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class NilObjectUnderstadingStrategy | |
def self.can_talk_to?(character) | |
true | |
end | |
end | |
class HumanCharacterUnderstandingStrategy | |
def self.can_talk_to?(character) | |
character.is_a? Human | |
end | |
end | |
class AlienAndHumanCharacterUnderstandingStrategy | |
def self.can_talk_to?(character) | |
HumanUnderstandingStrategy.can_talk_to?(character) || | |
AlienUnderstandingStrategy.can_talk_to?(character) | |
end | |
end | |
class Alien | |
# yes, my variable names are very long :- | |
def initialize(character_understading_strategy:, others:) | |
@strategy = character_understanding_strategy | |
# your standard initialization code | |
end | |
def can_talk_to?(character) | |
@strategy.can_talk_to? character | |
end | |
end | |
# example usage | |
# level 0 | |
Alien.new(HumanCharacterUnderstandingStrategy) | |
# level 2 | |
Alien.new(AlienAndHumanCharacterUnderstandingStrategy) | |
# polyglot alien no problem | |
Alien.new(NilObjectUnderstadingStrategy) | |
# git commit -m "feature/13233-make-alien-talk-to-itself: injects characters alien can talk to in initializer" |
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