Created
October 3, 2017 13:02
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Efficiency testing between Bresenham’s and floating point methods
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#include <stdio.h> | |
#include <stdlib.h> | |
#include <time.h> | |
#include <math.h> | |
void write_pixel(int a, int b) | |
{ | |
int *k = (int*)malloc(2 * sizeof(int)); | |
k[0] = a; k[1] = b; | |
free(k); | |
return; | |
} | |
int main(void) | |
{ | |
unsigned i; | |
unsigned n; | |
int *r_list; | |
double t0, t1, t2; | |
srand((unsigned)time(0)); | |
scanf("%d", &n); | |
r_list = (unsigned*)malloc(sizeof(unsigned) * n); | |
for(i = 0; i < n; i++) | |
r_list[i] = rand(); | |
t0 = clock(); | |
for(i = 0; i < n; i++) | |
{ | |
int j; | |
int r = r_list[i]; | |
int x = 0, y = r; | |
while(x <= y) | |
{ | |
write_pixel(x, y); write_pixel(y, x); | |
write_pixel(-x, y); write_pixel(y, -x); | |
write_pixel(x, -y); write_pixel(-y, x); | |
write_pixel(-x, -y); write_pixel(-y, -x); | |
x++; | |
y = 2*(x*x+y*y-r*r) + 4*x - 2*y + 3 > 0 ? y - 1 : y; | |
} | |
} | |
t1 = clock(); | |
for(i = 0; i < n; i++) | |
{ | |
int r = r_list[i]; | |
int x = 0, y = r; | |
while(x <= y) | |
{ | |
write_pixel(x, y); write_pixel(y, x); | |
write_pixel(-x, y); write_pixel(y, -x); | |
write_pixel(x, -y); write_pixel(-y, x); | |
write_pixel(-x, -y); write_pixel(-y, -x); | |
x++; | |
y = sqrt(r*r - x*x) + 0.5; | |
} | |
} | |
t2 = clock(); | |
printf("%lf %lf\n", t1-t0, t2-t1); | |
return 0; | |
} |
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