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shader_type canvas_item; | |
uniform sampler2D base_mask: texture; | |
uniform vec2 size; | |
uniform vec2 scale; | |
uniform vec2 position; | |
uniform vec2 region; | |
vec2 uv(vec2 uv) { | |
vec2 s = vec2(size.x / scale.x, size.x / scale.y); |