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Last active August 29, 2015 14:17
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UX talks

Top 5 things apps get wrong in UX

Platform conventions

  • People expect things mostly based on using other applications
  • Stick to the platform conventions: i.e. people know what tab bars do, people know what to expect when they swipe left on a tableview that has a list of editable things (delete).

Easy to navigate

  • Tell you where you are (i.e. tab bar, navigation bar title)
  • Show you where else you can go (i.e. tab bar)
  • Explain what's there (don't have to go to each section to see what should be in there)
  • Why navigation at all?
    • Group all info into categories as otherwise overwhelming
    • Make easy to know what's inside so you can transition. (i.e. tab bar with icon and text)
  • Few tips (as it's hard!):
    • Progressive disclosure
      • Not showing things until it's needed
      • Usually done by adding more steps (worth it, more time but less intimidating)
      • Use right category names! Don't make users guess what's behind a button.
    • Be predictable
      • No surprises! Don't change up the UI inexplicably by removing or reordering.
      • Even small changes trip people up...
    • Make selection obvious
      • Bold icons, color
    • Maximise continuity
      • Minimise disruption, keep people oriented in where they are in the app
      • Animations (i.e. photos app when you tap an image, it expands to a bigger view. it doesn't 'slide in')
    • Provide hints
      • Provide hints where they seem to be getting confused (pulse buttons etc)
      • Animtations again
    • Less is more
      • Smaller number of choices! Too many choices slow them down, too mentally taxing.
      • Skimming becomes apparent = skipping content that they might like
      • Users not getting what they want out of your app even though it exists
      • Use progressive disclosure if you can't limit options!

Clear

  • Info and functionality straightforward
  • Language, know your audience
    • no big words, avoid jargon, be descriptive (no 'Home' buttons), be succinct, avoid truncation, make text legible
  • Icons
    • Icon needs label? Nope
    • Commonplace object noones ever seen as icon? Nope
    • Icon but none standard way? Nope
    • "Icons can be learned" -> not likely to be learned and it's a low bar for your app!
    • Stick with text if icons not universally understood
  • Animtations
    • Far more clear than words or pictures!

Simple!

  • Most of the time people will use very little of what you make
  • Don't show them what they don't need!

Focused

  • Singular and focused purpose
  • Do one or two things extraordinarily well
  • App should do less! More time to iterate and make fantastic. Less need for complicated navigations....
  • It ensures you have time to provide better things i.e. animataions
  • Think big for your app but start small.

Onboarding

Onboarding:

  • Best way, let people jump right in
  • Reasons for onboarding:
    • Non-intuitive UI is not a reason!
    • Registration required
    • Gesture reliance on UI - need to teach them these (i.e. in games)
  • Registration required
    • Delay until necessary
    • "Allows users to see what your app is all about first"
    • "only need to register when you're ready to take action on something"
    • "people are going to be much more motivated, comfortable going through that reg. process if they're more aware of the quality, utility your app is offering them"
    • Explain benefits of registering
    • Protect people's privacy
    • Only collect what you need right now, and tell them why

Onboarding best practices:

  • Jump right in, again
  • What do people need to know to get started with my app? <- onboard with this
  • Let them explore on their own, like in a restaurant menu (don't have waiter explain everything)
  • Get out of the way!
  • Resist temptation to list out all of the features
  • No need for instructions if functionality obvious
  • Teach one thing at a time, start with the basics: Scaffolding step by step
  • People learn better by doing when it comes to apps
  • Redesign buttons etc if not immediately known to be interactive!
  • Use animation throughtfully
  • Only point out the unconventional in your app (i.e. new gesture)!
  • Make secondary actions optional (that they may not want to take, don't get in their way)
  • Keep text brief and clear
    • Could it be shorter or clearer?
    • Will it make sense to new users?
    • Is message too complicated?
    • Would an image be better?
  • Put instructions in empty states rather than "no results", lead them out of it.
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