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@cdtinney
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Tic Tac Toe - A ReactJS Tutorial
<div id="errors" style="
background: #c00;
color: #fff;
display: none;
margin: -20px -20px 20px;
padding: 20px;
white-space: pre-wrap;
"></div>
<div id="container"></div>
<script>
window.addEventListener('mousedown', function(e) {
document.body.classList.add('mouse-navigation');
document.body.classList.remove('kbd-navigation');
});
window.addEventListener('keydown', function(e) {
if (e.keyCode === 9) {
document.body.classList.add('kbd-navigation');
document.body.classList.remove('mouse-navigation');
}
});
window.addEventListener('click', function(e) {
if (e.target.tagName === 'A' && e.target.getAttribute('href') === '#') {
e.preventDefault();
}
});
window.onerror = function(message, source, line, col, error) {
var text = error ? error.stack || error : message + ' (at ' + source + ':' + line + ':' + col + ')';
errors.textContent += text + '\n';
errors.style.display = '';
};
console.error = (function(old) {
return function error() {
errors.textContent += Array.prototype.slice.call(arguments).join(' ') + '\n';
errors.style.display = '';
old.apply(this, arguments);
}
})(console.error);
</script>
function Square(props) {
return (
<button className={`square ${props.winning ? 'winning-square' : ''}`} onClick={() => props.onClick()}>
{ props.value }
</button>
);
}
class Board extends React.Component {
renderSquare(i, winning) {
return <Square key={i} value={this.props.squares[i]} onClick={() => this.props.onClick(i)} winning={winning}/>;
}
render() {
var rows = [];
let squares = [];
for (var row=0; row<3; row++) {
for (var index=row*3; index<row*3+3; index++) {
let winning = false;
const winningLine = this.props.winningLine;
if (winningLine) {
for (var i=0; i<winningLine.length; i++) {
if (winningLine[i] == index)
winning = true;
}
}
squares.push(this.renderSquare(index, winning));
}
rows.push(<div key={row} className="board-row">{squares}</div>);
squares = [];
}
return <div> {rows} </div>;
}
}
class Game extends React.Component {
constructor() {
super();
this.state = {
history: [{
squares: Array(9).fill(null)
}],
xIsNext: true,
stepNumber: 0
};
}
handleClick(i) {
const history = this.state.history;
const newest = history[history.length - 1];
const newestSquares = newest.squares.slice();
if (calculateWinner(newestSquares) || newestSquares[i]) {
return;
}
const current = history[this.state.stepNumber];
const squares = current.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}
const sign = this.state.xIsNext ? 'X' : '0';
squares[i] = sign;
this.setState({
history: history.concat([{
squares: squares,
selected: {
row: i % 3 + 1,
col: Math.floor(i / 3) + 1,
sign: sign
},
}]),
xIsNext: !this.state.xIsNext,
stepNumber: history.length,
});
}
jumpTo(step) {
this.setState({
stepNumber: step,
xIsNext: (step % 2) ? false : true,
});
}
render() {
const history = this.state.history;
const stepNumber = this.state.stepNumber;
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);
let status;
let winningLine;
if (winner) {
status = 'Winner: ' + winner.sign;
winningLine = winner.line;
} else {
status = 'Next player: ' + (this.state.xIsNext ? 'X' : '0');
}
const moves = history.map((step, move) => {
const desc = move ?
'Move ' + step.selected.sign + ' (' + step.selected.row + ',' + step.selected.col + ')':
'Game start';
const currentlySelected = (move == stepNumber);
return (
<li key={move}>
<a href="#" onClick={() => this.jumpTo(move)} className={currentlySelected ? 'selectedMove' : ''}>
{desc}
</a>
</li>
);
});
return (
<div className="game">
<div className="game-board">
<Board squares={current.squares} winningLine={winningLine} onClick={(i) => this.handleClick(i)} />
</div>
<div className="game-info">
<div>{status}</div>
<ol>{/* TODO */}</ol>
</div>
<ol>{moves}</ol>
</div>
);
}
}
// ========================================
ReactDOM.render(
<Game />,
document.getElementById('container')
);
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return {
sign: squares[a],
line: lines[i]
}
}
}
return null;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/0.14.7/react-with-addons.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/0.14.7/react-dom.js"></script>
body {
font: 14px "Century Gothic", Futura, sans-serif;
margin: 20px;
}
ol, ul {
padding-left: 30px;
}
li a.selectedMove {
font-weight: bold;
}
.board-row:after {
clear: both;
content: "";
display: table;
}
.status {
margin-bottom: 10px;
}
.square {
background: #fff;
border: 1px solid #999;
float: left;
font-size: 24px;
font-weight: bold;
line-height: 34px;
height: 34px;
margin-right: -1px;
margin-top: -1px;
padding: 0;
text-align: center;
width: 34px;
}
.winning-square {
background-color: green;
}
.square:focus {
outline: none;
}
.kbd-navigation .square:focus {
background: #ddd;
}
.game {
display: flex;
flex-direction: row;
}
.game-info {
margin-left: 20px;
}
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