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@cerus
Last active February 23, 2022 22:37
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// The RayTracer interface was written by me, it's not an interface from Bukkit or Minecraft
public class RayTracerImpl implements RayTracer {
private final CachedBlockAccess cachedBlockAccess;
public RayTracerImpl(final ChunkCacheImpl chunkCache) {
this.cachedBlockAccess = new CachedBlockAccess(chunkCache);
}
@Override
public RayTraceResult rayTraceBlocks(final Location location,
final Vector direction,
final int maxDistance,
final FluidCollisionMode fluidCollisionMode,
final boolean ignorePassableBlocks) {
final Vector dir = direction.clone().normalize().multiply(maxDistance);
final Vec3D startPos = new Vec3D(location.getX(), location.getY(), location.getZ());
final Vec3D endPos = new Vec3D(location.getX() + dir.getX(), location.getY() + dir.getY(), location.getZ() + dir.getZ());
return CraftRayTraceResult.fromNMS(location.getWorld(), this.cachedBlockAccess.rayTrace(new RayTrace(
startPos,
endPos,
ignorePassableBlocks ? RayTrace.BlockCollisionOption.COLLIDER : RayTrace.BlockCollisionOption.OUTLINE,
CraftFluidCollisionMode.toNMS(fluidCollisionMode),
null
)));
}
}
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