code contributed by: - Kendall Bennett, SciTech Software
* Conversion to Microsoft C by: - Rex Wolfe, Western Digital Imaging
* - George Bystricky, S-MOS Systems
*
* Description: Simple 'Hello World' program to initialize a user
* specified 256 color graphics mode, and display a simple
* moire pattern. Tested with VBE 1.2 and above.
*
* This code does not have any hard-coded VBE mode numbers,
* but will use the VBE 2.0 aware method of searching for
* available video modes, so will work with any new extended
* video modes defined by a particular OEM VBE 2.0 version.
*
* For brevity we don't check for failure conditions returned
* by the VBE (but we shouldn't get any).
*
****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <dos.h>
#include <conio.h>
/* Comment out the following #define to disable direct bank switching.
* The code will then use Int 10h software interrupt method for banking. */
//#define DIRECT_BANKING
#ifdef DIRECT_BANKING
/* only needed to setup registers BX,DX prior to the direct call.. */
extern far setbxdx(int, int);
#endif
/*---------------------- Macro and type definitions -----------------------*/
/* SuperVGA information block */
struct
{
char VESASignature[4]; /* 'VESA' 4 byte signature */
short VESAVersion; /* VBE version number */
char far *OEMStringPtr; /* Pointer to OEM string */
long Capabilities; /* Capabilities of video card */
unsigned far *VideoModePtr; /* Pointer to supported modes */
short TotalMemory; /* Number of 64kb memory blocks */
char reserved[236]; /* Pad to 256 byte block size */
} VbeInfoBlock;
/* SuperVGA mode information block */
struct
{
unsigned short ModeAttributes; /* Mode attributes */
unsigned char WinAAttributes; /* Window A attributes */
unsigned char WinBAttributes; /* Window B attributes */
unsigned short WinGranularity; /* Window granularity in k */
unsigned short WinSize; /* Window size in k */
unsigned short WinASegment; /* Window A segment */
unsigned short WinBSegment; /* Window B segment */
void (far *WinFuncPtr)(void); /* Pointer to window function */
unsigned short BytesPerScanLine; /* Bytes per scanline */
unsigned short XResolution; /* Horizontal resolution */
unsigned short YResolution; /* Vertical resolution */
unsigned char XCharSize; /* Character cell width */
unsigned char YCharSize; /* Character cell height */
unsigned char NumberOfPlanes; /* Number of memory planes */
unsigned char BitsPerPixel; /* Bits per pixel */
unsigned char NumberOfBanks; /* Number of CGA style banks */
unsigned char MemoryModel; /* Memory model type */
unsigned char BankSize; /* Size of CGA style banks */
unsigned char NumberOfImagePages; /* Number of images pages */
unsigned char res1; /* Reserved */
unsigned char RedMaskSize; /* Size of direct color red mask */
unsigned char RedFieldPosition; /* Bit posn of lsb of red mask */
unsigned char GreenMaskSize; /* Size of direct color green mask */
unsigned char GreenFieldPosition; /* Bit posn of lsb of green mask */
unsigned char BlueMaskSize; /* Size of direct color blue mask */
unsigned char BlueFieldPosition; /* Bit posn of lsb of blue mask */
unsigned char RsvdMaskSize; /* Size of direct color res mask */
unsigned char RsvdFieldPosition; /* Bit posn of lsb of res mask */
unsigned char DirectColorModeInfo; /* Direct color mode attributes */
unsigned char res2[216]; /* Pad to 256 byte block size */
} ModeInfoBlock;
typedef enum
{
memPL = 3, /* Planar memory model */
memPK = 4, /* Packed pixel memory model */
memRGB = 6, /* Direct color RGB memory model */
memYUV = 7, /* Direct color YUV memory model */
} memModels;
/*--------------------------- Global Variables ----------------------------*/
char mystr[256];
char *get_str();
int xres,yres; /* Resolution of video mode used */
int bytesperline; /* Logical CRT scanline length */
int curBank; /* Current read/write banka */
unsigned int bankShift; /* Bank granularity adjust factor */
int oldMode; /* Old video mode number */
char far *screenPtr; /* Pointer to start of video memory */
void (far *bankSwitch)(void); /* Direct bank switching function */
/*------------------------ VBE Interface Functions ------------------------*/
/* Get SuperVGA information, returning true if VBE found */
int getVbeInfo()
{
union REGS in,out;
struct SREGS segs;
char far *VbeInfo = (char far *)&VbeInfoBlock;
in.x.ax = 0x4F00;
in.x.di = FP_OFF(VbeInfo);
segs.es = FP_SEG(VbeInfo);
int86x(0x10, &in, &out, &segs);
return (out.x.ax == 0x4F);
}
/* Get video mode information given a VBE mode number. We return 0 if
* if the mode is not available, or if it is not a 256 color packed
* pixel mode.
*/
int getModeInfo(int mode)
{
union REGS in,out;
struct SREGS segs;
char far *modeInfo = (char far *)&ModeInfoBlock;
if (mode < 0x100) return 0; /* Ignore non-VBE modes */
in.x.ax = 0x4F01;
in.x.cx = mode;
in.x.di = FP_OFF(modeInfo);
segs.es = FP_SEG(modeInfo);
int86x(0x10, &in, &out, &segs);
if (out.x.ax != 0x4F) return 0;
if ((ModeInfoBlock.ModeAttributes & 0x1)
&& ModeInfoBlock.MemoryModel == memPK
&& ModeInfoBlock.BitsPerPixel == 8
&& ModeInfoBlock.NumberOfPlanes == 1)
return 1;
return 0;
}
/* Set a VBE video mode */
void setVBEMode(int mode)
{
union REGS in,out;
in.x.ax = 0x4F02; in.x.bx = mode;
int86(0x10,&in,&out);
}
/* Return the current VBE video mode */
int getVBEMode(void)
{
union REGS in,out;
in.x.ax = 0x4F03;
int86(0x10,&in,&out);
return out.x.bx;
}
/* Set new read/write bank. We must set both Window A and Window B, as
* many VBE's have these set as separately available read and write
* windows. We also use a simple (but very effective) optimization of
* checking if the requested bank is currently active.
*/
void setBank(int bank)
{
union REGS in,out;
if (bank == curBank) return; /* Bank is already active */
curBank = bank; /* Save current bank number */
bank <<= bankShift; /* Adjust to window granularity */
#ifdef DIRECT_BANKING
setbxdx(0,bank);
bankSwitch();
setbxdx(1,bank);
bankSwitch();
#else
in.x.ax = 0x4F05; in.x.bx = 0; in.x.dx = bank;
int86(0x10, &in, &out);
in.x.ax = 0x4F05; in.x.bx = 1; in.x.dx = bank;
int86(0x10, &in, &out);
#endif
}
/*-------------------------- Application Functions ------------------------*/
/* Plot a pixel at location (x,y) in specified color (8 bit modes only) */
void putPixel(int x,int y,int color)
{
long addr = (long)y * bytesperline + x;
setBank((int)(addr >> 16));
*(screenPtr + (addr & 0xFFFF)) = (char)color;
}
/* Draw a line from (x1,y1) to (x2,y2) in specified color */
void line(int x1,int y1,int x2,int y2,int color)
{
int d; /* Decision variable */
int dx,dy; /* Dx and Dy values for the line */
int Eincr,NEincr; /* Decision variable increments */
int yincr; /* Increment for y values */
int t; /* Counters etc. */
#define ABS(a) ((a) >= 0 ? (a) : -(a))
dx = ABS(x2 - x1);
dy = ABS(y2 - y1);
if (dy <= dx)
{
/* We have a line with a slope between -1 and 1
*
* Ensure that we are always scan converting the line from left to
* right to ensure that we produce the same line from P1 to P0 as the
* line from P0 to P1.
*/
if (x2 < x1)
{
t = x2; x2 = x1; x1 = t;
/* Swap X coordinates */
t = y2; y2 = y1; y1 = t;
/* Swap Y coordinates */
}
if (y2 > y1)
yincr = 1;
else
yincr = -1;
d = 2*dy - dx;
/* Initial decision variable value */
Eincr = 2*dy; /* Increment to move to E pixel */
NEincr = 2*(dy - dx); /* Increment to move to NE pixel */
putPixel(x1,y1,color); /* Draw the first point at (x1,y1) */
/* Incrementally determine the positions of the remaining pixels */
for (x1++; x1 <= x2; x1++)
{
if (d < 0)
d += Eincr; /* Choose the Eastern Pixel */
else
{
d += NEincr; /* Choose the North Eastern Pixel */
y1 += yincr; /* (or SE pixel for dx/dy < 0!) */
}
putPixel(x1,y1,color); /* Draw the point */
}
}
else
{
/* We have a line with a slope between -1 and 1 (ie: includes
* vertical lines). We must swap our x and y coordinates for this.
*
* Ensure that we are always scan converting the line from left to
* right to ensure that we produce the same line from P1 to P0 as the
* line from P0 to P1.
*/
if (y2 < y1)
{
t = x2; x2 = x1; x1 = t; /* Swap X coordinates */
t = y2; y2 = y1; y1 = t; /* Swap Y coordinates */
}
if (x2 > x1)
yincr = 1;
else
yincr = -1;
d = 2*dx - dy; /* Initial decision variable value */
Eincr = 2*dx; /* Increment to move to E pixel */
NEincr = 2*(dx - dy); /* Increment to move to NE pixel */
putPixel(x1,y1,color); /* Draw the first point at (x1,y1) */
/* Incrementally determine the positions of the remaining pixels */
for (y1++; y1 <= y2; y1++)
{
if (d < 0)
d += Eincr; /* Choose the Eastern Pixel */
else
{
d += NEincr; /* Choose the North Eastern Pixel */
x1 += yincr; /* (or SE pixel for dx/dy < 0!) */
}
putPixel(x1,y1,color); /* Draw the point */
}
}
}
/* Draw a simple moire pattern of lines on the display */
void drawMoire(void)
{
int i;
for (i = 0; i < xres; i += 5)
{
line(xres/2,yres/2,i,0,i % 0xFF);
line(xres/2,yres/2,i,yres,(i+1) % 0xFF);
}
for (i = 0; i < yres; i += 5)
{
line(xres/2,yres/2,0,i,(i+2) % 0xFF);
line(xres/2,yres/2,xres,i,(i+3) % 0xFF);
}
line(0,0,xres-1,0,15);
line(0,0,0,yres-1,15);
line(xres-1,0,xres-1,yres-1,15);
line(0,yres-1,xres-1,yres-1,15);
}
/* Return NEAR pointer to FAR string pointer*/
char *get_str(char far *p)
{
int i;
char *q=mystr;
for(i=0;i<255;i++)
{
if(*p) *q++ = *p++;
else break;
}
*q = '\0';
return(mystr);
}
/* Display a list of available resolutions. Be careful with calls to
* function 00h to get SuperVGA mode information. Many VBE's build the
* list of video modes directly in this information block, so if you
* are using a common buffer (which we aren't here, but in protected
* mode you will), then you will need to make a local copy of this list
* of available modes.
*/
void availableModes(void)
{
unsigned far
*p;
if (!getVbeInfo())
{
printf("No VESA VBE detected\n");
exit(1);
}
printf("VESA VBE Version %d.%d detected (%s)\n\n",
VbeInfoBlock.VESAVersion >> 8, VbeInfoBlock.VESAVersion & 0xF,
get_str(VbeInfoBlock.OEMStringPtr));
printf("Available 256 color video modes:\n");
for (p = VbeInfoBlock.VideoModePtr; *p !=(unsigned)-1; p++)
{
if (getModeInfo(*p))
{
printf("%4d x %4d %d bits per pixel\n",
ModeInfoBlock.XResolution, ModeInfoBlock.YResolution,
ModeInfoBlock.BitsPerPixel);
}
}
printf("\nUsage: hellovbe <xres> <yres>\n");
exit(1);
}
/* Initialize the specified video mode. Notice how we determine a shift
* factor for adjusting the Window granularity for bank switching. This
* is much faster than doing it with a multiply (especially with direct
* banking enabled).
*/
void initGraphics(unsigned int x, unsigned int y)
{
unsigned far *p;
if (!getVbeInfo())
{
printf("No VESA VBE detected\n");
exit(1);
}
for (p = VbeInfoBlock.VideoModePtr; *p != (unsigned)-1; p++)
{
if (getModeInfo(*p) && ModeInfoBlock.XResolution == x
&& ModeInfoBlock.YResolution == y)
{
xres = x;
yres = y;
bytesperline = ModeInfoBlock.BytesPerScanLine;
bankShift = 0;
while ((unsigned)(64 >> bankShift) != ModeInfoBlock.WinGranularity)
bankShift++;
bankSwitch = ModeInfoBlock.WinFuncPtr;
curBank = -1;
screenPtr = (char far *)( ((long)0xA000)<<16 | 0);
oldMode = getVBEMode();
setVBEMode(*p);
return;
}
}
printf("Valid video mode not found\n");
exit(1);
}
/* Main routine. Expects the x & y resolution of the desired video mode
* to be passed on the command line. Will print out a list of available
* video modes if no command line is present.
*/
void main(int argc,char *argv[])
{
int x,y;
if (argc != 3)
availableModes(); /* Display list of available modes */
x = atoi(argv[1]); /* Get requested resolution */
y = atoi(argv[2]);
initGraphics(x,y); /* Start requested video mode */
drawMoire(); /* Draw a moire pattern */
getch(); /* Wait for keypress */
setVBEMode(oldMode); /* Restore previous mode */
}
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